Hidden 2 yrs ago 1 yr ago Post by Gisk
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June, 1994. Sanctuary Hills, Virginia. A small college town, isolated up in the Blue Ridge Mountains.

Welcome! This is a slice of life roleplay that takes place in a small college town in a world where magic exists. The narrative is meant to be character driven, and generally low stakes. There might be some adventure and/or peril, but it will not be the norm, and will not be the focus. Mostly this is about a loose group of friends and acquaintances getting into shenanigans over the summer. Magic is commonplace, as mundane as electricity in this world. So while some characters may be studying magic, it’s really just window dressing on a roleplay about the everyday problems of a handful of college aged kids.

Regarding posting standards and pacing:
I have no requirements for post length, as long as grammar and spelling are reasonable, and the post makes narrative sense. Sometimes short posts are called for, and sometimes long posts are inappropriate. Just make sure that it's furthering the story.

I don't usually have a posting order, just try not to post back to back. I'd like to see everyone post about once a week, but if we get in a groove and go faster, that's fine. Let us know if there's a delay, or if you need us to skip you or auto-pilot your character.

Regarding rules: I'm pretty casual, so follow site rules, be respectful, and we should be fine. If I ask for something to be changed, I'll usually allow you to argue your case, but reserve the right to make all final decisions.

This RP is meant to be inclusive, and the one thing I will not tolerate is disrespect toward your fellow players.






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Hidden 2 yrs ago Post by Crimson Flame
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My interest is piqued.
Hidden 2 yrs ago Post by Gisk
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@Crimson Flame

Well you might be the only one right now, but if you're interested, we can bounce some ideas around, try to decide what kind of setting we want to do. If we get a really good, concrete idea maybe we'll make a second interest check.

If that's legwork you don't wanna do, I totally understand, don't worry, lol.
Hidden 2 yrs ago Post by Crimson Flame
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I just like the idea of a group of friends in college (Fuck high school) getting involved in magical shenanigans.
Hidden 2 yrs ago Post by Gisk
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I agree, fuck high school.

So how's this: Urban fantasy, in an old college town(probably a fictional town in New England somewhere). Modern day, or maybe the nineties could be fun, but alternate universe.

I think there would be very little, if any, focus on attending classes, like you said, more just the hijinks of a bunch of twenty-somethings. They aren't necessarily all magic users, or even all students for that matter.

I think this is a world where magic is treated like any other general field. Like you could say that you're a scientist, or you could be specific and say you're an aerospace engineer. Likewise, you could say that you're a magician, or more specifically a kinetic thaumaturgist.

I also think it's a skill like baking or working on cars. Obviously some people do it professionally, but a lot of people have some knowledge and skill in the subject that they've picked up here and there. Conversely, some people can't work a spell to save their life, and that's okay!

I think the word "magician" has the connotation of being a trained professional, and the common word for a layperson who does magic is witch.
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Hidden 2 yrs ago Post by kalanggam
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Ooh, my worldbuilding setting follows this kind of concept as well. Consider me interested. ^_^
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Hidden 2 yrs ago Post by Crimson Flame
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Yay, another person!
Hidden 2 yrs ago Post by Gisk
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One of my favorite descriptions of magic is in Jonathan Strange and Mr. Norrell, by Susannah Clarke. It's deliberately vague, we rarely see a description of what magicians are actually doing to make magic happen. They talk a lot about formulas, and mention techniques by name without describing them. It makes for a fun, arcane "technobabble" that I personally really enjoy.

"No, see here? You've forgotten to set a boundary parameter. If you cast a spell like this, it'll keep going until it burns up all its fuel, or runs out of targets, whichever comes first. Try Cervantes' Discriminación, it's a great framework for selective description."

I also like magic that has a cost, I think it would just be material components, that are usually burned up in the process. The required components are symbolic, and depend on the nature of the spell. DnD has great examples, it could be something like a quantity of fine sand, special herbs, maybe blood, bone or hair(though maybe these are seen as kind of sloppy and uncouth).

This is something I don't want to put too much specific thought into, though, as it's really just a background for social roleplay.
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Hidden 2 yrs ago Post by Fabricant451
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I'm interested in this
Hidden 2 yrs ago 2 yrs ago Post by Expendable
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As a suggestion, why not have it going on over the summer? Just a handful of students present for a handful of classes, or having decided to stay in town instead of going home during the summer break?

