Dramatis Personae are NPCs of importance to the plot of the RP. These characters are the many faces that will be used by the GM and Co-GM in order to progress the story. Note that not all of these Dramatis Personae are allies, some are neutral and others are even your enemies. As time goes on, more Dramatis Personae will be added to the repertoire. Some will only make their appearance in this section as they are revealed in the plot of the RP. As the story progresses and changes, so will the Dramatis Personae.
Age
38
Race
Human
Personality
Ada's personality depends on the context of her presence. Officially, Ada is a charming woman who holds the people's best interest at heart and resents the actions of organized crime associations. Ada is constantly funding task forces to uproot corruption as a smokescreen, unbeknownst to those very task forces, they're only removing crime that she has deliberately placed for them. Ada isn't who the public eye makes her out to be. As Tyberia's Raga'Mu, she is one of the most powerful figures in the city and nobody knows it, not even the other under kings of the Tan'Raga as she has inserted a puppet to assume the role while she makes the decisions in the shadows. If one comes to the apparent Raga'Mu, he 'sends' his best agent to speak to them, Ada herself. When meeting others as a spy or information, Ada is a cunning fox. She has a sharp tongue and will often bring up secrets of her clients that should be known to nobody. Her words cut deep into the hardiest of men to manipulate them into stepping into her web of intrigue. Ada is truly cold, at times she is completely apathetic toward others; she sees many of their issues as 'problems of the privileged'. Still, as a spy, Ada seems to have redeeming qualities. Before her rise to power as Tyberia's spymaster, she was once a field agent for her master, the previous Raga'Mu. Ada uses her beauty to appeal to the vices of men and the jealousy of women to get what she wants. Those who know of her reputation know that Ada can't truly be trusted. Her motives are kept secret as is her agenda.
Backstory
Ada was a street child, she grew up not knowing who her parents were and had no real place to call home. Every day during her childhood was a battle against the elements and a struggle against the older street rats. Like most street rats, Ada found herself in the employ of Tyberia's Tan'Raga as a muse, a title given to child spies. Working for the Tan'Raga meant she was given shelter in exchange for completing her tasks, for her, it was serving the other under kings to glean information from them. None of the under kings knew she was working for the Raga'Mu known as Persepholis Maas, the greatest spymaster in Tyberia's history. Under Persepholis' tutelage, Ada managed to gather incriminating information of every other under king in the Tan'Raga. Persepholis didn't begin his coup d'etat until Ada was fifteen years old.
Half way through her teenage years, Persepholis formally adopted Ada. She had earned the Maas surname and became heir to his fortune that was the Tyberian Printing Press. Acting under the command of the High Raga, Persepholis divulged all of the information Ada had gathered on all of the other under kings as well as a man framed as the Raga'Mu to Tyberia's law enforcement. The High Raga was paranoid that the other under kings were plotting against him, he only trusted Persepholis because of the friendship and brotherhood they had shared since childhood. In a day, the Tan'Raga leadership was stripped and the High Raga appointed his new under kings. With a body of inexperienced under kings, him and Persepholis molded them into undying loyal servants, eliminating the worry of ever attempting a coup against him.
Where did Ada play in all of this? At fifteen, Ada was acting as the girlfriend of the police chief's son. She seeded corruption in the family with carefully chosen words and little hints to guide him toward further investigation of certain high profile figures. When Persepholis revealed the identities of the other under kings, the chief had already been investigating them, making the decision to take the initiative a simple one. Persepholis had seen Ada's growing affection for the police chief's son and allowed her to continue so long as her loyalty to the High Raga never shook. It came even to his surprise that Ada had been playing the part all along for four years. By nineteen, Ada's fingers were so deep in the police's operations that she could actually stop any activity simply by batting her eye lashes and showing a bit of leg. Ada's endeavors protected the Tan'Raga up until Persepholis passed away naturally at the age fifty-four.
The air quality in great cities were never ideal, and Persepholis has developed cancer in his lungs from residual mana. The High Raga mourned for his pact brother and honored him my instating Ada as his new Raga'Mu. Stepping into power at the age of nineteen, Ada knew she was going to be an easy target for the other under kings. Ada's work as Raga'Mu and head of the printing press led to her young and recently betrothed police chief to start asking unsavory questions. Where have you been late at night? Why are you so tired? You haven't been talking to me as much. You seem to resent my actions. It was time to cut ties. Ada planted half false evidence of the new police chief making deals with the Tan'Raga. He was arrested and imprisoned after a very brief investigation. Ada played as the oblivious woman who had no idea of her fiance's actions. She was off the hook. Ada then set her sights on the under kings. She already knew their vices, Persepholis has made her learn more about them as they were being inaugurated into the sinister crime empire. She just played at their weakness, using her other female spies to manipulate them and put them on a short leash.
