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Potential System:











IV. What if I don't want to play a Mage?


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BeeNCQuest - A Mecha RP: Abberant Dawn (With permission from Inkarnate)



The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

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Full OOC

BeeNCQuest - A Mecha RP: Aberrant Dawn (With permission from Inkarnate)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire and members of the Electrum Company who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

Here are the rules on characters and NC's: (last rules, I swear.)

You can have up to two characters, an NC pilot and a close friend/lover/anything else.

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


------

[b]NC:[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments[/b]:


-----

Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Healer/Hacker - 1 Slots):

Support (Antii-Aircraft/Machine Guns 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers 2 Slots):

Heavy (Heavy Artillery and Armor 1 Slot):
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III. Magic System









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S T A R W A R S

L A W L E S S G A L A X Y R E B O O T - T H A N K S S E P !


It is a time of conflict in the Galaxy, the Emperor is dead alongside his right hand man Darth Vader during the destruction of the Second Death Star above the forest moon of Endor during a battle that saw many of the Imperial War Machines Senior naval officers perish. As the Rebellion transitions into the New Republic all out war spreads throughout the Galaxy. A war, that is rife with opportunity.

Jabba the Hutt is dead, his sailbarge destroyed. The remaining Hutts, their numbered diminished, all vie for the scraps in order to absorb Jabbas vast criminal empire into their own. Meanwhile new players enter the field, Hutt Space is a buzz with activity as known Crime Lords rise up from the ashes of the fallen while the former Giants of the underworld try to maintain control. All the while forces of the Imperial Remnant and New Republic view the sector in chaos with greedy eyes.




O O C I N F O R M A T I O N

In this Roleplay, Players will be playing characters confined within Hutt Space. Political shiftings in the wider Galaxy, as well as within this area of space provides a rich canvas for players to make their own stamp on Star Wars history. Shall you fight with the New Republic to liberate those that have lived under the Hutts for centuries? Or will you seek the power that the Hutts once held for yourself? It is possible for a player to play as part of one of the GM controlled factions, to form their own faction or to alternatively act as an individual just trying to make a living in a dangerous galaxy. If you make a faction, you do not need to play the leader of the faction.

...And yes, you can prevent the Sequel Trilogy from happening. In fact, I encourage it. I love the Disney Canon, but I hate the Sequels.

Rules:

1. While I am open to Input, like many RP's GMs word is law.
2. No killing off other player characters/Important NPCs with just one hit. Discussion needs to happen OOC and agreements need to be made that said...
3. If you do something incredibly stupid, such as putting your character right in the way of a turbolaster blast. They're probably going to die, while I want to avoid having anyones chars/npcs die when they don't want them too, try to act logically with them to preserve their life.
4. Please keep faction growth realistic, if you are in charge of a faction.
5. No Metagaming/Powergaming.
6. This Roleplay is going to contain some slightly more mature themes, blood, gore and swearing is allowed however should be kept tasteful (no doing it just for the sake of doing it). Anything in regards to what you are doing to that alien hooker, we don't need to know.
7. In your character history mention some form of dealing with a Drunk Dug with a Gambling Problem at least once, it doesn't need to be elaborate just to make me know you've read the rules (in a non obvious manner).
8. Initial Maximum of Two PCs per player, further can be discussed after at least four good quality posts in two weeks.
9. Respect eachother.
10. Have fun.

GM - Controlled Factions:

These factions are controlled by myself in order to facilitate events that can help players progress and interact with one another.





Player Factions:

These factions are created by players, and will list if they are able to be applied for.




A P P L I C A T I O N S

There are two types of application, character and faction. For those of you just wanting to be scum for hire, all you need to do is fill out a character application. For those wanting a faction you will have to fill out the CS of any character you intend to use as a PC.

Character Sheet

This sheet can be tweaked to your personal tastes, categories can be removed or added. The important ones that need to be kept are Name, Species, Appearance, Skills, Weaknesses and History. In terms of Canon we're sticking to the current Disney Canon (Canon articles on Wookiepedia). If there is something you wish to use/draw from that is from Legends and not in current canon it shall be discussed on a case by case basis. OCs only.

