๐ธ
โ
๐ธ
โ
๐
๐ฝ๐ธ๐๐๐
๐โ๐ผ ๐๐โ๐๐ป
๐โ๐ผ ๐น๐ผ๐๐ ๐๐ผ๐๐ผโ๐๐
๐โ๐ผ โ๐๐พ๐ ๐โ๐โ
๐โ๐ผ ๐โ๐ธ๐๐ผ๐ ๐โ๐๐ฝ๐
๐โ๐ผ โ๐ผโ๐ป๐๐๐๐๐ ๐๐๐โ๐พ
โ
โ
โ
ใ๐ป๐ผ๐๐โ๐โ๐๐ผ๐ป ๐๐โ๐๐ป ๐๐ธโ๐๐ฝ๐ผ๐๐๐ผ๐ปใ
ใ๐ป๐ผ๐๐โ๐โ๐๐ผ๐ป ๐๐โ๐๐ป ๐๐๐ธ๐น๐๐๐โค๐ผ๐ปใ
โ
๐กโ๐๐๐ผ ๐ช๐๐โ ๐๐๐๐ผ ๐๐ ๐ฅโ๐๐ผ
โ
๐ธ
โ
๐
๐ฝ๐ธ๐๐๐
๐โ๐ผ ๐๐โ๐๐ป
๐โ๐ผ ๐น๐ผ๐๐ ๐๐ผ๐๐ผโ๐๐
๐โ๐ผ โ๐๐พ๐ ๐โ๐โ
๐โ๐ผ ๐โ๐ธ๐๐ผ๐ ๐โ๐๐ฝ๐
๐โ๐ผ โ๐ผโ๐ป๐๐๐๐๐ ๐๐๐โ๐พ
โ
โ
โ
ใ๐ป๐ผ๐๐โ๐โ๐๐ผ๐ป ๐๐โ๐๐ป ๐๐ธโ๐๐ฝ๐ผ๐๐๐ผ๐ปใ
ใ๐ป๐ผ๐๐โ๐โ๐๐ผ๐ป ๐๐โ๐๐ป ๐๐๐ธ๐น๐๐๐โค๐ผ๐ปใ
โ
๐กโ๐๐๐ผ ๐ช๐๐โ ๐๐๐๐ผ ๐๐ ๐ฅโ๐๐ผ
Your vision blurs. Too much blood was lost, and your sword lays in pieces within you, having shattered from the monsterโs blow with such force that it pierced through your own armor. Behind, beside, and beyond, your comrades continue to fight, mixed cries of rage and terror sounding everywhere. Celestial fires scour the field, mythic steel strikes scale, and the invocations of a dozen Nuclei resound, singular abilities manifesting to strike down the being before you. But that creature too, was unique. The first of its kind, the last of its kind, an Anomaly in the truest of sense, granting glory and wealth upon its defeat, but carnage and despair in its victory. Your hometown lies behind you, five thousand souls watching this battle from a distance, their fates balanced on a bladeโs edge.
A head flies through the smoky air, bouncing, then rolling to a stop beside you. Your loverโs head, transfixed in a resigned, apologetic smile. Less than half the party was still alive, commands and orders turning into panicked requests and blame-shifting, even as the Anomaly devoured the last of the front-liners. The last bit of hope died with them, and you close your eyes, accepting your fate.
โWelp, maybe someone else can deal with it.โ
Your vision goes black, and you open your eyes to the familiar sight of your bedroom ceiling.
On a certain day of a certain month, Cacophony Concord was released, a VRMMO designed for a new console that boasted promises social media influencers derided as grossly overexaggerated and overhyped. Until then, no full-dive game was so bold as to claim fully-sentient AI and realistic physics, nor anything as insane as a whole continent for players to explore. An exaggeration, perhaps, for a nameless studio to grab some attention. Marketing hype, perhaps, when the reality of it would be like No Manโs Sky upon launch.
There was no lie. No fabrication.
Within the first month, 70% of compatible Full Dive Devices were subscribed to Cacophony Concord. In three months, sales of FDDs increased by 40%. Within half a year, the game boasted the largest active player population of any MMO game in the market, and had yet to require any patch or server maintenance. An in-game translator enabled seamless communication between players, regardless of their nationality, and there never seemed to be any server lag or glitches. The world of Cacophony Concord truly was like a real world, in both physical size and cultural complexity, and with thousands of different classes available to mix and match, the possibilities were endless for character creation. Sentient NPCs acted in a way almost indistinguishable from players, and the time dilation put into place enabled one to enjoy the game at whatever pace they desired. It was a second life in a fantasy world, a life where you could live out those dreams of your childhoodโฆso long as you could afford it.
The game never crashed. The game never glitched. The game never sent players comatose, nor trap people within it. It continued to run perfectly, thwarting any attempts to hack it, and there were security systems put in place to prevent distasteful actions between players. There was neither any downtime nor any patches.
Thus, no one really noticed or cared when the studio that made Cacophony Concord quietly disappeared.