Limited Production Transformable Colony Patrol Mobile Suit
Unit Appearance
The SVMS-01AP Union Flag is a tall and slender mobile suit, with narrow limbs and a lithe waist where a drum cockpit sits. It's exterior is sleek and deliberately streamlined, with even it's head having a slanted and sleeked back appearance with two ear-like protrusions steaking backwards. Possessing a red mono-eye optic and gold-colored panels on its face, the Flag has a striking appearance. The Colony Guard Type Flag has a large, semi-tubular shaped booster fitted to its rear and a half-circle shaped module fitted to its back with a pair of short linear rifles sticking past its shoulder. Being a transformable mobile suit its body can fold up into a longer, more compact form. The Colony Guard Type Flag's transformation resembles a space-craft with a booster extending out the rear and it's legs folded forward, the manipulators at the end of its feet folding outwards to give an almost predatory appearance. This unit is painted a dark blue color.
Technical Details
Accommodation: Pilot Only, Drum cockpit in waist.
Dimensions: 17.9 Meters all (19.9 meters long in cruise mode)
Powerplant: Solar Energy Receiver + Battery
Equipment and Design Features: •Transformation Mechanism The Union Flag line of mobile suits all have some sort of transformation mechanism to them, with a few exceptions. The Union Flag Colony Guard Type is capable of entering into a Cruising mode where it's body folds forward, it's arms and legs tuck into its body, and its head retracts down into its torso. In this form it's Crossfire rifle is affixed to the front and it assumes a fighter-like form with greatly heightened acceleration and a longer, more slender profile better suited for navigating debris fields. While its mobility is lower in this form its better able to chase down or escape from enemies due to its superior speed.
It can also enter a 'Raptor Position' where it's head raises up and it's legs swing forward to serve as arms, with the bottom of the feet modified to open up into large claw-like manipulators. This form retains the superior speed of the cruising form but with increased melee capabilities, allowing it to charge at enemies, grab hold of them, and pull them along as it fires into them or slams them back first into space debris.
•Backpack and Booster Fitted to the back of the Colony Guard Type where the Flag's Flight Unit would normally be, is a backpack fitted with weapons and installed with a batter expansion and power condensers for the weapons. This backpack helps to amplify the power of the Flag by adding additional weapons. Mounted on the rear of the Flag is a large two-thruster booster capable of tremendous output. This booster was designed to be easily swapped out for larger, or different models of booster, which has made working on the Colony Guard Type Flag much easier for the Beloth Empire.
•E-Carbon Armor An advanced material from the Anno Domini era. Instead of iron, or some form of advance alloy, the Flag is made up almost entirely from an incredibly strong form of carbon constructed from carbon nanotubes. This makes it lighter and more durable then a mobile suit made of conventional steels or titanium, making it better suited towards flight and mobility. On top of this the E-Carbon that makes up the Flag is capable of storing the hydrogen molecules it uses for fuel, eliminating the need for a dedicated (and volatile) fuel tank.
•Solar Energy Receiver Instead of a fusion reactor, the Flag runs off of energy wirelessly transmitted to it. Originally this was from the orbital elevators in the Anno Domini Era, which collected clean solar energy and transmitted it to the world. Despite the lack of orbital elevators or a clear transmission point, mobile suits with Solar Energy Receivers still receive power from an
untraceable location. While not as powerful as a reactor, its far lighter, less volatile, and does emit disruptive particles. A high capacity battery is also present in the unit, allowing it to operate should it somehow lose its reciever or end up unable to recieve power.
Weapons and Combat Capabilities
Handheld Armaments
•MLR-04 "Crossfire" 200mm Linear Rifle The production version of a once experimental 200mm Linear Rifle from the Anno Domini Era. Linear Rifles are magnetic weapons that propel solid rounds at tremendous speeds using magnetic rails lining the inside of the barrel. With no need to eject casings or deal with combustion gases, the weapon is incredibly reliable and adaptable. The MLR-04 Crossfire sacrifices a high rate of fire for more powerful shots, firing off larger, more accurate, and more penetrating rounds with greater range then an average handheld linear rifle. This leaves it only capable of firing in a semi-automatic like fashion
•Sonic Blade (Plasma Sword) x2 A pair of knives with blades made of reinforced E-Carbon. Mechanisms in the handle oscillate the blades at high frequencies, enhancing their cutting capabilities over conventional melee weapons. Plasma can also be focused around the physical blade, allowing for an elongated 'blade' of plasma that allows the Sonic Blade to become a Plasma Sword. A plasma sword has greater cutting power, but only has enough energy to be used for 3 minutes at full power. In this state it can clash with beam sabers and, due to not being a 'beam' weapon, deal significant damage to nanolaminate armor and other beam-focused defenses. They are stored, folded up, inside the forearms of the flag and deployed when needed.
