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Zeroth
Dedicated to the memory of Brian Jacques...
T H E Y U R A Z E N P R I N C E


A T A L E O F R E D W A L L

P R E M I S E:

Lord Wraith invites you to return to a simpler time and embrace the nostalgia of epic battles waged between beast and vermin. Adapting the novels of Brian Jacques into a roleplay, the intention is to replicate Jacques' storytelling style with players taking on the roles of Abbey Dwellers or other members of Mossflower in an effort to repeal an invading vermin horde led by a Prince intent on taking both the titular Abbey and the Sword of Martin the Warrior for himself.

As events unfold in the initial IC, it will turn out that the Sword of Martin the Warrior is missing from Redwall Abbey. After the Spirit of Martin reveals itself to the player characters, they will then depart from the Abbey to locate the ancestral weapon, all while the advancing horde led by the Yurazen Prince comes closer and closer. Ideally, the story will revisit favourite locations like Salamandastron, and favourite factions like the Guosim (the Guerilla Union of Shrews in Mossflower) shrews and the Long Patrol.

Players will be allowed to apply initially for one primary character who will be undergoing the quest, but later able, and encouraged to create supporting characters as other factions are encountered and the world expands. In keeping with the style of the books, heroic characters will only be 'beasts' (mice, squirrels, otters, moles, hedgehogs, shrews, hares and badgers), while villainous characters will be vermin. Initially, players will be dissuaded from applying as vermin, but as the Yurazen Prince and his army come more and more into focus, players will be able to assume the role of supporting characters in the vermin horde.
Hidden 3 yrs ago 3 yrs ago Post by Lord Wraith
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S E T T I N G:

Our tale will begin during the Autumn of the Long Harvest when Redwall Abbey is visited by the Travelling Thistledown Troupe. The Mossflower Country will be the primary setting for events in our story, with Redwall Abbey obviously appearing heavily in the beginning and end of the game and any time in between if we decide to run any sort of 'B' plot featuring additional Abbey Dwellers.

For this game, we'll primarily be referencing from this map, which is heavily based upon the official map from the Redwall Map & Riddler. Unfortunately, Jacques has a number of minor inconsistencies from book to book both in geography and scale of the characters (ie in the original Redwall, horses, manmade structures and the size of the cat are all more in line with realistic proportions versus as the series went on and developed and a lot of these elements are dropped leading to wolverine being roughly the size of a badger).

Our vermin horde, however, will be of my own creation is going to be coming from the East, beyond the Bell and Badger Rocks and even beyond the Southern Plateau. Coming from the distant land of Yurazea, the Prince and his army, will be shown primarily through GM posts as advancing steadily and the obstacles they have to overcome until such a point that they've made it to Mossflower Woods.

M O S S F L O W E R W O O D S:
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Mossflower Woods is the large forested woodland area on the River Moss, south of the Northlands and north of Southsward. The central community in this area is Redwall Abbey. Formerly, Brockhall, St. Ninian's, and Kotir were the primary residential structures, but all three have since been destroyed or abandoned. Mossflower Woods is populated by many creatures both good and bad, most of whom are nomadic. The family of Janglur Swifteye was one such example before they came to Redwall, as well as the tribes of Juska. The forest was also home to the farm and family of Gingivere Greeneyes for many seasons.

Mossflower is divided in two by the River Moss, which can be crossed by a ford. Since the death of Argulor, there has been relatively little danger from birds-of-prey. Most Mossflower birds have been friendly to travelers, though there have been a few harrowing incidents. While Mossflower is not a very dangerous area aside from marauding vermin, it does have a few natural perils. There is swampland, which has caused the death or near-death of careless vermin.

To the far west of Mossflower is the mountain Salamandastron and the ocean. A long path or road traverses the Mossflower countryside. The northern half is referred to as the North Path, while the southern half is described as the South Path.

Prior to the construction of Redwall Abbey thousands of seasons ago, male badgers from the Brock family line ruled the peaceful woodlanders. The first known leader was Lord Brocktree, who was succeeded by Boar the Fighter, who in turn was succeeded by Barkstripe.

