To be clear, we're all in Anvil by this point?
For any other interested writers - this game will never be "full" and you can always apply
C H A R A C T E R I N F O R M A T I O N Name - Captain Fazahra al-Hamina Gender - Female. Race - Redguard. Age - Late twenties to mid-thirties. Height - Taller than average, around 5'9". Profession - Sailor. Family Origins - Hammerfell, Abah's Landing Birth Sign - The Thief. ____________________________________________________ S K I L L S & A B I L I T I E S E X P E R T Blade Redguards are said to be the most naturally talented warriors in Tamriel, Fazahra is no exception to this. Shipboard life can be violent, put a blade in her hands and she will produce dead men for you. A D E P T Acrobatics A lifetime of climbing rigging and running over heaving decks has left Fazahra more nible than most, with an excellent sense of balance. Mercantile Commerce and trade is the lifeblood of most ships. Goods must be acquired and sold, ships provisioned, crews hired and paid. N O V I C E Athletics Hauling rope and canvas makes one develop certain muscles. Smithing Minor repair work on vessels is often undertaken by the crew, Fazahra has a working knowledge of cold metal working and carpentry. Unarmoured The greatest danger at sea is the sea itself, what sort of fool wears armour on a boat? ____________________________________________________ E Q U I P M E N T Weapons A curved steel sword and dagger, of traditional Yokundan design. Armour Nothing put some light cloth and leather boots. Miscellaneous Items A water skin. Unenchanted gold jewellery and medallions, carriable wealth. Several bottles of good Stros M'Kai Rum. Carpentry and miscellaneous tools. A suspiciously large bag of gold, well hidden. Rope, so much rope. One ship, in a ruinous state of repair. A broken compass, kept close to the heart. ____________________________________________________ | A P P E A R A N C E Captain Fazahra al-Hamina is an imposing Redguard woman of larger than average height and build. Wide hipped and thick waisted, her figure looks stocky and strong. She has spent over half her life hauling rope and canvas or pulling at an oar, activities which have placed a significant amount of muscle on top of her already oversized frame. The dark skin of her muscled arms are lined with the pale scars of old injuries, some from the lash of an overtightened line snapping free, others from slash of a steel blade. Her hands are similarly marked, they bear callus upon callus, forged through hard and heavy work, leaving them as tough and unyielding as the timbers of a ship. The features of her face bear a similarity to that of her build. A broad nose, a wide forehead, dark eyes spaced perhaps a little too far apart to be considered a model for classical standards of feminine beauty. The lower half of her face is dominated by a set of full lips, most often parted in a open smile showing white pearlescent teeth. She wears her hair long, pushed back away from her face, but left to hang freely about her shoulders. The tightly coiled black hair is teased into numerous braids, adorned with beads and golden rings. Her ears are clearly visible when her hair is worn in this fashion, showing off a glimmering array of golden earrings, some simple hoops, others dangling large pedants of semi-precious stones or seashells. The captain dresses simply, loose linen shirts tucked into tight fitting dark breeches. She wears thigh high black leather boots of undeniable quality. From a shoulder slung sword belt a curved Redguard scimitar of plain and mean looking steel hangs along with a matching dagger. The adorned hilts contrasting with the gilded medallions and talismans they jingle alongside with. This are utilitarian weapons, tools for killing. In colder and wetter weather she has a long oil skin coat that she wraps about her person, along with a wide brimmed hat to keep the sun from her eyes and the rain from the face. ____________________________________________________ P E R S O N A L I T Y Fazahra is undoubted a woman who has endured much and led a tough life. One might expect evidence of this toughness, this hard and unyielding nature, to give her character a similar quality, that she would be some stern figurehead from some veteran warship, harshly carved from the boughs of a blackened oak. But the demeanour of Captain Fazahra could not be further from this image. Her face most often bears a smile so wide and open, it disarms those around her of the dangerous nature that hardened body forebodes. It is a friendly face. One that welcomes bosom buddies and heart companions to entrust their hopes and desire to her. Her husky voice has a singsong quality to it, and when she laughs they are full and hearty. Fazahra has a temper to her though, one that can whip up as quickly as a summer squall, though it is as apt to disappear just as fast as it emerged. She is not particularly violent by nature, even when wroth she is unlikely to reach for her sword unless threatened. And there is not much she feels threatened by. Overall the captain gives of an air of confidence and easy bravado. She seems self-assured of her