[b]Name:[/b]
[b]Species:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Faction:[/b]
[b]Equipment:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]History:[/b]

Faction Sheet:

This Faction Sheet can be added too, but categories cannot be removed. Faction history just needs to be a timeline and not anything extreme.

[b]Faction Logo(If applicable):[/b]
[b]Faction Name:[/b]
[b]Faction Classification:[/b] Liberation Movement, Imperial Warlord, Slave Traders, Mercenary Group, Pirate Band etc.
[b]Faction Leader:[/b]
[b]Faction Members(Players):[/b]
[b]Important NPCs:[/b]
[b]Faction Assets:[/b] (Ships, strongholds, manpower, credits, access to weaponry. Last three can be rough estimates)
[b]Faction History:[/b]



F A Qs


Can I play a Force Wielder?

Yes, however there needs to be detailed explanation to how they discovered this affinity for the force and how any training was achieved.

Can I join a player faction?

That is up to the player who made the faction.

Can I join a GM Faction?

Yes, it is encouraged. I view them as less GM Factions as GM controlled. My control over them is how I control the world that we're in and ensure that everyone has something to get them going.

Where does my character start?

That is entirely up to you, I know that some players will have an idea straight from the get go of what they want to do. Do not fear, I'm going to be giving everyone something to get the ball rolling. I'd advise a major centre of activity such as Nal Hutta, Nar Shadda, Ilos Minor or Sleyhorn.



H A V E F U N


If you have any questions, please don't hesitate to ask.



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S T A R W A R S

L A W L E S S G A L A X Y - W I T H S E P ‘ S P E R M I S S I O N


It is a time of conflict in the Galaxy, the Emperor is dead alongside his right hand man Darth Vader during the destruction of the Second Death Star above the forest moon of Endor during a battle that saw many of the Imperial War Machines Senior naval officers perish. As the Rebellion transitions into the New Republic all out war spreads throughout the Galaxy. A war, that is rife with opportunity.

Jabba the Hutt is dead, his sailbarge destroyed. The remaining Hutts, their numbered diminished, all vie for the scraps in order to absorb Jabbas vast criminal empire into their own. Meanwhile new players enter the field, Hutt Space is a buzz with activity as known Crime Lords rise up from the ashes of the fallen while the former Giants of the underworld try to maintain control. All the while forces of the Imperial Remnant and New Republic view the sector in chaos with greedy eyes.




O O C I N F O R M A T I O N

In this Roleplay, Players will be playing characters confined within Hutt Space. Political shiftings in the wider Galaxy, as well as within this area of space provides a rich canvas for players to make their own stamp on Star Wars history. Shall you fight with the New Republic to liberate those that have lived under the Hutts for centuries? Or will you seek the power that the Hutts once held for yourself? It is possible for a player to play as part of one of the GM controlled factions, to form their own faction or to alternatively act as an individual just trying to make a living in a dangerous galaxy. If you make a faction, you do not need to play the leader of the faction.

...And yes, you can avert the Sequel Trilogy; in fact, I encourage it. I love Disney Canon, but not the Sequels.

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Name: Leonard L. Scipio.

Species: Human

Age: 30.

Appearance:


Faction: Scipio Industries and Finance, (Subgroup of the Corporate Sector Authority)

Equipment: A Personal Energy Shield, a Vibroblade with Cortosis Alloy, an Electro-Whip, and a Blaster. He also has an injector that contains a form of Spice that allows him to see Blaster Bolts coming and move fast enough to parry them.

Skills:

Combat: Leonard L. Scipio is a close-range fighter first and foremost, despite his blaster. Trained in the art of bladed and unarmed combat, Scipio fights like a Dark Jedi without actually accessing the Force. This is because of his access to a potent form of Spice that, as mentioned, increases his sight and reflexes to the level of a Force-wielder.

Non-Combat: Leonard L. Scipio is a weapons designer, financier, economist, and strategist who is good at seeking ways to profit from a situation, as well as manipulating accounts in order to control the flow of cash to and from people, places, and organizations. He also knows Droidspeak.

