Sophist now Amrit is ready for review.
6'3"| Svelte Build | Restless, Boorish, and Unpredictable
Name: Amrit the Fiend
Age: 26
Nationality: Egyptian
Aphotic Lacuna
Noble Arm Rank: C
Noble Arm Type, Element, and Range: Support - Intangible - Close
Noble Arm Abilities: Transitory is the only ability granted to Amrit by this Noble Arm. Essentially applying a deep-seeded law of intangibility onto Amrit or his body parts, it allows most physical, spiritual, kinetic, or rule-based attacks to pass through him; as if he never existed as a target in the first place. Though simple, Transitory is a versatile ability that leaves Amrit nigh invulnerable when utilized in its entirety to erase his existence. Upon return, albeit with intense pain, if someone or something occupies the space he phased from; Transitory places his body in the nearest empty-space available. Weakness wise, his non-existence is actually a cruel punishment considering his mind loses all grasp of time, space, senses, and other valuable world-establishing concepts while unalive. When he erases his entirety he remains intangible for up to 2 minutes (post) with a 5 minute (post) cooldown. This weakness only applies when Transitory is used on his brain. The lost of other body parts are felt intricately, though any physical damage caused by non-existence (hemorrhaging etc.) is nulled due to the NA's affect; when he returns any physical injuries dealt to him remain and continues.
Brimstone Crux
Noble Arm Rank: B +
Noble Arm Type, Element, and Range: Melee-Range - Magma - Close to Long Range
Noble Arm Abilities: Corruption: The cost for his grab for power. While he attained superhuman physicality he was cursed with a demonic visage and a near-constant headache spawning from his third eye. While that allows him another source or angle of vision; the unending, never diluting migraine has driven him to insanity. His physical abilities are comparable to a C-Rank NA. He can run around 200 mph while being vastly more agile than any ground vehicle. His physical strength allows super-jumps that can clear a house. He can lift overhead and throw a small car a respectably dangerous distance, but a truck or egregiously heavier vehicle like a tank may be more a visible struggle to even lift. His bare physical attacks are comparable to a localized car crash and are all the more dangerous for how focused the force is. Brimstone Crux can be whipped around wildly like it weighs little more than air, and even when enlarged to its maximum size, swinging it is only equivalent to him to managing a particularly heavy, normal-sized sword. This series of effects is always active, even without the NA summoned, unless disabled by Magma Burst's last resort attack.
Brimstone Edge: The molten hot blade of Brimstone Crux. Inexhaustible and incapable of being extinguished by ordinary means or natural occurring elements, it would take a B rank or higher of cold, ice, or water type Noble Arm(s) to contain its heat.
Molten Armament: A transference of power that covers Amrit's body parts with enhanced molten rock comparable to the power of Brimstone Edge. This increases his defensive abilities and close-quarters offensive abilities a degree (-/+). When utilizing this, Brimstone Edge is applied to his chosen body part(s) and the sword loses its form. All of which transfers to the body part(s) covered.
Brimstone Expansion: The peculiar ability to enlarge, lengthen, shrink, and manipulate the size of Brimstone Crux. Much like its liquid-like capacity to travel from blade to body; the blade and its molten parts can enlarge to the size of a blue whale and shrink to the size of a pin-needle. Though this in no way changes its innate powers or corrupted boons. Brimstone Crux, unlike most other Noble Arms, has a tangible weight while utilizing this ability. At maximum size, 98 feet long, it has a weight of 1,520 lbs, which combined with the momentum of its swings makes it dangerous indeed.
Magma Burst is Brimstone Crux's ability to spew magma from the blade. Much like a volcanic eruption, molten rock and lava are spewed forth in either waves, slashes, or if pushed a violent blast. The blast can be used only once a day and usually tires Amrit out immediately, leaving him vulnerable and his Corrupted state inactive (loss of third-eye, physical boons, and on the positive, the headache.)
Misc Abilities: Intuitive observer and knowledge of most weaponry. He's also a predominantly close-quarters combatant. He's also fond of picking apart people mentally, be them ally or foe.
Personality: First and foremost is the fact that Amrit lives in constant pain, both mental and physical. With that being said; he's lost what most would consider basic or common social abilities. He's authentically moody, boorish, and wrathful. In full swing, one may lose track of how many moods passed through his demonic-visage in the span of an hour. One thing is for sure however and that is he is supremely dangerous. He has killed off of a whim before; a dirty look or a perceived slight. Hidden behind the veil of insanity though, is a keen intuition that passes for luck in most situations.
