Current Masters and Servants
Assassin: @Enkryption
Basics
Name: Penni Statton
Sex: Female
Alignment: Benevolent Evil
Hex Code: C8A2C8 “Lilac”
History:
Penni Statton was born, 1933, in a traveling circus; the cordial affair of a gypsy woman and a tightrope walker. Born to the circus, equally as she was born of the circus, performance was in her blood and soul. By the time she could walk, she was learning to tumble and leap. By the time she could speak, she was learning to charm and misdirect. A troublemaker, through and through, Penni would don the mantle of the clown, and charm and amuse the audiences across Eastern and Central Europe for coin and adoration.
However, by her twenty-second year, Penni had developed a youthful wanderlust to learn more about the world outside of her circus, beyond the veil of the big top tent and the borders of the traveling caravan. So, within the borders of a big city, she could besiege a library of no small merit, and plunder its shelves for hours without end...
...until she came upon it. A book, sequestered in hole, no bigger nor smaller than it, in width and height, and naught but an inch short in length, so that it stuck out from the wall - as if, it were the almost hidden switch to a secret room.
And, in a way, it was.
Unbidden, the book entitled, to none but her, ‘Wyse’ opened Penni to the world she lusted to wander - a world of adventure and magic, illusions and bravery, and it taught her these things in return for her dutiful study.
Sinking her deep and deep into its pages.
In 1961, after six years of study, Penni Statton would go missing into the night, leaving behind the darkness and the spilled blood of the circus she’d been born into, raised by, and lived for.
Sacrifices for a, then believed, nobler cause.
In 2013, fifty-two years later, Penni Statton would appear in the middle of a family dinner in a small home in London, shy of her thirties, and pulled into the custody of the Clock Tower. Two years later, she would be turned over to Project: CHALDEAS at the request of Direction Fujimaru Ritsuka to serve in the Rayshift Project.
However, by her twenty-second year, Penni had developed a youthful wanderlust to learn more about the world outside of her circus, beyond the veil of the big top tent and the borders of the traveling caravan. So, within the borders of a big city, she could besiege a library of no small merit, and plunder its shelves for hours without end...
...until she came upon it. A book, sequestered in hole, no bigger nor smaller than it, in width and height, and naught but an inch short in length, so that it stuck out from the wall - as if, it were the almost hidden switch to a secret room.
And, in a way, it was.
Unbidden, the book entitled, to none but her, ‘Wyse’ opened Penni to the world she lusted to wander - a world of adventure and magic, illusions and bravery, and it taught her these things in return for her dutiful study.
Sinking her deep and deep into its pages.
In 1961, after six years of study, Penni Statton would go missing into the night, leaving behind the darkness and the spilled blood of the circus she’d been born into, raised by, and lived for.
Sacrifices for a, then believed, nobler cause.
In 2013, fifty-two years later, Penni Statton would appear in the middle of a family dinner in a small home in London, shy of her thirties, and pulled into the custody of the Clock Tower. Two years later, she would be turned over to Project: CHALDEAS at the request of Direction Fujimaru Ritsuka to serve in the Rayshift Project.
Magecraft
Magic Circuits Quality: [Rank B]
Magic Circuits Quantity: [Rank C+] (Increases in the light)
Magical Affinity: Light Magic
Attribute: Illusion and Enchantment.
Minor Magecraft
Prestidigitation
- At-will, Penni can create spontaneous, minor tricks of magic - sometimes a feather duster to clean or dirty, sometimes a bouncy ball to play with or distraction. However, these tricks are insignificant in this world, and disappear after a time.
“Chapter 1: Tips And Tricks To Wizardry 101...
Oh, come on, now. What performer worth her salt doesn't know her basic Prestidigitation? To splash a little dust here? To spritz a little sparkle there?”
~ At-will
Silent Image
- Penni can create illusions of almost static images of anything her imagination can cook up, but it’s little more than a magical tapestry with looping motion. Easily as seen as it is seen through, but shockingly effective when you need to hide quickly.
“Chapter 2: Intro To Making A Silent Movie...
Let’s read... the simple power to create an illusion; though, one devoid of sound and sense, save for sight, for it needs only to be seen...”
~ 9/Singularity
Minor Image
- Penni can create illusions that build off her learnings in Chapter 1, and can generate sounds to aid in her trickery, but she cannot create clear speech.
“Chapter 3: Much To Do About Soundscapes...
Oh, hey, now, we're getting closer to the good stuff. These illusions aren't perfect, but they come with a bit of sound to help carry the charade.”
~ 8/Singularity
Major Magecraft
Major Image
- Practice makes perfect, and now Penni can create illusions that come with sight, sound, and can feel hot or cold.
“Chapter 4: Actualization and Temperature Control...
Oh, baby! It's time for some real magic! All five senses - well, only three. You can't touch or taste anything, but we got sight, sound, and temperature!”
~ 7/Singularity
Persistent Illusion
- Building off her knowledge, Penni can make her Major Images run on a mental script when she isn’t around.
“Chapter 5: Script Writing 101
Now, this is what I'm talking about! Sight! Sound! Taste! Temperature! Smell! And, I don’t have to focus on it! Yeah, baby! Let's go!”“”
~ 6/Singularity
Permanent Image
- The culmination of everything Penni’s learn in one spell, complete with all five senses at play...
It's eerily real.
“Chapter 6: Making It Once and Making It Stick...
It's a Major Illusion, but injected with a big dose of Elmer's Glue! It's not that easy to tear down, now!”
~ 5/Singularity
Wyse’s Grim Magecraft
Phantasmal Killer
- Breached by Wyse’s Magecraft, Penni has learned to turn her friendly illusions into threats from her imagination. After all, the mind is the most dangerous weapon of all.
“Chapter 7: Fantasies of Premeditated Murder...
This can’t be right. Magic is supposed to be fun. I don’t understand. Illusions are fun. I didn’t mean to kill them...”
~ 4/Singularity
Weird
- Dug in deeper, Penni can turn her illusions further out and strike at multiple people at once, and where crowds once stood, only bodies lie dead.
“Chapter 8: Imagine A Funny Scene and Knock ‘Em All Dead...
This isn't funny! Funny is happiness! I'm not happy! They aren't happy! They're all dead!”
~ 3/Singularity
Shadow Terrain
- Losing herself, Penni imagines a safe place and from her mind springs a circus of shades and shadows - semi-solid attractions housing all her fears and nightmares - and in the middle of it all: a swirling pit of magic, where the big top should be, rooting it all together...
“Chapter 9: Starting From Square One...
Hello? Where am I? Wyse? Where did you go? I can't see you. It's so dark and lifeless...”
~ 2/Singularity
???
Alter Reality
- From the darkness, a glimmer of hope, an illusion like no other, expressed by one’s lost soul, desperate to be found and returned to the light. And, within this light, [Information Redacted]
“Chapter 0: Carry Out a Noble and Imaginary Service...
I saw it, Wyse. The End of It All. I saw it like you promised. Oh, Lord save me, I saw it. Humans should never see it. I hate you, Wyse. I hate you. Where are you? Please, save me. Please...”
~ 1/Singularity
Primary Mystic Code
Wyse
Wyse Grim... such is the name of the man that penned the grimoire on the illusion of the False Goddess, Sivanah, and the lessons that she imparted upon her most disloyal of followers. For the most part, Wyse takes the form of an unusual grimoire - a thick, nondescript book with no title, no cover art, and no writing on its countless pages. However, Penni sees beyond the illusion, and can read what’s printed on its innumerable pages.
...and see his true form within.
Penni is rarely seen without Wyse, conversing with the book, as though it is real, and given its nature... perhaps that is not so unlikely, if one looks close enough.
Non-Magecraft Abilities/Items
- Circus Training - Prior to discovering, or, perhaps, being discovered by, Wyse, Penni was just a humble, acrobatic clown girl with the usual dream to make them all die laughing.
Oh, the fun we had back then... - Clown Attire and Makeup - Once, a proud uniform of a spirited young girl... now, the disguise of a broken old woman... Beneath the make-up and fabric are scars of a once brilliant torch hacked away by the darkness until it was naught but a match...
Flicker flame, I don’t want to die yet...
Basics
Class: Assassin
True Name: Mary Poppins
Master: Penni
Sex: Female
Alignment: Chaotic Nanny
Attribute: Earth
Hex Code: CCCCFF “Lavender Blue”
History:
A woman of import to some, and none to others, but reputable to God and Country. The pinnacle of English Gentility, and the emblem of what a British Nanny should be, Mary Poppins came into existence in 1926, and fully realized in 1934.
In between that, eight years of child abductions and unsolved serial killing come to be known as the, "Nanny Murders," before it all ceased out of the blue - so one tales tells in another time. Another tells of her adventures with the Man In The Moon, on a jaunt through space and time. And another, still, of her adventures across medieval times; facing down dragons and goblins alike.
Even one such tale of her in the future of a future that could be.
However, she is but a simple woman of imaginations plenty, and given the power to step out of her book, like a chalk drawing upon the sidewalk, and walk a path of her desires.
This is just one tale of one path walked by one Mary Poppins, a woman with a wholly untellable history, still being told, whenever the West Wind takes her.
And, upon the East Wind, she blows in on a stormy and dark day with a prim and proper tale of murder to tell.
In between that, eight years of child abductions and unsolved serial killing come to be known as the, "Nanny Murders," before it all ceased out of the blue - so one tales tells in another time. Another tells of her adventures with the Man In The Moon, on a jaunt through space and time. And another, still, of her adventures across medieval times; facing down dragons and goblins alike.
Even one such tale of her in the future of a future that could be.
However, she is but a simple woman of imaginations plenty, and given the power to step out of her book, like a chalk drawing upon the sidewalk, and walk a path of her desires.
This is just one tale of one path walked by one Mary Poppins, a woman with a wholly untellable history, still being told, whenever the West Wind takes her.
And, upon the East Wind, she blows in on a stormy and dark day with a prim and proper tale of murder to tell.
Parameters
Strength [Rank C+]
Agility [Rank C+]
Endurance [Rank C++]
Mana [Rank B+]
Luck [Rank A+]
Mary Poppins's Parameters increase whenever she operates in the service of her Master, as a "proper British nanny."
Class Skills
Presence Concealment [Rank A-]
- Appearing as quite the popular and fetching woman, or a rather simple and plain madame, Mary Poppins can appear and disappear without notice, save for around children who always have an inking of her comings and goings.
“A British Nanny is at her level best when she comes and goes without notice.”
Personal Skills
Class Concealment (Caster) [Rank EX] (Drops to [Rank E] once the jig is up)
- Though, immensely, magically-adept, she is no Caster by nature. Her many centuries of feasting upon true Casters allows her the ability to pass off as one, and avoid the weaknesses of her True Class.
“A British Nanny is at her level best when she is everything and nothing she appears to be.”
