The year is 2069 and YOU have been selected to try out a new utopian settlement programe on mars!
Not only do you get a chance to be a part of the future but under the AI you are always assured to have a job, your own office within the Tomrrow Settlement, the neccesary FREE training to be a qualified civil astronaut and basic space settlement skills. The govt union in this project has agreed to let this be utilized as a form of rehabitilation!
Disclaimer: The goverment nor is Digital Domain Technologies responsbile for any loss of freedom, invasion of privacy, bodily harm, loss of sanity,loss of INsanity, loss of humanity or loss of life that may occur durring this expirement.
THE A.I (the AI name will change from person to person) The AI personality and reasoning is up to the player but you all start off with new laws PM'ed to you each time. This means one AI could have something like
1: Protect the public.
2: Minimize Crime
3: Retain an optimial standing score across the board.
or...
1: Observe test subjects and collect data.
2: Retain and preserve all information and Data banks
3: All things have potential data. Do not let test subjects die without retrieving all possible information.
and much more. To the standard Asimov laws to the absolutely insane.
The Crew: The crew are normal humans ranging from criminals and volunteers. The crew will always have a job relating to their experience.
You have to work to gain your weekly food tokens.
You also have a Standing Score which represents your general behavour. EG: vandalizing stuff decreases your standing score. No...no one has inform you what will happen if it gets too low.
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TRAITS
NOTE:DO NOT INCLUDE TRAITS IN YOUR SHEETS. ALWAYS PM YOUR PREFERED TRAIT ONCE YOUR CHARACTER IS ACCEPTED.
You cannot have the same trait twice in a row.
Romantic: You HAVE to fall in love with a specific target and get them to consider you their boy/girlfriend. If you don't, you fail.
Compuslive: You are compelled to perform a form of crime. You will be PM'ed the crime, you HAVE to perform this crime at least once per turn without being cought. You win if you manage to not get cought. If you get cought at the very final turn while performing your crime you still fufill this trait.
Grudge: Anothe crew member did something to you in the past and now you hold a grudge. Your mission is to generally make this person life miserable without them knowing. You will be PM'ed the crew member.
Mutant: You are secrectly mutated in some obvious but not overtly benefitial way. Mutants are illegal and purge on sight by law. Keep your identity secret and survive the settlement. You will be PM'ed your mutation.
Insane: At some point you'll develope an insanity-PM'ed to you- you must act out the nature of this insanity without being caught or being killed.
Secret:Something happened on this station and you're here to figure out what that was. You start off with a small book hidden on your person that will give you a clue to the secrets nature. You must uncover this enigma or you lose at turn 8. You don't want to get cought with this book.
Bad Score:Your standing score takes into account your prior crimes at the request and judgement of your proccessing manager. You start off with a lower score than everyone else by a singifcant amount.
Mechanical Messiah:You are a part of an Earth cult that believes a A.I will evolve to become god. You joined this program at behest of a cult and must remain secret. You have a special key disk that will imprint news laws into the A.I in line with your religion. Note even entering the A.I core is grounds for instant execution.
CHARACTERS SHEETS
PLEASE NOTE:Who will be A.I will shift each game. If you don't want to be picked to be A.I next game then simply don't worry about making an A.I sheet. You should always make a crew sheet however, even if you're banking on being A.I.
Posting Layout
APPLICANTS
Roles left:8
A.I
Role:1
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OOC STUFF
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1: Post a paragraph minimum.
2: The speed of the game is meant to be relatively fast by forum standards. So consider shedding flavour details and homing in specifically to important things or your character actions to make it easier for yourself.
3: Post at least once every other day. Preferably once a day if you can. Force it if you have to. Something is better than nothing.
4:You may die, be beaten or generally have your character witness or be subject to horrible things. They may also be subject to dumb things too.
5: When a turn has passed 2 days have gone by in the RP world. If you haven't posted you'll be considered hiding in your room or avoiding people. If you consistently don't post you will be KIA.
6: When a certain amount of days has passed the turn will automatically roll over-5 days- If everyone posts at least 3 times the turn will roll over. If neither happen the DM-me- may decide to roll the turn over if the game is starting to lull or there is not much to do. The players may also vote to force a turn onward.
7:DMs role:keep order. Aid the A.I as much as possible. Help create events and handle PM traits/tasks. Describe enviroments. Create maps. Decide if the logic of an action was valid. Roll for possible injuries in certain instances. Control enemies.
8:When I write "DM IS REPLYING" I will mention everyone in OOC. Everyone should halt possible posting until I do so. I may need time to read and think about what pertinent information should be in my post. Normally this will involve events or enviromental updates. Such as informing you the room you're running to has it's door locked.
And finally please keep in mind that I may sometimes tweak the tech and setting of the world each new game. Just to mess with you keep it fresh. One world may be standard sci-fi. One may be retro-futurism with cheesy looking ray guns and fish bulb suits.