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The last Fuyuki Holy Grail War ended in destruction.

The Holy Grail, the wish-granting device said to be capable of reaching the root itself, was destroyed. Cast to pieces and utterly obliterated. What little remained of the device was dismantled several years ago, in a conflict between magi lead by two opposing parties. Those who supported the recreation of the ritual, and those against. The latter, in victory, finished what had begun at the end of the Fifth Holy Grail War.

By all accounts, nothing was to be salvaged, and nothing remained. Indeed, Fuyuki City would never play host to the Holy Grail War ever again, as the Fuyuki Grail had been utterly destroyed.

However...

During the conflict that lead to the ultimate dismantling of the Fuyuki Grail, in the closing days, something was taken. A piece of the holy Grail persisted, albeit a tiny fragment.

But that tiny fragment was enough.




Transporting what remained of the Holy Grail to an entirely new country proved impossible. In every sense, it was far too frail to transport without being damaged irrevocably.

It had to remain within Japan.

Sako City had proven ideal, another concentration of leylines near the quality of Fuyuki, located in a nation without the large-scale influence of the Association. Even with that in mind, the project has been rushed. The reconstruction of the ritual was based off of a single piece, and thus considerable measures were unavoidable in order to build something capable of operating as a Holy Grail once again.

And yet, they had found success.

The Omnipotent Wish-Granting Device has arisen again.

The peaceful, small city of Sako is to be host to the renewed Holy Grail War. Before any moves could be made to put a stop to the ritual, or bring it more directly under association control, the Church had already been contacted to send an overseer.

It was a way of ensuring the ritual will not be prevented.

The opportunity to potentially access the Root of all knowledge was enough to draw some magi. Others may have been sent to obtain the Holy Grail simply out of duty, by superiors who may have felt obligation to compete rather then true desire for the prize. Still others could not resist the allure of the omnipotent wish-granting device, far more concerned with their future in this world then anything else.

Even innocent bystanders could be swept up in a conflict beyond their understanding.

Regardless of who or why, seven Masters have been chosen to summon seven Servants, to fight to the death for the sake of obtaining the reborn Holy Grail.

And yet...

The method through which this remnant was converted into a omnipotent wish-granting decide once more is shrouded in mystery. To rebuild such a ritual from almost nothing seems like a near impossible task without the aid of those who created it in the first place.

How could something like this have possibly been accomplished?

Legends of the past, symbols of human history itself, summoned by magi to battle one another. A conflict that would rage for the sake of a prize that could simply be a shadow of its former self, or something far beyond that.

The Holy Grail War would soon begin.




Though not a rule, we would like to stress that there should be an emphasis on narrative over victory. It should be a given that characters will die—some more unceremoniously than others—and so we ask that in such cases, the players should (in such scenarios) bow out with grace and dignity. Deaths will and should drive the plot; that is not to say that we will be letting anyone die early on if possible, but if a situation cannot be resolved without extreme contrivance, be warned that not everyone will come out of things fully intact.

The application process for the RP will be a bit less straightforward than most. Masters, for starters, must be accepted before any Servants from the same person will be reviewed, much less accepted. Any Servants submitted before an accepted Master will be dismissed out of hand, regardless of who the applicant is. Furthermore, to make sure that players don't end up turtling and refusing to interact with one another, the GMs will be handing out relationships between Masters that must be integrated into the characters. It need not be immediate—things can be built up to within the framework of the RP—but at some point, it must come to fruition and (ideally) have an impact on how said characters interact.

In order to make sure that things will continue to run if people drop, there will be a once-per-week minimum post 'quota' in place. Anyone who has not at least clocked in with a reason for their absence (anything from life to what have you) for more than two consecutive weeks will be assumed to have dropped out, and their characters will thus fall under GM supervision. That being said—and we would like to place heavy emphasis on this—do not be afraid to post multiple times in a row. Post orders and cycles need not be strictly followed, so do feel free to post whenever you deem it right to do so.