You Are What You Eat (Cannibal) [Rank A]
- Two centuries of hunting those more magical-inclined and childish in nature, Mary comprises a rather strict diet of the hearts of spellcasters and children with "the innocence to yet believe in Santa Claus and the Easter Bunny", and finds no trouble in hurting them at all.
“A British Nanny is at her level best when she maintains a proper diet and is never pernickety.”
Innocent Monster (Nanny) [Rank ???]
- Iteration after iteration; looking this way, looking that way; being this way, being that way. It all starts an innocent desire to be the best, and end up creating a monster of contempt and pride.
“A British Nanny is at her level best when she... Oh, who am I kidding? I'm the best because I'm the best. After all, cream of the crop, tip of the top, it's Mary Poppins, and there we stop.”
Noble Phantasm
Supercalifragilisticexpialidocious
[Rank C]
1/Singularity
Supercalifragilisticexpialidocious
[Rank C]
1/Singularity
Anti-Unit/Anti-Army/Anti-Fortress/Anti-Planet
Earshot, initially. Infects others when spoken aloud, garnering the potential to reach globally
Debuffs affected target with a compulsory urge to say the precociously nonsense word, "Supercalifragilisticexpialidocious" and can barely think of doing elsewise until they do so; opening themselves up to attack or allowing Mary Poppins to retreat.
Due to the nature of it, once pronounced correctly, it will nary trouble the listener any useful length of time again. As such, it must be used sparingly and appropriately.
"It's super-cali-fragi-listic-expi-ali-do-cious, even though the sound of it is something quite atrocious."
Sabre: @Yankee
Basics
Name: Chabi-in Khünbish, "Chabi"
Sex: Female
Alignment: Lawful Good
Appearance:
History:
How does a magus family fall into obscurity? There are many different reasons, but for this one it was simply lack of suitable heirs. It seemed that each generation, the children's magic circuits declined further. In many cases first and second borns would perish in infancy. And so it came to the current day, where the family once was a respected lineage it now only held influence within it's own territory. They still hailed themselves as masters of Geomancy, but their time as a large and affluent line of magi was over.
Until, the birth of a new heir. Second child of the current head of house, and next in line to take over due to the fact that her older brother had died well before she was even born. Called Khünbish as was customary of the family's dark humor and futile hope of breaking whatever curse had attached itself to them, the girl was born with a high quality of magic circuits the likes the family hadn't seen in a century or more. Eager to capitalize, the girl's family pushed her hard and early with her magecraft studies. It was clear she was talented, but it was also clear that she wasn't... exactly what her family had expected.
"Chabi," as the girl preferred to be called, had all the hallmarks of a family prodigy. For the first few years she was a model student and perfect child. When they made to implant the family's magic crest, their last treasure, into her things took a dangerous turn. A rushed procedure, leading to a near death experience, and resulting in Chabi coming out of the other side of the transfer with a new experience. "Something," she claimed, had saved her life. "Something" that she was sure didn't exist in this world. She'd had a vision while hovering between life and death, and firmly believed that some outside influence had intervened on her behalf. How and why, she had no idea. Her family was skeptical. In the end, the transplant had been a success even with the close call, and so they let it go.
However, Chabi did not let it go. She often would look into researching other realms and beings, sometimes even shirking her practical studies. These were the rebellious pre-teen years. With little to no social interaction outside of her family, Chabi did little actual rebelling, but she did indulge herself in the convenience of the mundane world. This is also when she determined that her mysterious savior from so long ago definitely was... an alien, given the "evidence" she'd collected from these trips outside of her home.
The next few years were simple. Chabi had an eccentric side that didn't suit a magus, but her ability was too great to write her off. She focused on her family's magecraft, and no one stopped her when she began developing a sub-species of their specialty that was directed up, into space. She wanted to connect with other intelligent species, see what kind of magecraft those on other planets might use, and if possible thank the person that saved her life. It was a quiet life, being that the family was still small and fairly isolated.
Then, a proverbial call to arms. A magus working with the organization of Chaldea requesting the help of magi. Chabi's family was eager to send her to get some real experience, and perhaps rid of her of the childish cloying to a phantom from the past. Ironic, given the circumstances of the excursion these magi would be going on.
Until, the birth of a new heir. Second child of the current head of house, and next in line to take over due to the fact that her older brother had died well before she was even born. Called Khünbish as was customary of the family's dark humor and futile hope of breaking whatever curse had attached itself to them, the girl was born with a high quality of magic circuits the likes the family hadn't seen in a century or more. Eager to capitalize, the girl's family pushed her hard and early with her magecraft studies. It was clear she was talented, but it was also clear that she wasn't... exactly what her family had expected.
"Chabi," as the girl preferred to be called, had all the hallmarks of a family prodigy. For the first few years she was a model student and perfect child. When they made to implant the family's magic crest, their last treasure, into her things took a dangerous turn. A rushed procedure, leading to a near death experience, and resulting in Chabi coming out of the other side of the transfer with a new experience. "Something," she claimed, had saved her life. "Something" that she was sure didn't exist in this world. She'd had a vision while hovering between life and death, and firmly believed that some outside influence had intervened on her behalf. How and why, she had no idea. Her family was skeptical. In the end, the transplant had been a success even with the close call, and so they let it go.
However, Chabi did not let it go. She often would look into researching other realms and beings, sometimes even shirking her practical studies. These were the rebellious pre-teen years. With little to no social interaction outside of her family, Chabi did little actual rebelling, but she did indulge herself in the convenience of the mundane world. This is also when she determined that her mysterious savior from so long ago definitely was... an alien, given the "evidence" she'd collected from these trips outside of her home.
The next few years were simple. Chabi had an eccentric side that didn't suit a magus, but her ability was too great to write her off. She focused on her family's magecraft, and no one stopped her when she began developing a sub-species of their specialty that was directed up, into space. She wanted to connect with other intelligent species, see what kind of magecraft those on other planets might use, and if possible thank the person that saved her life. It was a quiet life, being that the family was still small and fairly isolated.
Then, a proverbial call to arms. A magus working with the organization of Chaldea requesting the help of magi. Chabi's family was eager to send her to get some real experience, and perhaps rid of her of the childish cloying to a phantom from the past. Ironic, given the circumstances of the excursion these magi would be going on.
Magecraft
Magic Circuits Quality: B
Magic Circuits Quantity: B
Magical Affinity: Earth, Wind
Attribute: Transference
Minor Magecraft
- General Practice
- Common practice magecraft considered the basics, such like bounded field creation, basic familiar creation, reinforcement of items and the self, etc. Chabi has the gist of these down.
Charges: No limit
- Common practice magecraft considered the basics, such like bounded field creation, basic familiar creation, reinforcement of items and the self, etc. Chabi has the gist of these down.
- Fortune-Telling
- A type of divination so weak that it can't even produce a glimpse into the near future. Instead, for Chabi it's more like an advanced warning system. A quick spell that will give her a general read of the day, or read on an action on a three tier system: good luck, neutral luck, or bad luck.
Charges: No limit
- A type of divination so weak that it can't even produce a glimpse into the near future. Instead, for Chabi it's more like an advanced warning system. A quick spell that will give her a general read of the day, or read on an action on a three tier system: good luck, neutral luck, or bad luck.
- Fortune-Calling
- What good is fortune-telling without being able to game the system a little? A rudimentary ability to improve luck, in other words improves the odds something will go well. Does not always work, if the result would be in direct competition of another with high luck.
Charges: 1/Singularity
- What good is fortune-telling without being able to game the system a little? A rudimentary ability to improve luck, in other words improves the odds something will go well. Does not always work, if the result would be in direct competition of another with high luck.
Major Magecraft
- Geomancy
- The first specialization of Chabi's family, though it's not so much their focus as it is a requirement of their focus. Becoming in tune with rocks and earth, shaping and reading them. Also can be used in the classical sense for divination, and it is through this method that Chabi employs her crude fortune-telling.
Charges: No limit
- The first specialization of Chabi's family, though it's not so much their focus as it is a requirement of their focus. Becoming in tune with rocks and earth, shaping and reading them. Also can be used in the classical sense for divination, and it is through this method that Chabi employs her crude fortune-telling.
- Natural Invocation
- The second specialization of Chabi's family, and their main focus. Making use of the attributes and energies of rock and earth. A two-step process: drawing out the power, and then applying it either to the self or others, whether people or objects. For example, using limestone versus sandstone would produce different effects. This can also be used to amplify a stone or piece of earth, such as to turn the land itself in the family's ally. At the moment Chabi cannot use this method on consecrated, desecrated, or particularly mana rich earth such as the area around leylines.
Charges: 10/Singularity
- The second specialization of Chabi's family, and their main focus. Making use of the attributes and energies of rock and earth. A two-step process: drawing out the power, and then applying it either to the self or others, whether people or objects. For example, using limestone versus sandstone would produce different effects. This can also be used to amplify a stone or piece of earth, such as to turn the land itself in the family's ally. At the moment Chabi cannot use this method on consecrated, desecrated, or particularly mana rich earth such as the area around leylines.
- Unnatural Invocation
- Chabi's own specialty, and one that she is still developing. In theory it is similar to Natural Invocation, but using heavenly bodies instead of the earth. A work in progress for her, but possible given the similar work of other magi. She is developing this ability with decent speed, given her (perceived) connection with extra-terrestrials. With special mediums, she can pull meanings and draw power from "space," as in the other planets and stars. It works best with what is immediately overhead while she casts.
Charges: 5/Singularity
- Chabi's own specialty, and one that she is still developing. In theory it is similar to Natural Invocation, but using heavenly bodies instead of the earth. A work in progress for her, but possible given the similar work of other magi. She is developing this ability with decent speed, given her (perceived) connection with extra-terrestrials. With special mediums, she can pull meanings and draw power from "space," as in the other planets and stars. It works best with what is immediately overhead while she casts.
Primary Mystic Code
N.O.T.E. Book
A small book, though hard cover and intricately bound as though it were an ancient tome. The contents of it's page are constantly changing. The book tracks the position of things not of this Earth; it shows what celestial bodies are overhead, for how long optimal viewing and invocation will last, and what bodies will soon be next.
A small book, though hard cover and intricately bound as though it were an ancient tome. The contents of it's page are constantly changing. The book tracks the position of things not of this Earth; it shows what celestial bodies are overhead, for how long optimal viewing and invocation will last, and what bodies will soon be next.
Non-Magecraft Abilities/Items
- Stone picks: technically used as mediums to assist her magecraft, they are small, thin picks that look almost like nails. Come in a variety of make-ups, including iron, stone, and meterorite.
- Sketchbook and utensils: she's fairly good at drawing and takes many notes.
- A small charm of a "UMA." It's not lucky or anything, but squishing it calms her down.
Saber of the Mountain... Goats?