The townies are happy because they can finally get downtown. Maybe now they can hit that diner that's always thronged with students during the fall and spring semesters? Fourth of July fireworks, art festivals, farmer markets, yard sales. Who knows what bit of elderich horror one might find in a pile of old books? Say an old diary that used to belong to a long dead professor?

Perhaps the gang are all members of a paranormal club - ghost hunting and the like?

The college is an old one, there are actual graves on campus where various members of the faculty were buried. Perhaps a few stories of strange things going on? Like rumors of strange beings in the stacks of the library at night? Or why the steam tunnels are all locked up and alarmed? Perhaps a few empty houses with hidden bunkers under them? Or a network of odd underground tunnels leading to hidden speakeasies long abandoned - or so you thought?

And let's not forget frats and secret societies.

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Hidden 2 yrs ago Post by naomimyselfandi
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As a suggestion, why not have it going on over the summer? Just a handful of students present for a handful of classes, or having decided to stay in town instead of going home during the summer break?

The townies are happy because they can finally get downtown. Maybe now they can hit that diner that's always thronged with students during the fall and spring semesters? Fourth of July fireworks, art festivals, farmer markets, yard sales. Who knows what bit of elderich horror one might find in a pile of old books? Say an old diary that used to belong to a long dead professor?

Perhaps the gang are all members of a paranormal club - ghost hunting and the like?

The college is an old one, there are actual graves on campus where various members of the faculty were buried. Perhaps a few stories of strange things going on? Like rumors of strange beings in the stacks of the library at night? Or why the steam tunnels are all locked up and alarmed? Perhaps a few empty houses with hidden bunkers under them? Or a network of odd underground tunnels leading to hidden speakeasies long abandoned - or so you thought?

And let's not forget frats and secret societies.


Ngl, I'm really into this idea :) I've even got a character concept brewing at the back of my head.
Hidden 2 yrs ago Post by Expendable
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This is Gisk's game, I just made a suggestion.
Hidden 2 yrs ago Post by kalanggam
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As a suggestion, why not have it going on over the summer? Just a handful of students present for a handful of classes, or having decided to stay in town instead of going home during the summer break?

The townies are happy because they can finally get downtown. Maybe now they can hit that diner that's always thronged with students during the fall and spring semesters? Fourth of July fireworks, art festivals, farmer markets, yard sales. Who knows what bit of elderich horror one might find in a pile of old books? Say an old diary that used to belong to a long dead professor?

Perhaps the gang are all members of a paranormal club - ghost hunting and the like?

The college is an old one, there are actual graves on campus where various members of the faculty were buried. Perhaps a few stories of strange things going on? Like rumors of strange beings in the stacks of the library at night? Or why the steam tunnels are all locked up and alarmed? Perhaps a few empty houses with hidden bunkers under them? Or a network of odd underground tunnels leading to hidden speakeasies long abandoned - or so you thought?

And let's not forget frats and secret societies.

Barring the fact of course that this is all up to Gisk, I also like these ideas. Fantasy being interwoven with daily life in a mundane way. Small-town mysteries, local incidents and scandals, petty social drama - rather than the grandiose adventures and magnanimous ambitions we're accustomed to from traditional fantasy.

Crunching hard on an electrokinetics lab assignment, staying up late a day in advance to write a reflection paper for a cultural divination class, calling your mom to tell her you're studying hard. All this right before you get dressed for a party at a stranger's rental, drunkenly casting charms on the other partygoers and throwing up in the pool while sneaking out the back to avoid the cops. Someone invites you on a date, enticing you with a shared interest in potioncraft, but neither of you are prepared for the shock that your date is actually your professor. Your friends make fun of you the following day for being so starved for romantic attention that you didn't see the signs.



One of my favorite descriptions of magic is in Jonathan Strange and Mr. Norrell, by Susannah Clarke. It's deliberately vague, we rarely see a description of what magicians are actually doing to make magic happen. They talk a lot about formulas, and mention techniques by name without describing them. It makes for a fun, arcane "technobabble" that I personally really enjoy.

"No, see here? You've forgotten to set a boundary parameter. If you cast a spell like this, it'll keep going until it burns up all its fuel, or runs out of targets, whichever comes first. Try Cervantes' Discriminación, it's a great framework for selective description."

I also like magic that has a cost, I think it would just be material components, that are usually burned up in the process. The required components are symbolic, and depend on the nature of the spell. DnD has great examples, it could be something like a quantity of fine sand, special herbs, maybe blood, bone or hair(though maybe these are seen as kind of sloppy and uncouth).

This is something I don't want to put too much specific thought into, though, as it's really just a background for social roleplay.

