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Old, retrieved Arena character.

Low-Mid Powered

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Old retrieved Arena character.

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Taraatsu, Akine - The Soul Thief



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Shiso AmaguyaThe Swimming Feline



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Tsūretsu, Shinmyōko - Futashika Arashi




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Kōkina, Shūrei - Yūyami Miko




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Senju-Tetsukuzu, Kentari - Title



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Hypostasis is a latin word.

XCasele MeriadthHypostasis



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Tsukiumare, HiakaruiJin'yoku no Hato

Theme I/|\Theme II
CS Link

V.S

Zume Tatasuko - The Gentle Maw


Theme I/|\Theme II
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A Patchwork World


Introduction

A world which is to be brought into being by the great minds of many, Patchwork is a RP project wherein a group sets out to make a world. However, rather than craft a world and place it into the fold, the intent is instead to allow a space for this creation whilst also experiencing this fledgling verse as it manifests. As such certain guidelines must be established, lest it be chaos which results from collaboration, rather than a harmonic world, though surely not one bereft of conflict in its myriad forms.

This is to be a roleplay wherein a world is brought to bear by the inhabitants who dwell within it, whomever they may be. Its genres will be listed below, as well as some core themes as they are considered and finalized.

Central to this RP's mechanics will be a series of systems namely the Lore, Tier, Time, and Accountability systems--The LATs System, for short.

Join, feel free to express interest here in the OOC, though you will have to go through the Accountability system before joining in on the fun.

Regardless, welcome! Let your stay be a long one.

Thematics


Science Fiction
Modern Fantasy
High Fantasy
Dark Fantasy

The above genres are likely to be central to Patchwork, though it is hard to say what other sorts of things will find their place in this fledgling world as it grows from its infancy as an idea to adulthood as a fully realized verse. Who knows what might happen.
LATS


As mentioned earlier, LATS is a series of systems which will be utilized as guidelines for various elements of the RP. Specifically LATS will be utilized to organize (L)ore, player (A)ccountability, power (T)ier, and (S)etting. These will be addressed in order, starting with the Lore. Onwards!
Lore



Player Accountability



Tiers



Setting


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Gael, Verens Estrada




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Evelyn Chambers


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"It is my last conscious breath which shall sunder your being, demon! Let history remember that. Let him know that were it not for you, he would know my fury!"

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Ilitasaiuni Netarin Vekaisirivirlaann


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Antare, Keikoku



Summary: Idk....
Age: 16.
Rank: Genin.
Village Affiliation: Konohagakure.


Personal Information

Combat Information

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Fennec


Concept: A man hailing from the continent of Nymia, Fennec is a cunning man, veiled in magics and held by the will of Haramon. His last name lost via karmic sacrifice, Fennec has no family and thus no legacy to speak of. He is lost, but not so much as to be unable to find himself once more. A curious man he seeks out the city of Olias where all things seem to hide. While his power is perhaps not so great as some, he is nonetheless formidable in his own ways, possessing the ability to perceive as much as Haramon would, though tempered by his humanity of course as no mortal may truly possess the capabilities of a god's incarnation in earnest.

While possessing little overt power, Fennec is capable of subtly pulling on the strings of energy that connect everyone, particularly those that link him to others. He has picked up a variety of tricks in his time and cut deals with many. As such he has come to find it easy to hide himself from the attention of most by manipulating people's connections to his person and sometimes through using glamours he has acquired in certain bargains in his past. Still, should he be truly pressed to defend himself one would be quite surprised to find him capable of at least minor magics of the fourth Order(tier), though his domain is often of the third.

While a seemingly small detail, it should be noted that Fennec is essentially incapable of lying. It should however be known that lies of omission are, in this respect, not lies, though sarcasm is counted as such. Because of this Fennec must strive to tell only truth, at least in some fashion. After all, should his words become lies his agency and magical abilities will suffer, drained by his desecration of Haramon's Will and its trappings. Promises and oaths, because of this, hold particular power making them either a boon when fulfilled or a terribly bane if betrayed or broken.