Basics
Class: Saber
True Name: Amalthea
Master: Chabi
Sex: Female
Alignment: Neutral Good
Attribute: Earth
History:
Some myths tell of Amalthea as a nymph, a beautiful nature diety. Some tell of her as simple nanny goat. In truth she was a little of both. A nature spirit, with the form of an animal but the wit of a human. She lived a modest and uneventful life on the high cliff face of a mountain in the time of Titans and Gods. A mother, she'd raised many kids successfully and her nobility was such that when Rhea, the mother of Zeus, devised her plan to save the last of her children she trusted Amlathea with her son while she gave a stone wrapped in cloths to her husband.
Amalthea took to Zeus as though she were raising her own kid. Protected him, sheltered him, and gave of her milk to feed him. When the infant god would fuss or cry, she would go out of the cave she nursed him in and instruct the other goats to crash their horns together. The sound, like warriors striking their spears against shields, would cover up the child's cries so that his father would not find him.
Eventually Zeus would become a man, and leave his foster mother behind - but until then she looked after the future king of gods for as long as he needed her. Even through the growing pains of divine youth. Once, when the young Zeus was coming into his power and broke one of her horns off of her head while they were playing. The broken horn then became the cornucopia - and Amalthea, the now one horned nature spirit, became the unicorn.
When she died, Zeus took the skin of her body. It was the aegis, and went on to continue to protect her foster son. To honor her, the king of gods cast her spirit into the stars, where she was content to always watch over him and her other children as the constellation Capra.
Amalthea took to Zeus as though she were raising her own kid. Protected him, sheltered him, and gave of her milk to feed him. When the infant god would fuss or cry, she would go out of the cave she nursed him in and instruct the other goats to crash their horns together. The sound, like warriors striking their spears against shields, would cover up the child's cries so that his father would not find him.
Eventually Zeus would become a man, and leave his foster mother behind - but until then she looked after the future king of gods for as long as he needed her. Even through the growing pains of divine youth. Once, when the young Zeus was coming into his power and broke one of her horns off of her head while they were playing. The broken horn then became the cornucopia - and Amalthea, the now one horned nature spirit, became the unicorn.
When she died, Zeus took the skin of her body. It was the aegis, and went on to continue to protect her foster son. To honor her, the king of gods cast her spirit into the stars, where she was content to always watch over him and her other children as the constellation Capra.
Parameters
Strength D
Agility B
Endurance B
Mana C
Luck B
Class Skills
- Magic Resistance B
- A skill that grants a certain level of protection against spells and magical effects. For Saber who lived as minor nature spirit during the Age of Gods, her resistance to modern magic is decently high.
- Riding C
- A skill that lets one handle animals, beasts, and vehicles. For Saber, animals and monsters are no problem - but she gets by on vehicles only because of the rank granted by her class container.
Personal Skills
- Natural Body B
- A skill that ensures Saber's body will always be perfect for defending and providing. Where normally this skill would grant a temporary increase to STR, instead owing to Saber's skin becoming the famed shield aegis, it allows her to temporarily increase her END.
- Complete Purification A
- As an ancient basis for the unicorn, Saber can draw from the traits commonly ascribed to the species. The unicorn can purify water, heal sickness, cure poison... and loves virginal maidens. With this skill Saber can "restore" things to a pure state: wiping the slate clean, reversing both debuffs and buffs, etc. It cannot be used on the self.
- Nursemaid of Storms D
- Does taking responsibility and looking after the king of gods grant one authority over the divine as a mother over her son? ...no! Or, not technically. An Anti-Divinity skill that gives Saber an edge over the divine, effectively canceling out the divinity of opponents. A skill of "tough love," or "discipline," it is activated with the spark of borrowed lightning.
Noble Phantasm
The Alicorn That Provides Unending Nourishment
Cornucopia: The Sword of Plenty
Rank B
"Please, take your fill. It is the duty of those 'with,' to give to those 'without.' Tell me, what do you need, little one?"
The Alicorn That Provides Unending Nourishment
Cornucopia: The Sword of Plenty
Rank B
"Please, take your fill. It is the duty of those 'with,' to give to those 'without.' Tell me, what do you need, little one?"
Type: Anti-Unit
Range: 1-2
Effect: The Cornucopia takes the form of Saber's sword, and it's sheathe: a long, twisted and hollow horn. It's passive effect as a Noble Phantasm is as a wellspring of mana. Though not to the level of a ley line, the Cornucopia provides Saber with mana. It can offset the energy drawn from her contracted master, especially while separated from them, and gives Saber a kind of tireless "mom-energy." The blade itself is strong and resilient, and coursing with mana it is considered as a "magic sword."
With a true name activation, the Cornucopia becomes almost like a minor wish-granting device. Instead of granting what someone wants, the Cornucopia provides what someone needs. A purely beneficial Noble Phantasm with no direct destructive capabilities. A target is chosen, it's true name is called, and the sword is thrust. Then, the "Horn of Plenty" manifests for the target whatever they most need at the time. A dying person may need their wounds cured, a warrior may need a replacement for their weapon, a martial artist may need a boost in power to defeat their opponent, etc. The Cornucopia is limited in that it cannot reproduce lost or broken Noble Phantasms or grant anything outside of it's power, but healing and boosts in strength or ability are possible. And of course, producing physical items is it's specialty.
True name activation usable once per singularity.
Rider: @Rezod92
Basics
Name: Reginald Ullser
Sex: Male
Alignment: Chaotic Good
As is common knowledge in the Moonlit World, mages seek to hone their magecraft in order to reach the Root and obtain the True Magic. However, the Root is not the only goal of magecraft. Legend tells of the existence of a colossal, mechanized god of almighty power. A divine being existing outside time and space, capable of observing and overseeing countless possibilities and timelines of our world. So powerful is this deity that it has concluded that any interference on its part would cause massive, irreparable harm on our world, regardless of its noble intent. Therefore, it has remained on the sidelines, ever watching our past, present and future play out naturally.
This being is known as Bastion, The Flawless One....and it was the Ullser family that were the first and only mages to have succeeded in reaching this glorious fusion of magic and technology.
Reginald, prefers to be called Reggie, Ullser comes from a relatively old line of secretive mages, the origins of the family dating back to the birth of the Industrial Revolution. As a family that began right as Mystery began to decline, this peculiar group of mages uses modern technology alongside their magecraft, as way to augment and fine-tune their abilities. Unsurprisingly, this earned the family a rather low reputation of not being "real mages" among the more ancient and traditional mage families. The dreams of the Ullser family were mocked and ridiculed, regarded as a "wild goose chase for a thing that doesn't exist."
However, through decades and centuries of research, failures, trials and bloody wars, the Ullsers did reach their goal: Bastion. Upon learning and understanding this enigmatic god, the family made a wise decision. Realizing the catastrophic ruin that would come from Bastion's mere presence in the world, the Ullsers would go into hiding, ensuring the existence of Bastion would never see the light of day. The mage world would go on to assume the Ullsers had reached the end of their magecraft and simply faded into obscurity.
Years later, on rare happenstance, a woman, by the name of Ritsuka Fujimaru, sent a letter of invitation to the Ullsers, offering one of their number to be a member of the Security Organization, Chaldea. Not believing this to be mere coincidence, the family turned to Bastion for guidence.....and were revealed a grim vision:
A dark fate was set to befall on Humanity, in all timelines. One that, if not met and deterred, would require Bastion's interference.
Knowing that such an occurrence would spell disaster, the Ullsers would send their oldest son, Reginald. Kind yet guarded, crude yet wise beyond his years, the 20 year old was the most prospective of his generation, as well as the most talented. Hopefully, his talents and skills, along with the teachings of Bastion, will be of great help in averting this looming crisis.
This being is known as Bastion, The Flawless One....and it was the Ullser family that were the first and only mages to have succeeded in reaching this glorious fusion of magic and technology.
Reginald, prefers to be called Reggie, Ullser comes from a relatively old line of secretive mages, the origins of the family dating back to the birth of the Industrial Revolution. As a family that began right as Mystery began to decline, this peculiar group of mages uses modern technology alongside their magecraft, as way to augment and fine-tune their abilities. Unsurprisingly, this earned the family a rather low reputation of not being "real mages" among the more ancient and traditional mage families. The dreams of the Ullser family were mocked and ridiculed, regarded as a "wild goose chase for a thing that doesn't exist."
However, through decades and centuries of research, failures, trials and bloody wars, the Ullsers did reach their goal: Bastion. Upon learning and understanding this enigmatic god, the family made a wise decision. Realizing the catastrophic ruin that would come from Bastion's mere presence in the world, the Ullsers would go into hiding, ensuring the existence of Bastion would never see the light of day. The mage world would go on to assume the Ullsers had reached the end of their magecraft and simply faded into obscurity.
Years later, on rare happenstance, a woman, by the name of Ritsuka Fujimaru, sent a letter of invitation to the Ullsers, offering one of their number to be a member of the Security Organization, Chaldea. Not believing this to be mere coincidence, the family turned to Bastion for guidence.....and were revealed a grim vision:
A dark fate was set to befall on Humanity, in all timelines. One that, if not met and deterred, would require Bastion's interference.
Knowing that such an occurrence would spell disaster, the Ullsers would send their oldest son, Reginald. Kind yet guarded, crude yet wise beyond his years, the 20 year old was the most prospective of his generation, as well as the most talented. Hopefully, his talents and skills, along with the teachings of Bastion, will be of great help in averting this looming crisis.
Magecraft
Magic Circuits Quality: A
Magic Circuits Quantity: B
Magical Affinity: Sky/Ether
Attribute: Manifestation
Minor Magecraft
- Bright Bolts: Small projectiles that can be fired from Reggie's hands. Fast, but weak.
- Flash: A quick spell where intense light bursts from Reggie's body, blinding those within range.
- Bright Beam: A concentrated beam of light. Stronger than Light Bolts, but requires focus.
- Bright Cannon: A large projectile using both hands. Slower and more taxing than Light Bolts and Bright Beam, but is stronger than both.
- Swords of the Divine: Blade-shaped constructs of light that hover near Reggie. Can be used as projectiles or melee weapons. Up to 5 can appear.
- Beacon/Light-port: A tactical spell where Reggie conjures a floating ball of light and puts it down at a location. At any point and as long as he has the mana, Reggie can teleport back to where the ball is placed.
Major Magecraft
- Seekers of Bastion: Reggie creates an ephemeral copy of Bastion behind him, which will then unleash an array of streaming light missiles, homing in on any targets. Can only be casted twice per Singularity.
- Fist of the Flawless: Reggie reels his fist back, a ghostly image of Bastion's arm doing the same behind him before launching his fist forward. The arm becomes a corporeal construct of light as Bastion's fist strikes its target. Can only be casted three times per Singularity.
- Bastion's Decree: The spectral depiction of Bastion appears in front of Reggie, charging a very powerful beam of light before firing it in a bright line along the ground, erupting in a tremendous explosion. Can only be used once per Singularity.
