~"Listen to them, the children of the night. What music they make."~
-Bram Stoker, Dracula (1897)
For many years, the kingdom of Gransylva has lived in peace, but that all changed the day a mysterious castle rose from the chilling mist, bringing with it a terrible curse. Darkness spread throughout the land as corruption leeched from its walls into the nearby towns and cities, turning people into undead monstrosities and unleashing demons from the very depths of Hell. Gransylva is now plagued with this evil. The kingdom faces a losing battle. The only way to bring an end to this madness, this horror, is to enter the castle itself and destroy whatever evil lies beyond its unhallowed walls. Alas, none, not even the kingdom's bravest knights dare to venture into such an unholy citadel.
That is where you come in. You and a band of other mercenaries for hire have come to Gransylva, on behalf of the king, seeking your fortune and much, much more. The king has offered to grant you whatever request you make, whether it be money, power, or whatever your heart desires. In return, you must travel beyond the kingdom and face the horrors of the dreaded castle. Will you work together to save Gransylva from this ever consuming evil? Or will you let your lust, your greed take hold of your heart, betraying your fellow comrades for personal gain?
One thing is for certain: Alone, you will not survive. The castle holds many dark entities. Terrifying monsters, deadly traps, twisting corridors and passageways. And of course...there is the mysterious lord of the castle, whose face has never been seen but his evil presence is felt throughout the land.
Time is of the essence. Every moment you dawdle, the darkness is rising. Gather your gear and prepare for the adventure of a lifetime as you cross the threshold between light and dark, good and evil, and enter...
-THE DARK REALM-
"The Darkness calls out to you, beckoning you to come forward..."
So the gist of it is this: We are a band of mercenaries entering a spooky, evil castle to kill who the *quack* knows what inside! There is a plot to all this, but it will reveal itself the deeper we venture inside...eh the castle I mean, not...nevermind!
You'll face many monsters, some probably familiar because I lack imagination and just ape whatever I *quack*-ing find to be cool and badass for my roleplays, and there will be plenty of traps to duck and dodge as we push our way through several rooms and locales. Along the way, will you make friends with your fellow mercenaries? Or will you be a douche and stab them in the back? Hopefully they're not wearing back armor, but if they are...well you're *quack*-ed.
Anywho, with that all said, who's up for an adventure?!
*cricket noises*
Anyone?
Bueller?
Well if you are, you know what to do. I'll be busy trying to get my life back together. So I'll see you soon-ish.