Masters:
  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Skills:
  • Abilities:
  • Assets:
  • Brief Backstory:


Servants:
  • Name:
  • Class:
  • Appearance:
  • Personality:
  • Stats:
    • Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
    • Endurance: E-A
    • Agility: E-A
    • Mana: E-A
    • Luck: E-A
    • Noble Phantasm:
  • Class Skills:
  • Personal Skills:
  • Noble Phantasm(s):
    • Name:
    • Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
    • Type: (Anti-Unit, Anti-Army, Anti-Fortress)
    • Appearance:
    • Effects:
  • Alignment:
  • Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)
Hidden 1 yr ago 10 mos ago Post by Psyker Landshark
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Psyker Landshark return to monke

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Hidden 1 yr ago Post by Raineh Daze
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Hidden 1 yr ago 1 yr ago Post by Fish of Oblivion
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Seems good, accepted.
1x Thank Thank
Hidden 1 yr ago Post by Fish of Oblivion
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Fish of Oblivion Potassium

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Awesome; already been through him elsewhere, so if Beato's good to go I'll chuck my Servant up too:

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accepto
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Psyker Landshark return to monke

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Accepted.
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After much delay, finally got the lad sorted out.

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Seems good, accepted.
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Alright, with the Master sorted, its Servant time.

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Looks good to me.
Hidden 12 mos ago 11 mos ago Post by Octo
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Octo Tentacular Cephalopod

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Name: Lucia Lombardi

Age: 18

Gender: Female

Appearance:

Personality: A beacon even in the darkest abyss. Graceful, gentle, and kind like a mother or an older sister, with a maturity that belies her age. She believes that everyone deserves a second chance, that all can be saved. Though she has been told that magi are heretics that pervert the natural world, she does not hate them. In fact, she’d much rather understand them than hurt them. As much as many magi believe themselves to be above Humanity, they are Human. They are God’s creation, so they must also serve God’s purpose in some way. Her love is endless, though it is true that some lambs need the crook to teach them the way they should go.

Skills:

Homemaker- Lucia is very skilled at a variety of household tasks, such as cleaning, cooking, and sewing. She finds peace and comfort in daily chores, and actually enjoys them to some extent. Her jota triestina is absolutely amazing.

Technologically Literate- While she’s no genius super hacker, she can put “computer skills” on a resume and set up a gaming console. Her aptitude in technology is not particularly notable except in comparison to many magi, especially older ones, who have no interest in such things. She has Bible.com bookmarked.

Lamb’s Demeanor- Lucia’s natural allure and gentle spirit are enchanting. Most are inclined to under-estimate her, or to believe the best in her even at first meeting. She’s very easy to talk to, and even easier to listen to.

Abilities:
Quality of Circuits: A
Quantity of Circuits: E
Elemental Affinity: Aether
Attribute: Natural Order (Returning things to how they should be)

Baptism Rite: A 10-count ritual (reciting parts of Psalm 91) that disperses spiritual bodies. This is the only Sacrament allowed to members of the Church, at least in the public eye. Lucia’s aptitude for sending spiritual bodies back where they belong is exceptional due to her attribute and circuit quality, though even she cannot harm Servants as they are bound to a Master via Command Seal. Even at such a young age, she is a top quality exorcist.

Conceptual Weapon (Natural State): By holding a folded page of Psalm 104 in between her middle and forefinger, she pours her Prayer Power into the excerpt to create a short, thin black blade like a scalpel. This Conceptual Weapon returns things to their natural state as dictated by Lucia, or rather, what Lucia believes that thing’s natural state should be as defined by God. In the simplest sense, it can heal sick and injured bodies and destroy curses. Hypothetically, she could also use this weapon to damage magical circuits or dispel magecraft, as she believes they are perversions of God’s will. However, she can always choose to cut around some things, meaning she is entirely capable of healing Magi without also damaging their circuits or dispeling their abilities.

Assets:

Backing From the Holy Church- If not win, the Church would like Lucia to last long enough to inform them about the other contestants. They will furnish her with enough to facilitate her survival for a while, hoping they’ll be able to assess who might have a wish that will not be a blight on God’s Earth. Her participation is a close-kept secret, and she has sanctuary at Sako City’s church. Her cover is that she is an apprentice to the overseer.

