Hidden 2 yrs ago 2 yrs ago Post by Mokley
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Mokley aka windyfiend

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"You won't find a one of us much like the other. A friend of mine, she pulls down the sky and flings those Rue right into the solar system. This other guy, he'll shove his arm right down that Rue's gullet with a fistful of fire. I once saw one hypnotize a Rue with a few words and a pendulum. What I do, well, that's complicated. But we're all here for the same reason... mostly. We're all Howls."



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RUE: Entities of many forms or no form, depending on whom you ask. They exist in a dimension that overlaps our own and sometimes appear as ghosts, shadows, mirages, and hallucinations.

HOWLS: Humans with a natural ability to perceive Rue. Most people go their whole lives without ever knowingly encountering a Rue. The Howls, however, can see-- or hear, or feel, or smell --when a Rue is nearby. Many Howls take side jobs that passively utilize their unique skills, some are on a mission to bridge communication and harmony between the Rue and humanity, while others make full-time profession of hunting down dangerous Rue. The Howls are so named because most Howl-born infants spend the majority of their waking hours screaming, oversensitive to the perpetual, uncomfortable clash of dimensions.

DARKLIGHT CORRIDOR: A subway train that traverses natural cavern networks deep underground, transporting passengers and cargo between settlements and civilizations. The caverns are infamous for strange occurrences and Rue interference.

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SETTING AND PLOT

The little city of Oaken is quietly nestled in a lush valley between looming mountains. The rooves slope the color of rust, the clock tower has a funny wooden bird that chirps the hour, and on every bright cobbled corner is another notice board calling for the assistance of Howls. Oaken is a Howl city: a place magically protected against all intrusion by Rue, where Howls can rest and live in peace.

On this sunny morning, a new flyer is posted on every corner: an elderly healer requests a group of Howls to accompany her on the Darklight Corridor with a cargo of medicinal herbs for a distant village suffering from a strange and debilitating ailment. She cannot pay much but promises comfortable hospitality and good food along the way. Interested Howls will need no experience.

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GAMEPLAY

This RP will be character-driven and decision-driven. Those who make no decisions, who do not act, will not have much fun here. This RP will keep moving, things will keep happening, as long as the characters make them happen.

In other words: the world will react to your character's actions, not the other way around.

At the same time, be sure not to steamroll or ignore the other players. I'm well aware that anyone could drop out at any time and leave conversations unfinished, but try not to let that possibility get in the way of interaction and communication. The relationships and teamwork among the PCs will make or break this RP.

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CHARACTERS

Characters may be anyone of any background, with any reason for joining the healer's journey. They may have grown up in Oaken, are stopping by for a rest, or are here on vacation.

Characters who work well with others are highly preferred: you will be RPing with each other as much as with me. The GM reserves the right to question or reject any application for ANY reason.

These are the character restrictions:

  • They must be new, inexperienced, or otherwise a casual dabbler in Howl-related work. There are no seasoned veterans and no know-it-all experts. Everyone is on a relatively level playing field: a low level bright-eyed newbie. I will build the world around the story as we go, which means we're all learning about Rue together. Besides, this is a very easy, underpriced mission that no experienced Howl would ever bother with.
  • Each Howl may have one or two innate magical abilities that only work on Rue and/or the Rue's dimension. The same ability cannot be used to affect the real world or other people. Abilities manifest at different stages of life and for different reasons: you could start without an ability and discover it during gameplay.
  • Non-Howl characters are cool too.
  • No, you can't be a Rue.
  • You're free to invent what life is like in Oaken and outside of it, but everything is subject to GM veto. This only happens if something you created conflicts with the plot or setting.
  • If the character came from the outside, do not assume your own premade locations or cities. The farthest reaches of this world will remain entirely under GM creation and control for very good plot-related reasons. Suggestions, however, are welcome!
  • Don't keep secrets from the GM. I need to be able to account for every character's personal arc as I'm developing the main story. When a character surprises me with secret information in the middle of a scene, I have to stop everything and rework the plot to accommodate it. Please PM me any information that you want to keep hidden from the other players, and we can work together to weave the mystery into the plot.
  • One character per player. All NPCs, including family members, are entirely mine to control. If you don't want me to control your character's friends or family, they must remain in the background and will not engage with the story at all. One player using multiple characters not only is an unfair advantage, but it forces me to keep track of too many moving parts.
  • If you feel the need to be Different right out of the gate, please take a moment to consider why.
  • I know what some of you are thinking. The answer is "perhaps." PM me your ideas.




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INSPIRATION






GM Notes: It has been three years since I've made one of these. I'm going for something casual, fun to mess with, and tropey as hell. Will probably clarify and edit this as things solidify in my head.
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Hidden 2 yrs ago Post by Dragonfly 9
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*kicks the door down* Why hasn't no one showed up here yet? This sounds AWESOME!
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Hidden 2 yrs ago Post by Abstract Proxy
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Quirky, weird, and lovely!

I dig it.
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Hidden 2 yrs ago Post by King Cosmos
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*kicks the door down* Why hasn't no one showed up here yet? This sounds AWESOME!