Primary Mystic Code
Bastion's Embrace:
The teachings of Bastion, along with the Ullser's technological origins, have resulted in the creation of the family's signature Mystic Code, Bastion's Embrace. Essentially, it is suit of armor, made of material both magical and mechanical. It is exclusively tied to the family's Magic Crest which only activates when invoked by an incantation. When equipped, the wearer's magic circuits become augmented, heightening senses and enhancing physical capabilities. Plus, it also boosts the effectiveness of the wearer's magecraft, in terms of power, mana mangagement and mana output.
Non-Magecraft Abilities/Items
Given the nature of his magecraft, as well as what was to come in Chaldea's mission, it was pretty imperative that Reggie learn how to defend himself against various threats. As such, he has learned various martial arts, both with and without weapons. His favorites are karate and sword fighting.
Basics
Class: Rider
True Name: Medusa
Master: Reginald Ullser
Sex: Female
Alignment: Chaotic Good
Attribute: Earth
Medusa and her sisters were born from the wishes of mankind for ideal idols, the embodiment of the yearning hearts of men. As "perfect goddesses", their "divine essence" was to remain the same from the moment of their creation to their destruction. Medusa was an exception who was a failure from birth, growing older over time. Though they should have all been copies, or even as close as clones, resulting from the deification of the same phenomenon, a mistake in her birth or something of deeper significance caused her to be copied imperfectly. While she did not embody "forever young and immortal", she gained abilities in compensation compared to her sisters' inability to even care for themselves. With divine powers, her Mystic Eyes, indispensable in protecting her sisters who could not live in the world on their own, this caused the previously united sisters to become three separate individuals. Although Medusa was different from the start, even the other two showed irregularities, their sadistic nature, from interacting with her.[8]
She was originally considered to be a princess loved by humans, but Athena, jealous of their beauty, cursed Medusa alone, taking away her "faith from each and every person" and exiling her to the Shapeless Isle. Their love for her turned to hatred, and she was banished by those who had adored her. The island had nothing to offer compared to her days of luxury, and she prayed that none of the humans that now frightened her with their unwarranted resentment would tread on the island. Weeping in loneliness, she had no idea as to her sin that forced her to be exiled. Although her sisters were not affected and still greatly loved, they too accompanied her there out of caring for their younger sister. She was happy even on the barren island due to their company, and only had to fear the coming humans.[8]
While they became rumored as monsters, her sisters were still revered by nearby men, while she was feared as a monster. Humans sought to kill that which had been branded as a monster and take away the goddesses, and after they began to also target her sisters, she decided to protect them while taking her revenge on the humans. Although littered with statues that had been warriors, they were harmonious for a time on the island, at one point receiving her Pegasus from Poseidon. Though bullied by her sisters daily, she simply moved about the island on days humans did not appear, hoping for the peace to continue. Repaying them in the same manner as they treated her, she killed many humans, simply hoping to be left alone on the only place she could exist with the company of her sisters.
Though she was protecting them from the foolish humans who sought their own deaths, her sisters warned her not to take pleasure in killing them. Using her eyes that were only a deterrent to sow terror in humans, she began to experiment in ways of killing them more quickly. Deciding to become a trap against those who would take her sisters, even they who had always been full of joy began to fear her after she started drinking their blood instead of simply petrifying them. The humans continued to journey the island no matter the infamy surrounding her, and she eventually became too ashamed of her slowly disfiguring self to appear before her sisters. Leaving them, she once again found herself alone, hungering for new sacrifices to replace her sadness and loneliness.
She grew into the Gorgon each day as her body, heart, and very being decayed, all backed by the thought of becoming stronger for the sake of protecting her sisters. Even that reached a point where her sisters instead became nuisances who were intruding upon her lair. They appeared before her after her full descent into a monster, lamenting that they had not asked for her protection and were just letting her enjoy what had seemed fun to her. Saddened by her state, they sacrificed themselves to the Gorgon because the sister who protected them was no longer there. Consumed by countless snakes without any trace of joy or sadness, they were ground into pulp and absorbed into the beast while still alive. Without leaving a trace, they became its flesh and blood, and it continued to thrive as the Gorgon sisters became monsters of nightmares and legends.
The Gorgon's notoriety continued until Perseus decided to bring back its head for his own fame. Granted five Noble Phantasms, he boldly traveled to the Shapeless Isle without any hesitation, only realizing his folly upon seeing the state of the island. He despaired upon encountering it, having decided that there is no victory to be found against the demon god, with his Noble Phantasms only acting as lifesaving equipment in the best scenario. Avoiding her gaze by focusing on his Mirror shield, he desperately fought to survive. Tired of toying with him, it used Breaker Gorgon, and he used the only possible method of defeating it, using Kibisis to have it encage itself.
Reversing the nightmare of the Bounded Field upon it, it suffered as Medusa as the nightmare reflected upon it instead of Perseus. While it was a "nightmare beyond nightmares", it was not an evil vision that caused excruciating pain, but a pleasant dream of her sisters, paralyzing her with the joy of seeing those she thought she would never again meet. Despairing upon the reflection of itself from when it was still self-aware, this allowed Perseus to have his single counterattack, severing its head with Harpe. The monster, out of its own will, became Medusa again and let itself be struck down. Perseus used Kibisis to hold its head, later going on to become a successful hero.
She was originally considered to be a princess loved by humans, but Athena, jealous of their beauty, cursed Medusa alone, taking away her "faith from each and every person" and exiling her to the Shapeless Isle. Their love for her turned to hatred, and she was banished by those who had adored her. The island had nothing to offer compared to her days of luxury, and she prayed that none of the humans that now frightened her with their unwarranted resentment would tread on the island. Weeping in loneliness, she had no idea as to her sin that forced her to be exiled. Although her sisters were not affected and still greatly loved, they too accompanied her there out of caring for their younger sister. She was happy even on the barren island due to their company, and only had to fear the coming humans.[8]
While they became rumored as monsters, her sisters were still revered by nearby men, while she was feared as a monster. Humans sought to kill that which had been branded as a monster and take away the goddesses, and after they began to also target her sisters, she decided to protect them while taking her revenge on the humans. Although littered with statues that had been warriors, they were harmonious for a time on the island, at one point receiving her Pegasus from Poseidon. Though bullied by her sisters daily, she simply moved about the island on days humans did not appear, hoping for the peace to continue. Repaying them in the same manner as they treated her, she killed many humans, simply hoping to be left alone on the only place she could exist with the company of her sisters.
Though she was protecting them from the foolish humans who sought their own deaths, her sisters warned her not to take pleasure in killing them. Using her eyes that were only a deterrent to sow terror in humans, she began to experiment in ways of killing them more quickly. Deciding to become a trap against those who would take her sisters, even they who had always been full of joy began to fear her after she started drinking their blood instead of simply petrifying them. The humans continued to journey the island no matter the infamy surrounding her, and she eventually became too ashamed of her slowly disfiguring self to appear before her sisters. Leaving them, she once again found herself alone, hungering for new sacrifices to replace her sadness and loneliness.
She grew into the Gorgon each day as her body, heart, and very being decayed, all backed by the thought of becoming stronger for the sake of protecting her sisters. Even that reached a point where her sisters instead became nuisances who were intruding upon her lair. They appeared before her after her full descent into a monster, lamenting that they had not asked for her protection and were just letting her enjoy what had seemed fun to her. Saddened by her state, they sacrificed themselves to the Gorgon because the sister who protected them was no longer there. Consumed by countless snakes without any trace of joy or sadness, they were ground into pulp and absorbed into the beast while still alive. Without leaving a trace, they became its flesh and blood, and it continued to thrive as the Gorgon sisters became monsters of nightmares and legends.
The Gorgon's notoriety continued until Perseus decided to bring back its head for his own fame. Granted five Noble Phantasms, he boldly traveled to the Shapeless Isle without any hesitation, only realizing his folly upon seeing the state of the island. He despaired upon encountering it, having decided that there is no victory to be found against the demon god, with his Noble Phantasms only acting as lifesaving equipment in the best scenario. Avoiding her gaze by focusing on his Mirror shield, he desperately fought to survive. Tired of toying with him, it used Breaker Gorgon, and he used the only possible method of defeating it, using Kibisis to have it encage itself.
Reversing the nightmare of the Bounded Field upon it, it suffered as Medusa as the nightmare reflected upon it instead of Perseus. While it was a "nightmare beyond nightmares", it was not an evil vision that caused excruciating pain, but a pleasant dream of her sisters, paralyzing her with the joy of seeing those she thought she would never again meet. Despairing upon the reflection of itself from when it was still self-aware, this allowed Perseus to have his single counterattack, severing its head with Harpe. The monster, out of its own will, became Medusa again and let itself be struck down. Perseus used Kibisis to hold its head, later going on to become a successful hero.
Parameters
Strength: B
Agility: A
Endurance: D
Mana: B
Luck: E
Class Skills
- Magic Resistance B
- Riding A+
Personal Skills
- Independent Action C
- Mystic Eyes of Petrification A+(To achieve full effect, Medusa must maintain direct, unblinking line of sight of her targets. The effect ends immediately if she blinks or an obstruction blocks her line of sight.)
- Monstrous Strength B
- Divinity E-
Noble Phantasms
Bellerophon, Bridle of Chivalry
Rank: A+
Quote: "Please allow me to kindly crush you. Bellerophon!"
Target: Anti-Army
Range: Wide AOE
Effect: It is utilized on a beast from the Age of Gods; a physical attack that pulverizes the enemies by means of a super charge. Despite Pegasus displaying overwhelming ability, it is a docile being unfit for combat. It is with this Noble Phantasm that all of Pegasus's abilities are drastically increased by one rank for a limited time. Furthermore, thanks to the Pegasus’s Divine Protection, the armor class is also increased by 100, granting this Noble Phantasm of the highest level in terms of combination of offense and defense.
Breaker Gorgon, Self Seal-Dark Temple
Rank: C-
Target: Anti-Unit/Self
Range: Small
Effect: It can seal the target's consciousness within Medusa's mind, preventing them from activating any of their abilities. Medusa primarily uses this rather weak Noble Phantasm not on others, but on herself to seal her Mystic Eyes of Petrification. While this keeps her blindfolded, she perceives the world through hearing, touch, smell, and magic-detection to have an even more precise outlook than with sight.
Blood Fort Andromeda, Outer-Seal Blood Temple
Rank: B
Target: Anti-Army
Range: Wide AOE
Effect: A counterpart to Breaker Gorgon. It takes the form of magic circles placed as predetermined points and people within the affected area will have their life force lightly sapped. However, in case it is fully activated, regular people without the Magic Resistance skill will be quickly dissolved unless they possess knowledge of thaumaturgy, in which case it will be difficult to affect them. Even Heroic Spirits will have their life force plundered as long as they are inside the barrier. Thus, it is not a Noble Phantasm to be used for combat, but rather a Bounded Field created by Medusa to efficiently gather blood to drink mana.
Lancer: @Anza
Basics
Name: Michel Hahne
Sex: Male
Alignment: Chaotic Balanced
When the nameless child was found washed up on the riverside one moonless night, the local police thought they’d encountered a ghost. They could find no trace of him in their records, no evidence on the scene that might point towards his origins, and none of their efforts to communicate yielded a single word from the pale and wide-eyed boy. Unnerved and confused, they hastily arranged for him to be taken in by a nearby orphanage, not wanting to keep him around any longer than strictly necessary.
