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Hidden 11 yrs ago Post by null123
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The third one is interesting it just depends on what Exilius means by magic. It seems due to the nature of our empires magic works a lot differently from empire to empire.
Hidden 11 yrs ago Post by Yog Sothoth
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may i join?
Hidden 11 yrs ago Post by hacher5
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Just gotta make an app, dude (I don't accept you, duck or keyguy will)
Hidden 11 yrs ago Post by Sukui
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Third choice is on.

App underway.
Hidden 11 yrs ago Post by Sukui
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Name of nation: Domaenus Makudan (formerly only Makudan before takeover of the Zoradeus)
Species: The dominating species of the Domaenus consists of the Kaiyou, an agile, white-skinned, elf-like, crow-winged humanoid species adept at magical abilities. Their naturally-developed genetic adaption and mutation by the mystic essences of the atmosphere of their homeworld gave way to their interesting abilities, although reasons for the contents of the homeworld's atmosphere is currently unknown. Their magic, on their own, is only basic compared to the Equestrians, only capable of telekinesis and illusionary magic, but tools developed during the entire course of the Kaiyouan history amplified that ability to a great amount, ranging from healing, to wireless electronics, and to numerous military purposes, including collaborative spells that result in planetary destruction. For the slave race under the Domaenus, see the Zoradeus app in the original thread.
Description of government: The Aeternum Council governs the entirety of all the Makudan's assets, including, but not limited to, territories, infrastructure, citizens, armed forces, and resources. Under the Aeternum, subcouncils governing various regions of the Makudan territory manage situations within the areas, while lessening the strain in the efforts of the Aeternum to keep order within the entire Makudan. (although the citizens support the governance of the officials in most of Makudan history.) While they mostly obliterate races primitive in technology for expansion, they usually ignore the faster-than-light capable civilizations, until the aliens attempt either diplomacy or hostile action towards the Makudan, which will be met with the appropriate response.
Description of military: As a race with magic as a valuable utility, and as a race that has overcome a larger empire, the Makudan has proven to be one of the most dangerous enemies to face, especially since their takeover of the Zoradeus, if one ever manages to anger them. They can try to find any flaw within a race if they can-- and use even the tiniest ones into their massive advantage to defeat an enemy larger than theirs, as in the case of the Triangulum War, when the Makudan has found that the Zoradeus doesn't quite take care of the remains of their ships and used the technology left behind to overturn the battle greatly. Their devices can amplify magic to a great amount, as in the case of turning their telekinesis into a gravitational pull that crashes enemy ships toward each other, manipulation of fire into manipulation of deadly plasma, manipulation of light energy into deadly laser beams, among many others. Leaving magic aside, they still use power cores in case of a large energy need on a device that magical energy normally won't power.
History:
And later. This is just a basic overview of the new species.
Hidden 11 yrs ago Post by null123
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On another note most Equestrian tech has magic combined with it, this Magitech is a lot more powerful then non-magic version. Also on the note of amplification its hard to do with a individual, it usually used when you have a large group of spellcasters who need a lot of energy.
Hidden 11 yrs ago Post by Rare
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Is dis rp open still!?
Hidden 11 yrs ago Post by TehAlphaGamer
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It's always open and we're always accepting new races. However, Duck or Keyguy'll have to accept your app. Application format is on the first page.
Hidden 11 yrs ago Post by null123
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Rare said
Is dis rp open still!?


We are always accepting, its always good to get new RPers.
Hidden 11 yrs ago Post by hacher5
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There were some applications awhile back..sad they didn't post the history, the people here make really good applications.
Hidden 11 yrs ago Post by Sukui
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duck55223 said
On another note most Equestrian tech has magic combined with it, this Magitech is a lot more powerful then non-magic version. Also on the note of amplification its hard to do with a individual, it usually used when you have a large group of spellcasters who need a lot of energy.


So if yours can't be amplified with only an individual, the Makudan-type magical energies can be achieved with only one person. Basically, Equestrians have a wide variety of spells, but needs a group to amplify magic, while on the other hand the Kaiyou only has a few spells they are capable of naturally as an individual, but the devices, while not only making their magic stronger, also extend the number of Makudan spells into hundreds of thousands, and with the same single person. Magic differs from race to race, you know.