Fixed Armaments
•60mm Internal Linear Cannon x2 Mounted in the backpack and flanking both sides of the Flag's head are a pair of 60mm Internal Linear Cannons. While possessing more power then a traditional pair of 60mm Vulcans, they still aren't particularly capable in piercing the armor of most conventional mobile suits. This makes them better suited for shooting down projectiles or targeting the more vulnerable parts on an enemy such as their optics. Due to the placement of the cannons however they can only be used in the Flag's humanoid form as parts of the transformation block the barrels.
•120mm Short Linear Cannon x2 Connected to the backpack of the Colony Guard Type Flag are a pair of 120mm Linear Cannons with shortened barrels. They are lined up with the Flag's shoulders and extend slightly past them. Due to being fed by the extra condenser and battery in the backpack, the 120mm Linear Cannons have a high rate of fire. Though their accuracy is limited due to their shortened barrels and their firepower is only moderate compared to the Crossfire Rifle, their rapid firing nature helps to balance out the weapon selection of the Colony Guard Type Flag. Allowing it to spray gunfire as it flies at high speeds towards targets.
•2-Tube Rocket Launcher Pack x2 Fitted to the legs of the Flag are a pair of fixed 2-tube rocket launchers. While unguided and inaccurate compared to missiles, rockets aren't effected by particle interference from Minovsky, Ahab, and other such reactors. The lack of a guidance system allows for more room for explosive payloaded giving them greater damage then missiles. The simple nature of the rockets also allows them to be more easily produced and replaced by the Empire. With only 2 rockets a launcher, the pilot typically saves them for important targets or dire moments.
•Linear Spear x2 Mounted in feet of the unit are a pair of what amount to linear piledrivers. Short, razor sharp stakes driven outwards by magnetic force. This allows the unit to firmly plant itself on the ground, or while transformed and using its legs as manipulators, grab hold of enemy units and fire the Linear Spears into them to penetrate their armor and deal damage. While powerful the linear spears can only really be used at point-blank range.
Strengths and Weaknesses
The SVMS-01AP Union Flag Orbit Package Colony Guard Type is a dedicated space mobile suit with high speed, high mobility, and an assortment of weapons that make it well suited for assaults. Its transformation mechanisms give it an edge in the debris littered atmosphere, allowing it to better maneuver and navigate through harsh space terrain while in combat. Equally as capable from a distance as it is in melee, the Colony Guard Type is an ideal unit to be launching into space.
However the Flag isn't particularly well armored and though protected well enough from physical projectiles, its beam defenses are lacking and the Colony Guard Type lacks the Defense Rod found on other Flag Models. It also cannot use beam weapons or weapons requiring a lot of power from the reactor of the unit, as the Flag only has an Solar Energy Receiver to power it. The Flag is also mostly designed to work on Space, requiring additional parts and modifications in order to work properly under gravity.
Technical History
Produced in the Anno Domini Era, the SVMS-01AP Union Flag Orbit Package Colony Guard Type was a limited production variant of the "Astro Work Type" Flag used mainly in space at the time to work on colonies. The Astro Work Type was seen as inadequate for defense and defeating well equipped enemies, a more combat capable variant was produced.
This variant was used primarily to guard colonies and patrol the resource asteroid fields that often surrounded them. Capable of transforming into a faster Cruise Mode, and a more melee capable 'Raptor Mode', the Colony Guard Type Flag proved to be an elegant and adept mobile suit for its task. Though it was quickly outshined and forgotten due to the rise of more powerful, far more advanced mobile suits that rose up during the conflicts of the time period.
One particular Union Flag Orbit Package Colony Guard Type was found by Professor Daskin Skye during excavation work for the Empire. He stored the Flag in his laboratory and studied it to assist with his rocket research. The Professor had plans to eventually fix the Colony Guard Type to the nose of a rocket and launch it into space to test military ascension rockets he planned to design. However the Professor was killed in an incident before any plans could be attempted.
The Colony Guard Type Flag was left collecting dust in his lab until years later his daughter, Everin Skye, managed to have the Flag transferred to her ownership. Using the Flag she ditched an assignment to film a propaganda movie using the suit and instead used it to attack an armed nomadic tribe near the border that had been causing problems. Despite the issues of using a Space Type suit on the Earth, Skye managed to destroy the armed nomads and defeat five mobile suits.
From that point forward the Flag became Skye's personal unit, seeing modifications to work under gravity and allowing her to reek havoc on various troublesome enemies of the Empire. It is now primed and set to be launched into space with Skye's transfer to the Empire's new space aggressor force.