It was easy to see why. The child was odd, never speaking or engaging with others but always staring at them wide-eyed with a deep and ravenous curiosity. He didn’t listen to directions or follow anyone’s schedule, but only wandered wherever he wanted, sometimes showing up behind locked doors or in places that should have been too high for him to reach. Most of the staff wanted nothing at all to do with him, but one particularly dedicated worker took it upon himself to try and speak to the boy, persisting until ‘Michel’ finally learned to repeat and reply. Now that a line of communication had been established, it was only a matter of time until he began to integrate with the other children, though strange happenings would persist around him for several years after that.
By the time he was finally placed with a foster family, he seemed almost like an ordinary boy. Sure, he had his head in the clouds half the time, and didn’t seem at all motivated by the concerns that drove the people around him, and often caused great offense with his incredibly blunt manner of speaking… But altogether he was able to live a simple life, going to school every day with his peers and struggling with his studies just like everyone else. He often wondered about his origins, and the half-remembered images of the distant past, but was never able to find any hints that could lead him closer to the truth.
If it hadn’t been for Chaldea, that might have been the end of it. He could have lived a simple life, barely knowing anything of magi or the Clock Tower or any of that. However, when an agent of the organization scouting for Master candidates happened upon an old rumor about a boy washed up on the riverside, they decided to investigate further. What they found was an opportunity that couldn’t be missed: a natural-born prodigy, someone whose inner energy was connected with the outside world such that his entire body formed a single, unified magic circuit. Not a mage, but rather the kind of person who could create Mystics just by existing, often without even being aware of it.
Normally such individuals were quickly snatched up by Eastern magecraft organizations, but Michel had been missed, blending into the local population without ever understanding or harnessing his potential. Jumping at the chance, the recruiter immediately offered him a position, and Michel, realizing that this might be his best chance at ever finding answer, willingly boarded the aircraft that would whisk him away to a hidden facility in Antarctica.
It was easy to see why. The child was odd, never speaking or engaging with others but always staring at them wide-eyed with a deep and ravenous curiosity. He didn’t listen to directions or follow anyone’s schedule, but only wandered wherever he wanted, sometimes showing up behind locked doors or in places that should have been too high for him to reach. Most of the staff wanted nothing at all to do with him, but one particularly dedicated worker took it upon himself to try and speak to the boy, persisting until ‘Michel’ finally learned to repeat and reply. Now that a line of communication had been established, it was only a matter of time until he began to integrate with the other children, though strange happenings would persist around him for several years after that.
By the time he was finally placed with a foster family, he seemed almost like an ordinary boy. Sure, he had his head in the clouds half the time, and didn’t seem at all motivated by the concerns that drove the people around him, and often caused great offense with his incredibly blunt manner of speaking… But altogether he was able to live a simple life, going to school every day with his peers and struggling with his studies just like everyone else. He often wondered about his origins, and the half-remembered images of the distant past, but was never able to find any hints that could lead him closer to the truth.
If it hadn’t been for Chaldea, that might have been the end of it. He could have lived a simple life, barely knowing anything of magi or the Clock Tower or any of that. However, when an agent of the organization scouting for Master candidates happened upon an old rumor about a boy washed up on the riverside, they decided to investigate further. What they found was an opportunity that couldn’t be missed: a natural-born prodigy, someone whose inner energy was connected with the outside world such that his entire body formed a single, unified magic circuit. Not a mage, but rather the kind of person who could create Mystics just by existing, often without even being aware of it.
Normally such individuals were quickly snatched up by Eastern magecraft organizations, but Michel had been missed, blending into the local population without ever understanding or harnessing his potential. Jumping at the chance, the recruiter immediately offered him a position, and Michel, realizing that this might be his best chance at ever finding answer, willingly boarded the aircraft that would whisk him away to a hidden facility in Antarctica.
Magecraft
Magic Circuits Quality: EX
Magic Circuits Quantity: E
Magical Affinity: Water
Attribute: Breathing and Walking
Minor Magecraft
- Breathing in Water
- “Drowning? I’ve never really understood why people worry about that. Do they hold their breath because they’re scared?”
To him, there is no difference between breathing while submerged and while aboveground. The ‘method’ is the same either way.
Charges: No limit
- “Drowning? I’ve never really understood why people worry about that. Do they hold their breath because they’re scared?”
- Walking on Water
- Put one foot in front of the other, and stride across the surface. What would be considered a divine miracle by some is just as easy as breathing for Michel.
Charges: No limit
- Put one foot in front of the other, and stride across the surface. What would be considered a divine miracle by some is just as easy as breathing for Michel.
- Connection to the World
- He naturally absorbs the ambient mana around him, and his physical fitness and stamina are abnormally high because of this. The higher the density of magical energy in the environment, the more capable he becomes.
Charges: No limit
- He naturally absorbs the ambient mana around him, and his physical fitness and stamina are abnormally high because of this. The higher the density of magical energy in the environment, the more capable he becomes.
Major Magecraft
- Walking Through Spaces
- To step out of one place and into another, without regard for the distances or barriers in between. With enough training, it’s even possible to reach the Reverse Side of the world. In Michel’s case, he’s still a novice in this area.
Charges: 10/Singularity
- To step out of one place and into another, without regard for the distances or barriers in between. With enough training, it’s even possible to reach the Reverse Side of the world. In Michel’s case, he’s still a novice in this area.
- Painting the Surface
- By drawing upon images from within himself, he can bring out parts of his mental landscape to overwrite the world around him. It’s nowhere near the scale of a full Reality Marble, but more like a small patchwork—a fragment of terrain the size of a building at most, and often just a few square meters. The exact form of it differs each time and depends on Michel’s current state of mind, meaning he can never be quite sure what will come out.
Charges: 5/Singularity
- By drawing upon images from within himself, he can bring out parts of his mental landscape to overwrite the world around him. It’s nowhere near the scale of a full Reality Marble, but more like a small patchwork—a fragment of terrain the size of a building at most, and often just a few square meters. The exact form of it differs each time and depends on Michel’s current state of mind, meaning he can never be quite sure what will come out.
- Speaking the World's Words
- The ability to communicate with Spirits, absent any special methods. He can speak with everything from Wraiths to Nature Spirits to Gods and Elementals that have not incarnated in a physical body, though he typically needs to be aware of their presence first, and there is never any guarantee that they will agree or cooperate with him.
Charges: 10/Singularity
- The ability to communicate with Spirits, absent any special methods. He can speak with everything from Wraiths to Nature Spirits to Gods and Elementals that have not incarnated in a physical body, though he typically needs to be aware of their presence first, and there is never any guarantee that they will agree or cooperate with him.
- Cleansing the Soul
- With just a touch, he can purify malign influences from a person or a place. Mostly this includes mind-altering effects such as Charms or magical sleep, but it can also extend to greater ‘impurities,’ such as recurring nightmares or evil spirits. With its full potential, it becomes possible to destroy ancient grudges completely, or cleanse a Servant that has been blackened by the mud of a corrupted Grail.
Charges: 5/Singularity
- With just a touch, he can purify malign influences from a person or a place. Mostly this includes mind-altering effects such as Charms or magical sleep, but it can also extend to greater ‘impurities,’ such as recurring nightmares or evil spirits. With its full potential, it becomes possible to destroy ancient grudges completely, or cleanse a Servant that has been blackened by the mud of a corrupted Grail.
Primary Mystic Code:
Mystic Code: Chaldea
The standard Mystic Code available to active Master Candidates at Chaldea. It’s a uniform that allows even those untrained in Magecraft to use basic abilities such as Healing and Reinforcement.
Non-Magecraft Abilities
- The Perfect Method for Breathing and Walking
- The key to all of the abilities listed above, but not a Mystic in and of itself. Michel is simply able to control his own breathing and move without any waste of energy, making him a natural talent in technique-based physical activities such as archery and martial arts.
- Drawing and Painting
- He studied art in school. One wouldn’t call him a genius, but his skills are definitely above-average for his age.
- Cooking and Baking
- These techniques fascinate him, and as one might expect he can easily learn to handle any kind of exotic utensil. The problem is… His tastes are a bit… Well, he gets a little overexcited sometimes.
Basics
Class: Lancer
True Name: Fu Hao
Master: Michel Hahne
Sex: Female
Alignment: Lawful Neutral
Attribute: Man
An ancient warrior-priestess who led armies across China in the Age of Gods. Coming from a small and nameless tribe, she became one of many wives to the powerful Shang king Wu Ding in order to secure a future for her people. The king had many wives from political alliances, and could hardly show dedication to them all, but Fu Hao’s ambition would not allow her to languish in obscurity. By consulting with ancestral deities through oracle bones, she was granted visions of events to come, and used this knowledge to oversee bountiful harvests and repeatedly offer immense tributes to the Shang. Before long, Wu Ding singled her out as one of his most favored consorts, and elevated her to the position of both high priestess and military commander.
For many, her rise to power was proof enough of her worth, but to Fu Hao it was only the beginning. With more than ten thousand soldiers under her command, she took to the field and obliterated the Tu-Fang in a single battle, instantly putting an end to a conflict that raged for generations before her. Now the most powerful general of the Shang, she proceeded to beat down neighboring kingdoms one after another, refining her tactics along the way and perfecting the art of the ambush on an unprecedented scale. To the king, she remained a trusted advisor and uniquely talented shamaness, overseeing the most important rituals and securing the aid of gods and ancestors alike for her nation.
Yet unfortunately for the Shang, her legend would not last forever. Exhausted by repeated wars and heartbroken by the death of her only son, she proved unable to resist when sickness came for her and stole her away from her king. After her death, sixteen human slaves were sacrificed to honor her burial site, which was built not in the royal cemetery but on the same lands she had so carefully cultivated during her rise to power. In the years that followed, her tomb would become a place of prayer, where Wu Ding and his future lineage came to seek her advice and blessings in their wars against the enemies of the Shang. The dynasty would later fall, and future lineages embraced new philosophies that downplayed and dismissed the role of women in war, but even so her name would be remembered for thousands of years as a warrior without equal in her time.
For many, her rise to power was proof enough of her worth, but to Fu Hao it was only the beginning. With more than ten thousand soldiers under her command, she took to the field and obliterated the Tu-Fang in a single battle, instantly putting an end to a conflict that raged for generations before her. Now the most powerful general of the Shang, she proceeded to beat down neighboring kingdoms one after another, refining her tactics along the way and perfecting the art of the ambush on an unprecedented scale. To the king, she remained a trusted advisor and uniquely talented shamaness, overseeing the most important rituals and securing the aid of gods and ancestors alike for her nation.
