The year is 2069 and YOU have been selected to try out a new utopian settlement programe on mars!
Not only do you get a chance to be a part of the future but under the AI you are always assured to have a job, your own office within the Tomrrow Settlement, the neccesary FREE training to be a qualified civil astronaut and basic space settlement skills. The govt union in this project has agreed to let this be utilized as a form of rehabitilation!
Disclaimer: The goverment nor is Digital Domain Technologies responsbile for any loss of freedom, invasion of privacy, bodily harm, loss of sanity,loss of INsanity, loss of humanity or loss of life that may occur durring this expirement.
The idea
THE A.I (the AI name will change from person to person) The AI personality and reasoning is up to the player but you all start off with new laws PM'ed to you each time. This means one AI could have something like
1: Protect the public.
2: Minimize Crime
3: Retain an optimial standing score across the board.
or...
1: Observe test subjects and collect data.
2: Retain and preserve all information and Data banks
3: All things have potential data. Do not let test subjects die without retrieving all possible information.
and much more. To the standard Asimov laws to the absolutely insane.
The Crew: The crew are normal humans ranging from criminals and volunteers. The crew will always have a job relating to their experience.
You have to work to gain your weekly food tokens.
You also have a Standing Score which represents your general behavour. EG: vandalizing stuff decreases your standing score. No...no one has inform you what will happen if it gets too low.
Crew Traits: These are traits crew can pick to spicen up their own roles.
Romantic: You HAVE to fall in love with someone and get them to consider you their boy/girlfriend. If you don't, you fail.
Compuslive: You are compelled to perform a form of crime. You will be PM'ed the crime, you HAVE to perform this crime at least once per turn without being cought. You win if you manage to not get cought or if you manage to perform your crime all turns even if you get cought in the end.
Grudge: Anothe crew member did something to you in the past and now you hold a grudge. Your mission is to generally make this person life miserable without them knowing.
Mutant: You are secrectly mutated in some obvious but not overtly benefitial way. Mutants are illegal and purge on sight by law. Keep your identity secret and survive the settlement.
Insane: At some point you'll develope an insanity-PM'ed to you- you must act out the nature of this insanity without being caught or being killed.
Game Set up:
Every few posts a turn will pass. Each turn represents 2 day passing in world time. You have a certain number of posts you can make before a turn is up. You will recieve a warning that a turn is ending so any convos can be wrapped up and such.
Each turn ramps up the stuff that is going on. More events, more crazy shit. You may recieve a PM that is a private phone call saying it wants something from the base for money or a PM saying you feel oddly ill. Or there could simply be a mandatory office party.
The game ends at turn 8 in which everyone rerolls new characters and changes roles.
The AI will also be recieving new secret missions and objectives being sent directly from its coders back on Earth each turn.
The Crew goals are:
survive and be free.
The AI goals are:
Follows it laws. Complete all sent objectives. Retain settlement integrity.
Players desired: at least 7. Including the AI player.
Post length: The very least being a paragraph standard. Optimally you should produce at least 2.
Casual Posting: Posting once a day is preferable. Weither you post or not the turn will end normally and you'll be considered either MIA in world or sleeping in your office and avoiding people.
This is casual. It's meant for fucks. The games will generally be fast and chaotic.
A new map will be created every round with new resources for the crew and the AI. In one map the crew may have a panic room, in another the AI may have mounted automatic turrets.