I'm still somewhat undecided on which two options I am leaning more towards, what time frame to start are we looking at?
Don't worry about the time frame too much. If you want to go thematic, you could Berkut/other MVD troops banded together and riding on BTRs and still keep a distinct identity through that. Red berets and telnyashkas, maybe a fitting nom de guerre for a commander or the unit as a whole. Go crazy :p
I wanted to include a set of movement rules similar to the one used for Assault. With this said, each round is 5 minutes long. Each hex is 250 meters across. We will use the T, W, & L columns only.
T = Tracked Vehicles which have four (4) movement factors (MF). W = Wheeled Vehicles which have three (3) movement factors (MF). L = Leg which has only one (1) movement factor (MF).
As examples, wheeled BTRs traveling along hardball paved roads use 1/4 of a MF per hex. With 3 MFs, the BTR can travel along 12 hexes in one five minute turn. But if they enter a hex adjacent to an enemy unit, they must halt.
A tracked Main Battle Tank traveling along open terrain costs 1 MF to move through. With 4 MFs, the MBT can travel through 4 hexes in one five minute turn.
Dismounted infantry through any terrain type except lakes and marshes will always move 1 hex and 1 hex only.
I was finishing up something but then I realized I should have asked this before: traditional foot infantry is not allowed I take it, but what about motorized?
I was finishing up something but then I realized I should have asked this before: traditional foot infantry is not allowed I take it, but what about motorized?
Oh they're both allowed as far as I'm concerned, but going in without vehicles is something you don't want to do to yourself :p Choose whichever vehicles you like, I'd say. My reasoning is that there are a lot of BTRs, BMPs, and everything being pulled out of storage in this scenario so you can have however many you want. But if you want to go with trucks or even requisitioned civilian vehicles, be my guest
You can have motorized, mech, airborne or air assault. If you choose AA, you will get a defensive mission west of the city. Think of US 101st Airborne in the Ardennes in December, 1944. Armor v. Light infantry.
At the moment my composition is men mostly on acquired cars and trucks including civilian yes, along with seized heavy weaponry. Not the armour of IFV/APC/MBTs but much more liquidity of assets. Like former Berkut troops did around 2014-present they also make use of their aluminum riot armour for light but effective frag suits. They are very well trained but not prepared for this sort of fighting.
I reminded myself of when Dutchbag and I were talking about this in PM. I started with a Regimental organization and strength of three battalions and then reduced it to one battalion.
I'll chime in by pointing out we all have roughly a battalion sized unit, with some manner of supporting elements. Gunther's bat is a consolidation of the remains of his brigade's three battalion into one, mine is a bottom-up gathering of militias. If you want to have two battalions, I'm not going to stop you, but in order not to overextend I'd suggest having Sokol group around the strength of a (reinforced) battalion, with nine to twelve infantry platoons.
I reminded myself of when Dutchbag and I were talking about this in PM. I started with a Regimental organization and strength of three battalions and then reduced it to one battalion.
I'll chime in by pointing out we all have roughly a battalion sized unit, with some manner of supporting elements. Gunther's bat is a consolidation of the remains of his brigade's three battalion into one, mine is a bottom-up gathering of militias. If you want to have two battalions, I'm not going to stop you, but in order not to overextend I'd suggest having Sokol group around the strength of a (reinforced) battalion, with nine to twelve infantry platoons.
2nd & 3rd Battalions, Sokol Group.
The thing is that Berkut battallions are traditionally much smaller than actual military ones, so there has to be more than one to achieve something like numeric parity with the other applications in this game.
I'm going to treat it as one battalion. Sokol Group The unit I have was at one time three battalions, but reduced to one due to desertions and vehicle malfunctions.