*Likes: Pleasure, Freedom, Heat, Being Alone, and Noble Arms.
*Dislikes: Sheeple, Over-confident people, Frozen Treats, Little Creatures (all sorts), Authority (figures), Light Haired People, Institutions, Order.
Fears: Emotional attachments, Stronger Beings, Insects, Rats, Smiles, Comedy Masks (specifically), Unknown sensations (sudden gusts, spine-tingling chills, etc.)
Bio: Amrit's past begins more or less as a boy whose curiosities led him to radical terrorism and eventual enslavement. The adage "Curiosity killed the cat." applied here with fascinating precision. In his search online, he believed he had found a group of like-minded individuals, his young mind uncaring for the dark subjects therein. Long story short, he was tasked with murdering his beloved dog and leaving his life behind him. He did so and joined a lackluster organization known as The Hand that Reveals.
It was more militaristic than one might think. They dispensed disruptive missions to their "Initiates", whole squads of kids and teens, across the continent of Africa. Before the age of nine, Amrit had killed up to hundreds of people through various means. When he had enough and his mind had somehow, however sudden it was, recognized his horrendous acts; he grasped with horror that he was trapped. Though a child soldier by choice at one point, he became a prisoner in the blink of an eye. A prisoner to his fears and environment. He sought freedom thereafter. On the precipice of turning fifteen, he gathered other youths through fanciful speeches and intuitive suggestions. They revolted and though they won; twenty-two of his comrades had fallen. He found that he felt nothing.
Freedom costs, he learned. Debts must be paid.
At some point between being chased by his former employers and the authority of the land; his Noble Arm manifested. A tarnished silver ring with a jewel of absolute black in the maw. It granted him the ability to be intangible in the truest sense of the word. However he lacked real power and without power one could not be free. So he caved to the Downward Descent, accepting their invitation. He was granted true power in the form of a second Noble Arm: The Brimstone Crux. With that acceptance came another adage, "Come one, come all. Meet your death at Amrit's maw." followed by a very creepy chuckle.
*Current Goal: To kill The Hand that Reveals shadow leader.
Military or Civilian Rank: Unregistered Arm Master
*Bloodsport Masquerade
.
6'3"| Svelte Build | Restless, Boorish, and Unpredictable
Name: Amrit the Fiend
Age: 26
Nationality: Egyptian
Aphotic Lacuna
Noble Arm Rank: C
Power: B
Speed: C
Range: F
Persistence: D
Precision: B
Potential: D
Speed: C
Range: F
Persistence: D
Precision: B
Potential: D
Noble Arm Type, Element, and Range: Support - Intangible - Close
Noble Arm Abilities: Transitory is the only ability granted to Amrit by this Noble Arm. Essentially applying a deep-seeded law of intangibility onto Amrit or his body parts, it allows most physical, spiritual, kinetic, or rule-based attacks to pass through him; as if he never existed as a target in the first place. Though simple, Transitory is a versatile ability that leaves Amrit nigh invulnerable when utilized in its entirety to erase his existence. Upon return, albeit with intense pain, if someone or something occupies the space he phased from; Transitory places his body in the nearest empty-space available. Weakness wise, his non-existence is actually a cruel punishment considering his mind loses all grasp of time, space, senses, and other valuable world-establishing concepts while unalive. When he erases his entirety he remains intangible for up to 2 minutes (post) with a 5 minute (post) cooldown. This weakness only applies when Transitory is used on his brain. The lost of other body parts are felt intricately, though any physical damage caused by non-existence (hemorrhaging etc.) is nulled due to the NA's affect; when he returns any physical injuries dealt to him remain and continues.
Brimstone Crux
Noble Arm Rank: B +
Power: B
Speed: C
Range: C
Persistence: B
Precision: D
Potential: D -
Speed: C
Range: C
Persistence: B
Precision: D
Potential: D -
Noble Arm Type, Element, and Range: Melee-Range - Magma - Close to Long Range
Noble Arm Abilities: Corruption: The cost for his grab for power. While he attained superhuman physicality he was cursed with a demonic visage and a near-constant headache spawning from his third eye. While that allows him another source or angle of vision; the unending, never diluting migraine has driven him to insanity. His physical abilities are comparable to a C-Rank NA. He can run around 200 mph while being vastly more agile than any ground vehicle. His physical strength allows super-jumps that can clear a house. He can lift overhead and throw a small car a respectably dangerous distance, but a truck or egregiously heavier vehicle like a tank may be more a visible struggle to even lift. His bare physical attacks are comparable to a localized car crash and are all the more dangerous for how focused the force is. Brimstone Crux can be whipped around wildly like it weighs little more than air, and even when enlarged to its maximum size, swinging it is only equivalent to him to managing a particularly heavy, normal-sized sword. This series of effects is always active, even without the NA summoned, unless disabled by Magma Burst's last resort attack.