Also keep your eyes peeled on the history.
Hidden 11 yrs ago Post by Sukui
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History
Like the further advanced races of the Local Group (that being Draconians and Zoradeus), the Kaiyou of the Triangulum Galaxy started to reach to the outer reaches of their world at the time when humans were spending time on how to count with sticks, stones and bones. However, magical energies were their main factors in the expansive growth of the Domaenus Makudan, unlike electrical currents, so the Makudan could have outran Draconian and Zoradean technology, weren't it for the scraps of futuristic technology that were left on their worlds that brought them to rise to power, which the Kaiyou didn't have the advantage of.

The Empire began hungering to dominate the entire Triangulum, following a massive alien invasion, when the Kaiyou successfully stood against an army of hundreds of thousands of ships, with only 90,000 forces in their arsenal. They took over the leftovers of the hostile ships, assimilated to use magic, and turned the odds of the battle. With this, the Kaiyouan civilization felt an increasing hunger for territories, transitioning from a lone race desiring isolation to a battle-hungry empire, expanding gradually with frequent wars against equally advanced races keeping the rate of territorial increase in check. The Makudan's sphere of influence spread across the galaxy, bringing awareness to the smaller spacefaring civilizations and uniting them to stand against the ever-increasing nation, which ended up as a useless effort that managed to get the Makudan to finish off the rest of the Triangulum. However, the people began to fear the possibility of a race with multiple allies technologically on par with the Makudan, after a theory proposed by one of the past members of the Aeternal Council regarding such empires. Thus then, they have proposed the contact protocol of ignoring suspected races until acknowledgement, which was later approved.

The time came when a civilization under the name of the Zoradeus trespassed into the Makudan. The foolish invaders were careless of their technology; their dark matter weaponry was stolen and analyzed right away. Although the energy couldn't still be used for magical purposes, it still proved to be a helpful tool in the takeover of the aliens. The Zoradeus rapidly fell, and by the [time this app is accepted], the entirety of the Zoradeus has been taken over. The Emperor, which has been proven quite difficult to kill due to his biological semi-immortality, was subjected to perpetual torture. All other officials that once ruled with an iron fist over the regions they were assigned to by the Emperor were put in the lowest position of slaves. Resistances of Asceradii, however, still remain, posing a small problem for the Milky Way regions of Makudan territory.

Of note:

  • The Makudan controls half a million worlds, with nearly two-fifths of the total controlled planets being uninhabitable yet colonized with habitation sites, and one fifths being terraformed. Two-fifths of the total count once belonged to the Zoradeus, which had at most 200,000, a staggering rate of expansion since the 1,000 mark made by the Zoradeus some time before the Draconian War, where they continued expansion until their downfall.

  • Technology, despite having only recently absorbing the creations of the Zoradeus, is still on par with the latter, with the exception of dark matter. This is because most ship classes and weapons of the Makudan function similarly to Asceradii-created ones, with the difference of magic being used in most Makudan weaponry. For information on the Zoradeus, see app within original thread.

  • Ticking off the Makudan can sometimes be a great mistake. If you don't want another Draconian to happen, you're better off making peace.

Hidden 11 yrs ago Post by PhoenixEye9
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Am I able to join in as someones advisor? (Dont know how ready I am to forge my own nations and everything yet. Want to get a feel before I try anything big like that.)
Hidden 11 yrs ago Post by TehAlphaGamer
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You can always be my advisor. :3
Hidden 11 yrs ago Post by PhoenixEye9
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Yay, now the question is finding the right time to jump in. Also a side note: Bloody hell you guys type a lot 0.o
Hidden 11 yrs ago Post by Slamurai
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Who would you say to playing a faction, rather than a whole secular government? Like a galactically-renown mining company or mercenary army?
Hidden 11 yrs ago Post by Sukui
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PhoenixEye9 said
Yay, now the question is finding the right time to jump in. Also a side note: Bloody hell you guys type a lot 0.o


I try to make my posts as long as i can whenever my mind is motivated to do so.

Otherwise i don't post until i come up with one.
Hidden 11 yrs ago Post by null123
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Sukui accepted
Also it can be amplified with individuals, the problem is its expensive so its more cost-effective to do in a group. That and I did say magic differs from race to race. Also with Equestrians you can literally invent a spell to do anything. The problem is for more complex spells the process takes longer, and if the spell requires to much energy it will kill you trying to preform it.

Aristo said
Who would you say to playing a faction, rather than a whole secular government? Like a galactically-renown mining company or mercenary army?

