And by do something, I mean that I'll finish up the write up for Attributes. It actually turned out to be way more than I expected, but the basic sum up is...
- Every level up, you get 8 points.
- You can have 8 Classes total, two High Rank ones and 6 Low Rank ones. High Ranks have a level cap of 200, Low Ranks have a level cap of 50. Total level cap, unless you get something exceptional, is 700. You have to reach max level in one job before acquiring another one.
- Every class also increases certain attributes by a percentage. High Ranks grant a total increase of 60%, Low Ranks grant a total increase of 30%.
- Nuclei ALSO grant these percentage increases, but the amount varies from Nuclei to Nuclei.
- Without Nuclei and equipment taken into account, you'll have 5670 points to distribute at super max level, which spikes into 16800 total once you get 8 Classes. Big numbers hell, really.
If anyone HAS read up on a rudimentary guide before entering the game, they'll know that touching the Keystone will give them enough money to purchase a weapon, some armor, and a restorative potion, as well as an item pouch containing 10 slots. As the Keystone is also the place where you can do shit like change your Class and get new Classes, this is also where they can take a single rudimentary baby class, if they so wish.
- Warrior - Melee weapon fighter.
- Scout - Thief, except less criminal.
- Hunter - Bows and shit.
- Mage - Magic damage attack thing.
Note that there's no healer nor fist-puncher class that's readily available.
Of course, if you think that no one will have read a guide (and thus won't do the above without IC prompting), I can make my post in a couple days and have some other shenanigans too.