Brimstone Edge: The molten hot blade of Brimstone Crux. Inexhaustible and incapable of being extinguished by ordinary means or natural occurring elements, it would take a B rank or higher of cold, ice, or water type Noble Arm(s) to contain its heat.
Molten Armament: A transference of power that covers Amrit's body parts with enhanced molten rock comparable to the power of Brimstone Edge. This increases his defensive abilities and close-quarters offensive abilities a degree (-/+). When utilizing this, Brimstone Edge is applied to his chosen body part(s) and the sword loses its form. All of which transfers to the body part(s) covered.
Brimstone Expansion: The peculiar ability to enlarge, lengthen, shrink, and manipulate the size of Brimstone Crux. Much like its liquid-like capacity to travel from blade to body; the blade and its molten parts can enlarge to the size of a blue whale and shrink to the size of a pin-needle. Though this in no way changes its innate powers or corrupted boons. Brimstone Crux, unlike most other Noble Arms, has a tangible weight while utilizing this ability. At maximum size, 98 feet long, it has a weight of 1,520 lbs, which combined with the momentum of its swings makes it dangerous indeed.
Magma Burst is Brimstone Crux's ability to spew magma from the blade. Much like a volcanic eruption, molten rock and lava are spewed forth in either waves, slashes, or if pushed a violent blast. The blast can be used only once a day and usually tires Amrit out immediately, leaving him vulnerable and his Corrupted state inactive (loss of third-eye, physical boons, and on the positive, the headache.)
Misc Abilities: Intuitive observer and knowledge of most weaponry. He's also a predominantly close-quarters combatant. He's also fond of picking apart people mentally, be them ally or foe.
Personality: First and foremost is the fact that Amrit lives in constant pain, both mental and physical. With that being said; he's lost what most would consider basic or common social abilities. He's authentically moody, boorish, and wrathful. In full swing, one may lose track of how many moods passed through his demonic-visage in the span of an hour. One thing is for sure however and that is he is supremely dangerous. He has killed off of a whim before; a dirty look or a perceived slight. Hidden behind the veil of insanity though, is a keen intuition that passes for luck in most situations.
*Likes: Pleasure, Freedom, Heat, Being Alone, and Noble Arms.
*Dislikes: Sheeple, Over-confident people, Frozen Treats, Little Creatures (all sorts), Authority (figures), Light Haired People, Institutions, Order.
Fears: Emotional attachments, Stronger Beings, Insects, Rats, Smiles, Comedy Masks (specifically), Unknown sensations (sudden gusts, spine-tingling chills, etc.)
Bio: Amrit's past begins more or less as a boy whose curiosities led him to radical terrorism and eventual enslavement. The adage "Curiosity killed the cat." applied here with fascinating precision. In his search online, he believed he had found a group of like-minded individuals, his young mind uncaring for the dark subjects therein. Long story short, he was tasked with murdering his beloved dog and leaving his life behind him. He did so and joined a lackluster organization known as The Hand that Reveals.
It was more militaristic than one might think. They dispensed disruptive missions to their "Initiates", whole squads of kids and teens, across the continent of Africa. Before the age of nine, Amrit had killed up to hundreds of people through various means. When he had enough and his mind had somehow, however sudden it was, recognized his horrendous acts; he grasped with horror that he was trapped. Though a child soldier by choice at one point, he became a prisoner in the blink of an eye. A prisoner to his fears and environment. He sought freedom thereafter. On the precipice of turning fifteen, he gathered other youths through fanciful speeches and intuitive suggestions. They revolted and though they won; twenty-two of his comrades had fallen. He found that he felt nothing.
Freedom costs, he learned. Debts must be paid.
At some point between being chased by his former employers and the authority of the land; his Noble Arm manifested. A tarnished silver ring with a jewel of absolute black in the maw. It granted him the ability to be intangible in the truest sense of the word. However he lacked real power and without power one could not be free. So he caved to the Downward Descent, accepting their invitation. He was granted true power in the form of a second Noble Arm: The Brimstone Crux. With that acceptance came another adage, "Come one, come all. Meet your death at Amrit's maw." followed by a very creepy chuckle.
*Current Goal: To kill The Hand that Reveals shadow leader.
Military or Civilian Rank: Unregistered Arm Master
*Bloodsport Masquerade
.