Yet unfortunately for the Shang, her legend would not last forever. Exhausted by repeated wars and heartbroken by the death of her only son, she proved unable to resist when sickness came for her and stole her away from her king. After her death, sixteen human slaves were sacrificed to honor her burial site, which was built not in the royal cemetery but on the same lands she had so carefully cultivated during her rise to power. In the years that followed, her tomb would become a place of prayer, where Wu Ding and his future lineage came to seek her advice and blessings in their wars against the enemies of the Shang. The dynasty would later fall, and future lineages embraced new philosophies that downplayed and dismissed the role of women in war, but even so her name would be remembered for thousands of years as a warrior without equal in her time.
Parameters
Strength B
Agility A
Endurance C
Mana B
Luck D
Class Skills
- Magic Resistance A
- Cancels spells of A-rank or below, making her virtually untouchable to any modern magus. The high rank comes from her position as the preeminent shamaness of an entire kingdom from the Age of Gods: generations of ancestral spirits stand ready to protect her from any magical assault.
Personal Skills
- Collector C
- A skill given to those who gather and seek out all manner of treasures. During her life, Fu Hao sought out artifacts from dynasties even more ancient than her own, so that she could better understand and communicate with the ancestral spirits. Allows the user to identify items of unique note or potency, such as distinguishing a Noble Phantasm from an ordinary weapon with a mere glance.
- Oracle of the Shang C
- The ability to predict and calculate possible futures through the use of oracle bones. This does not grant perfect foresight, only fleeting visions that she interprets to identify threats and opportunities lying in wait. Due to her not being summoned in the Caster class, the rank of this skill is lowered from its original level.
- Charisma B
- The skill to command an army and maximize the abilities of allies in group battles. Fu Hao led armies from the front and worked hard to raise the morale of her soldiers, while her role as a priestess made her an influential political figure.
- Tactics B+
- Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized, granting a bonus to one’s own Anti-Army Noble Phantasm and a resistance against those of the enemy. This skill gains an additional modifier when launching a surprise attack against enemies who have been lured into a trap.
Noble Phantasm:
Fù Hǎo Mù: Memorial Temple of the War Goddess
Rank A
“Even in death, they still won’t leave me alone… Well, I suppose I can make the effort just this once. Fù Hǎo Mù! Come to my side, and I will lead you to victory once more!”
Fù Hǎo Mù: Memorial Temple of the War Goddess
Rank A
“Even in death, they still won’t leave me alone… Well, I suppose I can make the effort just this once. Fù Hǎo Mù! Come to my side, and I will lead you to victory once more!”
Type: Anti-Army
Range: 1-2
Effect:
The tomb where she was buried and the edifice that once existed above it, sublimated as a Noble Phantasm. Fu Hao was laid to rest among hundreds of weapons and artifacts, treasures that represented all her greatest achievements in life, and which would carry her memory through untold ages long after she had turned to dust. As a Servant, she can draw on these items at will, producing weapons, magical artifacts, and divination materials of surpassing quality in the blink of an eye.
The objects she can summon fall into two categories: simple tools such as ceremonial daggers or oracle bones, and larger weapons or artifacts for use in battle. The former she can call on at any time and without limit, the latter can only be materialized three times per Singularity, and each time will require a roll of the dice to determine which is summoned. The list of possible results is as follows:
1 - Jade dagger
2 - Additional spear
3 - Dao broadsword
4 - Longbow and arrows
5 - Gē ("dagger-axe") polearm
6 - Sacrificial yue axe (grants a + modifier to STR while in use)
7 - Jade Phoenix (a flying familiar that can be used for scouting or harassing enemies)
8 - Bronze Tiger (a large familiar that can fight be her side or be ridden as a mount)
9 - Bronze mirror shield (strong protection against magical attacks)
10 - Choose any two of the other options
Last but not least, once per Singularity, Fu Hao can release her Noble Phantasm's True Name and call upon the full force of the magical energy stored within, bringing out her entire collection at once and merging it into the form of a gigantic warrior that shadows her movements in battle.
Berserker: @The Irish Tree
Basics
Name: Cordelia Pelham
Sex: Female
Alignment: Lawful Balanced
History:
When a child sees a ghost, that’s generally a sign of something wrong, but the Pelham magus lineage had long since cultivated a fanatic obsession with spirits as not just a medium for their magecraft, but as spiritual guides that can allow one to reach the root. As such when their daughter described the face of a man she never could have met clawing at her window, her family was ecstatic rather than comforting. Trauma wasn’t something strange to mages growing up. The very backbone of modern magecraft requires broken people with ideals brow-beaten into them from a young age…and with the family’s magecraft already specializing in spiritual contact, Cordelia would be put through a veritable horror anthology of contacting spirits.
From lingering resentment at the Tower of London to her family’s ancestral tomb, the heiress of the Pelhams was exposed to so many ghosts that it became difficult to tell where the boundary of life and death lay in the first place. After all, spirits without many worldly regrets could be reincarnated through the root, but one that could see the volume of ghosts lingering in the world could only conclude that there were more regrets than joys in life for humans. The very idea of being around people began to terrify the girl even as she advanced into adulthood, proving a disappointment to her parent’s efforts to numb her to the death she saw in every corner she peeked at. Lingering vestiges of unsaid last words, spirits killed in cold blood that wander and wail on deaf ears…it was equal parts tragic and horrifying to the girl.
Proven a disappointment even with her pure eyes and with no way to transfer that power to another, she was left in the care of the only evocator capable of guiding her: Rufleus Nuada-Re Eulyphis. When the call came from Chaldea for users of magecraft, both the departments of Spiritual Evocation and Summoning would recommend the girl not only as a way to assist in Chaldea’s summoning system, but also to identify early problems with the system with how spirits congregated to the facility. …And also because, frankly, she’d need a break before she went insane.
From lingering resentment at the Tower of London to her family’s ancestral tomb, the heiress of the Pelhams was exposed to so many ghosts that it became difficult to tell where the boundary of life and death lay in the first place. After all, spirits without many worldly regrets could be reincarnated through the root, but one that could see the volume of ghosts lingering in the world could only conclude that there were more regrets than joys in life for humans. The very idea of being around people began to terrify the girl even as she advanced into adulthood, proving a disappointment to her parent’s efforts to numb her to the death she saw in every corner she peeked at. Lingering vestiges of unsaid last words, spirits killed in cold blood that wander and wail on deaf ears…it was equal parts tragic and horrifying to the girl.
Proven a disappointment even with her pure eyes and with no way to transfer that power to another, she was left in the care of the only evocator capable of guiding her: Rufleus Nuada-Re Eulyphis. When the call came from Chaldea for users of magecraft, both the departments of Spiritual Evocation and Summoning would recommend the girl not only as a way to assist in Chaldea’s summoning system, but also to identify early problems with the system with how spirits congregated to the facility. …And also because, frankly, she’d need a break before she went insane.
Magecraft
Magic Circuits Quality: C
Magic Circuits Quantity: A+
Magical Affinity: Void
Attribute: Spiritual Evocation/Spirits
Minor Magecraft
- Rituals of Spiritual Evocation: There are countless lingering vestiges in this world. Ghosts, wraiths, spirits, any can be summoned with enough time and the proper methods…which are all thankfully contained with Euphonia Onyx. Usable virtually infinitely with proper reagents.
- Exorcism Rites: From her experience under Lord Eulyphis Cordelia has learned to exorcise a fair number of weak spirits, allowing her to clear an area of spiritual poisoning. Usable 4 times per Singularity.
Major Magecraft
- Pure Eyes of Spirit: A destined and formulated set of karmic eyes passed to Cordelia through years of effort on her ancestors part, allowing her to see the “Spiritual Remnants” of things without need of spells, extrasensory capabilities, or exorcism rites. While this ability is fairly powerful and allows one to see Servants even in their spirit forms, it cannot be turned off. In places with a large amount of death associated with it, the user can easily be overwhelmed by ghosts completely filling their sightline. Spiritually pure beings are also discernible to her eyes, though since she has never seen one herself she’d have no idea what they were.
- Paleozoic Protoplasm: Cordelia’s favorite ritual to conjure spirits, reaching into the realm of the absurd in its ability to pull the very souls of primordial cellular organisms and stimulate their growth with her mana as a major source. These beings are virtually indestructible by standard physical damage, and with their completely primitive mindset she is capable of commanding and staving the regrets of beings who’s entire desire in life was to “eat and divide''. Since the latter is impossible, letting them “consume” something even as small as a mouse would satiate their desire. While she is capable of summoning more powerful vestiges, she prefers these because she thinks they are “cute and dumb”. Usable 8 times a Singularity with each summon lasting roughly 30 minutes.
- Necro-Stitch: Seeing the spiritual remnants of things allows Cordelia to “tie together” the feelings of things to herself. This allows her to experience what a spirit has seen or sees right now even over a vast distance, but due to the mental strain she is only capable of maintaining this connection for one hour. Usable 3 times a Singularity.
Primary Mystic Code
”Euphonia Onyx”
A mystic code in the shape of a long fluted instrument, designed to house a multitude of ritual circles in individual “discs” with bored holes to allow sound to pass through.
Non-Magecraft Abilities/Items
- Musical Talent: One of the most basic pleasures afforded to her outside of her training was allowing her to express herself through music.
Basics
Class: Berserker
True Name: Samson
Master: Cordelia Pelham
Sex: Male
Alignment: Lawful Evil
Attribute: Heaven
History:
He who was heralded as the last judge of the Israelites mentioned in the Book of Judges. A legendary man recorded in Hebrew and Christian tradition as he who slayed the Philistines and sacrificed himself to shatter the religious power of Dagon. The man who is as close to being born as a Berserker as one could have ever been in life. That is Samson, the man without peer in regards to strength and who's feat of killing 1000 men with just an animal's jaw bone should have cemented him in the throne on killing prowess alone.
Where Samson in the Book of Judges was a pious man who fought for revenge and was betrayed in love, this Samson seems to be more of a jaded old man who enjoys a good drink and telling life stories that have little application. An arrogant man who would tell someone his weakness after they've proven untrustworthy, Samson is a man who was sure of himself until his fate was sealed, and piously devoted his life as a slave to the only God he respected to regain his strength.
Where Samson in the Book of Judges was a pious man who fought for revenge and was betrayed in love, this Samson seems to be more of a jaded old man who enjoys a good drink and telling life stories that have little application. An arrogant man who would tell someone his weakness after they've proven untrustworthy, Samson is a man who was sure of himself until his fate was sealed, and piously devoted his life as a slave to the only God he respected to regain his strength.
Parameters
Strength A-EX
Agility C
Endurance A
Mana D
Luck E
Noble Phantasm C
Class Skills
Madness Enhancement Rank E:
“Huh? Yeah its Rank E, this was just how I was in life!”
“Huh? Yeah its Rank E, this was just how I was in life!”
Personal Skills
- Vows of the Nazirite Rank C: “So, I can’t touch the dead, can’t drink wine, and can’t cut my hair…but hey, you modern folk solved that problem! There’s non-grape booze EVERYWHERE!”
