Freed Slaves is my least favorite scenario.
Feels like it gives too much, we should start with what we can scrape from the bottom of the barrel.
Starting Scenarios:
Colonial Expansion - A "vanilla" scenario where you are sponsored by a larger, established goblin power to create a settlement and who will send regular caravans and supply missions to support you. You will be given mandates from the Goblin Overboss and may have NPC Big Bosses who will visit your fort with their own demands.
Desperate Refugees - The surviving members of a fallen tribe. They start with less resources and will not get any support from an external goblin authority likely due to it having been destroyed. However you will get more NPC migrants who hear of your new outpost and seek refuge in it.
Freed Slaves - Suddenly freed after the "unexpected" death of their captors and subsequent escape, these Goblins will be regularly hunted by bounty hunters and slave catchers. However, a non-goblin civilization has recognized your plight and will step in to help when possible.
Awesome! Got an character idea?
I meant, give me context.
@ClocktowerEchos I'd prefer more goblins, I just feel like I won't have fun constantly worrying about bounty hunters. It just seems kinda irksome but I'm not going to up and quit if we do go for Freed Slaves as that would be petty af. Just that I made my gang with Refugees in mind and thematically it would make no sense if my gang were slaves.
Is this for all of us for the start?
Well I guess that settle's it, we're all desperate refugees who fled something big and terrible. Also because I'm afraid it got burried under this sudden 1am burst of activity, look back one page at the skills thing and give me some feedback on it pls n thank u <3
What's the tech level for the "civilized" nations? (humans, dwarves, etc)