Weaknesses:

Spice Addiction: Leonard L. Scipio is addicted to the special form of Spice that he uses, to the point where after 24 hours, he will begin suffering convulsions, vertigo, sudden cravings, and other withdrawal symptoms if not given his special Spice. Said spice also reduces his cognitive and reasoning abilities when he takes them, forcing him to rely on instinct.

Gambler: Leonard L. Scipio is someone who takes insane risks for instant profits. He is willing to play double games with both the New Republic and Empire, or even try and bribe Believer cells away from Cinder and Cipher if it will give him the slightest chance at achieving a dominant position.

Arrogance: He thinks he is the next Thrawn. He is not; enough said.

History: Leonard L. Scipio's parents were ex-members of the Intergalactic Banking Clan who, despite being part of the Pro-Galactic Republic faction, were forced to flee to the Corporate Sector anyway when the Galactic Empire was established.

Pursued by the Empire, which was already starting to encroach on the autonomous worlds of the region, Scipio's parents retained vast riches, riches that they used to encourage the efforts of the various star systems in the area to form a unified entity; the Corporate Sector Authority. And thus, Leonard was born to wealth, privilege, and high status; his parents were now safe, and seemed to successfully rebuild their lives.

From an early age, Leonard was trained under the finest tutors, who saw in the young man a quick and sharp mind of high intelligence, but also coldness, cruelty, and greed. There was no attempt made to fix this, as some of those qualities were desired in the Corporate Sector.

At age thirteen, Leonard designed a new tank, the Leonard-class Assault tank, showing his talent to his parents. Said parents, now the owners of a major Bank dedicated to 'fostering innovation and progress', were delighted, and in an unusual gift, gave Leonard the seed capital to form his own Corporation. Predictably, he went into arms manufacturing, making and selling not just his tanks, but also new and improved buzz droids, diamond-boron torpedoes, and mobile shield generators. But as he grew older, Leonard realized he wanted more; to test his creativity beyond robotics. And so, against his parents' wishes, he made contact with some of the remaining cloners of Kamino and offered them a new facility in Corporate Sector space. He was sixteen then.

Only one Kaminoan accepted Leonard's offer, thus delaying the creation of any viable cloning chambers. But this Kaminoan, Pau Je, taught him much about biology and how genetic engineering can make soldiers and officers much better than droids can ever be. Entranced by her teachings, Leonard began to entertain notions about creating an army of his own, combining the best traits of the Galactic Republic and Separatist technology and battle doctrine. His parents may have objected, but before they can speak up, they had a convenient 'speeder accident'; killing them and giving Leonard full control of their bank and the colossal amount of credits within.

A rapid rise to power followed, during which Leonard made partnerships and acquisitions; the former were betrayed when they became too inconvenient, the latter taken with such force that people soon began whispering that perhaps Leonard was becoming too powerful too quickly.

But Leonard only cared enough to plan contingencies for his escape. With as much secrecy as he can muster, the young man, now 20, bought a Venator-class Star Destroyer that was retrofitted into a factory/mining ship and loaded it with luxury living quarters and a huge amount of treasure and armaments. He also began setting up shell corporations in Hutt Space at the other end of the Galaxy and tried to gain the favor of the various members of the Hutt Clan. He even managed to acquire a new form of Spice from them that allowed him to equal a Force User's reflexes despite not being able to access the Force himself.

And so, when the other vested interests of the Corporate Sector Authority moved against him, Leonard fled to this ship, activated the Hyperdrive, and sailed off to Hutt Space. This was when Jabba still ruled, and the other Hutts served as his lieutenants. So Leonard smothered his narcissism and played the sycophantic supplicant, bribing the Hutt Cartel into letting him have a base on the planet Dandoran, where he slowly rebuilt a business empire by acting as a middleman between the Hutts and the 'legitimate' businesses of the Galaxy, selling them Plasma from Naboo, Jogan fruit from Lothal, and Woshyr Wood from Imperial Kashyyk.

All the while, he slowly built up his 'security forces' with hired mercenaries and newly-built battle droids, cultivating relations with both lesser Hutts who wanted a larger slice of Jabba's holdings and various 'slave liberation movements', including various cells of the Believers. He also had his R&D division begin research into cloning once more, so as to build a new Clone Army.

