Whad'ya mean I have to write an intcheck?
The Departure Rail has been at a standstill for three weeks.
Now, normally, that would be none of your business. You have no idea how that train runs, and it’s certainly not your job to make sure that it keeps running, but you’ve also never known it to not make its three daily trips into the After. From what you’ve heard, that’s actually pretty bad–and it must be if the mayor and his assistant have been visiting your boss near-daily for the past week to discuss it!
But you’ve got your own duties to handle. Wisps to unmake, escapees to find, departed souls to help out–your plate’s full already. Plenty of things to take care of. Plus, this sort of thing is way beyond your depth, isn’t it?
That’s probably what you should have said when your boss let everyone know that she has no choice but to tack on “try and see what’s going on in the After” to your usual duties because of the situation. Which, by the way, isn’t as easy as it sounds. The After really doesn’t like people that aren’t supposed to be there sticking around, and it really doesn’t like letting people go once they’ve passed the boundary to it. Your boss said it herself–that’s why reapers aren’t supposed to try and travel past the Kiln.
Speaking of your boss, why the hell have you been seeing her enter the Ligena Fati the past few days? Isn’t that where the psycho-freak monster necromancer is being held? The one that even she couldn’t unmake? The lady literally named Miss Death?
God, you don’t get paid enough for this shit.
Now, normally, that would be none of your business. You have no idea how that train runs, and it’s certainly not your job to make sure that it keeps running, but you’ve also never known it to not make its three daily trips into the After. From what you’ve heard, that’s actually pretty bad–and it must be if the mayor and his assistant have been visiting your boss near-daily for the past week to discuss it!
But you’ve got your own duties to handle. Wisps to unmake, escapees to find, departed souls to help out–your plate’s full already. Plenty of things to take care of. Plus, this sort of thing is way beyond your depth, isn’t it?
That’s probably what you should have said when your boss let everyone know that she has no choice but to tack on “try and see what’s going on in the After” to your usual duties because of the situation. Which, by the way, isn’t as easy as it sounds. The After really doesn’t like people that aren’t supposed to be there sticking around, and it really doesn’t like letting people go once they’ve passed the boundary to it. Your boss said it herself–that’s why reapers aren’t supposed to try and travel past the Kiln.
Speaking of your boss, why the hell have you been seeing her enter the Ligena Fati the past few days? Isn’t that where the psycho-freak monster necromancer is being held? The one that even she couldn’t unmake? The lady literally named Miss Death?
God, you don’t get paid enough for this shit.
Heya folks, you actually made it to the bottom of this disaster zone of an intcheck! This is the part that I guess you might be more interested in. Players in Decibitus will be taking on the role of reapers working under Miss Death juggling their usual duties and brand spanking new ones tied to the sudden failure of the Departure Rail. Do you get paid nearly enough for this shit? Probably not, but you must have your reasons for becoming a reaper to begin with, right?
Players will be given the option to take jobs from a job board that will (ideally) be regularly updated while also being given opportunities to investigate the mystery of why the Departure Rail has suddenly stopped. Much of Decibitus's overarching plot will be progressed through player actions and how they choose to interact with the people they meet or the things they learn.
In as far as combat goes, most of the smaller combat situations will be handled at player discretion, but significant encounters (e.g. particularly powerful Wisps, players fighting other players, etc.) will be handled by a simple dice rolling system unless the GMs are told from all involved parties that a specific outcome has been pre-planned. Players will be told when a combat situation is expected to require dice rolls. Active players will have the ability to obtain small bonuses as well based on a system that I'm sure will drive me insane with busywork, but that's what co-GMs are for, right?
Players will be given the option to take jobs from a job board that will (ideally) be regularly updated while also being given opportunities to investigate the mystery of why the Departure Rail has suddenly stopped. Much of Decibitus's overarching plot will be progressed through player actions and how they choose to interact with the people they meet or the things they learn.
In as far as combat goes, most of the smaller combat situations will be handled at player discretion, but significant encounters (e.g. particularly powerful Wisps, players fighting other players, etc.) will be handled by a simple dice rolling system unless the GMs are told from all involved parties that a specific outcome has been pre-planned. Players will be told when a combat situation is expected to require dice rolls. Active players will have the ability to obtain small bonuses as well based on a system that I'm sure will drive me insane with busywork, but that's what co-GMs are for, right?