Fennec is accompanied by his familiar, Elephel, which more often than not takes the form of a firefly, hiding either in his robes, or in plain sight. The familiar's true form is that of a form of Fae known as a Scéal-rugadh, or Storyborn in the common tongue. The familiar is bound to Fennec just as he as bound to it, the two share a connection for the duration of Fennec's life, empowering one another in the meantime.

Equipment: While not possessing much in the regard of armor or weaponry, Fennec carries a great deal in the way of magical ingredients and supplies. Anything from salt to the ground up bones of a sick goat could be found somewhere within the confines of his robes. Additionally despite his lack of true armor, Fennec's clothes have been reinforced with a variety of rune-based enchantments. As an example his robes are not permeable to water and are fire proof, though excessive heat is still something their owner must avoid. Fennec's boots are fire and water proof as well as being uncannily silent. Last among their capabilities is the small bladed tip located in the bottom of the toe of each boot. These are normally retracted unless Fennec requires their use. The heel of his boots also possess this small downwards facing retractable blades. Each blade is only half an inch in length, but is unnaturally sharp, capable of cutting through most materials.

Last, but most important of his possessions is a simple silver ring, which acts as his Implement--an item magically bound via ritual to a magic user to hone their power and amplify their abilities in a given area. Fennec's implement focuses his craft on the idea of connections first and foremost. For further bits of the symbolism that creates the focus of his art due to the item, look here for the substance and here for the item's significance.
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Topics to touch on in Patchwork

Contract Magic

Familiars

Implements

The Fae

Scéal-rugadh(Storyborn)
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Billy
--The Contract Mage--


Concept: A man of good taste and specific purpose, Billy is a Contract mage bound by Haramon's Will twelve-fold, making him one of few who has become effectively immortal despite his human origins. Considered as a mediator of sorts by many, and perhaps the most favored of Haramon's Agents, Billy wields immense sway and a grasp over contract magic, mana's workings, and the complexities of Runes greater than most may ever achieve. It is said that he is bound to his word to such a degree and possesses a karmic sway so great that, so long as his words assert balance in a situation, they are almost certain to assert his will over those and that which is involved with them. However, his reputation does not just persist in the present, as none yet have been able to ascertain just how long Billy has been alive, leading society to think of him as the archetypal contract mage by whom they judge all others—hence his title. Yet, despite his power and notoriety, Billy is largely incapable of making any meaningful impact on the world in regards to “Right,” or “Wrong,” making him almost entirely unable to hold properties, establish long lasting relationships and connections, or carve out a place for himself in society. While merely speculation, it is said that this is, in some form, what Billy sacrificed for the power he wields.

Equipment: On his person, the eminent mage carries an athamé, several different forms of paper, held in a satchel, mana-infused chalk, mana-infused metal, and a series of vials with different liquids in them, many of them containing the blood from various races and great beasts. Beyond this he carries a device resembling a pen. This device is inscribed with runes upon the inner surfaces of its form. Additionally the pen is made partially of mana-infused metal, allowing it to take mana in and use spellcrafting to turn it into a sort of ink, which he uses for contracts.

Last among his notable pieces of equipment is his Implement, Familiar, and Demesne, which takes the form of a flat circular disk that fits comfortably in the palm of a human hand. The device's faces appear to be some bizarre mixture of a clock and a compass, but with far more “hands,” numbers, and symbols. The device is impossible for others to use without permission due both to it being Billy's familiar and due to it being his Demesne—the former of which is an angel by the name of Kailethoran.

The device is capable of telling the time normally, but can also tell him how long it will take him to arrive at a given destination as well as the rough direction of other contract mages or individuals who are in the act of forming contracts. It is impossible for the device to be unwillingly removed from his person in any permanent fashion and the item appears to be indestructible by any mortal means. While it possesses other uses, the object's primary function is in assisting Billy in locating individuals and contracts that require his attention, as well as arriving there in a timely fashion. The device, unknown to most, is also something of a weakness as it is his “anchor,” to Bayera meaning that if one devised a way to permanently remove it from his possession they would proceed to gain incredible levels of sway over his actions, or at least they would earn his fealty for a time. Nonetheless, this has yet to be done in any permanent capacity by either mortals or divine entity alike.
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