Name: Quinn Corkhill
Appearance: Age: 19
Gender: Male
Personality: While at first Quinn has the exterior of a delinquent, what one would find when talking to him is a decent soul. His gaze that he doesn't realize gives people death stares when he doesn't mean to? Well, that's something he's still trying to fix and appreciates when people point it out. Above all, his main goal in life is to squeak out a suitable living and do the best that he can with what he has. By all accounts he's an average person who goes out to watch movies with friends, go on dates with girls he fancies, and celebrate every holiday as if it were his last. If there was one thing that could be said to be 'off' about him, however, is that sometimes his stare seems to not be looking at a particular thing or person, even when making direct eye contact; rather, he seems to be staring at something immaterial, almost as if he's looking towards something that isn't really there.
When this blank staring happens, misfortune whether minor or major seems to occur around him, and as a result it became something of an unspoken rule in his friend groups to minimize the amount of time spent alone with Quinn before he enters one of his famed trances. Outside of this, he thinks he's a relatively alright person who tries his best to help in society, and even harder to suppress the idea of his mage lineage. He'll crack stupid jokes to lighten a mood or be the first one to talk if everyone else is silent, but tries not to get too attached to anyone in particular.
As a mage, he could be summed up with the phrase "self-sabotage". He's been praised in the past among his family and family friends as a prodigy when he puts his mind to something, but unremarkable at things that don't interest him. Unfortunately, what this tends to mean is that he'll learn magecraft to enhance his personal life rather than contribute to his lineage, not wanting to think about getting serious as a mage with all the pressure and anxiety he'd have thrust upon him and the inhuman mentality he'd need to adopt. He doesn't consider a true magus to be human, and has a negative outlook towards those who pride themselves on their magical lineage, knowing what they'd need to do to accomplish their goals.
As a person, finally, his ideal self would be someone who helps the world by using magecraft, but struggles with that thought due to the secrecy behind their society. He tries his best to be honest at all times, but is often pretty horrible about self-reflection, overlooking the obvious regarding his own feelings and wishes. He doesn't have the determination to be a hero, probably, but he does want to strive to find the best in people and fight against the worst. Despite being a slacker, he does find himself reluctantly yet diligently helping people when he can find the time to do so and if it doesn't screw him over for doing so.
Skills: -
Bilingual: Quinn can speak both English and Japanese fluently, and read and write in both of those languages as well.
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Phone Savvy: Kids these days, right? Quinn is masterful with a cellphone, with how much time he spends on it. He can text, call and take photos with his phone at near inhuman speeds, and tends to download apps to deal with modern day inconveniences as he happens across them.
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Reflexes: While Quinn isn't the most skilled combatant, having undergone no formal training in his past, he is abnormally fast to react and plan quickly in tense situations. At times, it's almost as if he's able to react to something either just as or just before it's happened - but that's probably more hyperbole from people who have witnessed him move and react quickly in the past.
Abilities: -
Corkhill Magic Crest: The crest of the Corkhill family runs through Quinn's flesh and blood. However, he never bothered to learn most of the knowledge within, learning what interested him and ignoring the rest. As it is now, it acts to assist him with doing what he's comfortable with, and that's it, not invested in unlocking its true potential. Every now and again it throbs more painfully than a regular crest, and for a brief moment he feels as if he'd forgotten something. Whether these pains are real or all in his head is unknown to him, as there are no physical wounds left behind from this pain.
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Mystic Eyes of Premonition: Mystic Eyes that grant Quinn the ability to peer into the future. While their full potential isn't known to him, and he's kept this ability close to the chest, he does use them to get through mundane life easier. At the current moment he can see about two seconds into the future, and due to this, the ability isn't a huge help outside of the mundane as it stands. They normally activate on his command, but sometimes they passively and unwillingly act without his own desire to use them, seeing anything from situations of potential death so that he can avoid it, to minor inconveniences like seeing a friend drop their ice cream cone. Most of the time, though, automatic activation is only during situations of mortal peril for him or someone he holds dear. Overuse can lead to headaches, body aches or even put him at risk of unconsciousness.
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Thought Acceleration: Magecraft typically used by alchemists, but Quinn decided to put time into learning it out of convenience, pulling it from his family crest with one of the past family heirs being an alchemist of the Atlas Institute. By accelerating his thoughts to allow for more time to think and process information at a supernatural rate, he can ace tests at school easier or think of the best pick-up line to say to a cute girl while on a date to charm her even more. In general, the world seems to move much slower, though he doesn't actually get faster at all, but can simply process everything at a far faster rate or think about things for a longer stretch of time, stretching a split second into multiple. Overuse can lead to headaches, tiredness and extreme hunger from expending so much energy. It can be paired with his Mystic Eyes, but doing so for more than a few seconds is often a huge mistake that leads to nothing good, so Quinn only does so in life-or-death situations.