Then, Jabba just had to die, and days later, the Empire suffered a defeat at Endor. The Hutts and the Empire were dealt a body blow at the same time, and Leonard can't but help to think that it was now his opportunity; he had acquired enough assets to make his play for power.

He was going to have fun, and one of the first things he did was send out his minions to capture a Drunk Dug with a gambling problem to serve as his court jester.
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Faction Logo(If applicable):


Faction Name: Scipio Industries and Finance.

Faction Classification: Independent Warlord masquerading as a Corporation and Bank.

Faction Leader: Leonard L. Scipio.

Faction Members(Players):

Important NPCs:







Faction Assets: (Ships, strongholds, manpower, credits, access to weaponry. Last three can be rough estimates)

The Gamechanger - A Venator-class Star Destroyer that was retrofitted to serve as a factory ship, the Gamechanger now serves as Leonard L. Scipio's home and the centre of his operations. Thanks to Leonard's money, the ship is brimming with weaponry both common and special; lasers, ion cannons, torpedoes, and turbolasers. Not merely that, but it can use tractor beams to attract small asteroids, pieces of scrap metal, or even enemy starfighters and small craft into its depths; living pilots are taken for interrogation while droids and vehicles are melted down to create new ground troops and starfighters once the battle is over - it cannot use its armament and forges at the same time.

Lambda-class T-4a Shuttlesx6 - Imperial Transports bought and smuggled to the Corporate Sector before Leonard's exile.

Ground Assets: 70,000 Battle Droids, 20,000 Raj Vizla Clones, 1000 Droideka Mk.IIs, 2000 Mercenaries and Bounty Hunters, 20 Leonard-class Assault Tank (named after himself but using a Star Wars Legends Template), 400 other war machines made up of 'modernized' versions of Galactic Republic and Seperatist Technology.

The Dandoran Maze - A former smuggler's base on the Planet Dandoran retrofitted into an extensive laboratory and fortress, hidden underwater in order to prevent detection.

Imperial Submarine x5 - Purchases from corrupt Imperial Military officials which now make up the main way of travelling from the Dandoran Maze to the surface.

Credits: A huge amount, stored in digital accounts and shell corporations, to rival several Moffs.

Access to Weaponry: The Gamechanger can manufacture weapons.

Faction History: Scipio Industries and Finance has spent the last ten years in Hutt Space selling luxuries and raw materials from the legitimate industries and interests of the Galaxy to the Hutts and other criminal scum. Now, its money and assets built up, Leonard has determined that the faction go on a war footing under the guise of 'heightening its security', and take a side in the coming conflict for Hutt Space. Noting that open treason against the Hutt Queen would get his faction destroyed instantly, Leonard has instead chosen to back Lesser Hutts feeling left behind by said Hutt Queen and her lieutenants and play them off against each other...
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Ashton Andrews

Ashton found himself admiring Alistair's...spirit. While he clearly didn't believe that the guy was in any way 'tolerant', he liked how the upper-class man had totally siezed the initiative, and so the boy followed him to the door in order to see if he can be of help. A memory came to him; a memory of the Cameron person who had cajoled and threatened him, and Ashton knew that the group would still need to be careful.

Then turning to 'Nakkun', Ashton said: "No, I don't remember dying. I was just minding my business, feeding Pidgey II, my pet pigeon, when I...yeah, I'm remembering now - I remember that black void and that creepy Slendergirl/Slenderboy!"

He began to analyze his encounter with Cameron, "That creepy Slendergirl/Slenderboy said that someone named Od Laguna was generous to me, and he also knew my name, my full name. Then he asked me how much my life was worth, and when I told him or her that I was not going to give him information with which to manipulate me, he or she reminded me that he held all the cards. So I did what he said and told them how much I valued my life. Then they asked me to make a deal with him; a contract 'in exchange for that life'. They then introduced himself as Cameron, the 'New God's Queen', and asked me to shake her hand.

"She then reached into her spectral form's 'pocket' and pulled out a purple pocket watch, before saying that if I don't decide, she'll 'destroy everything'. So I shook her hand and then I appeared here, momentarily forgetting who Cameron was." Ashton then prepared to analyze again.