abilities, and at ease in any company. This combination of self belief and friendliness makes her a very outgoing and extraverted individual. When at port and in taverns she draws in the people around her, making friends easily, attracting lovers easily. But like the seas she calls her home, many may swim in those warm and shallow waters without ever knowing the abyss that lies beneath them. A chasm of dark fathomless depths, in which one could easily drown. There is an ocean of hurt and pain inside of this woman, no matter how much sun shines on the surface. She rarely shows it when around others. Perhaps only when particularly deep in her cups might those mournful truths take hold and the perpetual smile she wears falters and fades. Her hand might creep to the pouch on the sword belt, the one that lies closest to her heart, close around the broken compass that resides there. Glass shattered, no direction left to give. Her greatest regret is the man that owned that compass once. The one who loved Fazahra more than anything, who would have done anything for her. The one she killed. Her goal? Happiness, Freedom, Escape. Escape from the past, the past of who she was, what she did, and what she had others do for her. Maybe out there, on the open sea, the wind at her back once more, she will be able to leave behind all of the pain and all of the guilt that has brought with her to Anvil. ____________________________________________________ H I S T O R Y Captain Fazahra is a talkative individual, she will freely converse on many different themes and topics. She tells many tall tales of the strange far off lands that she has seen, of the raucous nights spent in ports all over Tamriel, of ghost stories featuring phantom ships and dread sea monsters. If required she will even talk of more mundane things, of her craft as a sailor, of the fluctuating price of trade goods, even of the weather. But there is one thing she very, very rarely talks about directly. Who exactly she is, where she comes from, and what exactly she was doing before she came to Anvil. |
Hey there! I see you mentioned a loose deadline by the end of Feb, and I also see this is still tagged apply - mind if I jump in? I have an idea for a Bosmer and I'd love to write w/ you guys! c:
edit:
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nvm, I missed this part. Here's an early wip of an absolutely normal fisherman who definitely knows how to sail a boat and operate a fishing pole and isn't lying to you. Yep. Nothing fishy about this guy except for the sea bass he's selling you that he assuredly caught himself.Name: Epiduin - Haesil
Race: Bosmer
Age: 33
Birthsign: "Don't know!" - The Lover
Origins: "Silvenar, friend! Big family. Twelfth of fourteen siblings, I am." - Haesil was born in The Paramour's Trill, a brothel in Arenthia, Valenwood. He doesn't know which of the workers was his mother.
Appearance: Epiduin has the archetypal svelte frame you'd expect, almost too reedy for this line of work - knees and elbows sharper than blades, than his ears. Fragile-looking wrists. It's a wonder he can reel in his line. Dark brown, choppy hair. Creepy, all-black eyes. High-pitched, grating voice. Excessive antlers. You've met the sort before.
Haesil changes his appearance to suit his needs. His hair is naturally honey-blond, but he frequently bleaches and colors it, and isn't opposed to shaving it off to wear a wig for a few weeks. His complexion is deep and his face is splashed with freckles, which he knows how to cover with makeup. His face is thin with upturned features, and he can tolerate the pain of the temporary surgeries he has from time to time to alter them. His teeth are white and straight with sharp bicuspids - he's painted them for roles before. His speaking voice is light and silvery with clear diction, but he's a very convincing mimic. He has a very mild, amiable smile he pairs with casual mannerisms when speaking as himself. His gaze feels hollow, even when he's smiling.
One trait that carries over into every character he plays is how tactile he is - Haesil speaks with his hands, and will touch everything and everyone he interacts with unless he's asked to stop.
Personality: Don't ask Epiduin anything. You're just gonna get some long, cyclical story with all the insignificant details left in that ends up not answering what you asked, which he'll have forgotten by the end of it. Don't ask Epiduin to do anything. It's all in one ear and out the other with the little fetcher.
Oh, he's pleasant enough - happy as a clam to sit and drink with us. Just...don't engage, yeah? These neurotic Wood Elves, I swear...
-
Affable, vapid, mercurial - When talking shop with Haesil, one might walk away with the impression that he's not a very serious person, considering what they're hiring him to do. He flirts, gently, and if they're receptive to it he flirts outrageously. He lies, little ones, harmless, and if they believe him he lies outrageously. He pushes things too far. He'll reject jobs he deigns boring, even if they pay very well. He seems wholly disinterested in professionalism, though he's clearly practiced in his vocation.