By the age of twenty-five, Ada had earned the same level of trust from the High Raga as Persepholis had. Being an elf, the High Raga was still considered rather young to his people despite being sixty-one. Ada appealed to him, saying that she would be a far more effected Raga'Mu if she wasn't believed to actually carry the title. The High Raga agreed and had Ada 'replaced' with a puppet that was a part of Ada's inner circle of spies. From there, Ada went more public, becoming a commercial giant with the printing press. Now that her attention could be better divided, she could focus more on her legitimate appearance while still spinning her intricate web of lies throughout the city.
Ada is thirty-eight now. Since her apparent replacement as Raga'Mu, Ada's actions have become more subtle but they have nevertheless altered the politics of Tyberia drastically. While her puppet would take all the credit for it, so did all the blame. Every time a puppet failed, a new one took it's place; every one of them, a lesser spy of Ada's, aspiring to become her apprentice.
Skills
Lies, deception, slander, subterfuge. The creed of all spymasters in Yggdrasil. Ada's talents do not go to waste in Tyberia with the recent occupation by Asgard. With many of the city's elite still living a comfortable life, Ada enjoys many luxuries few commoners can even dream of while she pulls the strings of the city. Unknown to the populace of Tyberia, Ada is the true driving force of the city. Her network of information has replaced Tyberian leaders with her own puppets and has both uprooted and planted corruption. Seen as the inheritor of the city's most widespread printing press, she is entirely clear of suspicion and free to act as the city's eyes and ears and whispers.
Ephraim Quaid, High General of the Asgardian 5th Legion
Age
154
Race
Elf
Personality
Regal and proud, Ephraim is considered by many to be the model elf. Highborn and noble, with a calm, intelligent demeanor, Ephraim speaks with a certain, politeness and flair. Well spoken, articulate, and intelligent, though at times, haughty and arrogant, it is clear that Ephraim holds himself above most others. Like most highborn elves, Ephraim appears to be perpetually disdainful towards "inferior beings", as well as the incompetent. Extremely prideful, Ephraim does not tolerate disrespect, and freely doles out punishments and reprimands to those that displease him.
Background
High General of the Asgardian 5th Legion, Ephraim hails from a long line of talented manaweavers, and is one himself. Well learned and disciplined, Ephraim joined the Asgardian Military Academy through the power of his pedigree, and graduated as one of its top members. Turning down an offer from the Knights Arcana, Ephraim instead pursued a career in the Asgardian military, quickly earning the Emperor's favor, and within 30 years, was admitted to the Emperor's closest council of generals. Given command of the 5th Legion- second only in prowess to the Emperor's own personal 1st Legion, Ephraim is widely regarded as one of the Emperor's most powerful and trusted generals.
Whilst originally resistant to the Zephyr upon their arrival, when the Emperor pledged fealty to the Zephyr, Ephraim followed without question. And on the Emperor's orders, invaded and took over multiple rebelling lesser kingdoms, as well as embarked on two successful campaigns to expand Asgard's territories.
Skills
Equipment
Age
44
Race
Human
Personality
Kaidan is jaded man with a particular distaste for Asgard. He is always scheming against the new occupying regime that has conquered his home. One quick look in his eyes and it can be seen that everything he says and does is thought about in depth beforehand. Kaidan is the figurehead of the Tyberian Resistance and he prefers to keep it that way to take eyes off of other associated parties. Despite being the face of the resistance, he is also a competent leader and has proven himself time and time again against Asgardian soldiers. Kaidan is a reliable man who always pulls through in an operation. His continued efforts against the regime in Tyberia has made him public enemy number one and he embraces the role. With the branding of terrorist, Kaidan acts freely in the city. Many fear Kaidan and many more love him, the bravest seek him out to either join his cause or end it. Kaidan does not share his past beyond what is known from his time in Tyberia. He is an enigmatic man who knows that if his story were to reach the wrong ears, his whole idea of revolution would crumble.
Backstory
Perhaps Kaidan would tell parts of his story to members of his inner circle within the resistance...
Skills
Whether it's guerrilla warfare or a grand heist, Kaidan is connected. The leader of the Tyberian Revolutionaries is multitalented and infamously good at what he does. Kaidan's experience as a smuggler and a Tyberian soldier after that has lead to his broad range of talents. Marksmanship, strategy, and improvisation are the best words used to describe Kaidan's mode of operation.