Sure
I think though that do to the nature of things it be difficult to do a faction based off/located in one of the currently empires due to the nature. If you need information on how you could do a faction with one of the currently accepted governments then ask the respective player, they might be able to give you some ideas how.
Hidden 11 yrs ago Post by Mantido
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Hello. I would like to join.

Name of nation: Aquilan Kyriarchy

Species: Shsthyerouwetaru-
1. the Shsthyerouwetaru (more commonly referred to by various slang terms) are a species of primarily aquatic, single-sex mollusk equivalents. Specifically, they seem to share many similarities with cephalopods. They have no larval stage and from birth require little help from their parents to avoid predation. They are carnivorous megafauna, but were not apex predators until complex tool use became widespread among them. The Shsthyerouwetaru typically wear hydration and mobility enhancement suits when not in the water, but these aren’t necessary for them to live on land. The Shsthyerouwetaru frequent the shallows whenever possible, but they can safely dive to just short of a thousand meters on their home planet, which has roughly 0.8g at sea level.

2. - General Morphology - the Shsthyerouwetaru’s torso equivalent averages 2.5 meters long when relaxed, and ranges from spherical to ovaloid shapes. Often there is a slight tapering nearer to the top of the body. However, their bodies are very rarely relaxed, as outside of their suits, they are constantly in motion. When swimming, this motion involves sequential tensing of most of their muscles. When on land, it involves grasping and pulling the ground. This means that their shape is constantly in some sort of flux. In addition to this, they can change their shape easily and it’s not uncommon for them to camouflage themselves in this manner. To the touch, their flesh feels very similar to gel inserts; plenty of give, but still retaining the same basic shape. When their muscles are tensed, however, their flesh hardens considerably.

3. - Skin - the skin of adult Shsthyerouwetaru is rubbery and semi-opaque, often having a vibrant natural coloration of a bright blue-green. Through a process similar to that of cuttlefish or the mimic octopus, however, they are capable of complex shifts in skin pattern and color. These shifts are used for both communication and camouflage, and the Shsthyeroutwetai use them extensively. What’s typically the most comfortable pattern for them to maintain is a mildly translucent blue-green with black mottling and speckles.

4. - Limbs - The Shsthyerouwetaru have twenty tentacles total, and a system of bladders redirects liquid into these limbs to enlarge and lengthen them at will. They are heavily muscled and are coated in tiny dull barbs not unlike those on a cat’s tongue. The tip of each limb holds a curved extendable claw-like spike as both a weapon and utility.

5. - Sense organs - Shsthyerouwetaru have eight eyes, which ring the center of their main body. They are very difficult to distinguish from the regular speckles and mottling on the skin, not to mention that the Shsthyerouwetaru tend to try to disguise them when they can. They are more capable than human eyes in that they double as somatic sense organs for the purpose of detecting vibrations from movement in water. These eyes are also capable of distinguishing the orientation of polarized light, like terran coleoidea. They share their other senses with humans, and are roughly equivalent in the capabilities of these senses.

6. - Diet - almost entirely meat, although this is by choice. Shsthyerouwetaru are technically omnivorous, but they prefer the taste of meat. A set of muscular hydrostat mandibles grabs and shovels food towards a system of muscles that pull the food deeper into a fanged beak into which digestive acid is regurgitated for easier chewing and processing. The taste organs line the esophagus, which can be evacuated easily.

7. - Reproduction - Shsthyerouwetaru don’t have a libido as humans would classically understand it. There’s no pleasure for them in the act of reproduction, physical or mental. Although bonding and emotion is a part of their society, reproduction is in fact best reserved for those that one has no affection for at all. The process of reproduction involves injecting a given life form with the beta-keratin penis equivalent that every member of the species possesses. A paralyzing toxin can temporarily incapacitate most organic beings, which should then be restrained or more permanently incapacitated while the children grow large enough to begin eating their way out of the victim. This process typically takes roughly three weeks, meaning that the victim needs to be kept alive or otherwise preserved for the first week or two, depending on the surrounding conditions. Most Shsthyerouwetaru are hesitant to do this to sapient life, however, as the purpose of reproduction to them is to combat loneliness. The destruction of company to create company is seen as pointless to most of them, and those who defy this cultural norm are almost universally faced with both formal and informal social sanctions. This issue hasn’t really been a traditional part of Shsthyerouwetaru culture, since they’re relative newcomers to cross-species relations. There are those who directly oppose this standard, but they’ve earned the ire of both the established Shsthyerouwetaru government and the governments of other nations.

