O L D G L O R Y
They say in ancient times, long before the Reckoning claimed the Earth of yore, Grand America had an empire from sea to shining sea, horizon to endless horizon. The Founders rose a line of President-Kings who brought American knights to distant lands to destroy the demons beyond the sea and American bards to spread the American Way. They founded castles across the world and conquered the very stars themselves. Now we are all that are left. Five Kingdoms all claiming to be the heirs to an empire none of us really know much about nor can ever hope to matching alone.
I pity Old America. Tis good that she has died long ago, less she saw what has become of her children.
I pity Old America. Tis good that she has died long ago, less she saw what has become of her children.
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Discord here.
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PREMISE
Old Glory is a story of nobles and knights set in America nearly 2000 years after an apocalypses destroyed the world. Inspired by the CK2 mod "After the End" and Game of Thrones, its central theme is similar to how GoT dispels the rosier ideals of chivalry and the medieval era in that in this RP, America has been completely misunderstood by people who only know of it from stories and stories of fragments of knowledge from generations ago. The Founding Fathers have been deified into Gods, the entire government structure has been turned into a clergy, American imagery of liberty and freedom are used by noble houses and monarchs and the American Dream conjures up images of a glorious past without any trouble or hardship, full of romantic ideas and wistful thinking.
Despite it being 2000 years after an unspecified (but probably nuclear) apocolpyse, the world is still very medieval and feudal, just like GoT. In character, this is because people simply lost the knowledge on how to make or do things and even if they did, the fact they longer had access to the materials needed to make it meant that their knowledge was also lost over time. Even if you knew how to make an electric motor, unless you had the metals, components and wiring to actually make one, that knowledge isn't helping anyone. Out of character, its just to keep a theme. Just like how After the End makes some sacrifices since its ultimately an excuse for having knights in America, here too its just an excuse to keep to a theme.
As for players, I'd like at least one for each of the major houses/crowns. If there are no more crowns available or if you just want to do so, I encourage players to who live in a particular area to play as a vassal house in that area sworn to a higher liege. Alternatively just playing as a singular character or cadet branch of a house is also cool. Posting requirements aren't strict, just post enough for other people to work off of. The level is "high casual" as there's a good bit of lore and background planning despite more lax posting. I encourage people to go to GoT levels of intrigue and plots but there is one major rule to follow: Secrets should only be IC, not OOC. You can Red Wedding another house as long as everyone involved has agreed upon it. Secret plots and assassinations should only be a surprise to the characters, not the players.
STORY
It has been nearly 2000 years since the Reckoning that destroyed the world and little over a 1000 years since the squabbling tribes and clans formed into kingdoms who were then united into a single crown: Atlantica, the Five Kingdoms. 300 years ago, House Ironwit deposed the last Demervan king, Joran the Mad, and claimed the crown for themselves. But now, President-King Franklin Ironwit has suddenly died of illness and his two children claim the throne.
His eldest child is Abigale, an slightly unhinged warrior princess who claims the throne as the eldest child. Her brother Alexander however, a sickly young man with an astute mind, claims the throne as the only surviving son of his father. Neither side are willing to relinquish their claims and both call upon the Lords of the Five Kingdoms -the Lakelands, the Northern Marches, the Old Dominion, Appalachia and the Sunbelt- to rally to their side as the true, legitimate heir to the Ivory Throne of the Oval Court.
Yet trouble brews across the border. The tribes and nomads raid across the Mississippi in ever greater numbers with whispers of a Prairie King rising in endless plains. The Canuck Wintermen and Quebecois Ursuline Princes have formed some kind of unthinkable pact as something unholy stirs in the far north. A new Azteqa God-King promises to soothe the gods with the blood of prisoners captured from raids. Strange iron ship have been spotted by fishermen and whalers far off the coast. Whispers speak of unnatural forces seeping into the world, not seen since Old America and the ambitions if the many houses of Atlantica will jump at the opportunity presented by this new war for the throne.
A House Divided cannot stand and the Ivory Throne of America can only seat one: the one with enough will, skill and luck to claim the Old Glory of America.
Lore
The main setting is the Five Kingdoms located in what's known in-character as "Atlantica". Each is ruled by monarchy who all swear loyalty to the Ivory Throne in Washentown. They each claim legacy from America or some part of it. The main faith in the Five Kingdoms is the Faith of the Founders, a deification of the Founding Fathers into a sort of polytheist pantheon.
The currency of the Five Kingdoms are Dollar coins, typically of silver or bronze and thus called "Silver Eagles" and "Bronze Pennies"; gold is a lot harder to come by due it a much more limited supply and most of it having to come from elsewhere.
FAQ
Characters & Houses
Map of the Five Kingdoms
CLAIMS
House Delver of Appalachia
- House Stag, sworn to House Delver
House Marshado of the Sunbelt
House Brewer of the Lakelands
- House ________, sworn to House Brewer
House Forgefyre of the Old Dominion
House ________ of the Northern Marches