Haesil does think 'Haesil', the face he puts on when he's speaking with patrons, is meant to be charming, and it's true that he enjoys the thrill of a risky job - it's a rare pleasure in life, that constant dread that only prickles one's skin when they're close to being caught, that thrill, that high - any emotion is better than his baseline.
And sometimes it's just funny to toy with people. But he does take his job seriously;
Shrewd, diplomatic, confident - Being a convincing actor is a good trait for an agent to have, but it's not enough to make them a good agent. That requires a level of awareness over oneself and one's surroundings that few possess. Haesil's made sure he's a good agent, worth every septim; he spends a good deal of time researching different aspects of the role he's stepping into before he approaches his targets. He writes his notes in cipher. He thinks laterally - he works on puzzles and trivia in his spare time to keep his mind sharp. Moreover he enjoys puzzling out mysteries and keeping up with gossip; it's good fun.
He's learned in the various forms of vernacular and etiquette among dozens of groups across Tamriel and knows when to follow or break them to steer a conversation in a profitable direction. He knows how to redirect attention.
And he's very aware of the fact that he's a valuable friend to have; Haesil believes, genuinely and wholeheartedly, that he is the best agent the world has ever seen. This deluded overconfidence makes it easy to insert himself into any situation without a sense of shame or self-preservation.
Patient, tolerant, passive - (patient explanation)
He's very forgiving of flaws in other people, and has precious few stipulations - he dislikes child abuse, slave trafficking, and violations of consent, but is happy to exchange pleasantries and business with all other sorts of social refuse, and has a high threshold for disrespect and annoyances. When he believes he's in true peril from these sorts (and when that ceases to excite him) he'll slip away at the first notice.
Haesil is an agent, not an assassin, and he will not kill another person. It's not out of the goodness of his heart - he will conspire to murder, he will act as an accessory to murder, he will shamelessly lay down his own money to have someone murdered given enough cause. He refuses to deal the killing blow. He follows the Green Pact very devoutly, and interprets it very literally; he does not have enough time nor family to do what he'd need to do with a body, so he's sworn off killing anything larger than a wolf. He's practical like that.
Dishonest, callous, myopic - Haesil is not a pathological liar. He lies very intentionally. (cont.)
Haesil isn't lacking in empathy. He's a competent detective, able to think from another person's point of view and understand why their emotions might cause them to act impractically - or rather, unpredictably and erratically. Most of his experiences have been filtered through the biases of another person - a false individual, but not Haesil. He's only ever wept for the sake of these roles.
What he's lacking in is identity, and he readily compartmentalizes his crueler actions. Setting aside one's empathy is a very simple thing when there's no 'one' to blame. Haesil has ruined many people's lives with what he learns and he doesn't feel badly about any of it.
(myopic explanation)
History:
Haesil was born in a brothel to an unknown father and a reluctant mother, and there he was raised communally by the courtesans among a dozen other children until he was around five years old. With resources stretched thin, he was chased from his home and loosed upon the unsuspecting inhabitants of Arenthia. He already had an edge on the other urchins, a lesson taught by the mad scramble for attention that dominated the lives of whoresons raised in high numbers and close quarters - resources, be it food, affection, or anything else, are not obtained through patience. Resources are obtained through wheedling. Constantly. Boldly.
He was good at mirroring adults' expressions, offering a sympathetic ear. He was good at modeling himself to their expectations. He was good at making up a new sob-story every morning, and acting heartrendingly resigned to his circumstances. It got him money, which he could exchange for honey-braised salmon cutlets. It got him a job with a Camoran socialite who ran a high-end restaurant near the border with Anequina. She wasn't concerned about how poorly he bussed tables; he was being paid to eavesdrop, merely a cut of the profit she was making selling secrets under the nose of the Third Dominion and its heavy-handed surveillance.
And he was good at it.
Fourteen years and several private tutors later, and the while the doe-eyed softness of childhood had melted into a narrow, foxlike face that was handsome enough but not quite as trustworthy, his talent with manipulation matured into something truly formidable. He had everyone Adathel Camoran set him on eating out of his hand, whether they be drug smugglers or Justicars. It swiftly went to his head. With that sort of skill, why should he settle for a minute fraction of the profit when he could be quite wealthy as an independent contractor? He made up his mind to abandon her in the autumn of (I have to do math for this), and so it was.
Listed here are a number of catastrophes his meddling is indirectly or directly responsible for. It is not a comprehensive list.