"Now, here are a few preliminary conjectures: One, that Cameron is an eldritch being that has the apparent power of plucking people from time and space and even universes; note that this is again conjecture. Two, that there is another being, named Od Laguna, who is apparently of Godlike power - I do not presume to use the term God. And three, that there is a New 'God' that Cameron serves."

The boy paused. "I do not believe that 'Od Laguna', who has apparently generous to me, and the 'New God' whom Cameron serves are necessarily at loggerheads, although Cameron did find said generosity, which has not been exhibited yet, to be humorous. Then again, Cameron seems to be easily amused. Oh! Cameron also spoke about wanting a skin but lacking one, which depending on the stories one reads, is shorthand for wanting to be human or at least have a fleshy form. It can be presumed that the 'New God' is supposed to help him with that, but it is not powerful enough yet to do so. Therefore, our contracts with him, which I genuinely don't remember..."

Another pause. "Our contracts with him that I and we might not remember are to empower his 'New God', perhaps with 'Od Laguna' turning a blind eye, somehow. Note that again, this is merely conjecture."

He then turned to Priscilla and said, "Another conjecture is that we'd return eventually, after what might - might - be a lengthy adventure, so I think I should help you study not just for exams, but for years of make-up classes and lying to one's parents and authorities as to where you'd disappeared to."

You're being rude, you know, Ashton thought to himself. "Oh, and sorry for being rude, Ms. Priscilla."
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Artwork Originally of Jason Levasseur from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.
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Artwork Originally of Jason Levasseur from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.


Crap. Despite all his words, Ashton found himself unprepared for Alistair just leaving the room and planning to come back 'later'. At night. When there'd be no way to find this place again. As he prepared to run out after Alistair, things went to hell and high water faster than he could have imagined as several soldiers and a man in a modern-looking gas mask entered the room and declared that they were all wanted for treason and slated for death. This was not in the plan, but in a more realistic universe, no amount of planning can compensate for the paranoia of Medieval folks...especially when there probably is a genuine Cult or threat around somewhere.

The boy stepped forward, positioning himself protectively before the crying Priscilla, and said to Mono, "Please, let the others go. I am the true leader of the Cult and the one who brainwashed them into coming here. They are under my mental influence and thus not responsible for their own actions, and will be released from it soon once I am killed. Why am I revealing this all?" A sharp grin that only the other Earth-ers would recognize as a lie. "Because I can kill you all where I stand, and none would be the wiser. Hope's Heart!"

A bright light flashed from the boy as he transformed into a form resembling a Fantasy Rogue, with a black sleeveless top, long black gloves, and a black leather belt, pants, and boots. Two daggers were at his hands as he cut towards Mono, his instinctive use of Yang Magic strengthening his body to endure at least one attack.

He had to make this look good. He had to make it look like he was telling the truth, so that once he died, the others would be released peacefully. For he was going to die.

It seems I'll never see Mom, Dad, and Pidgey II ever again...
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Innocence Lost: An RP of Child Soldiers and Science Fantasy



I. Intro



II. Alien Species



III. Magic System











Note: Other ways of tapping into one's Magic besides the above Magic System are possible, but the Child Soldiers would use said system at first before developing in other directions.

IV. Non-Magical Options





V. Rules



VI. Miscellaneous Lore and Worldbuilding



VII. Character Sheet Skeleton



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Name: Natasha Zhang

Age: 34, but looks 25

Physical Description:


Important items:

Vacuum Suit - A spacesuit that allows her to survive in space for prolonged periods of time, and which acts as body armor in a pinch.
Monomolecular Longsword - A blade sharpened to a molecule-thin edge and can chop through most materials; contained in a special sheath that can withstand said molecule-edge.
Coilgun Pistols - Two Coilgun Pistols.
Omni-Tool - Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking.

Short Bio: Natasha Zhang was born in the frontier world of Qingdao, on the edge of Ascendancy space. Qingdao was a rustic world, mostly dedicated to farming, mining, and providing raw materials to the Ascendancy Core Worlds, who provided protection in the form of naval forces. As is usually the case in these kinds of stories, Natasha soon grew tired of the podunk homeworld she was stuck in and dreamt of greater things, to be a captain of one of the starships she saw on the HyperNet. And so, once she grew old enough, she went off to join to the nearest Recruitment Office to join the Ascendancy forces in their escalating hostilities against other species.

