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Hidden 3 yrs ago 12 mos ago Post by Thanqol
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Thanqol

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Solarel, The Walker of the Mountain, The Varangian, The Empress' Champion, The Hunter of Huntresses, The Exile
The Infamous

The muscles and scars of one who has lived hard, the softness and kindness of one who has dreamed beautifully.
A sword of gold and a sword of silver, one given by a Spirit and the other by an Empress.
For every curse, a blessing. For every blessing, a curse.


Daring +1
Grace +1
Heart +1
Wit +1
Spirit +1

Angry - Frightened - Guilty - Insecure - Hopeless

Undeserving: When you become Smitten with someone, say why, give them a String, and answer this question:
Why do you think they would be wrong to forgive you?
Your Wicked Heart: When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:What are you most ashamed of?
How could I get you to betray your ideals?


What Cannot Be Undone:
I am proud that I sacrificed childhood dreams of power, glory and Imperial favour for the path of honour, though it took me time to learn.
Once I Walked the Mountain; I stood alone before a God named Vaeled armed with but a spear and I triumphed. She was mine and I hers. And then I traded her for the cursed armour Aeteline and never learned what became of her. This causes me grief still.
I have sworn never to draw my blade without understanding both sides in the conflict.


Wicked Past: When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.
Make It Right: When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1
- Decline to engage; they gain a String on you
- Lash out; you Stagger
- Guide you; they mark XP and give you a task to help make amends
- Show vulnerability; you take +1 forward to interact with them
- Forgive you; you each clear a Condition and this move no longer triggers with this person

Talons of the Past: When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.

Who’s the Monster?: When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:
10+: Gain a String on them and choose 1
7–9: Choose 1
- The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.
- Your words sting; they take a Condition.
- You impress an onlooker; gain a String on them.

Histories, Names, Important Notes


XP: 1

Strings
Mirror 2
Isabelle 2
Angela 1
Hidden 3 yrs ago 10 mos ago Post by BlasTech
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BlasTech

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Isabelle Maria Lozano de la Estrella

THE CHOSEN

DARING 0
GRACE +2
HEART 0
WIT +2
SPIRIT -1

Aesthetics: Authoritative demeanor // Fancy clothes // A high-tech (bejeweled) sword

Destiny: To ascend to the position of heir-apparent for Terenius Corporation
Heroic Aspects (+1 Forward when marked): Heir to a Mystic Power, Legendary Skill
Tragic Aspects (+1 xp when marked): Betrayal, Coveted Destiny

Moves
The Fated Day Approaches: Whenever you miss an opportunity to make progress towards your Destiny, choose 1:
Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat
The PC you care about the most receives bad news or has an accident serious enough to make them Stagger
The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.

Entourage: Isabelle’s Siblings (Luca, Tadeo and Carmella Lozano). They are Charismatic and grant a +1 on rolls for Calling on a Toxic Power when present. When you would Stagger, you may choose instead for one of your named Entourage to be badly affected or injured. If you do, your Entourage gains a String on you.

Know Your Place!: When someone dares insult you and you deliver a scathing retort, roll +Wit:
10+: Word spreads of your sharp wit, take +1 forward, and they choose 1
7–9: They choose 1:
Back down
Make a fool of themself
Attack you

Guidance from Above
When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.

Talk Nerdy to Me:
You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.

Truths of Heart and Blade
Love Is Not My Destiny: When you become Smitten with someone, say why, give them a String, and answer this question:
How do our respective stations make it impossible to be together?

Inescapable Conclusions: When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:
What do you hope for your future?
What do you fear is your destiny?

Conditions
- Guilty (-2 to Emotional Support)
- Frightened (-2 to Fight)
- Insecure (-2 to Entice)
- Angry (-2 to Read a Person)

Strings

- 'Jacinta 6' - 1 String
- Madame Toldeo - 1 string
- Ada Smith - 2 strings
- Solarel - 2 strings

XP
1

Background notes and references

Hidden 3 yrs ago 2 yrs ago Post by Phoe
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Phoe Idol Obsessive

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Mira of the Fisher Clan, Whose Star Name is Whispered Promise
Mira Fishers || Whispered Promise
Mirror

The One-Day Defender
Up-and-coming fashion designer Mayze Szerpaws, see her work in La Plataforma
The Trickster

DARING +2
GRACE 0
HEART -1
WIT +2
SPIRIT 0

FEELINGS 3 (0-4)

Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.
When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.
If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up to you, for good or ill.
Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.