An Aldmeri merchant schooner carrying expedited medical supplies during one of the worst bouts of flu since the Third era discovered its entire cargo had been replaced with juvenile Jonethroats, a species of designer parrot.
(several more elder scrollsy scenarios)
(the debacle with his fiance)
(he travels and takes up jobs with the aristocracy of eastern cyrodiil, morrowind, and high rock, who are messy bitches all of them)
(the job that lands him in anvil, and how he's faking being a fisherman)
Regret: "Last summer I went out a few hours before a storm hit the coast and capsized my boat. Not - not the boat, no. I had a massive halibut on the line. Was just about to pull her in. Dernnit."
Haesil struggles with the concept of regret - he emotionally distanced himself from the world at a very young age, and has yet to close the gap - moreover, he believes that, since the moment Anu endeavored to know itself, time has been on a relentless and inevitable progression of cause and effect, and that free will is the only illusion the Earthbones cast. He doesn't acknowledge his actions as his own, merely the result of every factor preceding them - he's just the catalyst, you see. This makes it difficult (conveniently so) to feel remorse. What I'm saying is that he's full of shit.
But there are times - in between jobs, when there's no sleuthing or deceiving to distract him from himself - when he's left to contend with the void in his soul.
Haesil has been playing roles his entire life. He can reduce grown men and women to tears with the narratives he spins and the emotions he fakes, but his inner world is a very flat place beyond the thrill of the con. He's made more than one mer fall in love with him, telling them exactly what they want to hear, memorizing every minute detail so they feel seen in a way they never have before, and it's ended in a marriage proposal at least once. He doesn't regret abandoning his bride - she thought she was marrying a man named Caliver, anyway. It just made him realize that he's never experienced real connection with another person. Perhaps regret is the right word.
He practices his expressions in the mirror above a dusty faux-Reman basin that's been crammed in the corner of his room in a dockside inn. Plucked brows that pinch upward, concerned about a fellow sailor's coughing fit. Neutral. A bright smile that crisps the corners of his deadened eyes. Neutral. He can tell you what Epiduin regrets. He's practiced that, too. He can tell you what his favorite story is ("The Guile Hero and the Round-Ring-Path!"), which city makes the best mackerel bake ("Honestly? Stros M'kai"), and which knot he prefers to use when returning to harbor ("It's called a senche-hitch. Of course you don't recognize it, it's from Malabal Tor").
Haesil made the senche-hitch up. Haesil has never been to Stros M'Kai. Haesil doesn't have a favorite of anything. It seems, to Haesil, that if Epiduin does not exist, then Haesil certainly doesn't.
Goal: To be as annoying and irrelevant as possible. Or at least to be annoying and irrelevant enough that any inconsistency in his story is overlooked - that a fool might gravely underestimate him, get a little drunk and loose-lipped in his presence.
As with his regrets, Haesil's goals are very shallow. He's already doing what he believes he loves most - inventing personas, solving puzzles, airing out others' dirty laundry - and he's certain that he will be able to charge a king's ransom for his services in due time. It's simply inevitable. That sort of price needs a hefty resume, however, and he's content with building it at the moment.
Narratively, Haesil needs to be unmasked to grow. He needs someone else to see and judge him as himself, not the role he's playing - it might be better if the judgement isn't in his favor and holds him accountable for once. He's been living in a world relatively free of consequence, where he's unseen and unacknowledged, and it's made him question whether he (or anything) is real.
Or maybe he just needs to establish boundaries between his work life and his personal life.
Skills
- Speechcraft [ expert ] He's very method.
- Illusion [ adept ] Might be partially to blame for why he's doubting reality, but is an incredibly useful school for someone in his vocation.
- Stealth [ adept ] Naturally.
- Security [ novice ] The locks outside of Elsweyr confound him.
- Acrobatics [ novice ] He's a city boy. He doesn't do cross-country.
- Blade [ novice ] - Haesil cannot shoot straight to save his life. He's very embarrassed about it, and may, perhaps, be near-sighted. He's swift with the short sword, but not terribly effective in a fair fight.
Spells
- Glamour [ illusion ] : (I do not think this was an available spell in any of the games? Maybe Daggerfall?? This concept art mentions the ability to glamour, which ultimately wasn't used, but the concept of glamour being an art localized to Valenwood (like greensinging, namespinning, and shapeshifting) has lived rent-free in my mind for ages, I'm just divorcing it from the gender stuff. If you'd rather I not use this, I'll remove it).