Fragment of the Jug of Saint Moses the Black- A minor holy item that Lucia carries inside her rosary, which secretly serves as a reliquary. The carrier of this relic will be gifted with superhuman physical ability, which can only be used offensively as long as they are protecting themselves or another. The carrier may never be the aggressor, and even in self defense, may not kill a living Human. Aberrations, however, may be destroyed with impunity.

Brief Backstory: Lucia was given up to a small convent in Italy shortly after she was born. She never knew her biological mother or father, but the Sisters and Mother Superior treated her like family. For a while, it was an idyllic life in the Italian countryside, where everyone was nice and generally got along. All the Sisters loved each other, broke bread together, told stories, shared secrets…

Then, one day, a strange heart-shaped mark appeared below Lucia’s bellybutton. Not knowing if it was the work of God or Satan, they contacted the Vatican, which sent a priest to inspect the phenomenon. He was a strange, dour man. Not like the jolly and kindly priests in the village. The man proclaimed that Lucia had been selected by God for a mission that only she could do, and quickly whisked her away to Vatican City. In only a couple of weeks, her entire utopian life had been uprooted.

Lucia was briefed on the world of Magi, the Holy Grail War, and what her mark meant. It was so far from anything she had known that she could scarcely wrap her head around it, but they were short on time. She would need to learn the Church’s holy Sacraments if she was to fulfill her mission: to win the Holy Grail War, or at least prevent the more sick and depraved Magi from succeeding.

To give her an edge, Lucia was given a holy relic and taught the Baptism Rite. She took to this Sacrament remarkably quickly, and seemed to have an innate talent for performing miracles. Since Lucia seemed to be particularly gifted, they took a gamble trying to teach her about conceptual weapons before the next War. Despite how long it takes most individuals to learn this secret Sacrament, Lucia was able to create her own conceptual weapon in only a year. Hers, however, had different effects from the Black Keys that she had used as a jumping-off point.

With her talent, Lucia’s trainers eagerly suggested that she create a weapon that could easily kill Magi as well. They were only blights, after all, and it would give her a great advantage in the upcoming conflict. This is where Lucia put her foot down.

“God did not give me this gift to hurt people.”

To Lucia, the idea of killing a Human, even a Magus, was unacceptable. If she had to kill a person to reach her goal, then it was not a goal worth reaching. If God wanted her to succeed, it would be through kindness and perseverance. Though the Vatican filled her head with dehumanizing ideas about Magi, they were still Human. This, she knew.

Her stalwart beliefs stymied even the Church’s most influential men. They had to accept that she would participate in the War on her own terms, which even they could not dictate. Her life until then, although humble and ignorant, bred a beast inside her that was horrible in its conviction.

What Lucia believed the world should be, God believed the world should be.

Lucia was shipped off to Japan a few months ahead of the War to get comfortable at the local church and build rapport with the overseer, with one last thing nagging at the back of her mind:

“What would my wish be, I wonder?”
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Hidden 12 mos ago Post by Raineh Daze
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  • Name: Ludwig II
  • Class: Berserker
  • Appearance:
  • Personality: I wish to remain an eternal enigma to myself and to others. The Swan Knight of legend, who adorned the walls of my family’s castle growing up, was much the same. What could be said about this mysterious knight-king, but that she is a true romantic? That much should be obvious. But my character is of such depth and intrigue that I could talk about myself for years, and one could scarcely scratch the surface. Not since Arthur has there been a king of such chivalry and brightness, a beacon for her people! Hope!

    Young, beautiful, and dashingly handsome! A bewitching swan sang its final song well before its time, and the entire world wept. Shall I wax poetic about the importance of dreams, no matter how impossible? Shall I weave a tragic tale of madness and betrayal? Shall I spin a story of great love, and even greater loss? All these epics I could recite from my heart, because I lived them all.