8. - Suits - Shsthyerouwetaru make extensive use of hardsuits even when underwater. Just about every member of the species owns one, and often they provide general purpose utility. NBC and electrical protection are standard, since much of their industry relies on nuclear and electric activity, while chemical dangers are very common among the fauna of their home planet. These hardsuits come in many shapes, but the most common is cephalopoid, followed closely by humanoid. Many of these suits also carry onboard AI for interspecies communication purposes. All of them have reoxygenation and rehydration systems, which serve to filter and infuse ambient oxygen into an H2O mixture that serves their need for hydration. The suits are often fairly easy to enter and exit, with at least two exit ports in case of severely impeded mobility. The considerable size of the Shsthyerouwetaru mean that their suits make them into imposing figures, but that’s arguably preferable to snaking around on the floor. Many of their suits are equipped with the same mesh that their ships have, re-sealing them when breached.

Description of government: Monarchal Feudalism, ruled by a council of six monarchs known as the Queens, despite their lack of sex. One dominant Queen is the Empress in title, but in truth she only carries a deciding voice on the council.

1. - Society - Shsthyerouwetaru are generally a very collective and social species, most choosing to live in massive underwater hive cities or in migratory shoals, with little middle ground. The shoals typically sustain themselves by essentially being large hunting parties with various reasons for avoiding city life; philosophical, practical, moral, et cetera. They operate almost like biker gangs, moving across large distances and supporting members of the group to the detriment of members of other groups if necessary. These nomadic shoals are typically shunned by the more numerous city groups. The cities usually extend under the sea floor more than over it, and most cities have in recent decades expanded to the surface for the sake of non-aquatic immigrants. Their social organization is somewhat similar to manorialism, wherein individuals pledge loyalty in return for tangible rewards such as living space or resources. Governmental observers watch subjects and allocate rewards on a merit-based system. A large difference is that the intermediaries, who would have been lords on medieval earth, are instead bureaucrats who wield little authority that doesn’t immediately pertain to the enrichment and function of the land they’ve been assigned to. Money isn’t seen as particularly worthwhile to the Shsthyerouwetaru, as they value what’s immediately useful rather than a pool of a single-purpose resource. The currency-based economy they do have is therefore not very complex, and should one try to cross over to more complicated currency system, it can be very easy for them to be tricked in financial matters.

2. - Culture - As is to be expected with any species, the single most important cultural value is tough to pin down. Sociability, duty, service, personal ability; all and more are a connected concept in modern Shsthyerouwetaru philosophy. Not that philosophers are a particularly important part of their society; they rely mostly on tradition and logic for their philosophical values. Early in life, Shsthyerouwetaru children are indoctrinated into a particular system of morality, and from there are set about doing suitable manual labour until developed enough for a proper education. This allows for a level of individual variance in values, but attempts to ensure that all Shsthyerouwetaru operate on the same basic moral framework.

Description of military:
1.- Drones -Shsthyerouwetaru research primarily focuses on developing artificial intelligence for their drone systems. Robotic servants are a very important part of Shsthyerouwetaru society, in large part because they require fewer resources to maintain than organic populations while simulated personalities can fulfill the desire for company that the species almost universally shares. Since their culture values hard work, the drones are primarily used only for particularly dangerous tasks (including warfare and colonization of hostile planets) and not for routine work that an organic would normally do. However, because of the lack of a particular profit motive and the regular way cost/benefit analyses work among other species, the drones make for an absolutely massive manufacturing base; since almost every household has at least two drones that are technically tenants of the overseers, the work force is on average anywhere from double to quintuple the number of Shsthyerouwetaru. This of course depends on whether or not an individual drone is capable of fine manipulation and complex instructions, but they almost always are imitations of creatures with these capabilities, including the Shsthyerouwetaru themselves.

2. - Weapons - Shsthyerouwetaru weapons aren’t terribly complex in relative terms. Electricity (ever since they developed their suits, anyway) and high-powered lasers are the base and standard, and magnetically-propelled projectiles are a large part of their space combat doctrine, and exotic particle beams are just beginning to enter vogue. They are less enthusiastic about chemically-propelled weapons, since these often work very poorly in water and are non-functional in a vacuum. However, they are willing to use them in air and ground combat.