- Chameleon [ illusion ]
- Blind [ illusion ]
- Silence [ illusion ]
- Night-Eye [ illusion ]
Equipment: (fishing waders, sword, prosthetic four-point antlers, microneedles)
Misc. Possessions:
Okay, I am finally done.F A Z A H R A A L - H A M I N A
C H A R A C T E R I N F O R M A T I O NName - Captain Fazahra al-Hamina
Gender - Female.
Race - Redguard.
Age - Late twenties to mid-thirties.
Height - Taller than average, around 5'9".
Profession - Sailor.
Family Origins - Hammerfell, Abah's Landing
Birth Sign - The Thief.____________________________________________________
S K I L L S & A B I L I T I E SE X P E R T
Blade
Redguards are said to be the most naturally talented warriors in Tamriel, Fazahra is no exception to this. Shipboard life can be violent, put a blade in her hands and she will produce dead men for you.
A D E P T
Acrobatics
A lifetime of climbing rigging and running over heaving decks has left Fazahra more nible than most, with an excellent sense of balance.
Mercantile
Commerce and trade is the lifeblood of most ships. Goods must be acquired and sold, ships provisioned, crews hired and paid.
N O V I C E
Athletics
Hauling rope and canvas makes one develop certain muscles.
Smithing
Minor repair work on vessels is often undertaken by the crew, Fazahra has a working knowledge of cold metal working and carpentry.
Unarmoured
The greatest danger at sea is the sea itself, what sort of fool wears armour on a boat?____________________________________________________
E Q U I P M E N TWeapons
A curved steel sword and dagger, of traditional Yokundan design.
Armour
Nothing put some light cloth and leather boots.
Miscellaneous Items
A water skin.
Unenchanted gold jewellery and medallions, carriable wealth.
Several bottles of good Stros M'Kai Rum.
Carpentry and miscellaneous tools.
A suspiciously large bag of gold, well hidden.
Rope, so much rope.
One ship, in a ruinous state of repair.
A broken compass, kept close to the heart.____________________________________________________A P P E A R A N C E Captain Fazahra al-Hamina is an imposing Redguard woman of larger than average height and build. Wide hipped and thick waisted, her figure looks stocky and strong. She has spent over half her life hauling rope and canvas or pulling at an oar, activities which have placed a significant amount of muscle on top of her already oversized frame.
The dark skin of her muscled arms are lined with the pale scars of old injuries, some from the lash of an overtightened line snapping free, others from slash of a steel blade. Her hands are similarly marked, they bear callus upon callus, forged through hard and heavy work, leaving them as tough and unyielding as the timbers of a ship.
The features of her face bear a similarity to that of her build. A broad nose, a wide forehead, dark eyes spaced perhaps a little too far apart to be considered a model for classical standards of feminine beauty. The lower half of her face is dominated by a set of full lips, most often parted in a open smile showing white pearlescent teeth.
She wears her hair long, pushed back away from her face, but left to hang freely about her shoulders. The tightly coiled black hair is teased into numerous braids, adorned with beads and golden rings. Her ears are clearly visible when her hair is worn in this fashion, showing off a glimmering array of golden earrings, some simple hoops, others dangling large pedants of semi-precious stones or seashells.
The captain dresses simply, loose linen shirts tucked into tight fitting dark breeches. She wears thigh high black leather boots of undeniable quality. From a shoulder slung sword belt a curved Redguard scimitar of plain and mean looking steel hangs along with a matching dagger. The adorned hilts contrasting with the gilded medallions and talismans they jingle alongside with. This are utilitarian weapons, tools for killing.
In colder and wetter weather she has a long oil skin coat that she wraps about her person, along with a wide brimmed hat to keep the sun from her eyes and the rain from the face.____________________________________________________
P E R S O N A L I T YFazahra is undoubted a woman who has endured much and led a tough life. One might expect evidence of this toughness, this hard and unyielding nature, to give her character a similar quality, that she would be some stern figurehead from some veteran warship, harshly carved from the boughs of a blackened oak.
But the demeanour of Captain Fazahra could not be further from this image.
Her face most often bears a smile so wide and open, it disarms those around her of the dangerous nature that hardened body forebodes. It is a friendly face. One that welcomes bosom buddies and heart companions to entrust their hopes and desire to her. Her husky voice has a singsong quality to it, and when she laughs they are full and hearty.
