The last Fuyuki Holy Grail War ended in destruction.
The Holy Grail, the wish-granting device said to be capable of reaching the root itself, was destroyed. Cast to pieces and utterly obliterated. What little remained of the device was dismantled several years ago, in a conflict between magi lead by two opposing parties. Those who supported the recreation of the ritual, and those against. The latter, in victory, finished what had begun at the end of the Fifth Holy Grail War.
By all accounts, nothing was to be salvaged, and nothing remained. Indeed, Fuyuki City would never play host to the Holy Grail War ever again, as the Fuyuki Grail had been utterly destroyed.
However...
During the conflict that lead to the ultimate dismantling of the Fuyuki Grail, in the closing days, something was taken. A piece of the holy Grail persisted, albeit a tiny fragment.
But that tiny fragment was enough.
Transporting what remained of the Holy Grail to an entirely new country proved impossible. In every sense, it was far too frail to transport without being damaged irrevocably.
It had to remain within Japan.
Sako City had proven ideal, another concentration of leylines near the quality of Fuyuki, located in a nation without the large-scale influence of the Association. Even with that in mind, the project has been rushed. The reconstruction of the ritual was based off of a single piece, and thus considerable measures were unavoidable in order to build something capable of operating as a Holy Grail once again.
And yet, they had found success.
The Omnipotent Wish-Granting Device has arisen again.
The peaceful, small city of Sako is to be host to the renewed Holy Grail War. Before any moves could be made to put a stop to the ritual, or bring it more directly under association control, the Church had already been contacted to send an overseer.
It was a way of ensuring the ritual will not be prevented.
The opportunity to potentially access the Root of all knowledge was enough to draw some magi. Others may have been sent to obtain the Holy Grail simply out of duty, by superiors who may have felt obligation to compete rather then true desire for the prize. Still others could not resist the allure of the omnipotent wish-granting device, far more concerned with their future in this world then anything else.
Even innocent bystanders could be swept up in a conflict beyond their understanding.
Regardless of who or why, seven Masters have been chosen to summon seven Servants, to fight to the death for the sake of obtaining the reborn Holy Grail.
And yet...
The method through which this remnant was converted into a omnipotent wish-granting decide once more is shrouded in mystery. To rebuild such a ritual from almost nothing seems like a near impossible task without the aid of those who created it in the first place.
How could something like this have possibly been accomplished?
Legends of the past, symbols of human history itself, summoned by magi to battle one another. A conflict that would rage for the sake of a prize that could simply be a shadow of its former self, or something far beyond that.
The Holy Grail War would soon begin.
Though not a rule, we would like to stress that there should be an emphasis on narrative over victory. It should be a given that characters will die—some more unceremoniously than others—and so we ask that in such cases, the players should (in such scenarios) bow out with grace and dignity. Deaths will and should drive the plot; that is not to say that we will be letting anyone die early on if possible, but if a situation cannot be resolved without extreme contrivance, be warned that not everyone will come out of things fully intact.
The application process for the RP will be a bit less straightforward than most. Masters, for starters, must be accepted before any Servants from the same person will be reviewed, much less accepted. Any Servants submitted before an accepted Master will be dismissed out of hand, regardless of who the applicant is. Furthermore, to make sure that players don't end up turtling and refusing to interact with one another, the GMs will be handing out relationships between Masters that must be integrated into the characters. It need not be immediate—things can be built up to within the framework of the RP—but at some point, it must come to fruition and (ideally) have an impact on how said characters interact.
In order to make sure that things will continue to run if people drop, there will be a once-per-week minimum post 'quota' in place. Anyone who has not at least clocked in with a reason for their absence (anything from life to what have you) for more than two consecutive weeks will be assumed to have dropped out, and their characters will thus fall under GM supervision. That being said—and we would like to place heavy emphasis on this—do not be afraid to post multiple times in a row. Post orders and cycles need not be strictly followed, so do feel free to post whenever you deem it right to do so.
Masters:
- Name:
- Age:
- Gender:
- Appearance:
- Personality:
- Skills:
- Abilities:
- Assets:
- Brief Backstory:
Servants:
- Name:
- Class:
- Appearance:
- Personality:
- Stats:
- Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
- Endurance: E-A
- Agility: E-A
- Mana: E-A
- Luck: E-A
- Noble Phantasm:
- Class Skills:
- Personal Skills:
- Noble Phantasm(s):
- Name:
- Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
- Type: (Anti-Unit, Anti-Army, Anti-Fortress)
- Appearance:
- Effects:
- Alignment:
- Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)