Couldn't think of a good character concept to go with this; I think I have something now though. I'm interested.
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Hidden 2 yrs ago Post by Mokley
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Mokley aka windyfiend

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*kicks the door down* Why hasn't no one showed up here yet? This sounds AWESOME!

Aw thank you dragonfly!! 😄

Quirky, weird, and lovely!

I dig it.

Woohoo! Thanks abstract! 💚

Couldn't think of a good character concept to go with this; I think I have something now though. I'm interested.

Yooo thanks cosmos! Curious about that concept! 😮
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Hidden 2 yrs ago Post by Sadie
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I'm interested
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Hidden 2 yrs ago Post by Mokley
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I'm interested

Awesome! Thanks Sailor! 💚

All, I've edited the first post with a simple character sheet. Will work on a proper OOC tomorrow. Still totally open for anyone who wants to drop in!
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Hidden 2 yrs ago Post by Sadie
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WHAT IS THE CHARACTER'S NAME? Sadie Renee Markawitz

WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? That she's a hippie, tree loving pothead covered in tattoos.

WHAT IS THEIR PROFESSION AND HOW DO THEY FEEL ABOUT IT? Hospice nurse. Something that she prides herself in doing, helping those sick or aged progress to the ends of the life with grace and dignity.

HOW HAS BEING A HOWL AFFECTED THEIR LIFE? She never had an issue with being who she was until she became a nurse. Now, it has just made her become even more empathetic with her patients and their families.

WHY ARE THEY IN OAKEN CITY? Born and raised.

DO THEY HAVE A HOWL ABILITY? WHAT IS IT? Sadie can hear the Rue. More so when around the dead or nearly dying.
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Hidden 2 yrs ago 2 yrs ago Post by Dragonfly 9
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Hidden 2 yrs ago Post by YoshiSkittlez
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Definitely interested. I'll try to have a cs up soonish.
Hidden 2 yrs ago 2 yrs ago Post by Mokley
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WHAT IS THE CHARACTER'S NAME? Sadie Renee Markawitz

WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? That she's a hippie, tree loving pothead covered in tattoos.

WHAT IS THEIR PROFESSION AND HOW DO THEY FEEL ABOUT IT? Hospice nurse. Something that she prides herself in doing, helping those sick or aged progress to the ends of the life with grace and dignity.

HOW HAS BEING A HOWL AFFECTED THEIR LIFE? She never had an issue with being who she was until she became a nurse. Now, it has just made her become even more empathetic with her patients and their families.

WHY ARE THEY IN OAKEN CITY? Born and raised.

DO THEY HAVE A HOWL ABILITY? WHAT IS IT? Sadie can hear the Rue. More so when around the dead or nearly dying.


Sadie sounds wonderful! Especially for this particular mission! Curious about her tattoos and whether they could have some meanings. 🤔 Also, thanks for the bit of worldbuilding: Oaken now has a pot culture and a great healthcare/hospice system. Hearing Rue gives me the idea of distinguishing types of Rue, especially those surrounding the idea of death. There's something here to be played with! Over on the OOC you can throw your CS directly into the Characters tab.

WHAT IS THE CHARACTER'S NAME? Rachel Finn

WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? A brash and energetic girl who loves to talk about all the things she can do, with little prompting.

WHAT IS THEIR PROFESSION AND HOW DO THEY FEEL ABOUT IT? Throws newspapers at houses as a part-time job, but also dreams of being a full-time adventurer, and doesn't understand why her mother won't allow her to, who describes her dream of being an adventurer as "a worrisome position that could easily get her(Rachel) lost, injured, or killed".

HOW HAS BEING A HOWL AFFECTED THEIR LIFE? Ever since Rachel's figured out she has a Howl Ability, it's only strengthened her resolve to be a cool adventurer and explore cool, ancient ruins, with her new Ability thinking that she's almost invincible and can solely take on the world.

WHY ARE THEY IN OAKEN CITY? Born and raised. Was fascinated by the many stories her dad told her when she was young, and now wants to be a cool adventurer because of them, as well as finding her now absent dad, who disappeared from Oaken City many years ago.

DO THEY HAVE A HOWL ABILITY? WHAT IS IT? Yes; she can smell Rue, and also can phase through walls(and maybe other things/objects, too, if that's okay.).


Rachel sounds like so much fun, and absolutely the life of the group! Thanks for the worldbuilding detail: those mountains just outside the valley are full of mysterious ruins. 👻 Also, plot: missing disappeared dad! Smelling Rue is really interesting and gives me some ideas about different types of Rue: that perhaps Sadie can hear certain ones while Rachel can smell others. It'll be fun to identify the specific smells and how strong they are. Phasing through real-life walls and objects is unfortunately not allowed since it's interacting with reality, but you could hold that thought for later on. It might be possible we'll interact more with the Rue's dimension and objects that exist there, so some other similar ability could manifest during the adventure. Everything else is cool to throw directly on the character tab in the OOC. 💚
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Hidden 2 yrs ago Post by Mokley
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