Here in the biting cold of Icewind Dale our adventure begins.
Auril has been casting her spell to bring continual night to the land leaving those who live here to sacrifice to try to appease her. Still mid-day is barely twilight, blizzards rage in the mountain passes, and the Sea of Moving Ice churns making sea travel more dangerous than it already is. Though incoming travelers have dwindled there are those that still come to Ten-Towns to trade or find a new life.
Lurking in the mountains are grey dwarfs seeking to make an empire on the surface using the darkness cause by the Frostmadien.
Wizards search the frozen tundra for a lost Netheresese city that had power that even the gods supposedly fear.
What do you seek here in the lands of Icewind Dale? Wealth? Freedom? Glory?
Will you help end the Neverending Rime and free the citizens of Ten-Towns or leave them to their fate?
Come traveler and tell your tale here in the biting north.
Auril has been casting her spell to bring continual night to the land leaving those who live here to sacrifice to try to appease her. Still mid-day is barely twilight, blizzards rage in the mountain passes, and the Sea of Moving Ice churns making sea travel more dangerous than it already is. Though incoming travelers have dwindled there are those that still come to Ten-Towns to trade or find a new life.
Lurking in the mountains are grey dwarfs seeking to make an empire on the surface using the darkness cause by the Frostmadien.
Wizards search the frozen tundra for a lost Netheresese city that had power that even the gods supposedly fear.
What do you seek here in the lands of Icewind Dale? Wealth? Freedom? Glory?
Will you help end the Neverending Rime and free the citizens of Ten-Towns or leave them to their fate?
Come traveler and tell your tale here in the biting north.