I think you two are barking up the wrong tree. Kabling's more into fast-paced shooters such as TF2, and he considers Skyrim boring, so I don't think RPGs are for him... ironically, given the abbreviation of the website he's on right now.
I think you two are barking up the wrong tree. Kabling's more into fast-paced shooters such as TF2, and he considers Skyrim boring, so I don't think RPGs are for him... ironically, given the abbreviation of the website he's on right now.
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Skyrim is kind of a boring game, though, RPG fan or not. Especially if you don't mod it. Plus, I know he plays Borderlands, and I'd easily count that as an RPG.
Yes, but it's not pokemon-like. Chrono Trigger is much closer to how pokemon plays than, say, Mass Effect, or Borderlands. Speaking of, I tried Mass Effect, didn't take too long for me to stop liking it.
<Snipped quote by Lugia>
Skyrim is kind of a boring game, though, RPG fan or not. Especially if you don't mod it. Plus, I know he plays Borderlands, and I'd easily count that as an RPG.
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...and how the fuck do you know that?
It's a more medieval/feudal era type society centered in what modern-day Germany.
@KaBling
Hah, I know, it's a little different. I've been rolling the setting around for a few months, and a few of my characters are from that world, but only now am I bringing it to the forum - or, well, I'm trying to. I enjoy it because it's more complex. The premise is that Team Flare's weapon wasn't stopped, but did misfire - failing to wreak its intended havoc but nevertheless triggering an event referred to now only as the cataclysm. Most large population structures were destroyed and most modern infrastructure was flattened. Over the next few hundred years, humans civilization slowly rescinded as they failed to meet the challenges associated with the post-disaster world and pokèmon began to band together, modeling the human society that they had been inducted into and competing for the same resources.Over time it's believed that humans died out, and the emergent pokemon tribes and kingdoms wound up following a similar evolutionary path to that of human civilization.
Some differences:
-I've gotten rid of the idea of "moves" entirely. Pokèmon retain their archetypal natures, and their elemental connections - really they can do anything they could have done before and more, but it's structured a little differently. There is magic, mysticism that's grounded in the individual's spirit (hence why a typhlosion can still breathe fire, but with practice they might develop more like a traditional pyromancer than the Pokèmon that we're used to). I find that it helps to discourage people making posts like "I use tackle", and helps prompt them to think a little more about what they're doing~ it helps me anyway!
-This mysticism is actually suppressed, so a lot of pokemon never learn it. Many bipedal pokemon learn to fight with weapons like swords, or they master martial arts, even if they're not "fighting type". This magic is restricted to those who are wealthy or who prove themselves capable in, say, an apprenticeship or in the army. These 'awakened' individuals are, if you will, very valuable to society. And most governments greatly frown on the idea of the unwashed masses having access to that type of power - much the same way as many real-life kingdoms throughout history have regulated the ownership of and training with weapons.
-The upper classes tend to speak languages adapted from the human era. In Moere, the central location of this RP, that language is German. The majority of the kingdom exists along the western bank of the Rhine, through modern-day northern Germany, Belgium, Luxembourg, and the Netherlands. The RP is likely to start off in Schwarzenburg, a squat and unassuming fortress just south of modern-day Mannheim. I'd initially considered a revolutionary type plot, but I think I'm going to change it up and go with something different. Maybe we'll explore the hollow shell of Mannheim and find what's left after more than five hundred years of decay~.