Hidden 11 yrs ago Post by WilsonTurner
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Which means that the Equestrian power, say if it were the number 44, would be split. The minority of other races would be about 6, and the leftover would be split. So while humans may be a 46 or something, the Equestrians would be 1,2,1,1,2,17,17 or something like that.
Hidden 11 yrs ago Post by null123
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Darkwolf, you just broke two rules of magic in that post of yours

1. Magical Engery can be created or destroyed. Infact that's one of the first things that were said to the Triarians when the Equestrians made contact.

2. Only people with the ability of magic can do anything to magic. You can detect it and feel it but that's about it.
Also that power scale is still false, the other races have decimal amounts of power.
Hidden 11 yrs ago Post by darkwolf687
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If it can be created and destroyed then it is not energy and shouldn't actually be able to harm anything because that would require a form of energy which can transfer, and if you can create something and transfer it into a different form of energy you just created energy and thus defied science, universal balance and pretty much every scientific theory published since the introduction of the Law of Conservation.
Even if you can do that, you still have to transfer it into a different energy for it to do anything (It HAS to transfer, or its not going to harm anyone or power anything or... Well, pretty much anything except exist, and for the purposes you are using it for that's not going to help. Energy production is done through transfers) The Triarii manipulate energy, their abilities working through transferring energy. As a result, all they are doing is manipulating what results from the magic. Whether they are manipulating the magic or not is irrelevant, if they remove the kinetic energy it won't move, remove thermal energy it cant burn, remove electrical energy it couldn't electrocute etc. They are rendering it harmless, they do not need to manipulate magic to do this.
Thus, what I did breaks no rules, is sort of commonsense for a species which manipulates energy and is at least somewhat im line with some form of science, which is more than I can say for most anything else that's been done

If you are going to use science to tell someone they cant use a black hole as a wormhole, then you can expect it to be used to argue against this magic thing. (I am not in support of black hole wormholes, I just want to point out this is pretty much the same thing in a different dress)
Even if it does disobey the laws of conservation entirely and magical energy can't be manipulated for whatever reason, I think I have provided enough to show that my post still makes sense when removing those two things completely

tl;dr Rudimentary Physics, common sense, logic
Hidden 11 yrs ago Post by WilsonTurner
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I agree with Darkwolf. It isn't effective if the magic doesn't transfer to different energies. Like a bomb: We're going with regular bombs, that explode, and you're saying that you have your own bomb that can just appear and disappear, and cannot be effected by the same things that a regular bomb is, though it still explodes, and then some. Illogical to say that it cannot be affected, whatsoever.
Hidden 11 yrs ago Post by null123
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I do not need a course in rudimentary physics, I'm prefectly aware of the basic laws of the universe.

As for magic it self it defies the normal laws of physics, I think that's already estblished already. When magic transfer to a spell, say fire, that fire is not normal fire, it's magical fire. It still interacts with the normal world, just in its own odd way.

And if you could just transfer energy from the results of a spell it competetly and udderly break the Equestrians advatange. Any suffently advanced civilization could build something capable of transferring that energy, making the Equestrians to weak to do anything.
Hidden 11 yrs ago Post by darkwolf687
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It really isn't, its just acting as fire acts. You haven't just produced magical energy then, you have just made dozens of different energies. Magic sound, magic thermal, magic light, magic kinetic. And the only rules we actually have for them is that they are magic. That's not too helpful at all, what the hell does it do, is it ay different at all? Because I am seeing no difference except so you can slap on a 'can't touch this' label

"Making the Equestrians too weak to do anything" Uh... So someone defending themselves makes you too weak to do anything? What about the Draconians? They didn't have magic. Triarii? They don't have magic. Seeders? No magic. AIF? Its reliance on magic is near non existent from what I see.
All of them are powerful and none of them have the untouchable magical energy. Everytime you mention magic, it is the most powerful thing that no one can stop and makes its users the almighty beings of the universe, and any time I bring something up its handwaved. Its infuriating.
It seems magic obeys no laws, knows no bounds, allows one to destroy what they please and randomly fill a planet with life, allows one to create a subset of energy which is unstoppable and refuses to follow the laws of physics. Even more odd is how you mentioned that pretty much every weapon is stronger with magic infusion, even when it doesn't make much sense for it to. And it cant be countered, even though you were able to give the Void Humans anti psionic weaponry which is also justified with a hand wave and, from what I have gathered, doesn't make sense either.
I understand its magic, but can't it at least make some sense? Its just a massive Deus Ex Maxchina for the Equestrians
Need I mention the other Deus Ex Machina?