EW, FEELINGS
When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled a 7-9. If they rolled a 10+, they know they got through to you; they gain the benefits of the 10+ result as if you had opened up.

THE MASK
When you seek to persuade an NPC of a lie about yourself, roll +Wit:
10+: Choose 2
7-9: Choose 1
# They believe a big lie
# The lie you have chosen is unexpectedly perfect, creating a new opportunity
#They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie
Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.

CENTER OF THE WEB
When someone approaches you to get something from you or threaten you, choose 1:
# Gain a String on them and they lose a String on you
# Ask them a question from the Figure Out a Person move
# +1 ongoing against them for the scene

DEVIOUS SCHEME
When others go along with your cunning plan, roll +Wit:
10+: Choose 2
7-9: Choose 1
# Produce just the right object
# Describe an unexpected weakness in an obstacle
# Appear right behind someone in a crucial moment

A BEAUTIFUL LIE
When you become Smitten with someone, say why, give them a String, and answer this question:
“What secret do you have that you think would make them reject you if they knew?”

I SEE THROUGH YOU
When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:
# Who do you want me to be?
# What are you most afraid of right now?

CONDITIONS

STRINGS
3 on Valentina de Alcard
1 on Solarel
1 on Crescent
1 on Smokeless Jade Fires

XP
[X] [X] [X] [] []



Hidden 3 yrs ago 1 yr ago Post by Tatterdemalion
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Tatterdemalion Trickster-in-Veils

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Dala of the Hunter Clan, Whose Star Name is Seven Quetzal
Dala Hunters || Seven Quetzal
Dolly


Dolly incorporates the glyphs for [Beloved, Adored] and [Companion, Pet] into the way she writes her style name. On Hybrasil, the name has connotations with beloved stuffed bird dolls, the kind you carry everywhere when you’re a kitten. Her Star Name is associated with beauty, fertile seasons and loyalty, thus the incorporation of [Beloved, Adored] into her style name. Would you believe she picked it out before she met Smokeless Jade Fires?

Clingy Goddess // Good (Kinky) Girl
Black // Gold, with Rosettes
Ceremonial Braids // Bouncy Curls
Cobalt // Emerald
Flat // Stacked
Regalia // Iconographic Bodysuit
The Cords And Lance // A Huntress’s Spear

DARING -1
GRACE +2
HEART +2
WIT 0
SPIRIT +1

- XP
ANGRY (-2 Figure)
FRIGHTENED (-2 Fight)

JADE is Smitten with Angela Victoria Miera Antonius. She has 1 String on Angela Victoria Miera Antonius. She has 1 String on Mirror from Feelings, 1 on Six Stones for entertainment, and 1 on Ada Smith for being entertaining.
DOLLY is Smitten with Angela and, regrettably, with Valynia Bander. She has 1 String on Erys Bander and 1 String on Nine Forests for dancing.

HARMONY 0 (0-4)
# Decrease when only one of the pair is Smitten with someone, when one feels neglected or scorned by the other, or when one accepts an invitation the other can’t or doesn’t want to.
# Increase when they take comfort in each other after a difficult event, they are both Smitten with someone, or they neglect a friend to spend time with each other.
# At 3 Harmony, they Stagger if apart, even if for an instant, and others take -2 to Emotionally Support them.

DUALITY
Track Conditions and XP together, Strings and Smitten separately. No Strings on each other.

SYNCHRONIZE
When they work together seamlessly, they become one. While synchronized, they can roll +Harmony for any roll (and then subtract 1 Harmony). At 0 Harmony, they are forced apart.
Synchronized Tags: FLYING, SUPER-SENSES, TERRIFYING

SAME WAVELENGTH
When they try to connect while apart via memory circuits, roll +Heart.
10+: clear communication and comprehension of each other’s surroundings, one can show up at the other’s side immediately even if it’s implausible, mark a Condition to bring friends.
7-9: distracted communication (feelings, concepts, and makeouts), sense if the other is in danger and where they are.

WINGMATE
When one of them talks up the other or makes them look good, the flattered takes +1 forward to Fight or Entice. On a miss, the wingmate might be more tempting.

HELP ME~~!
Defying Disaster on their behalf gives other PCs +1 XP. When captured, their captor reveals something they hope to achieve; gain a String on the captor and mark XP.

WANDERING EYES
When Smitten, answer either:
# How would pursuing them make my partner feel unloved or unneeded?
# Why do they need you more than my partner does?

OUTFLANKED
When Figuring Out in combat, as a bonus, ask either:
# What is your most pressing relationship need?
# What special joy or service would you offer a partner?

***

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