Starting as a midshipman abroad a Corvette, Natasha soon encountered the glass ceiling that prevented those from the frontier colonies from ascending to high rank in the Ascendancy Fleet, as well as the favoritism shown to those from the Core. Nevertheless, out of stubborness, she ignored it, and even hoped for a war against the Rau've in order to in order to give her opportunities to prove herself. Piloting a starship was her dream, and she wasn't going to let go of that just because of some opposition. And so she waited for war, and when it came, the rapid series of battles against the Rau've and Kaisoken gave her multiple avenues for promotion.

Finding herself in command of the Corvette she served in, then a Frigate and a Crusier, Natasha's rise then stopped due to the Battle of Proxima, where she lost several of her crew to a Rau've boardside when the Grand Admiral in charge of the Ascendancy Fleet used her ship and several others held by 'frontier-born' officers as bait to draw a Coalition squadron into a space minefield. This drew her ire, especially as in the aftermath of the battle, she and the other 'frontier-born' were blamed for the battle's loss and dishonorably discharged. Shocked by such ingratitude, Natasha went back to her homeworld for a while to take up farming, but grew bored again.

Which is why the secret message from Moonstrike, sent through the dark web, was music to her ears. The resistance group, tired of the Ascendancy's lies, propaganda, and totalitarian tactics, were gathering people for a guerilla campaign against the Ascendancy. And yes, they can provide her her own ship; it would merely be a light friegther, but it would be enough for her; at last, she can soar through the stars again.

She rememered smiling as she pondered her vengance against the Ascendancy; it will come swiftly.

Exceptional Skill List:

- Exceptional Navigation x2
- Exceptional Endurance
- Exceptional Diplomacy
- Exceptional Trade
- Exceptional Swordsmanship x2
- Exceptional Gunslinging
Hidden 6 yrs ago Post by Letter Bee
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Interest Check

NCQuest: - A Mecha RP (BeeNCQ Reboot)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motley group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire who do missions for various savory and unsavory parties and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Changes from the Last Version:

Aside from an additional focus on character development and interaction (no more being thrown into the action right away), PCs will be allowed a greater choice of patrons and missions, with the party itself choosing one of three Operations' per chapter'of the game. Each Operation will have an overview showing the objectives, the region, and potential obstacles and enemies, along with a set of promised rewards (which can be added or subtracted depending on how the operation goes).

Missions/Operations typically involve destroying enemy installations and assets, siezing examples of enemy tech (or even kidnapping enemy officers for information), escorting VIPs, or more morally, rescuing civilians and prisoners, freeing the Ruling Corps' slaves, or saving scientists who have managed to rediscover the cure for Cancer. In short, every concievable action you can do as Mecha Pilots.

In-between Operations are Interludes, quiet chapters that involve developing relationships with your fellow Pilots, resolving backstory trauma, or even embarking on Personal Missions where your character goes off to achieve something they want, and potentially bring whoever wants to join in.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

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And yes, Inkarnate permitted this.
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Note: This isn't Canon Kingdom Hearts, but rather an Alternate Version of the setting in which Disney Worlds are replaced by Parallel Earths based on counterfactual histories. See below to see what the equivalent of Disney Castle is.

Kingdom Hearts: The Lights of the Multiverse

Long ago, there was One World, One Earth, and One Timeline, a world filled with Darkness and Light in unequal measures, with a greater proportion of Darkness to Light. This world, thought many, was doomed to fall, until one Hero delved into the secrets of the Light. He discovered that said Light flowed from an unseen land by the name of Kingdom Hearts, and that if he could just burst the barrier that seperated this world from this source of Light, he can save the timeline.

And so, he did...but with unforseen consequences. For what was once one world was separated to many, each with varying levels of Light and Dark. Now, any possibility for Earth to change, even the 'absurd' and 'impossible' ones, now sprang off into its own timeline, creating, for the first time, a Multiverse. The weapon the Hero used to create the Multiverse is called the X-Blade (Pronounced Key-Blade), and, seeing the consequences of his actions, the Hero shattered it into several pieces.