3. - Ships - The Shsthyerouwetaru have developed very advanced industrial alloys that they try their best to keep to themselves. These alloys serve as modular adaptive “healing” mesh that can be programmed into certain shapes. When thick enough, they’ll spread themselves to return to the original shape, and so if pierced or otherwise forced out of shape, they can re-seal holes automatically. Extensive damage from hull breaches in Shsthyerouwetaru ships is therefore exceedingly rare, though of course any damage to systems and the actual hull still needs to be repaired properly. These alloys are only really in use among crewed ships, as they’re very expensive. The vast majority of ships in the Shsthyerouwetaru armada are self-sufficient specialized robots controlled by one or more redundant AI cores. Even non-robotic ships make extensive use of artificial intelligence, both to aid in regular tasks and for emergency use in case the crew is incapacitated.

4. - FTL - The FTL travel of the Shsthyerouwetaru takes the form of what they call their wavecutter drive; other races have much more negative names for it. A given ship will rip into the fabric of normal space, creating a physics-defying wake behind it through which other ships can travel safely. The size of the wake is directly proportional to the power poured into the drive, but the speed is constant and incredibly fast; 100 parsecs can be traversed in about 48 hours. The power requirements are immense, however, meaning that the larger a fleet is, the longer range it has; one ship can pick up wake generation when the present one runs too low on power. A large disadvantage of this system is the gravitational eddies that are created upon the collapse of the wake. These create localized fields of rapidly shifting gravity, which can rip almost any ship apart. Therefore, transit back along the same path is impossible to perform safely for a variable period of time, usually no more than a week.