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[Mystic Code] Gauntlet of Treachery: A silver and red ring fitted to the right hand that, by activating magic circuits in the hand in which the ring rests and uttering the phrase "Reject the throne and embrace your true self, O Treacherous One", will morph and shape into a grey and red spiked gauntlet that reaches up to the elbow. The gauntlet grants the arm worn a boost to physical strength and is incredibly durable, also nullifying any recoil from throwing punches or lifting things beyond the user's normal capabilities with the arm. Theorized to be a small piece of armor belonging to the Knight of Treachery of the Round Table, Mordred. Whether genuine or a replica, however, is unknown; but this Mystic Code has been passed down through the Corkhill family for generations, regardless.
Backstory: The Corkhill family is one that has lasted long yet proven to be unremarkable. Their crest has many spells within it that don't raise eyebrows or gain praise, seemingly going for quantity over quality, and not really specializing at anything. However, for as long as Quinn could remember, he'd been raised as a "prodigal son" and the one to lead Corkhill to greatness. From the very moment that he learned that he was born not out of love but from "superior genetics" from an arranged marriage between his father and mother, he was disgusted by mage society. Raised in Ireland, his family eventually moved to London once he started to grow old enough to learn magecraft. He studied from various tutors sent from the Clock Tower, and over years had his family crest transplanted as well. It was one day when he finally met his first girlfriend by the name of Serena, the light of his life among many different layers of darkness underneath, that things took a turn from the mage lifestyle for him.
As years passed with Serena, learning more about each other and growing closer, he worked more diligently at his studies both as a regular school kid in public and as a mage at home. She was his drive in life, his first love, and somebody he in his years of emotional highs and lows as a teenager, thought would love dearly forever. It was a day as simple as any other, really, when that perception changed. They were walking home late one night from a movie, him walking her to her doorstep as if it were any other date. She declined, but he insisted, because it was no burden for him. They were almost to her home when a man came out of the shadows in front of them brandishing a knife. For any other mage such an ordeal would be nothing, but the Corkhill family wasn't one that had much in the way of combative capabilities and thus Quinn would have to resolve the situation as a regular teenager against a grown man with manic eyes, a drunken anger and a tall stature.
It went about as well as that sounded, with Quinn being slashed at and kicked away when his body had no fight left. The man was yelling about Serena rejecting him, about how the two "should get together like old times", and that he couldn't live without her. Quinn's eyes changed at that moment as he struggled to stand - a brief flicker of color that illuminated his world - and... he saw Serena backing away and getting cut down by the man. In the time it took to process something that didn't feel real, time felt as if it flashed backwards... and it happened a second time, this time without going backwards. The shock was enough to paralyze Quinn, removing the last of the fight he had. The rest was rather unremarkable, with the man dropping the knife in a panic, realizing what he'd done. Before the two was Serena's bleeding corpse. There were no last words, because Quinn's world blocked out all sound even as Serena looked him in the eyes and mouthed something to him that, to this day, he couldn't remember. Was it something important? Maybe, but it wasn't something he could just remember when he hadn't heard it. The man went to jail, sobbing on the pavement long enough for Quinn to call the police without emotion, dissociating from the situation in shock.
The life of a mage meant nothing to him at that point. A prodigy? What did learning magecraft get him if he wasn't allowed to live his life? All his parents did to console him after the fact was express relief that the family crest was intact and that Quinn himself hadn't been seriously injured, before calling him stupid for fighting back instead of running away and using the girl as a distraction. That was the final straw.
"There's nothing here for me anymore.", he would mutter to himself one night alone, and that was when he realized that he refused this reality he lived in.
He threw away all the potential he was praised for as a magical prodigy, abandoned his scholarship to the Clock Tower, and called some distant family that lived abroad in Tokyo that had no idea of the mage side of the family. As a final act of rebellion, Quinn stole the precious heirloom of the Corkhill family, the Gauntlet of Treachery, and packed whatever he could bring on his back.
That was a year ago. Ever since, he's been living in Tokyo, working a part-time job to support himself. Recently he's moved into a one bedroom apartment, not wanting to trouble his Tokyo family with his own problems. He occasionally practices magecraft, but by doing so for too long, he'll get flashes of Serena's murder and be forced to stop. A part of him wishes he could go back to that day and ensure things went differently. That he could save Serena
(kill that drunken bastard with his own knife), subdue and arrest the man that attacked them
(he doesn't deserve to live, why did he live instead of her?), and some day marry her and live a happy life as both a human and a magus with a loving family
(he needs to die, right now, I'll kill him...). He rejects mage society, and tries his best to avoid detection by fellow magi and anything to do with being outside of the normal.