The SuperNova Generation
In the home universe of Rilla, known as Allaria, an epic war changes the course of history. With notable heroes Nihl, Terra, Kei'Taro, Alphonse, and others away - the sky cracked open and the Occult Cult of the Thousand Chambers washed across the world. Dipped into decades of continuous fighting, what warriors were left were severely injured, or killed. The Midnight Stalker, the Rune Monk, and DoppleGanger among the dead - the Cult of the Thousand Chambers now rules with an Iron Fist.
A new generation of saviors have risen, and with the last breaths of the Forgotten Mystics, they adventure through the very same sacred rift that aforementioned heroes traveled in a quest to become stronger. Armed with the knowledge that their world is in tatters, and no fear of entering a new world, the New SuperNova Generation.
There is no telling how many of the SuperNova's took the trip, but the first wave are slated to arrive shortly!
The SuperNova Generation has been defined as the next generation of fighters from the Universe of Alphonse, Kei'taro, Nihl, the Midnight Stalker, I.M.P.A.Q.T, and others.
They are standouts due to the extraordinary potential each has, and their unique, for the universe, way they use their magic, if they have any. In overall terms, their preps operate on time spent not using magic, instead of building the energy for any specific usage. For instance, they can spend five turns without using magic to use one of their stronger magical effects, or spend the turns afterwards using abilities that equal up to the amount of time spent without using(a two turn ability and a three turn ability in back to back posts, for instance). They can also use a level one through five ability and continue to conserve energy to allow for stronger attacks later, continuing from the previous level minus the corresponding level to the ability.