Hidden 2 yrs ago Post by Sho Minazuki
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@AzureKnight Part Adeptus are allowed. My recommendation is to model it off of Ganyu's overall history. Early life half Adeptus do not have a human form, but later on will. Usually being raised by Adeptus early but eventually become part of human society later, unless they are hermits I guess.
Hidden 2 yrs ago Post by Enkryption
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I'll format it later, but here are some races. You can assume by the way that an animal race for most animals already exist, they're classed similarly to humans. These are just the ones who have a bit more going on for them.

Unique Races




My hands are idle and sat upon, so the devil known as Questions comes to play, and I've many. However, in the interest of time, I'll sum the list down to three:

1: Is there any mechanical benefit to playing a specific Race? Like, for instance, my character is a Witch from Averton, but does that get her anything? Is she more respected around the town, or is she just another townie? Do Witches have covens, or are they solo affairs? And, does she have a more innate connection to Lightning above other Elements, as her Racial Origin is Averton?

Needless to say, that last question applies to the other Races from specific locations.

2: Is there any real difference in playing one of the three Beast Tribes over the other? Is there something that only Cryptids can do that Noble Beasts or Yaoguai couldn't, and vice versa twice over? I understand separating them out, but at a cursory glance, they don't have any immediate advantages or disadvantages.

Especially since, all three are able to assume a Human form, and seamlessly blend in with Human society at a whim, while being generally stronger and better than any Human could be.

3: In regards to the Adeptus and Shaitan, exactly what is the upper limits of their unique abilities? "Creating their own realities," and the ability to possess another and push their towards a goal not wholly their own are game-changers that could derail a plot by an Adeptus just banishing someone to the Shadow Realm or a Shaitan coaxing a big player into a bad decision.

Granted, those would make for dramatic changes, and could even benefit the story, it's something that does bring cause for concern.

I apologize, if these questions are a little hostile and/or overwhelming. I'm just rather curious about the implementation of these Races, as opposed to "Everyone is Human".
Hidden 2 yrs ago Post by AzureKnight
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@AzureKnight Part Adeptus are allowed. My recommendation is to model it off of Ganyu's overall history. Early life half Adeptus do not have a human form, but later on will. Usually being raised by Adeptus early but eventually become part of human society later, unless they are hermits I guess.


Yep. Yanfei's one of my favorite characters, so that's definitely the plan.👍
Hidden 2 yrs ago Post by Sho Minazuki
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@AzureKnight
1. Witches for the most part lead hidden lives, they generally don't want people to know they're a witch. There are indeed covens, and if there are not covens, hopefully your mother, or a rare case of father witch is there to help teach you how to control your powers. There is also the mechanical benefit that a witch's power isn't elemental in nature, but witches that gain a vision can change that. Much of their traditional arts are ritual and brewing based, but they also have things like polymorphing, animation, and even familiars. As for a connection to an element based on race, well, there is none.

Nations of each element are defined as such because their lifestyles and culture revolve around that element, the element that their Archon presides over. Being surrounded by that element most of one's life can have an influence naturally, but it's not set in stone. You could be a cryo witch if you like while being born and raised in Averton.

2. So Cryptids and Noble Beasts in particular are inspired by things of the same nature we know, vampires and werewolves for Noble Beasts, and Chupacabra and Loch Ness for Cryptids. The nature of their powers are also different. Cryptids use mystical power which is rooted in the unknown, while Noble Beasts use ectoplasmic power which is rooted in spiritual energies. Yaoguai are a bit more general, but their closest comparison is the Yaksha from the game, however instead of being created as almost god-like protectors, Yaoguai are wildlife spirits, and can become greater spirits by transcending their common mortal forms. On the surface it's a lot of flavor, but when you want to play any of them and wish to go deeper, there's unique lore for different paths.

3. Playing a full Adeptus has a great deal of limits, so it's more than likely a full Adeptus won't be playable in the end. Those limits include being secluded to one or few locations, not interfering in worldly affairs, and so on, in exchange they get their own pocket dimension, their own domain. In such cases if you want to be an Adepti, play a half instead. While halfs are unable to maintain their own domain, they can use the creation arts of the Adepti.

As for the Shaitan, the level a player would be at is able to imprint words and phrases in people's mind, have their opinion lean slightly a certain way, and so on. They won't be able to explicitly or strongly push someone to do something erratic or seemingly unprovoked like in their legends. For your suggestion to work, some semblance of what you want them to do needs to already exist in their mind. Shaitan are more effective the less decisive someone is about something. They're not sure if they want to eat beef or chicken? It's almost free that you can tell them what to eat for lunch. On the other hand if they're dead set on eating beef, you won't be able to convince them to eat chicken with your powers alone. Hopefully that all makes sense.