Equipment
Ada Maas
Age
38
Race
Human
Personality
Ada's personality depends on the context of her presence. Officially, Ada is a charming woman who holds the people's best interest at heart and resents the actions of organized crime associations. Ada is constantly funding task forces to uproot corruption as a smokescreen, unbeknownst to those very task forces, they're only removing crime that she has deliberately placed for them. Ada isn't who the public eye makes her out to be. As Tyberia's Raga'Mu, she is one of the most powerful figures in the city and nobody knows it, not even the other under kings of the Tan'Raga as she has inserted a puppet to assume the role while she makes the decisions in the shadows. If one comes to the apparent Raga'Mu, he 'sends' his best agent to speak to them, Ada herself. When meeting others as a spy or information, Ada is a cunning fox. She has a sharp tongue and will often bring up secrets of her clients that should be known to nobody. Her words cut deep into the hardiest of men to manipulate them into stepping into her web of intrigue. Ada is truly cold, at times she is completely apathetic toward others; she sees many of their issues as 'problems of the privileged'. Still, as a spy, Ada seems to have redeeming qualities. Before her rise to power as Tyberia's spymaster, she was once a field agent for her master, the previous Raga'Mu. Ada uses her beauty to appeal to the vices of men and the jealousy of women to get what she wants. Those who know of her reputation know that Ada can't truly be trusted. Her motives are kept secret as is her agenda.
Backstory
Ada was a street child, she grew up not knowing who her parents were and had no real place to call home. Every day during her childhood was a battle against the elements and a struggle against the older street rats. Like most street rats, Ada found herself in the employ of Tyberia's Tan'Raga as a muse, a title given to child spies. Working for the Tan'Raga meant she was given shelter in exchange for completing her tasks, for her, it was serving the other under kings to glean information from them. None of the under kings knew she was working for the Raga'Mu known as Persepholis Maas, the greatest spymaster in Tyberia's history. Under Persepholis' tutelage, Ada managed to gather incriminating information of every other under king in the Tan'Raga. Persepholis didn't begin his coup d'etat until Ada was fifteen years old.
Half way through her teenage years, Persepholis formally adopted Ada. She had earned the Maas surname and became heir to his fortune that was the Tyberian Printing Press. Acting under the command of the High Raga, Persepholis divulged all of the information Ada had gathered on all of the other under kings as well as a man framed as the Raga'Mu to Tyberia's law enforcement. The High Raga was paranoid that the other under kings were plotting against him, he only trusted Persepholis because of the friendship and brotherhood they had shared since childhood. In a day, the Tan'Raga leadership was stripped and the High Raga appointed his new under kings. With a body of inexperienced under kings, him and Persepholis molded them into undying loyal servants, eliminating the worry of ever attempting a coup against him.
Where did Ada play in all of this? At fifteen, Ada was acting as the girlfriend of the police chief's son. She seeded corruption in the family with carefully chosen words and little hints to guide him toward further investigation of certain high profile figures. When Persepholis revealed the identities of the other under kings, the chief had already been investigating them, making the decision to take the initiative a simple one. Persepholis had seen Ada's growing affection for the police chief's son and allowed her to continue so long as her loyalty to the High Raga never shook. It came even to his surprise that Ada had been playing the part all along for four years. By nineteen, Ada's fingers were so deep in the police's operations that she could actually stop any activity simply by batting her eye lashes and showing a bit of leg. Ada's endeavors protected the Tan'Raga up until Persepholis passed away naturally at the age fifty-four.
The air quality in great cities were never ideal, and Persepholis has developed cancer in his lungs from residual mana. The High Raga mourned for his pact brother and honored him my instating Ada as his new Raga'Mu. Stepping into power at the age of nineteen, Ada knew she was going to be an easy target for the other under kings. Ada's work as Raga'Mu and head of the printing press led to her young and recently betrothed police chief to start asking unsavory questions. Where have you been late at night? Why are you so tired? You haven't been talking to me as much. You seem to resent my actions. It was time to cut ties. Ada planted half false evidence of the new police chief making deals with the Tan'Raga. He was arrested and imprisoned after a very brief investigation. Ada played as the oblivious woman who had no idea of her fiance's actions. She was off the hook. Ada then set her sights on the under kings. She already knew their vices, Persepholis has made her learn more about them as they were being inaugurated into the sinister crime empire. She just played at their weakness, using her other female spies to manipulate them and put them on a short leash.