Name: Anatoli Pavlovich Marchenko Rank/Position: Major Description: Anatoli has a very archetypical Eastern European appearance with a height of 180cm, cropped light hair on the border of brown and blonde, and green eyes. Years of life and stresses have given him an impressive collection of wrinkles on his forehead, but beyond that a physical regimen has kept him largely in shape. Personality: While some might rush to call him a cold bastard, Anatoli is simply a practical man putting interest of himself and those near him above those of others and happily gives up that which he does not care for should it suit that which he cherishes. Biography: Born in 1968 he served briefly in the Afghan war as a conscript with distinction. Following the war the Union began to collapse and with little marketable skills -as well as lack of ability to afford university education - he made use of his military training to join the OMON of the Ukrainian SSR for the brief period it existed before joining the newly founded Berkut force. He served faithfully until the civil crisis. He avoided taking sides as long as he could, but when his wife revealed her sympathies to the Eastern government his choice was made for him. Vision/Outlook: Though not prepared for this, the Berkut force has managed to secure itself a great many heavier weapons in addition to the arsenal they already used in service. In conjunction with their acquired vehicles they are able to make a practical fast-attack force that can readily create encirclements, or avoid fights that it cannot win.
Traits: Leadership 1 Strength 1 Stamina 1 Toughness 1 Perception 1 Concentration 1 Intuition 1 Situational Awareness 1 Attention to Detail 1 Constitution 1 Charisma 1 Influence Hand to Hand Combat / Martial Arts 1 Rifle shooting Pistol shooting 1 SMG / Carbine shooting 1 Small Unit Tactics * (squad, platoon, company & battalion level tactics) 1
1st company
4 Platoons: Unit designation: 1st-4th Platoons Type of unit: Mot. Inf. (Improvised) — “commandeered” vehicles from Toyotas to Ladas, Berkut issue small arms (AK variants, SVDs, shotguns, some machine guns) and riot suits (ineffective against most small arms, superb against shrapnel). Arsenal augmented by crude explosives like IEDs and molotovs, as well as more refined examples looted from armouries and surrendered enemies. (AGSs, RPG variants, single digits of Iglas and 82s). Unit Commander: 1st-4th Platoons are commanded by Lieutenants Hrihoriy Melnyk, Ivan Kasimirko, Stepan Nikitin, and Hermann Mikitenko Morale: Veterans +2 DRMs: Firepower +1 Tactical Movement +1 Defensive Operations +1 Offensive Operations +1 Combat Patrolling +1 Reconnaissance Patrolling +1 Marksmanship/Sniping +1 AT Weapons / ATGMs +1 Communications +1 Engineer Operations +1 Vehicle Maintenance +1 Weapon Maintenance +1 Land Navigation +1 Night Fighting +1 Casualty Evacuations +1
2nd company
6 Platoons: Unit designation: 1st-6th Platoons Type of unit: Mot. Inf. (Organized) — Each unit consists of UAZ offroader vehicles with 4 men within. Each man will have a small arm and each vehicle will have a SPG9 recoilles rifle and an RPG for heavy fire. Unit Commander: 1st-4th Platoons are commanded by Lieutenants Andrei Nikulin, Mihail Voron, Georgiy Artamonov, Oleg Murkin, Nikolai Ambarov, and Konrad Vorchin Morale: Veterans +2 DRMs: Firepower +1 Tactical Movement +1 Defensive Operations +1 Offensive Operations +1 Combat Patrolling +1 Reconnaissance Patrolling +1 Marksmanship/Sniping +1 AT Weapons / ATGMs +1 Communications +1 Engineer Operations +1 Vehicle Maintenance +1 Weapon Maintenance +1 Land Navigation +1 Night Fighting +1 Casualty Evacuations +1
3rd Company
4 Platoons: Unit designation: 1st-4th Platoons Type of unit: Mech. Inf. (Organized) — These units consist of BTR-70s. The large size compounded with fragility of the vehicles makes the crews reluctant to use them as much more than transports to get from point A to point B; the real firepower of the units comes from the Iglas and AGSs they carry within the vehicles in addition to their assorted small arms. Unit Commander: 1st-3rd Platoons are commanded by Lieutenants Timur Karas, Tadeusz Pavlovich, Leonid Markov. 4th Platoon is an improvised command platoon lead by Anatoli Marchenko himself. Morale: Veterans +2 DRMs: Firepower +1 Tactical Movement +1 Defensive Operations +1 Offensive Operations +1 Combat Patrolling +1 Reconnaissance Patrolling +1 Marksmanship/Sniping +1 AT Weapons / ATGMs +1 Communications +1 Engineer Operations +1 Vehicle Maintenance +1 Weapon Maintenance +1 Land Navigation +1 Night Fighting +1 Casualty Evacuations +1