I love when magic is left fairly vague, with little to no hints as to how it might work. It's what I enjoy about Star Trek - the mention of concepts which have rules and mechanisms beyond the scope of the viewer's knowledge but which serve to create an immersion into the setting.

With this setting incorporating magic as a normal part of everyday life, such that magic is its own profession, would it be safe to assume that everyone in-universe can use it? I also think it would be awesome to see how magic is passed down through families or shared across cultures, like you could log onto the internet to look up a particular spell or ritual, or you'd find stupid trends on social media involving dangerous uses of magic or its implements.
Hidden 2 yrs ago 2 yrs ago Post by Expendable
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Yeah, you don't expect a lot of explanation occurring between two professionals, especially in the middle of a sword fight.



The fun bit is that there can be some blurring of the genres, here.

Liberal Arts may have some very... unusual classes that your advisor has to approve.

This could be some technical classes that require a security clearance and DARPA approval. Try not to stare too hard at Professor Grey, that's how the little guy reads your mind.

Reanimation classes for the surgically inclined. Bring Your Own Igor.

Witch studies. Are you a Wizard or a Warlock?

Hidden 2 yrs ago Post by Gisk
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<Snipped quote by Expendable>
I also like these ideas. Fantasy being interwoven with daily life in a mundane way. Small-town mysteries, local incidents and scandals, petty social drama - rather than the grandiose adventures and magnanimous ambitions we're accustomed to from traditional fantasy.


Yeah, you and Expendable got it exactly, that's what I'm going for.

With this setting incorporating magic as a normal part of everyday life, such that magic is its own profession, would it be safe to assume that everyone in-universe can use it? I also think it would be awesome to see how magic is passed down through families or shared across cultures, like you could log onto the internet to look up a particular spell or ritual, or you'd find stupid trends on social media involving dangerous uses of magic or its implements.


Yeah, so I'm meaning for magic to be a discipline just like any other. Just as anyone at all could learn to be a mechanic or a hair stylist, anyone at all could be a magician. In the real world, a lot of people think that if magic was real they'd want to do it, but in a world where it's just a skill like any other, a lot of people just kind of don't bother with it. And as I mentioned earlier, a lot of people learn a little bit of what's useful to them(just like you might learn how to change your own brakes, or color your own hair).

@Expendable I love the idea of this taking place over the summer!

And remember that you don't have to play a student, or even a magic user. You can just be a townie who gets caught up in the bullshit.

I think this will take place in the nineties, if no one objects strongly to that. And I was actually thinking maybe someplace in Appalachia instead of New England, but I'm not super sure yet.

I'll probably end up just building the town around the school, so as soon as I decide on a name and general region, I'll starting writing the town up too. Any suggestions are always welcome.
Hidden 2 yrs ago Post by naomimyselfandi
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This is Gisk's game, I just made a suggestion.


And I thought it was a good one, that's all :)

As for me, I'm kind of leaning towards someone studying computer science. In the 90s, I think that'd put them in the math department... which is actually really interesting in a magical setting, I think. I'm debating a grad student, and if I go that route, they're going to TA a class called Elements of Algorithmic Spellcraft or something along those lines. If being a student there piques anyone's interest, lmk!
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Perhaps the school was there first, perhaps beginning as an agricultural college and needed a lot of room, and the town simply grew around it.

Hidden 2 yrs ago Post by Gisk
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I'm actually thinking it was originally a school for magic. At the time that it was founded, arcane study was considered to be so erratic and dangerous that schools were often put in out of the way places. Over time, as advances were made that stigma fell away, so the school is actually older than most of the town.

I'm thinking of calling it Sanctuary, or something with a similar connotation.
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Hidden 2 yrs ago Post by Expendable
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All the better, a private college. Very few invites. It doesn't accept a lot of outsiders. Very big on letters of recommendation. And not everyone gets accepted.

But, we need the basics of a magic system. How it works. What happens when you don't do it exactly.



or are spoken enchantments even needed?

Hidden 2 yrs ago Post by naomimyselfandi
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Fwiw, this approach really spoke to me; it reminded me of The Scholomance (which is a fantastic series if you like your magic schools with a side of Lovecraftian horror):

One of my favorite descriptions of magic is in Jonathan Strange and Mr. Norrell, by Susannah Clarke. It's deliberately vague, we rarely see a description of what magicians are actually doing to make magic happen. They talk a lot about formulas, and mention techniques by name without describing them. It makes for a fun, arcane "technobabble" that I personally really enjoy.
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