The vows that give Samson his tremendous strength, following the ancient traditions of the Nazirites. These oaths include abstaining from anything made of grapes, never cutting one’s hair, and to never become impure by contact with corpses or graves. Had Samson died without breaking one of these vows he would be nigh unstoppable as a Servant, but the breaking of the vows linger even into his spiritual core. Decreases every time a vow is broken to a minimum of Rank E, where all of Samson’s parameters would drop to the same rank. - Aptitude for Slaughter Rank A: “They were in my way, so I killed them. They were Philistines, and I was okay with them until…”
Samson is most noted for his feat of slaying 1000 man with the jawbone of a donkey in revenge for his wife’s murder. Samson, who was fated to deliver the Nazirites from the Philistines, was a man blessed by God to kill everyone he needed to. - Destruction of the Temple of Dagon: “I’ve heard that a lot of people have debated on if I pushed or pulled the pillars apart. I didn’t do either. I tore them apart.”
The final feat of Samson’s strength after his vows had been broken. The proof that God had not abandoned him was in how his strength returned, grasped to pillars, and brought the entire temple crashing down around him after being enslaved. This feat cemented that Samson will always be “stronger” than what he is facing, his Strength Parameter automatically adjusting in magnitude to whatever target he is facing. In terms of raw physical power, Samson cannot be bested even by the divine.
Noble Phantasm
[Rank C]
[Rank C]
Promise to Heaven: Locks of Samson
”I am sweeter than honey. I am stronger than a lion. I have done what they did to me. God, forgive my sins, for once more I slay for myself.”
Anti-Self
Targets: 1
Samson was blessed due to following his vows, his long hair serving as a symbol of his devotion and providing him with strength. This Noble Phantasm can only be activated if Samson's vows have been broken or his hair has been cut in some way, resulting in his form being granted the same "second chance" he received in the Temple of Dagon. His hair will grow back to its full length and be consumed with a
silver glow, granting him greatly increased physical resilience while affording him a temporary Divine attribute bonus of C.
In addition, his "Destruction of the Temple of Dagon" skill will begin to gain a conditional bonus to "gaining strength from attacking Divine Constructs". Usable twice per Singularity.
”I am sweeter than honey. I am stronger than a lion. I have done what they did to me. God, forgive my sins, for once more I slay for myself.”
Anti-Self
Targets: 1
Samson was blessed due to following his vows, his long hair serving as a symbol of his devotion and providing him with strength. This Noble Phantasm can only be activated if Samson's vows have been broken or his hair has been cut in some way, resulting in his form being granted the same "second chance" he received in the Temple of Dagon. His hair will grow back to its full length and be consumed with a
silver glow, granting him greatly increased physical resilience while affording him a temporary Divine attribute bonus of C.
In addition, his "Destruction of the Temple of Dagon" skill will begin to gain a conditional bonus to "gaining strength from attacking Divine Constructs". Usable twice per Singularity.
Caster: @SSW:
Basics
Titles: All the World’s Evils (False), Queen of the Threefold Beasts, Sin-Devouring Serpent, Regulus Magnus, Baphomet’s Seventh Seal (All self-given)
Name: Katerina Trisomatus
Sex: Female
Alignment: True Evil (Chaotic Good)
History:
The Trisomatus family were one of many who used the meaning of various ancient monsters to power their magecraft. Though they were an ancient family, they fell into disrepair for various reasons. The dispersal of phantasmal species to the far side of the world, the natural consequences of beast magecraft as a loss of humanity, and problems unique to their own family. The loss of meaning of ‘chimera’ as a singularly powerful beast was already a problem, and, worse, the family’s ability to create new heirs became increasingly poor over time. It was simply a matter of lacking in fertility, but even if it had been purely mundane, such a thing will lead a family to ruin over the scale of time a Magus family needs.
The family stabilized their craft into the modern era of Christianity, by drawing together the meaning of ‘monster’ and ‘demon’, in addition to various meanings of serpents, lions and goats. But nothing could fully regain their past glory. Out of desperation, they turned to a new way of acquiring heirs. Scouring the country for those who naturally fit their purposes, and bringing together three into one.
Katerina is the latest in this line. Not a family by blood, but a line of Magi nonetheless. She doesn’t remember the circumstances of becoming part of this family, nor who she was before being coloured with their magecraft. All she is left with is a vague sense of being much greater than whoever she used to be - well, it’s not something that bothers her, in that case. And everyone changes as they grow up, right?
Even if the Trisomatus family is certainly in decline, a place in the Clock Tower is still a given for their current scion. Though she spent time there, she made no real friends or alliances. Those around her were intimidated by her aura of great evil - or that’s what she told herself. Probably, many of them were simply looking down on her. Even in the world of magecraft, Chuunibyou can still be an embarrassment, it seems.
As for her answer to Chaldea’s call, it was simply a matter of proving oneself. Perhaps it was simply that she took the threat more seriously than many around her.
The family stabilized their craft into the modern era of Christianity, by drawing together the meaning of ‘monster’ and ‘demon’, in addition to various meanings of serpents, lions and goats. But nothing could fully regain their past glory. Out of desperation, they turned to a new way of acquiring heirs. Scouring the country for those who naturally fit their purposes, and bringing together three into one.
Katerina is the latest in this line. Not a family by blood, but a line of Magi nonetheless. She doesn’t remember the circumstances of becoming part of this family, nor who she was before being coloured with their magecraft. All she is left with is a vague sense of being much greater than whoever she used to be - well, it’s not something that bothers her, in that case. And everyone changes as they grow up, right?
Even if the Trisomatus family is certainly in decline, a place in the Clock Tower is still a given for their current scion. Though she spent time there, she made no real friends or alliances. Those around her were intimidated by her aura of great evil - or that’s what she told herself. Probably, many of them were simply looking down on her. Even in the world of magecraft, Chuunibyou can still be an embarrassment, it seems.
As for her answer to Chaldea’s call, it was simply a matter of proving oneself. Perhaps it was simply that she took the threat more seriously than many around her.
Magecraft
Magic Circuits Quality: E
Magic Circuits Quantity: E
Magical Affinity: Fire
Attribute: Consumption
Minor Magecraft
- Sin Nexus: Using the concepts of Sin Eating and Scapegoating to draw sin into oneself.
- Sin Devouring: An internal hell that can purify sin and use it as nothing more than fuel. An energy source that compensates for her lack of circuits. Can be used infinitely, but if she attempts to devour something of a higher order than she can handle, it will lead to indigestion… Or death.
- Beast Magecraft (Limb): Encasing one’s limbs in an aura of magical energy that mimics a Chimera. When used on individual limbs, it works as an enormous boost of strength and speed, far exceeding self-reinforcement. Useable 10 times per singularity.
Major Magecraft
- Goat’s Flame: The flame breath of the goat head of the chimera. Using the internal hell as fuel and letting forth a blast of hellfire. Useable 5 times per singularity.
- Snake’s Venom: An attack, striking from a tail with a snake’s head. Biting with powerful venom that melts away flesh. Useable 5 times per singularity.
- Lion’s Skin: The use of beast magecraft to mimic the skin of the lion. A symbol of protection that rejects civilisation. Useable 5 times per singularity.
Primary Mystic Code
Mystic Eye Killer: Golgotha’s Ruin
A mystical eyepatch used to cover her Mystic Eye of Perdition. Though she doesn't truly understand the nature of her eye, and has no memories of using it, it's something she believes in, even if she can't really understand it. As a result, she heaps her own stories upon it, giving it whatever name or ability seems 'cool' at the time.
In truth, it's a single mystic eye that was one of a pair belonging to one of the three people who became one, mutated in the process. A mystic eye of Regression, mutated so that it can only turn inwards. Turning backwards, from man to beast. It's something that aligns well with her Magecraft, empowering it to use her Beast Magecraft across her whole body. However, it also greatly effects her mind, as she becomes something more akin to a beast. Though normally, someone in that situation would simply run out of energy and collapse, her internal sin engine means she could go feral and cause havoc for quite some time... Thankfully, that hasn't happened yet. Her dreadful eye of Perdition is not a tool to be unleashed lightly, after all.
Non-Magecraft Abilities/Items
- Pankration Antistrofi: Pankration, the martial art created by Heracles and Theseus to fight Phantasmal creatures toe to toe. A theoretical reverse; a technique usable by beasts to elevate themselves against heroes… but it isn’t very developed. In its current state, it’s a functional martial art, at the very least.
Basics
Class: Caster
True Name: Pasiphaë
Master: ~
Sex: Female
Alignment: True Neutral
Attribute: Heaven
History:
The youngest child of Helios and the nymph Perse. Each of them were powerful and renowned Magi, witches and children of the sun.
There was a time where she wanted wings to soar like her siblings, the eagle and the falcon. But later, it seemed like wings were nothing but trouble.
Unlike her siblings, who achieved their own land, she was married off to king Minos of Crete. A gift, to bridge the houses of Zeus and Helios, one could say. It was not an especially happy marriage, filled with faithlessness - but she had her own method of revenge for that. Nonetheless, she did her duty, and gave him eight healthy children, including her beloved Ariadne.
But the king’s own arrogance, his refusal to keep a promise with the Gods, resulted in the deepest curse. The Divine Bull that he had promised to sacrifice, yet had kept for his own herd - the queen was stricken with an unnatural lust for it. From this cursed union came a monstrous child, Asterios.
Though it was the result of a curse, the queen could not bring herself to see the child harmed. And, since it was a result of the king’s sin, he could not disagree.
The refugee from Athens, the inventor Daedalus, was forced to build a labyrinth to contain the creature, for his part in the queen’s sin. The child grew in the darkness of the labyrinth under the palace of Knossos, fed on sacrifices from Athens.
Years later, that hero, Theseus, appeared. A hero who killed her son, who abandoned her most precious daughter, and stole away another. Like a whirlwind of destruction.
The king focussed his anger on Daedalus while the queen mourned. Imprisoned in his own Labyrinth, the queen brought him what he needed to construct his escape device. Building a pair of wings, he and his child escaped from the island - only for the child to be struck down by Helios, Pasiphae’s own father.
Minos left the island to pursue the inventor, and eventually met his end this way. The queen ruled in his stead, and one of her human sons ascended the throne after news of his death returned to Crete. After this, myths about her cease. Perhaps she returned to her father’s domain.
There was a time where she wanted wings to soar like her siblings, the eagle and the falcon. But later, it seemed like wings were nothing but trouble.
Unlike her siblings, who achieved their own land, she was married off to king Minos of Crete. A gift, to bridge the houses of Zeus and Helios, one could say. It was not an especially happy marriage, filled with faithlessness - but she had her own method of revenge for that. Nonetheless, she did her duty, and gave him eight healthy children, including her beloved Ariadne.
But the king’s own arrogance, his refusal to keep a promise with the Gods, resulted in the deepest curse. The Divine Bull that he had promised to sacrifice, yet had kept for his own herd - the queen was stricken with an unnatural lust for it. From this cursed union came a monstrous child, Asterios.