I'll also remind that these are the much rarer races, and most of the time don't hold high stations or even certain professions. Humans and beast people still hold much more normal professions. There's also an elf-like race in Genshin, so if that's also your thing then sure go for it. I'll probably have them in too. I'll have a small list for these three soon enough.
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Hidden 2 yrs ago Post by Enkryption
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@Sho Minazuki

Appreciate the answers. Plenty to think about, as I refine my character concept.
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Hidden 2 yrs ago Post by Enkryption
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Checking up. Any joy?
Hidden 2 yrs ago Post by Sho Minazuki
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I've just been working on the character sheet and a few other things. Having trouble deciding one of the parts of the character sheet, so it is almost finished.

I suppose until the sheet is done I can share a bit about some of the firearms I've already got done in mind.


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Hidden 2 yrs ago Post by Enkryption
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I've just been working on the character sheet and a few other things. Having trouble deciding one of the parts of the character sheet, so it is almost finished.

I suppose until the sheet is done I can share a bit about some of the firearms I've already got done in mind.



Railguns....

...well, I guess I know what my Witch's subweapon is, now.
Hidden 2 yrs ago Post by Sho Minazuki
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Railgun tech isn't hard for someone to make for themselves, especially if they're an electro vision wielder, because they can supply the electro charge themselves, rather than relying on a battery. So there's an idea.

Anyways, there ought to be one or two more unique firearm stuff coming in because just the two is kinda underwhelming.
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Hidden 2 yrs ago Post by Enkryption
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Funnily enough, my Witch's primarily weapon, her Vision, is a pair of copper knuckle dusters that channel her Electro Magic. So, self-charging a railgun would be not issue for her.

Just waiting on a CS, now.
Hidden 2 yrs ago 2 yrs ago Post by Sho Minazuki
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Just the character sheet, at the moment I'm not sure what to do about Elemental Bursts, but it's probably not going to be a specific skill. Considering characters in this can get stronger and expand their skillset, Elemental Burst will most likely be a kind of "super" mechanic, turning one of your Elemental Techniques into a Burst, which is just a much more powerful version of it a limited number of times in battle.

Anyway. It's just a google document right now, but you can start reading it and working on it.

EDIT: Independents will come later, I realize I gotta make one for every race lol.
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Hidden 2 yrs ago Post by Animal
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Is this open?
Hidden 2 yrs ago Post by Sho Minazuki
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@Animal Why yes it is.

Still technically WIP but there's enough to start making a character. I will most likely make a discord for it when it's ready to climb out of interest check haha.

Which shouldn't be too long by the way.
Hidden 2 yrs ago Post by Teyao
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Okay I am thinking of a half-Jotun, is that playable?
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Hidden 2 yrs ago Post by Sho Minazuki
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That is a playable half race, so perfectly ok. They are a large stone-like people, so the parentage will be interesting. I'll leave that to you. You'll be a big guy but not as big, or as stony.
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Hidden 2 yrs ago Post by Enkryption
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@Sho Minazuki

How goes Independents? Dying of curiosity.

Also, question: In terms of Fighting Styles, my character is a pugilist who uses knuckle dusters, so that's an easy ask to answer, but involving her subweapon, which exactly would a Fighting Style for a railgun rifle be?
Hidden 2 yrs ago Post by Sho Minazuki
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@Enkryption Almost done. It's been delayed because FFXIV.

Anyhow, depends. I suppose it comes down to shooting technique. Things lile stance, breathing, grip, and even cqc. Given it's a railgun, you might focus on accuracy and rely on landing the shots above all else.
Hidden 2 yrs ago Post by Enkryption
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@Enkryption Almost done. It's been delayed because FFXIV.

Anyhow, depends. I suppose it comes down to shooting technique. Things lile stance, breathing, grip, and even cqc. Given it's a railgun, you might focus on accuracy and rely on landing the shots above all else.


I took a pretty general guess. My CS is done, save for the Independents section.
Hidden 2 yrs ago Post by Sho Minazuki
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Then you're basically like 90% done because I actually decide the two other independents for you.

Anyway they're mostly done. I'll have them up later in the first post with all the races.
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Then you're basically like 90% done because I actually decide the two other independents for you.

Anyway they're mostly done. I'll have them up later in the first post with all the races.


Good to know.

Although, if I'm being honest, that's a bit of an ask: allowing a GM to make an executive decision on not one, but two core aspects of my character's existence in regards to their creation... but I'll reserve judgement in full for when I see the end results.

I'm rather interested in this, now, and don't wanna make too many presumptions.
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