Fazahra has a temper to her though, one that can whip up as quickly as a summer squall, though it is as apt to disappear just as fast as it emerged. She is not particularly violent by nature, even when wroth she is unlikely to reach for her sword unless threatened. And there is not much she feels threatened by.
Overall the captain gives of an air of confidence and easy bravado. She seems self-assured of her abilities, and at ease in any company. This combination of self belief and friendliness makes her a very outgoing and extraverted individual. When at port and in taverns she draws in the people around her, making friends easily, attracting lovers easily.
But like the seas she calls her home, many may swim in those warm and shallow waters without ever knowing the abyss that lies beneath them. A chasm of dark fathomless depths, in which one could easily drown. There is an ocean of hurt and pain inside of this woman, no matter how much sun shines on the surface.
She rarely shows it when around others. Perhaps only when particularly deep in her cups might those mournful truths take hold and the perpetual smile she wears falters and fades. Her hand might creep to the pouch on the sword belt, the one that lies closest to her heart, close around the broken compass that resides there. Glass shattered, no direction left to give.
Her greatest regret is the man that owned that compass once. The one who loved Fazahra more than anything, who would have done anything for her. The one she killed.
Her goal? Happiness, Freedom, Escape. Escape from the past, the past of who she was, what she did, and what she had others do for her. Maybe out there, on the open sea, the wind at her back once more, she will be able to leave behind all of the pain and all of the guilt that has brought with her to Anvil.____________________________________________________
H I S T O R YCaptain Fazahra is a talkative individual, she will freely converse on many different themes and topics. She tells many tall tales of the strange far off lands that she has seen, of the raucous nights spent in ports all over Tamriel, of ghost stories featuring phantom ships and dread sea monsters. If required she will even talk of more mundane things, of her craft as a sailor, of the fluctuating price of trade goods, even of the weather.
But there is one thing she very, very rarely talks about directly. Who exactly she is, where she comes from, and what exactly she was doing before she came to Anvil.Despite her silence on these matters, a discerning mind and well trained eye would be able to puzzle a good deal of her history out of her just by looking and listening, filling in the gaps with the odd well reasoned guess.
Firstly, Fazahra is a Redguard that much is clear by her dark skin. Her accent places her as a native of Hammerfell, and to a trained ear, south east Hammerfell with a enough Tamrielic creole mixed in to presume that she grew up in one of the large port cities that dot the coast along those bleak shores. Rihad or Taneth, Abah's Landing perhaps.
Secondly, Fazahra up poor, that's in her accent too, as well as the evidence of a lifetime of hard work on those callused hands of hers. The flashy displays of gold that she wears at her ears and belt speak to this as well, it is most often those who come into some deal of wealth later in life that have the greatest desire to flaunt it.
Third, though she claims to be a sailor and merchant, Fazahra is no stranger to violence. The scars on her arms, her self assurance around dangerous company, and the casual way she carries the blade at her hip makes this all to evidently clear.
Then there's what can be learned about Fazahra since she arrived in Anvil a month past as a passenger on merchant vessel. The first thing she did was sour the docks for a ship to purchase herself. She found one that satisfied her, although in need or some serious work, and set about repairing and provisioning the vessel herself. All of this was paid for upfront, in cold hard cash. Golden septims, not letters of credit or bankers drafts.
So, we have a woman who grew up poor, spent her life at sea and around violence, who suddenly finds herself with a significant deal of hard currency, and is purposefully obscure about what exactly she was doing before she arrived in her current port of call.
There is one explanation for these traits that fits much better than any other:
Fazahra is a pirate.
Or rather, Fazahra was a pirate. Anvil is not generally known as a safe harbour for the the buccaneers of the Abecean Sea, its a well maintained Imperial Port, not a haven of criminals like Port Hunding or Abah's Landing. A Pirate Captain, flush with gold in need of a new ship could certainly find somewhere much better to buy a raiding vessel and raise a crew of marauders.
Perhaps that explains the slight edge that the good Captain seems to have developed of late, the one that keeps her checking the shadows, and has her always sat in the taverns where she can keep one eye on the door. A pirate who broke faith with their compatriots, especially one who may have swindled more than their fair share of booty, would certainly have reason to keep looking over their shoulder.
But then again, it seems that everyone in Anvil is watching the shadows these days...