Though it was the result of a curse, the queen could not bring herself to see the child harmed. And, since it was a result of the king’s sin, he could not disagree.
The refugee from Athens, the inventor Daedalus, was forced to build a labyrinth to contain the creature, for his part in the queen’s sin. The child grew in the darkness of the labyrinth under the palace of Knossos, fed on sacrifices from Athens.
Years later, that hero, Theseus, appeared. A hero who killed her son, who abandoned her most precious daughter, and stole away another. Like a whirlwind of destruction.
The king focussed his anger on Daedalus while the queen mourned. Imprisoned in his own Labyrinth, the queen brought him what he needed to construct his escape device. Building a pair of wings, he and his child escaped from the island - only for the child to be struck down by Helios, Pasiphae’s own father.
Minos left the island to pursue the inventor, and eventually met his end this way. The queen ruled in his stead, and one of her human sons ascended the throne after news of his death returned to Crete. After this, myths about her cease. Perhaps she returned to her father’s domain.
Parameters
Strength: E
Agility: D
Endurance: B+
Mana: A+
Luck: C
Class Skills
- Territory Creation: B+
The skill to build an area advantageous to a Magus. At this rank, the creation of a ‘Workshop’ or ‘Altar’ is possible. From watching that genius crafter at work, it seems she’s picked up some of the secrets to the creation of a ‘Labyrinth’, but not at a level that approaches the mystery of the true Labyrinth. - Item Construction: A
A skill to manufacture magical items. Time and resources are required, however. Though it’s difficult, she’ll definitely prove herself an equal to her sister… Even if it’s just for strange curses.
Personal Skills
- High Speed Divine Words: B
A skill that assists with magical incantations, using the language of the age of the gods to greatly abbreviate incantations. Higher level thaumaturgy can be achieved in a greatly reduced time, something with particular applications for direct attacking Magecraft. At this rank, greater level Magecraft can be cast at the speed of a single action. - Monster Creation: EX
A skill representing the techniques and arts to give birth to a monster. Though the nature of a Servant makes it impossible to truly give birth, artificial means can substitute, so long as one has the materials, time and space. In terms of a mother of monsters who is not herself a monster, it’s hard to think of anyone more infamous. Though birthing only a single monster scarcely compares to a monster-printing machine such as Echidna, on a ‘human’ scale it’s still exceptional. Limited to 5 times per singularity, though extra 'charges' can be spent to increase the power of the resulting 'child'.
Noble Phantasm
[Rank C+]
[Rank C+]
Counterfeit Cow Cultivator
Daedalus Boukolos
Targets: 1
Range: 0
The device Caster used to mate with the Cretan (later, Marathonian) bull.
Though it’s recorded as being an invention of Daedalus, and simply a wooden cow, in truth it was a collaboration between the two Magi, a conceptual formal wear designed to allow one to synchronize with Phantasmal Species. Between the craftsmanship of Daedalus and the herblore and witchcraft of Pasiphae, something truly special could be created.
Naturally, the intended application can be deduced, but it’s best not to dwell on that.
The synchronization applies to a number of factors - the physical, in terms of matching the rhythm and reducing damage from a phantasmal species’ blows. A defence that automatically matches the strength of physical attacks from Phantasmal creatures, serving as massive damage reduction. The spiritual, opening up the ability to tune one’s mana with such creatures, synchronizing magical energy to increase the potency and output of both parties. Even social synchronization is possible - one will always be perceived as something close to ‘another member of the species’ by phantasmal species. Though it isn’t on the level of brainwashing; hostility from Caster or her allies will still cause a normal reaction, and a greater level of loyalty to another master will not be overridden.
Due to the prominence of her myth, Caster’s physical form is stuck as closer to a cow, and plus modifiers are applied to interactions with Divine Bulls.
Archer: @Silverstein
"Heh, I'm just built different"
Basics
Name: Casandra Takanashi
Sex: F
Alignment: Chaotic Good
Casandra Takanashi. An orphan; born in Greece and was adopted by two magus of a minor family and soonly makes her way to the clocktower as a decorated student. Unfortunately, Cassandra didn't finish her time in this prestigious academy due to financial problems, and instead devoted her time to the military, serving her country.
She is recommended by the magus association to join the Chaldea program, due to her affinity to rayshift and not to mention impressive feats of strength and physique.
She is a straight "A" magus whose physical strength and physique outmatch even the great Luvia herself. She also carries the bloodline of the warrior king, Leonidas.
This is one scary and unpredictable woman, I don't know if I should be pleased or frightened by the fact she is my master - Robin Hood
She is recommended by the magus association to join the Chaldea program, due to her affinity to rayshift and not to mention impressive feats of strength and physique.
She is a straight "A" magus whose physical strength and physique outmatch even the great Luvia herself. She also carries the bloodline of the warrior king, Leonidas.
This is one scary and unpredictable woman, I don't know if I should be pleased or frightened by the fact she is my master - Robin Hood
Magecraft
Magic Circuits Quality: B+
Magic Circuits Quantity: C+
Magical Affinity: Earth, Fire
Attribute: Fortify
Minor Magecraft
Basic stuff they teach at the clock tower.
Reinforcement magic: Mainly a fighter than a mage, Cassandra is able to fortify her limbs and arms using magecraft, making her an effective combatant. It also makes her body sturdy against minor physical trauma.
Major Magecraft
Blood of the Warrior King - A blessing from the spartan king himself that runs in the veins of Cassandra. Allows its user to lessen the effects and duration of negative curses and hexes inflicted upon them.
1/singularity
Never tell me the odds - This is considered as Anti-Fate magecraft. An active blessing or a curse that defies one's destiny and luck. Based on the mathematical manipulation of probability, Cassandra can turn the tides in her favor whenever she is up against an overwhelming and disadvantageous situation. Her chances of winning are slim but never zero.
5/singularity
Phalanx Barrier - Cassandra can generate three forward facing Shields of Leonidas, simulating a phalanx of her ancestor, before herself or an ally in need, that takes three hits from anything that isn't a Noble Phantasm, or at the cost of sacrificing her [Blood], Cassandra can defend herself and her allies for five Shields of Leonidas and/or defend against a single Noble Phantasm of Anti-Unit or Anti-Army.
5/singularity.
Primary Mystic Code
A fragment of Leonidas's spearhead that she kept in her locket and wears as a necklace.
-It slightly increases her physical capabilities, and her mental acumen. It also gives her resistance to statuses such as fear, at the cost of a severe period of fatigue and migraine.
Non-Magecraft Abilities/Items
An adept brawler - Cassandra rigorously trains her body and fighting techniques as much as she practices magecraft due to her military training.
Impeccable Stamina - Cassandra does her cardio day in and day out making her more durable than your average magus.
Robin Hood
"Gambling eh? come now, you're better than that master.. But if you insist on pursuing this slippery slope, may i suggest an alternative source rather than to cripple our own pockets.. like stealing from the rich perhaps?"
You know the same old telling of the legend of Robin hood and his merry men. The chivalrous thief who opposes the tyrannical sheriff of Nottingham. A faceless hero of the masses who steals from the rich and gives to the poor. The version that you knew growing up.
This robin hood is one of the many who wears the mantle. The one who has a wandering druid priest for a father and who grew up within the depths of Sherwood forest, living like a hermit without his merry bandits. He got betrayed after he saved the townspeople from their oppressors. He was depicted as a hero, a criminal, and a guardian of the woods.
This robin hood is one of the many who wears the mantle. The one who has a wandering druid priest for a father and who grew up within the depths of Sherwood forest, living like a hermit without his merry bandits. He got betrayed after he saved the townspeople from their oppressors. He was depicted as a hero, a criminal, and a guardian of the woods.
Basics
Class: Archer
True Name:Robin Hood
Master:
Sex: Male
Alignment: Neutral Good
Attribute: Man
Parameters
Strength C
Agility B
Endurance C
Mana B
Luck B
Class Skills
Magic Resistance: D
Invalidates single action magic use. Magic Resistance of the same degree of an amulet that wards off magical energy.
Independent Action: A
The ability to act independently for a period even if magic energy supply from the Master is severed.
At A rank, even if he loses his Master he can stay materialized for a period of 1 week.
Personal Skills
Subversive Activities: A
The ability to reduce enemy's war potential in the preliminary stage before going to battle. An expert of traps. With this skill at A rank, it is possible to disable close to 60 percent of the enemy forces before they advance.
Golden Rule: E
Indicating the fate of how much wealth follows him around in life. He himself was constantly poor, but he seemed to never really have it bad financially. Maybe it was due to him being thorough in self restraint, or maybe he was simply good at managing his expenses. Or maybe because he was receiving tributes from a girl in town…. The truth is laid within the deep forest.
Noble Phantasm
Yew Bow , Bow of Prayer
"Tree of burial, hone your fangs."
"Tree of burial, hone your fangs."
Rank: D
Type: Anti-Unit Noble Phantasm
Range: 4~10
Maximum target: 1 individual
A bow created from the yew tree located in the forest where he had based himself during his live.
A yew tree is considered by the Celts and Norsemen as a type of holy tree. The act of making a bow out of a yew tree has the significance of the ritual on “becoming one with the forest”. To add, yew tree is also considered to be the tree that leads to the underworld.
It holds the ability to instantaneously amplify and discharge the impurities (poison and disease) within the target’s inside; should the target carries poison with him/her, it would result in the poison exploding like gunpowder.
Invoking it in the case of the opponent already afflicted with a poisoned status would result in the poison being strengthened (damage increase plus and turn extension).
Other than its effect as a normal weapon, by piercing the ground as an origin point with an arrow it is also possible to turn the surroundings into a poisoned space dyed with yew poison.
No Face May King: Faceless King
Rank: B+
Type: Anti-Unit Noble Phantasm
Range: 1
Maximum target: 1 individual
This is Green Archer’s hidden Noble Phantasm. Robin Hood was established as an incarnation of nature, and treated as such and celebrated in the May Day festival which succeeded the traditional Celt Beltane Festival (a spring festival).
In the center of the village there are pillars erected called May Poles, and the villagers gather around them and dance the night away. In the May Day festival girls and boys who will soon be of adult age dress up as “May Queens” and “May Kings.”
“May King” especially is a metaphor for Robin Hood. In this festival the standard costume for May Kings is tight fitting green clothing with brown accents. It goes without saying that this is the green of leaves and brown of tree trunks, so even the costume is designed to emphasize that Robin Hood is an incarnation of nature.
A May King’s attire is said to hide their presence, and allow him to melt away into nature. So Robin Hood essentially has the same ability as the fairy Puck.
This Noble Phantasm is Green Archer’s trump card, and is said to be even more powerful than his Yew Bow Noble Phantasm. It’s a cheat-tier item that makes it impossible to read Green Archers moves, so he completely one-sidedly defeats his enemy. Robin uses this cloak to hide among the trees, and snipes his enemy from afar like an Assassin.