    Loneliness, too. I could tell you of that, my dear subject. But do not dwell on those thoughts. Instead, are there any damsels that need saving? Dragons that must be slain? Villains to be thwarted?
  • Stats:
    • Strength: E
    • Endurance: D
    • Agility: D
    • Mana: C
    • Luck: A
    • Noble Phantasm: A
  • Class Skills:
    Märchenkönig C++: Ludwig’s personalized version of Madness Enhancement. She believes herself to be like a knight from a fairy tale. Enhancement becomes stronger the more she buys into her own fantasy, which includes adhering strictly to a chivalrous code. If the necessity of pragmatism leaks into her fantasy identity, she may become more lucid and less powerful. Uniquely, this ability boosts her further against dragons, monsters, and villains of any stripe.
  • Personal Skills:
    Appreciation of the Arts D+: Chance of identifying the true name of a servant through seeing their noble phantasm. This chance is increased dramatically if the servant is related to fairy tales or Christian myth.
    Charisma B-: Ludwig was beloved by her people, as a king unlike any other. She has charisma enough to lead a nation, though those with power were wary of her lofty dreams. Ultimately, she was betrayed not by her people, but by her own ministers.
    The Perpetually Open Vaults of The Fairy Tale King B-: Ludwig always has enough funds to buy anything she’d like, as long as it is artistic or frivolous or whimsical. She won’t buy anything incredibly useful.
  • Noble Phantasm(s):
    • Name: Neuschwanstein Castle: The Nexus From Which Dreams Spring and Return
    • Rank: A
    • Type: Anti-Army
    • Appearance: That dreamlike fairy tale castle that never existed even in the days of legend. Contained within are various rooms and displays, each more entrancing than the last. Though unfinished, it was built from the dreams of many, and serves as the groundwork of many dreams to come.
    • Effects:Neuschwanstein Castle is a reality marble in which Ludwig can fully realize her ideal of a fairy tale knight. All of her stats increase significantly, and if she considers her opponent to be a villain, the villain gets weaker. A hero should win against a villain, after all. That is the knightly ideal. In addition, plans and strategies that should not normally work have a high likelihood of turning out favorably as long as they are conceptually possible. Neuschwanstein Castle is a place where imagination becomes as powerful a weapon as any sword. In truth, it is a place in which Ludwig can live out her fantasy of being the hero of a story to the fullest.
    • Name: Carmen Cygni: The Swan’s Last Performance Over Lake Starnberg
    • Rank: D
    • Type: Anti-Unit (Self)
    • Appearance: Takes the form of a blue pendant on Ludwig’s chest, but exists conceptually beyond that.
    • Effects:If Ludwig would die, her saint graph is instead applied to her master to form a demi-servant. Ludwig’s castle exists far beyond anything a Human could build. Long after her death, it continues to inspire imaginations the world over. Take your dreams in your hand, and build.
  • Alignment: Lawful Good
  • Changes: Ludwig II’s grandfather, and her namesake, asked that his son’s firstborn also be named Ludwig. Ludwig I, a fanciful man who enjoyed fairy tales as much as his granddaughter eventually would, found a fey sort of humor in the naming mishap when Ludwig II was born a girl, and so the name stayed. In early life, Ludwig II was somewhat reclusive, and so very few knew that she was a woman. Only that her name was undoubtedly male. The family assumed that Otto, her younger brother, would take the throne. As Otto grew, however, it became increasingly obvious that he was deeply disturbed even from a young age. With no other recourse, Ludwig II ascended the throne through a set of ridiculous circumstances that seemed almost like a fairy tale in itself. Upon her introduction to society, all those who looked upon Ludwig II would likely describe her as “a beautiful, delicate, and lovely king”.
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VitaVitaAR King of Knights

