Hidden 3 yrs ago 3 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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-=Rules=-


1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, if you have an idea for a mission feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC

-=Land of Hitor=-




-=History=-








-=World Regions=-




-=Magic=-


As Ristoth breathed his final breath he smiled knowing his last great gift to the world

Exert from the Divine Tales of Ristoth

Humans and Creatures use magic by tapping into their Soul Stones. While some creatures have the natural ability to tap into their own Soul Stones to produce magical effects. The Humanoid Races must make use of ancient relics in order to tap into their Soul Stones. The use of these Relics allows a Mage to tap into the Base element (I'll get to this) of magic that their Soul Stone is attuned to. Relics must be properly engraved into an item to allow for the casting of magic (more will follow). But in order to properly control Magic one must strengthen one's Soul Stone increasing their magical power as well as study and learn all they can about the magics of their element. But a Soul Stone only has a finite amount of energy and can be overloaded by magical power causing a backlash on the user if they try use a spell that requires more energy than their Soul Stone can produce. But this Soul Stone Power or "Mana" will replenish over time or after consuming special potions.







-=Races=-






-=Combat Rules=-


Combat will be separated into two parts Free Form and "Boss Battle" each having their own rules.

Free Form - A simple form of combat, The GM (in case it’s a side arc I don't control) will send out a mass of enemies each player will then have a go at taking them out. This section will be all on the participants and I will allow you to control both your character and the NPC enemies. You will be allowed to kill at will, but please remember you are not alone, if there are 10 enemies and 5 players, I don't want one person claiming 5 of the enemies. Colab posts are acceptable in this phase of combat, but please don't have the group waiting two weeks for one Colab post.



Boss Battle - The more advanced combat that will play out post to post. Boss battles will mainly be group fights or will be in place if a Player vs Player fight. It will be more turn based as in one player states its action then the next will post his reaction and counter/follow-up to the previous actions. During this type of combat there will be no auto hits or auto kills.



-=Character Sheets=-


Character Sheets are to be placed in the OOC until they are accepted then moved to the Characters Page.

Name: Self Explanatory
Race: Self Explanatory
Gender: Self Explanatory
Age: Self Explanatory
Appearance: Img or description (would prefer a little of both)
Bio: Your back story. Who are you? Where did you come from? (This is a little bit of a writing test so I would like to see about 3 paragraphs. That said you can leave open spaces for me to use. Were you separated from your family? Well lets not kill them off just yet I can take care of that in game. )
Personality quirks: One or two sentences that tell us a little about yourself. Examples: I’m always polite and respectful. , I can stare down a hell hound without flinching.
Personal Goal: You are becoming an adventurer for some reason why is that? If you want to keep this a secret from the party feel free to PM me about it. Remember I can't give you a big pay off if I don't know about it.
Bonds: People you know. An NPC who can be brought into the story at a later point to help/hinder the group. At least 1, I would prefer 2 (1 Ally, 1 Rival) but can work with one.
Equipment: What is the basic equipment you carry on your person
Skills/Abilities: Any special skills/talents you possess (Mages list magic types here)
Other Information: any special information about your character including Adventurer rank (must be approved by GM, so shoot me a pm and let’s talk)

Ending Stuff


If you have made it this far THANK YOU! I have put a lot of time and effort into writing this all out and I appreciate it if you took the time to read through all this mess. If you have any questions or feel I didn't explain something enough please feel free to ask. Again, Thank You.

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Hidden 3 yrs ago 3 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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Village of Salisrane


Salisrane is a nondescript fishing village tucked away on the south eastern coast of the Grand Empire. Due to it's remote location far from the capital Salisrane was always somewhat of a backwater.

The crown’s benign neglect allowed piracy and banditry to flourish. Salisrane and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Salisrane grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Salisrane and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves to support their growing realm, and Salisrane suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep.

In time the local lords took notice to the unchecked banditry and a rising pirate nation and looked to the crown for an answer. The answer came quick as the Emperor quickly raised a navy, and dealt a sharp check to the ambitions of the Sea Princes — but the conflict is by no means over.

Emperor Lionheart has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated in order to strengthen the Empire.

Salisrane, remote though it might be from the center of power in The Empire, is entering a new phase of its life as it reacts to the emperor’s plans. The crown’s agents want to expand the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the emperor himself — have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s — and, indeed, the entire region’s — prosperity.

The Guild


Players will be new members of The Empire's Adventurer's Guild in Salisrane. tasked to handle issues that the local guard and militia are unable to deal with or outside their jurisdiction. The guild serves as a focal point in the region for adventurers to receive jobs and return for pay. Contracts are first come first served and each team of adventures can only take one contract at a time. So pick your jobs wisely as they are likely to change before your party is able to return.

Adventure Rankings


within the guild adventurers have a rank that represents how strong they are, and determine what jobs they can go on. Below will be the list of ranks and a comparison to a corresponding DND character level to try and make this make more sense.

Pericline - Levels 1-2
Copper - Levels 3-4
Bronze - Levels 5-8
Silver - Levels 9-12
Gold - Levels 13-15
Platinum - 15+

At the start of the Adventure all members will either be of Pericline or Copper ranking within the Guild

Hidden 3 yrs ago Post by Moon Man
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Moon Man Resident Pain Therapist

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This seems cool, mark me down as interested. In regards to the magic, do we make up our own stuff or can we use ttrpg handbooks as inspiration for some of the spells we might have.
Hidden 3 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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@Moon Man you can 100% use TTRPGs for references
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Hidden 3 yrs ago Post by LadyRunic
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LadyRunic The Laughing Raven

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Tossing up a rough one on a winter night's of writing.


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