This leadership was challenged by Verdauga Greeneyes and his family, who entered the region from the north. The Greeneyes began a campaign of oppression against the woodlanders, eventually leading to an all-out war. With fresh leadership from Martin the Warrior, the Greeneyes were defeated, and Redwall Abbey was built in the seasons thereafter.

As the largest building in Mossflower Woods, Redwall Abbey stands as a symbol of peace for all, however unsavoury characters often attempt to breach its fortifications and take it for themselves.

R E D W A L L A B B E Y:
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B R I E F H I S T O R Y:
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Following the destruction and flooding of Kotir, an ancient castle in Mossflower ruled for seasons by the Greeneyes family, blueprints of the Abbey complex designed by Germaine became reality with Martin's assistance.

The Abbey was built out of red sandstone from a neighbouring quarry by woodlanders of Mossflower and survivors of the Loamhedge Abbey plague. Construction took more than 20 seasons.

A tapestry was woven in the Great Hall and dedicated to Martin the Warrior. After the deaths of Germaine and Martin, both mice were entombed beneath the Abbey.

While it is ordained to be a peaceful location, many times a warrior is called upon by the residents to combat a threat against this peace.

Redwallers traditionally name the Seasons after some large occurrence or event. Young citizens of the Abbey are called Dibbuns.

The unwritten rule of Redwall Abbey is that "Redwall mice can go anywhere, through any territory, and pass unharmed."

A B B E Y C H A R T E R:
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I
To be brothers and sisters of peace and goodwill while living together under the protection of Redwall Abbey.
II
Forsake all unnecessary forms of violence, not only to Mossflower, its trees, grasses, flowers and insects, but to all living creatures.
III
Help and comfort the dispossessed.
IV
Harbor orphans and waifs.
V
Offer shelter to all creatures alike.
VI
Give clothing, warmth and food to any beast or creature that is deemed in need of such.
VII
Educate and learn, particularly in the healing arts, comfort the sick, nurse the injured and help the wounded.
Take food from the earth and replenish the land by caring for it; husbanding crops, living in harmony with the seasons always.
VIII
To honour and protect friends and brethren, only raising paw to do battle when life at Redwall is threatened by treachery and the shadow of war; at these times every Redwall creature should show courage, fortitude and obedience to the Father Abbot. The taking of another life must always be justified and never carried out in a wanton manner.

R U L E S & G U I D E L I N E S:

The GM(s) will work with RPers and loves to work in new things to help RPers with personal story arcs, however, the GM(s) will not cater to you.

Rpers will be kicked if they break any rules, don't check egos at the door, cause problems in the group, are rude or insulting, etc.

No Spoilers - seriously, it just ruins the funs. Plus half the time the Gm don't even know what will happen since it depends heavily on the rpers/characters/dice rolls.

If removed from RP your character becomes property of the RP.

When in doubt, have a question, if you need help, can't get coding right, don't know what to do, want to try something new, need more information, etc. - MESSAGE THE GM!

The world and all main NPC's are controlled by the GM: weather, what is around, so forth and so on. Players may add to this but should never change the environment or the characters in a way that is self-involved or detrimental to other players.

All Forum RP rules apply. No meta-gaming, auto-hitting, god-modding, etc.

Keep IC and OOC separate. No OOC in the IC. All issues are to be taken to PM. Got a problem with another Rper - take it to them first to try to work it out. If you can't, then bring it to me - Privately.

Filling out CS does not equal acceptance, spots are not first come first served. Gm reserves the right to deny anyone for any reason at any time.

Rules can and will change as needed. In the end, doesn't matter what is or isn't listed here - What the Gm says is the law. Hopefully, we can keep from needing more. Most things are common sense and common courtesy. Don't be a jerk, get along with others, accept when you get called out and fix things, roll with it, keep IC and OOC separate, and have fun. If you do this, so will I and everything will be fine.


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Hidden 3 yrs ago Post by Hillan
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Is nais.

Gonna make a hare after all.
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Hidden 3 yrs ago Post by Lord Wraith
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Is nais.

Gonna make a hare after all.


