Hidden 11 yrs ago Post by G3njii
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G3njii

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This also helps force my 'crew' together. Say not everyone shows up with intent to join my crew, but because you associate them with me we perhaps get cornered and have to flee. This would effectively force us to help each other out at least for the time being.
Hidden 11 yrs ago Post by AgniSpirit
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I can finally play my bounty hunter/hired gun! I'm so excited!!
Hidden 11 yrs ago Post by AgniSpirit
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Also, are we gonna pm you the cs, post them here or are you going to make an OOC thread?
Hidden 11 yrs ago Post by G3njii
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Im working on an ooc currently, so post them here or pm them for now. Ill compile a list in the ooc as I receive them any which way.
Hidden 11 yrs ago Post by G3njii
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http://www.roleplayerguild.com/topics/21390/posts/ooc
Lazy ooc thread -.-
Hidden 11 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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Username: KiltmanBagz
Name: Hertha Redrivers
Alias: The Runt, though she is not particularly pound of the name. In the Marine books she is knowen as 'Hertha the Cheep' a name she takes equaly little amounts of pride in.
Age: 45; roughly 18 for a human
Gender: Female
Weight: 347 lbs
Height: 12'3''
Bio: Hertha, though many don't seem to believe her, is an Giant from Elbaf. You may be asking why is she less tall than even some 'giant human'? Well, Hertha is victim of a rare Elbafin birth defect that really doesn't have a proper translation into the common language. The closest approximation is 'Dishonorable Stature'. Superstition has it that those born with this condition are cursed to be 'failures' as Elbafin warriors and would bring shame and misfortune on their family. As such, most born are either killed by their parents or left to die. Her father and mother scoffed at this old superstation and chose to keep their daughter all the same. Hertha's father , a pirate himself, was captured and killed by marines before Hertha turned 1. Her mother was sickly, even for a giant, and was not of warrior blood. Alone without the support of village due to her childes 'curse' she knew she could not survive the harshness of Elbafian culture. She took to the east blue with her infant child, even for a 'weak' giantess such as her living in the calm territory of the East Blue would be a fairly simple task. She settled in on a small island town that had a farming community. They greatly appreciated the immense strength of the giantess on their efforts so their lives were fairly easy.

Hertha took deep pride in her Elbaf heritage, as well in her father's legacy. She decided she wanted to train to be a great warrior and carried the Redrivers name back to the seas and prove her blood wasn't truly a curse to her and her family. Her mother, despite everything, supported this wish. Her blood was still that of an Elbaf, as was that of her daughters even if many of their breed would see her as a 'cursed' child. She wanted nothing more than her child to shove their stupid superstitions down their throat. She spent many years training on her own, eventually seeking out a master to aid her in her training in the east blue. Finding someone who could teach her a style suitably close to the traditional Elbaf fighting styles was difficult, but she eventually found a 'giant human' who specialized in fighting techniques for people of their size. She adjusted them accordingly to better imitate her mothers descriptions of Elbaf combat.

Since leaving the her mother's side in search of honor and glory she has grown a reputation as a mercenary. Working for anyone who had the coin to buy her blade. Funny enough, she would often lower her price a great deal if the job was 'difficult enough'. This was a tactic to help her more likely attract 'glory' winning jobs. Though it had the unfortunate side effect of giving her a distasteful Alias. Her other Alias, among the mercenary and pirate circles was also far from her liking. They called her 'The Runt'. Most people, let alone the ruffians who do mercenary work, know about Elbaf and those that do certainly don't know enough about them to know about a condition that would make a full blooded giant so small. Most think she is a delusional 'giant sized human' and use the moniker to taunt and make fun of her.

While dabbling in pirating she was never directly associated with any captain or crew so has yet to be labeled as anything more than a troublesome sell sword known for immense strength and tenacity. Her ultimate goal was to become a pirate like her father, But she had trouble finding a captain and crew who's goals where as high as her own. She has worked for just as many merchants as pirates, and has been offered full time jobs plenty of times. She currently goes off to meet a would-be captain she was once hired by to entertain an offer to join his crew. Who knows, maybe this time they'll be worthy of her services.