By the age of twenty-five, Ada had earned the same level of trust from the High Raga as Persepholis had. Being an elf, the High Raga was still considered rather young to his people despite being sixty-one. Ada appealed to him, saying that she would be a far more effected Raga'Mu if she wasn't believed to actually carry the title. The High Raga agreed and had Ada 'replaced' with a puppet that was a part of Ada's inner circle of spies. From there, Ada went more public, becoming a commercial giant with the printing press. Now that her attention could be better divided, she could focus more on her legitimate appearance while still spinning her intricate web of lies throughout the city.
Ada is thirty-eight now. Since her apparent replacement as Raga'Mu, Ada's actions have become more subtle but they have nevertheless altered the politics of Tyberia drastically. While her puppet would take all the credit for it, so did all the blame. Every time a puppet failed, a new one took it's place; every one of them, a lesser spy of Ada's, aspiring to become her apprentice.
Skills
Lies, deception, slander, subterfuge. The creed of all spymasters in Yggdrasil. Ada's talents do not go to waste in Tyberia with the recent occupation by Asgard. With many of the city's elite still living a comfortable life, Ada enjoys many luxuries few commoners can even dream of while she pulls the strings of the city. Unknown to the populace of Tyberia, Ada is the true driving force of the city. Her network of information has replaced Tyberian leaders with her own puppets and has both uprooted and planted corruption. Seen as the inheritor of the city's most widespread printing press, she is entirely clear of suspicion and free to act as the city's eyes and ears and whispers.
- Master Spycraft - Ada's connections to Tyberia's Tan'Raga and her history of espionage against the state has led to her dangerous skills in spycraft. Ada employs many methods to acquire the information she knows; she never divulges more information than she must, leaving others perpetually curious of just how much she knows. Ada's influence reaches the far corners of Tyberia, she is seen at high profile political functions and low profile Tan'Raga gatherings. She has crafted webs of lies over other webs, her true motives are known only to her.
- Professional Sleight of Hand - In Ada's field of work, being quick with your hands is essential. One must pass notes or steal in plain sight to get the job done. Ada usually has an organization of spies in her employ to do these tasks for her; as such, her own skills in sleight of hand have diminished slightly.
- Adept Politics - One must know the ebb and flow of Tyberia's politics in order to effectively orchestrate a grand illusion and a grand subterfuge. To the lords of Tyberia, Ada is seen as an inheritor of her deceased father's company, the printing press to deliver news across the city. In truth, the company is the legitimate front of her previous master in order to glean information from the Tyberian elite. Ada spends as much time on news headlines as she does in the shadows of Tyberia's underworld. This level of renown has made Ada completely invisible, and it has enabled her to act freely. Her influence has spread into the highest echelons of Tyberia's leadership.
- Journeyman Pistolier - Combat is not Ada's concern, still, she defends herself if she must. Ada's lack of formal training with pistols shows. Ada isn't concerned with her skill in marksmanship however. When confronted for her lackluster skill, Ada reminds her colleagues that she is a spy, not an assassin.
- Professional Business - In order to maintain the illusion of a successful corporate leader, Ada has to play the part as much as look it. Her late master had established a printing press to deliver news, both true and incriminating as well as false and embellishing, to mislead the masses and manipulate them without anybody knowing. Being the most successful printing press in Tyberia, Ada's inheritance has skyrocketed her social status to be among the city's elite. In the eyes of the public, she has large shoes that she has yet to fill, but she is more than competent enough to handle the daily rigors of the press.
Ephraim Quaid, High General of the Asgardian 5th Legion
Ephraim Quaid
Age
154
Race
Elf
Personality
Regal and proud, Ephraim is considered by many to be the model elf. Highborn and noble, with a calm, intelligent demeanor, Ephraim speaks with a certain, politeness and flair. Well spoken, articulate, and intelligent, though at times, haughty and arrogant, it is clear that Ephraim holds himself above most others. Like most highborn elves, Ephraim appears to be perpetually disdainful towards "inferior beings", as well as the incompetent. Extremely prideful, Ephraim does not tolerate disrespect, and freely doles out punishments and reprimands to those that displease him.
Background
High General of the Asgardian 5th Legion, Ephraim hails from a long line of talented manaweavers, and is one himself. Well learned and disciplined, Ephraim joined the Asgardian Military Academy through the power of his pedigree, and graduated as one of its top members. Turning down an offer from the Knights Arcana, Ephraim instead pursued a career in the Asgardian military, quickly earning the Emperor's favor, and within 30 years, was admitted to the Emperor's closest council of generals. Given command of the 5th Legion- second only in prowess to the Emperor's own personal 1st Legion, Ephraim is widely regarded as one of the Emperor's most powerful and trusted generals.