History: The Shsthyerouwetaru came into first contact with modern galactic society when they expanded into two systems, known to humanity as Theta Aquilae and Iota Herculis. Most of their colonies are in the Aquila constellation, although there are some in Hercules and Aquarius, the last of which is honestly pretty fitting. Politically and culturally, they have proven to be expansionist, but are still such a new force to the other galactic powers of this region that no one really knows their martial history or capability. They keep extremely close watch on any foreign ships entering their territory, and jam their sensors while escorting them. No one really knows how big the Kyriarchy is, or has a solid knowledge of its military capabilities. Even its citizens are often kept somewhat in the dark about it, but it's said that naval construction projects are so common that over 70% of the work force has done some work that directly contributes to ship construction.
Hidden 11 yrs ago Post by null123
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Mantido said
Hello. I would like to join. Aquilan Kyriarchy Shsthyerouwetaru- the Shsthyerouwetaru (more commonly referred to by various slang terms) are a species of primarily aquatic, single-sex mollusk equivalents. Specifically, they seem to share many similarities with cephalopods. They have no larval stage and from birth require little help from their parents to avoid predation. They are carnivorous megafauna, but were not apex predators until complex tool use became widespread among them. The Shsthyerouwetaru typically wear hydration and mobility enhancement suits when not in the water, but these aren’t necessary for them to live on land. The Shsthyerouwetaru frequent the shallows whenever possible, but they can safely dive to just short of a thousand meters on their home planet, which has roughly 0.8g at sea level. - General Morphology - the Shsthyerouwetaru’s torso equivalent averages 2.5 meters long when relaxed, and ranges from spherical to ovaloid shapes. Often there is a slight tapering nearer to the top of the body. However, their bodies are very rarely relaxed, as outside of their suits, they are constantly in motion. When swimming, this motion involves sequential tensing of most of their muscles. When on land, it involves grasping and pulling the ground. This means that their shape is constantly in some sort of flux. In addition to this, they can change their shape easily and it’s not uncommon for them to camouflage themselves in this manner. To the touch, their flesh feels very similar to gel inserts; plenty of give, but still retaining the same basic shape. When their muscles are tensed, however, their flesh hardens considerably. - Skin - the skin of adult Shsthyerouwetaru is rubbery and semi-opaque, often having a vibrant natural coloration of a bright blue-green. Through a process similar to that of cuttlefish or the mimic octopus, however, they are capable of complex shifts in skin pattern and color. These shifts are used for both communication and camouflage, and the Shsthyeroutwetai use them extensively. What’s typically the most comfortable pattern for them to maintain is a mildly translucent blue-green with black mottling and speckles. - Limbs - The Shsthyerouwetaru have twenty tentacles total, and a system of bladders redirects liquid into these limbs to enlarge and lengthen them at will. They are heavily muscled and are coated in tiny dull barbs not unlike those on a cat’s tongue. The tip of each limb holds a curved extendable claw-like spike as both a weapon and utility. - Sense organs - Shsthyerouwetaru have eight eyes, which ring the center of their main body. They are very difficult to distinguish from the regular speckles and mottling on the skin, not to mention that the Shsthyerouwetaru tend to try to disguise them when they can. They are more capable than human eyes in that they double as somatic sense organs for the purpose of detecting vibrations from movement in water. These eyes are also capable of distinguishing the orientation of polarized light, like terran coleoidea. They share their other senses with humans, and are roughly equivalent in the capabilities of these senses. - Diet - almost entirely meat, although this is by choice. Shsthyerouwetaru are technically omnivorous, but they prefer the taste of meat. A set of muscular hydrostat mandibles grabs and shovels food towards a system of muscles that pull the food deeper into a fanged beak into which digestive acid is regurgitated for easier chewing and processing. The taste organs line the esophagus, which can be evacuated easily. - Reproduction - Shsthyerouwetaru don’t have a libido as humans would classically understand it. There’s no pleasure for them in the act of reproduction, physical or mental. Although bonding and emotion is a part of their society, reproduction is in fact best reserved for those that one has no affection for at all. The process of reproduction involves injecting a given life form with the beta-keratin penis equivalent that every member of the species possesses. A paralyzing toxin can temporarily incapacitate most organic beings, which should then be restrained or more permanently incapacitated while the children grow large enough to begin eating their way out of the victim. This process typically takes roughly three weeks, meaning that the victim needs to be kept alive or otherwise preserved for the first week or two, depending on the surrounding conditions. Most Shsthyerouwetaru are hesitant to do this to sapient life, however, as the purpose of reproduction to them is to combat loneliness. The destruction of company to create company is seen as pointless to most of them, and those who defy this cultural norm are almost universally faced with both formal and informal social sanctions. This issue hasn’t really been a traditional part of Shsthyerouwetaru culture, since they’re relative newcomers to cross-species relations. There are those who directly oppose this standard, but they’ve earned the ire of both the established Shsthyerouwetaru government and the governments of other nations. - Suits - Shsthyerouwetaru make extensive use of hardsuits even when underwater. Just about every member of the species owns one, and often they provide general purpose utility. NBC and electrical protection are standard, since much of their industry relies on nuclear and electric activity, while chemical dangers are very common among the fauna of their home planet. These hardsuits come in many shapes, but the most common is cephalopoid, followed closely by humanoid. Many of these suits also carry onboard AI for interspecies communication purposes. All of them have reoxygenation and rehydration systems, which serve to filter and infuse ambient oxygen into an H2O mixture that serves their need for hydration. The suits are often fairly easy to enter and exit, with at least two exit ports in case of severely impeded mobility. The considerable size of the Shsthyerouwetaru mean that their suits make them into imposing figures, but that’s arguably preferable to snaking around on the floor. Many of their suits are equipped with the same mesh that their ships have, re-sealing them when breached. Monarchal Feudalism, ruled by a