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  • Name: Kobayakawa Atsuko
  • Age: 10
  • Gender: Female
  • Appearance: The Endlessly Reborn Magus
  • Personality: Intelligent, high-handed, and experienced. Arrogant and self-confident, but backing it up with capability and experience. This is the nature of Kobayakawa Atsuko. Despite being a child of no older than 10, Atsuko carries herself as an experienced magus with a wide range of knowledge. Confident and self-assured, and with good reason, one could say she is a model picture of the Kobayakawa family's goals. Atsuko is mature, quite similar to an adult in her demeanor. She avoids allowing any sort of personal morality interfering with her decisions, and presents herself as logical in her approach to the Holy Grail War. She will do what she must in order to achieve her goals, but she will not go further then she has to.
    At least, this is the demeanor she attempts to present.
    In reality, it cannot be denied that Atsuko is a child. The simple fact is that, in spite of the experience and knowledge of every prior incarnation inhabiting her mind, the process of rebirth is unable to replicate the same person in full. In reality, she is frightened of the prospect of the Holy Grail War. In reality, while she has some pride in herself, it is her family's expectation that drives her forward. To her benefit, the fact she does have pride does mean her outward demeanor is not a lie in its entirety. If nothing else, she does have faith in her magecraft and her bloodline. But she does not want to hurt others. She does not want to get hurt. Her maturity is born from her observation of adults and attempts to act like them, rather then being genuinely mature. For all her boasts of being cooly logical, she doesn't want to hurt innocent people even if the secrecy of the Holy Grail War is exposed to them.
    In spite of her family's belief that she is their legendary head reborn, that she is child only in chronological terms and in physical appearance, it is far better to describe her as a child who happens to have the knowledge and experience of her prior incarnations.
    Atsuko likes animals and sweets, and also enjoys reading. She dislikes being alone.
  • Skills: In terms of personal skills, Atsuko's almost entirely revolve around magecraft and knowledge of related topics. To put it simply, she's hopeless at anything else.
  • Abilities: Atsuko's pride is not misplaced. With an extraordinary amount of magic circuits of high quality, her capacity as a magus is first-rate. Having the same affinity as her original incarnation, Air and Fire, allows her a number of highly potent offensive spells as well as a fairly wide variety when it comes to utility. Strands of her hair can be utilized as heat-seeking drones that explode on contact with the target, and she is capable of compressing air to create explosions, or removing the air from a sealed space. Additionally, she can perform more conventional spells, such as launching fire or bursts of compressed air as projectiles. Most impressive is less directly offensive but no less potent, the bounded field Multi-Layer Recursive Mind. By the application of the contradictory properties of the 'outgoing' nature of fire and the 'evasive' nature of air, those who enter the bounded field are forced to repeatedly loop their previous actions. While mental defenses are obviously capable of preventing this assault, it's still quite likely that those targeted by the spell's effects will find themselves returning to the entrance of the room and reenacting their own actions for at least a few times before they catch themselves.
  • Assets: Atsuko is quite wealthy, possessing a large amount of funds. Her family also keeps retainers, who are armed with low-grade mystic codes capable of damaging spiritual bodies. Naturally, they are nothing compared to a Servant, but their presence is to be noted.
  • Brief Backstory: Well over two hundred years ago, the Kobayakawa family's founded died without completing their life's work. They were a legendary prodigy, a magus who possessed capabilities that eclipsed many of their peers. It would be impossible for the family to produce another prodigy of that level. It would be impossible to recapture that natural talent. It would be impossible to complete their goal. The remaining family members could not even master the founder's techniques.
    Thus, they instead chose to recreate their founder. Again and again, the heir would be born not as their own person, but as a recreation of their founder, retaining their experience, their thoughts, their personality. A reincarnation, an endlessly reborn magus. This was the solution that the Kobayakawa family devised.
    Their expectations, their beliefs, would be foisted upon the new incarnation.
    This is the environment Atsuko was born into. She possessed the knowledge and memories of the founder from birth, just as intended.
    However...
    Was this correct?
    Was this intended?
    As Atsuko grew, she realized that she did not feel as if she was the founder reborn. No matter what she remembered, no matter what skills she had, she wasn't an adult reborn into a new child body. Rather, she was a child born with the memories and skills of an adult.
    Was she a disappointment?
    Was she born wrong?
    The prospect was terrifying to her, and only one solution arose in her mind. She had to act as if she was a perfect rebirth. As if she had truly achieved the family's goal.
    If she didn't, who knew what would happen?
    It was only natural, then, that Atsuko would become the family's representative in the Holy Grail War.
    Who better then their legendary founder, whose victory would be a stepping stone to their original goal?
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