It increasingly seems it isn't about an advantage but simply about providing a casual hand wave for every problem that comes your way
Hidden 11 yrs ago Post by Keyguyperson
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I must agree with Darkwolf, you seem to be trying to become invincible. That was the exact reason we closed the old RP, because everyone was invincible. The point of roleplaying isn't to win, it is to create a good story. Guess what can't happen if one player is almighty?

As GM, I am going to let Darkwolf continue on with his anti-magic defenses. You can continue to argue, if you come up with a good defense that isn't completely handwaved, I might make a different ruling. At least my silly unrealistic abilities can be defended against.
Hidden 11 yrs ago Post by null123
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Magic is one of the few advantages the Equestrians have. They heavily rely off magic for pretty much everything. If the Triarians were able to do that they could destroy all or the Eauestrians infastructure.
There is a set of rules that govern magic, and only a few are able to use it to a great degree. The average unicorn only has a few spells and no combat magic what so ever.

There is also a pretty easy way to defend against magical attack. It's called energy shielding.
Hidden 11 yrs ago Post by Keyguyperson
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You have constantly been telling me that "The Equestrians could easily crush the AIF and Triarians combined, no matter how many defenses they had". And now you tell me that the Equestrians are nothing without magic? At this point, they are perfectly fine without magic!
Hidden 11 yrs ago Post by null123
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I said they could take on the AIR and deal a blow to them, never said anything about the Triarians.

Also they really do need magic, you be hard pressed to find a Equestrian machine that doesn't use magic in some form.
Hidden 11 yrs ago Post by WilsonTurner
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-snip-
too long of a post.

And yea, from both Rogue and the other MCF Star Empires, you've pretty much been going with magic being an exclusive bonus to your race, and making yourself so reliant on it that taking it away would make you equal to taking away canes and walking aids to a group of super-powerful grandpas and grannies with back problems. You'd find yourself on the ground and crawling, while everyone else peers down at you, wondering if they should help. For someone who wants a nation completely dedicated to finding and keeping peace, you're quite warring and violent. Threatening to destroy any who oppose is certainly not a peaceful solution.

And yes, you've pretty much said what equals to "I beat all."
Hidden 11 yrs ago Post by null123
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I never have, and if I did it was completely accidental or I meant it as a joke.
Hidden 11 yrs ago Post by WilsonTurner
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uh-huh
Hidden 11 yrs ago Post by Keyguyperson
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Anyways, ruling still stands. The Triarians will need to have limitations on their magic dissipation stuff as well, though. The Equestrians do kind of need it to... you know... grasp things. Aside from that, WE NEED AN IC POST.
Hidden 11 yrs ago Post by null123
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We make it so a exclusive few Triarians can do it, the energy in spells is likely to fry most regular Triarians. That and they wouldn't be able to disspel things like Balefire Megaspells.

Also mana still is creatable and destroyable. I did notice however one error with Darkwolf's post if we are going on the dissipation thing, the Triarian dissipated a spell of pure magical energy, that should be impossible as he wouldn't be able to manipulate pure magical energy.

Also Keyguy steam plz.
Hidden 11 yrs ago Post by WilsonTurner
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Well, if my understanding of magic is correct, then yes, he could theoretically control it. If you added another energy to it to change it from pure to, say, fire, then it'd be much easier to control. Like pure magic was water, and all he needed to do is add something that would solidify on the outside for him to control and move.
Hidden 11 yrs ago Post by null123
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You need the ability of magic to manupliate pure magical energy, there is nothing you can do to change it. Which is why the field of Arcane Magic shall be useful.
Hidden 11 yrs ago Post by hacher5
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Keyguy, should I just say that the boy is on a AIF planet, or can I just have him back.
Hidden 11 yrs ago Post by Keyguyperson
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Depends on what you want, he is one of your characters, after all.
Hidden 11 yrs ago Post by null123
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As I'm sure I mentioned the Selkath in the collective have very limited experience. They lack much more of the magical knowelege that they need to be effective magical fighters. They won't see your magical dissipation thing coming but again we're making that so only a limited number of Triarians can disspate spells, or otherwise it be to easy for you to destroy everything.
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