council of six monarchs known as the Queens, despite their lack of sex. One dominant Queen is the Empress in title, but in truth she only carries a deciding voice on the council. - Society - Shsthyerouwetaru are generally a very collective and social species, most choosing to live in massive underwater hive cities or in migratory shoals, with little middle ground. The shoals typically sustain themselves by essentially being large hunting parties with various reasons for avoiding city life; philosophical, practical, moral, et cetera. They operate almost like biker gangs, moving across large distances and supporting members of the group to the detriment of members of other groups if necessary. These nomadic shoals are typically shunned by the more numerous city groups. The cities usually extend under the sea floor more than over it, and most cities have in recent decades expanded to the surface for the sake of non-aquatic immigrants. Their social organization is somewhat similar to manorialism, wherein individuals pledge loyalty in return for tangible rewards such as living space or resources. Governmental observers watch subjects and allocate rewards on a merit-based system. A large difference is that the intermediaries, who would have been lords on medieval earth, are instead bureaucrats who wield little authority that doesn’t immediately pertain to the enrichment and function of the land they’ve been assigned to. Money isn’t seen as particularly worthwhile to the Shsthyerouwetaru, as they value what’s immediately useful rather than a pool of a single-purpose resource. The currency-based economy they do have is therefore not very complex, and should one try to cross over to more complicated currency system, it can be very easy for them to be tricked in financial matters. - Culture - As is to be expected with any species, the single most important cultural value is tough to pin down. Sociability, duty, service, personal ability; all and more are a connected concept in modern Shsthyerouwetaru philosophy. Not that philosophers are a particularly important part of their society; they rely mostly on tradition and logic for their philosophical values. Early in life, Shsthyerouwetaru children are indoctrinated into a particular system of morality, and from there are set about doing suitable manual labour until developed enough for a proper education. This allows for a level of individual variance in values, but attempts to ensure that all Shsthyerouwetaru operate on the same basic moral framework. - Drones -Shsthyerouwetaru research primarily focuses on developing artificial intelligence for their drone systems. Robotic servants are a very important part of Shsthyerouwetaru society, in large part because they require fewer resources to maintain than organic populations while simulated personalities can fulfill the desire for company that the species almost universally shares. Since their culture values hard work, the drones are primarily used only for particularly dangerous tasks (including warfare and colonization of hostile planets) and not for routine work that an organic would normally do. However, because of the lack of a particular profit motive and the regular way cost/benefit analyses work among other species, the drones make for an absolutely massive manufacturing base; since almost every household has at least two drones that are technically tenants of the overseers, the work force is on average anywhere from double to quintuple the number of Shsthyerouwetaru. This of course depends on whether or not an individual drone is capable of fine manipulation and complex instructions, but they almost always are imitations of creatures with these capabilities, including the Shsthyerouwetaru themselves. - Weapons - Shsthyerouwetaru weapons aren’t terribly complex in relative terms. Electricity (ever since they developed their suits, anyway) and high-powered lasers are the base and standard, and magnetically-propelled projectiles are a large part of their space combat doctrine, and exotic particle beams are just beginning to enter vogue. They are less enthusiastic about chemically-propelled weapons, since these often work very poorly in water and are non-functional in a vacuum. However, they are willing to use them in air and ground combat. - Ships - The Shsthyerouwetaru have developed very advanced industrial alloys that they try their best to keep to themselves. These alloys serve as modular adaptive “healing” mesh that can be programmed into certain shapes. When thick enough, they’ll spread themselves to return to the original shape, and so if pierced or otherwise forced out of shape, they can re-seal holes automatically. Extensive damage from hull breaches in Shsthyerouwetaru ships is therefore exceedingly rare, though of course any damage to systems and the actual hull still needs to be repaired properly. These alloys are only really in use among crewed ships, as they’re very expensive. The vast majority of ships in the Shsthyerouwetaru armada are self-sufficient specialized robots controlled by one or more redundant AI cores. Even non-robotic ships make extensive use of artificial intelligence, both to aid in regular tasks and for emergency use in case the crew is incapacitated. - FTL - The FTL travel of the Shsthyerouwetaru takes the form of what they call their wavecutter drive; other races have much more negative names for it. A given ship will rip into the fabric of normal space, creating a physics-defying wake behind it through which other ships can travel safely. The size of the wake is directly proportional to the power poured into the drive, but the speed is constant and incredibly fast; 100 parsecs can be traversed in about 48 hours. The power requirements are immense, however, meaning that the larger a fleet is, the longer range it has; one ship can pick up wake generation when the present one runs too low on power. A large disadvantage of this system is the gravitational eddies that are created upon the collapse of the wake. These create localized fields of rapidly shifting gravity, which can rip almost any ship apart. Therefore, transit back along the same path is impossible to perform safely for a variable period of time, usually no more than a week. The Shsthyerouwetaru came into first contact with modern galactic society when they expanded into two systems, known to humanity as Theta Aquilae and Iota Herculis. Most of their colonies are in the Aquila constellation, although there are some in Hercules and Aquarius, the last of which is honestly pretty fitting. Politically and culturally, they have proven to be expansionist, but are still such a new force to the other galactic powers of this region that no one really knows their martial history or capability. They keep extremely close watch on any foreign ships entering their territory, and jam their sensors while escorting them. No one really knows how big the Kyriarchy is, or has a solid knowledge of its military capabilities. Even its citizens are often kept somewhat in the dark about it, but it's said that naval construction projects are so common that over 70% of the work force has done some work that directly contributes to ship construction.


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