Whilst originally resistant to the Zephyr upon their arrival, when the Emperor pledged fealty to the Zephyr, Ephraim followed without question. And on the Emperor's orders, invaded and took over multiple rebelling lesser kingdoms, as well as embarked on two successful campaigns to expand Asgard's territories.
Skills
- Accomplished Swordsmanship - More than a mere commander of strategy, Ephraim's talent with the sword has been honed over the course of decades. Regarded as one of the best swordsmen in Asgard, few have challenged him and lived to tell the tale.
- Adept Manaweaving - manaweaving is a difficult talent to master, and Ephraim's decades of practice have rewarded him with considerable skill in the art. While he lacks the raw power and talent his son possesses, he has more than enough experience to facedown many a skilled manaweaver.
- Accomplished Strategist - Commander of the 5th Legion, Ephraim has trained and led his men for decades, and has even instituted a new standard of soldier, to which all Asgardian Legions currently emulate.
- Adept Statescraft - As a highborn elf, it is only natural that Ephraim engages in politics and the matters of state. His status as one of the Emperor's most trusted Generals also helps with this.
Equipment
- Sieglinde - An ornate, masterfully crafted greatsword forged from the finest Mithril in Asgard. Despite its size, Ephraim is quite capable of wielding it in a single hand, as well as wielding it with both hands. A gift from the Emperor, and forged by the finest of dwarven blacksmiths, it is rumored that this blade is capable of rending even a Legionnaire in half with a single stroke.
Kaidan Malcador
Age
44
Race
Human
Personality
Kaidan is jaded man with a particular distaste for Asgard. He is always scheming against the new occupying regime that has conquered his home. One quick look in his eyes and it can be seen that everything he says and does is thought about in depth beforehand. Kaidan is the figurehead of the Tyberian Resistance and he prefers to keep it that way to take eyes off of other associated parties. Despite being the face of the resistance, he is also a competent leader and has proven himself time and time again against Asgardian soldiers. Kaidan is a reliable man who always pulls through in an operation. His continued efforts against the regime in Tyberia has made him public enemy number one and he embraces the role. With the branding of terrorist, Kaidan acts freely in the city. Many fear Kaidan and many more love him, the bravest seek him out to either join his cause or end it. Kaidan does not share his past beyond what is known from his time in Tyberia. He is an enigmatic man who knows that if his story were to reach the wrong ears, his whole idea of revolution would crumble.
Backstory
Perhaps Kaidan would tell parts of his story to members of his inner circle within the resistance...
Skills
Whether it's guerrilla warfare or a grand heist, Kaidan is connected. The leader of the Tyberian Revolutionaries is multitalented and infamously good at what he does. Kaidan's experience as a smuggler and a Tyberian soldier after that has lead to his broad range of talents. Marksmanship, strategy, and improvisation are the best words used to describe Kaidan's mode of operation.
- Master Smuggler - Kaidan was an infamous smuggler before he was drafted into Tyberia's defense force. The world did not know of this talent, and it still doesn't know. He uses his smuggling rings to distribute stolen goods to his fledgling resistance.
- Professional Pistolier - News of Asgard's imminent invasion had led to Kaidan being drafted into Tyberia's military. He excelled in pistol marksmanship and so he was assigned as an urban skirmisher for when Tyberia's walls would inevitably fall to Asgard's might.
- Adept Guerrilla - Skirmishing and ambushing Asgardian troops in the streets of Tyberia was Kaidan's expertise. While Tyberia was a battleground, Kaidan and his unit of skirmishers helped stem the tide. Those hit and run tactics have translated well into running a small resistance movement.
- Adept Stealth - Discretion is obviously one of the most important factors when running a rebel cell. Kaidan knows how to stay light on his feet and out of sight. He does his best to train his recruits in the ways of stealth.
- Professional Alchemist - Desperate times call for desperate measures. When supplies are low, Kaidan must improvise to create tools of destruction and anarchy. Kaidan has learned a great deal of things in his smuggling days. He puts this knowledge to great effect for when something needs to go boom.
- Adept Inventor - Along with alchemy, Kaidan know hows to create somewhat complex machines. While not a master of this craft, it serves it purpose for when his improvised bombs need a timer or a remote detonator. Kaidan can also make other clockwork contraptions to aid his cause.
Equipment
- Manalock Pistol - Kaidan uses a standard military manalock pistol.
- Flintlock Pistol - Kaidan also wields an older, more ornate flintlock pistol for when more stopping power in needed.