Haha Basil gottem.
Hidden 3 yrs ago Post by Fading Memory
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Eulalia!

I’ll stick to my thoughts of the Hedgehog Cellarkeeper. Someone has to keep their nose in the ale! So far have a few ideas stirring, probably gonna blend them into a bit of an elder character.
Hidden 3 yrs ago Post by Lord Wraith
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Eulalia!

I’ll stick to my thoughts of the Hedgehog Cellarkeeper. Someone has to keep their nose in the ale! So far have a few ideas stirring, probably gonna blend them into a bit of an elder character.


Sounds good, can't wait to see it.
Hidden 3 yrs ago Post by PrankFox
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Gonna get working on an otter character I believe
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Hidden 3 yrs ago Post by Lord Wraith
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Let me know if you guys have any questions when making your characters!
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Hidden 3 yrs ago Post by Fading Memory
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Ran my plan by the boss, getting to work on the sheet concept over the coming days.
Hidden 3 yrs ago Post by Lord Wraith
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Looking forward to seeing it! Not got a firm character in mind just yet, kind of wanting to pick something to round out the cast without taking away from you guys so I might go mouse, mole, shrew or squirrel. Something smaller anyways.
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Hidden 3 yrs ago 3 yrs ago Post by PrankFox
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Most everything is here, but there's still a couple things I might want to add or edit. Let me know if there's anything missing overall that you want to know!
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Hidden 3 yrs ago 3 yrs ago Post by Fading Memory
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Here's what I wrote up today. I feel rather certain it's whole and complete, but if anything else/any editing is requested I will certainly comply!

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Hidden 3 yrs ago Post by Lord Wraith
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Here's what I wrote up today. I feel rather certain it's whole and complete, but if anything else/any editing is requested I will certainly comply!



Sir, this was simply amazing. I almost felt like I was reading Jacques himself.
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Hidden 3 yrs ago Post by Fading Memory
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Well. Shucks. You stop that.
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Hidden 3 yrs ago Post by Fading Memory
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I had forgotten how Moles talked in Redwall; you lot are fortunate I am not subjecting you all to that particular accent permanently :P
Hidden 3 yrs ago Post by Lord Wraith
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I had forgotten how Moles talked in Redwall; you lot are fortunate I am not subjecting you all to that particular accent permanently :P


Burr aye!

Currently starting to put my sheet together, aiming to get the IC rolling this weekend since it'll be a weekend that my fiancé is working so I'll have more time.
Hidden 3 yrs ago Post by Nemaisare
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I apparently can’t even write a mole accent on my phone. It says no, every word is wrong. But are you sure we’re not tragically deprived of mole accents?

I have finally decided on the idea I’m going with! Not a mole, though it was close. A young mouse, instead. Though methinks he’ll have tried on a number of hats, growing up.
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Hidden 3 yrs ago Post by Lord Wraith
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I apparently can’t even write a mole accent on my phone. It says no, every word is wrong. But are you sure we’re not tragically deprived of mole accents?

I have finally decided on the idea I’m going with! Not a mole, though it was close. A young mouse, instead. Though methinks he’ll have tried on a number of hats, growing up.


Mouse buddies!
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Hidden 3 yrs ago Post by Lord Wraith
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I have added my CS to the character tab.
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Hidden 3 yrs ago Post by Lord Wraith
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Here's what I wrote up today. I feel rather certain it's whole and complete, but if anything else/any editing is requested I will certainly comply!



I think it goes without saying that this sheet is accepted.


Most everything is here, but there's still a couple things I might want to add or edit. Let me know if there's anything missing overall that you want to know!


I think if you want to have Zaris work at the Abbey in more of a protector role, I think you'd be better off with making him something like a Gatekeeper's Assistant. That way he can keep watch while also not being in a 'warrior' role. I don't see the Abbey having any sort of standing army and currently, they have no Abbey Warrior so I think working with the Gatekeeper would be a good compromise for your character.
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Hidden 3 yrs ago Post by PrankFox
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@Lord Wraith

Works for me! That’s sort of the vibe I was going for, but I wasn’t completely sure of the role that’d fit. I’ll make the changes ASAP
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