However, it was too late; the people of the various timelines saw, nay, knew, what had been done to them, and so created Lesser Keyblades in the shape of the X-Blade, so as to attempt to search for, and dominate, Kingdom Hearts. But, because of their hubris and ambition, they all failed, killing each other off except for a few repentant surviors, who swore off any attempt to dominate the Multiverse, and instead, chose to preserve it.

In time, the people of the Multiverse forgot about The Hero, the X-Blade, and the survivors of the Keyblade Wars, and slipped into complacency, thinking that their worlds were the only true ones. And so, centuries of peace and development passed. Then, one day, on the world of Shining Field, a Scholar in the House of Wisdom discovered the secrets of the Past, of the Light...and Darkness.

Only a few years after that, Shining Field burned, destroyed by an onslaught of Heartless, strange, black monsters with yellow eyes, who were resistant to most mortal weapons, and who, after destruction, merely reformed in another part of the world to continue their rampage. The Heartless consumed the majority of the inhabitants, man, woman, and child, before turning upon the Heart of the World, its Core of Light.

After that, more worlds burned in quick succession, as Heartless began emerging everywhere, like an unchecked plague. Not merely that, but there were hints that the Heartless were...guided, controlled by an unseen intelligence. And as if to add to the chaos and strife of the situation, strange beings called the Nobodies also emerged, sometimes fighting the Heartless, sometimes conquering their own stretches of territory.

And the Keyblade Order...was nowhere to be seen.

But there is hope: Creatures called Moogles have appeared throughout the worlds, offering trade links, technology and magic that would give the worlds a fighting chance against the Heartless, and finally, ships that can connect to other worlds. In addition to this, people from all over the world with strong hearts have begun manifesting Keyblades of their own, weapons that are super-effective at killing Heartless, preventing them from reconstituting elsewhere. Now, the worlds prepare to strike back, and find out who is behind this strange onslaught on the Multiverse...

-------

If you found that too long to read, then here's a summary:

Strange creatures called Heartless are taking over the worlds, the Moogles have come to save us through the power of trade, and people are spontaneously manifesting the Keyblade, a weapon that kills Heartless in droves. Also, there's Magic. And Technolgy. Sometimes a combination of both. Oh, and instead of Disney-based worlds, you get to travel to alternate timelines.

1.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
2.) Any consenting relationship between people of the same age group is allowed, whether it's Homosexual or Hetrosexual. If you cannot stand such things, don't post here in the first place.
3.) Be polite to others.
4.) Yes, you can play a non-human if he/she/they are not overpowered.
5.) New Rule: All players must come from a universe with Humans and with a connection to Earth/Earth History. It can be as unrealistic as you want, but it must be 1.) coherent, and 2.) have at least some baseline Humans.
6.) New Rule: Final Fantasy Magic works everywhere except when Final Fantasy Anti-Magic is applied.
7.) New Added Rule: Please post once a week.

Character Sheet
Name:
Appearance:
Bio:
Age:
Skills:
Personality:

World Sheet
Name:
Summary of History:
Important Nations (Great Powers, etc.):
Overall Technology Level:

Map: Optional; don't hesitate to add your world just because you don't yet have a map!

------

This is the Disney Castle equivalent; please don't respond to this with a Political Discussion.



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The Int Check

NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preperation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malefessance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the minimum) no matter what plot remains to be done.

-----

And yes, Inkarnate permitted this.
Hidden 6 yrs ago 6 yrs ago Post by Letter Bee
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The OOC Opening Post Itself

NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preperation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malefessance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the minimum) no matter what plot remains to be done.

-----

And yes, Inkarnate permitted this.

Here are the rules on characters and NC's: (last rules, I swear.)

You can have more than one character, with the limit being as many as you can take without stressing yourself out.

Character Sheet Template

[b]Pilot Character Sheet[/b]

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


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[b]NC Character Sheet[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments:[/b]


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Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Field Repair/Hacker - 1 Slots):

Support (Anti-Aircraft/Machine Guns/Drones 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers/Shotguns 2 Slots):

Heavy (Heavy Artillery/Heavy Melee and Armor 1 Slot):
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