Crew Position: Swords woman and 'muscle'
Bounty: None as of Yet
Equipment: A long sword and shield as seen in the picture
Abilities: Despite being a fair hand with a blade, her obvious and most potent talent is her raw strength. She is easily twice as strong as other giants her size. A trait she attributes to her Elbaf heritage.
Unique Skills: She is actually quite the handy girl. She forged her own blade , helm, and shield. She put her size and strength to many uses around her village. Construction, ship-repairs, farming, you name it she probable did it for a decade or two. How this helps at sea is she can perform minor and emergency ship repairs. Though her greatest skill is Blacksmithing, she spent a great deal of her free time among the village blacksmiths. Had she not preferred swinging a sword rather than making them she could have likely made a living at metal work. She forged and crafted her own blade, helm, and shield.
Weaknesses: Despite being nimble for someone of her size, she is not exactly super fast. Her combat style is rather stright forward and uncomplex, it is not difficulte to out strategize the battle hungry girl. She is also a short-sighted hot-head, easily manipulated into a foolish rage or bound by her over developed sense of pride to take actions that would be considered suicidal.
Other: While many doubt her heritage, oddly enough other Elbafians never do. Even ones that do not recognize her resemblance to her father or her family name, they often claim 'something about her eyes' told them. While she doesn't bring this up often, one of her motivation to going to the grand line is to find some kind of size changing devil fruit that would allow her to grow to a normal Elbaf size.
Hidden 11 yrs ago Post by G3njii
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This is an updated CS my apologies.
CS
[Image here]
Username:
Name:
Alias:
Age:
Gender:
Weight:
Height:
Bio: (also include some sort of connection or event that would have made my character invite you to his crew)

Crew Position:
Bounty: (if any) Reference
Equipment:
Abilities(Fighting Abilities):
Unique Skills:
Weaknesses:
Other:

Also a working link to the OOC
Hidden 11 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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Updated my CS with the needed information.
Hidden 11 yrs ago Post by Stern Algorithm
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Stern Algorithm Loquacious Aggression

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I'd like to show interest. Hope there's still room.

Also, there is a 'Yami Yami no Mi', the darkness fruit which has gravity-aspects to it.
Hidden 11 yrs ago Post by AgniSpirit
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Completed CS

Username: AgniSpirit
Name: Eva Solkreuz
Alias: Eva the Storm
Age: 19
Gender: Female
Weight: 139lbs
Height: 5'8"
Bio: Born and raised in the East Blue, Eva has barely any memories of her parents. From what she learned from the uncle that raised her, her mother died when she was a baby and her good-for-nothing father left for a life of piracy. The rest of her childhood was spent travelling with her dear bounty hunter uncle to different islands, all the while being taught the tricks of the trade after she pestered him with her dreams of following in his footsteps. She soon was able to aid him in some of his hunts by the age of 16. Her happy life came to an abrupt halt a year later when a bounty took the life of her uncle, leaving her alone on an unknown island. She eventually found her way back to civilization, but returned with some heavy emotional baggage. Instead of letting it stop her, Eva continued down the path of a bounty hunter with even more gusto and after three long years she has finally made a name for herself as one hell of a shot. Life had been alright until her last run-in with a bounty left her with an unexpected treasure, the Kaze-Kaze no Mi. Deciding that she wanted to become stronger, she ate the fruit and was gifted with the power over wind. Sadly though, her lack of physical prowess makes using her new-found powers a bit useless at the moment. She's started a new training regimen at her base of operations in Logue Town when she heard through the grapevine of a would-be captain trying to recruit people on her turf. Seeing this as an opportunity to test her new skills, she's decided to sneak into the recruit session to see if any bounties worth capturing would show up.

Crew Position: Sniper/Gunsmith
Bounty: 700,000 bellies
Equipment: A rifle, two pistols and her harmonica
Abilities: Eva avoids fighting big crowds and would rather pick them off one-by-one with her rifle. If she were located, she'd still fight mid to long-range with her pistols. Her new powers allow her to keep that range in battle, even if she's run out of bullets.
Unique Skills: Her most notable skill is her accuracy. Eva brings most of her bounties to the authorities alive thanks to her precision. She often aims at limbs when she's firing shots. Another special skill of hers is her stealth and speed. Seeing as she's bringing down pirates who often travel in big crews, Eva has honed her sneaking abilities to be able to take down captains without having to fight anyone head on. She also has had to run off to avoid confrontations from entire crews quite a few times when she wasn't careful. Regarding her Devil Fruit, so far Eva can use a few wind-based attacks.
Weaknesses: Because she's so used to fighting from the shadows, she isn't very confident in her other physical abilities. She has the strength of a normal woman her age, even with the small amount of self defense lessons her uncle gave her. And because she just recently received her Kaze Kaze powers, she has limited knowledge on how to use it. She can't even change her physical body into her element power yet.
Other: Eva is awkward in social interaction and gets flustered easily from compliments. She also loves to play her harmonica, the last memento she has of her beloved uncle.
Hidden 11 yrs ago Post by G3njii
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Kiltman, very nice job. Accepted
Hidden 11 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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Yay! Glad you like her, she a brand new one ^^ I like the idea of the little giant. I look forward to developing her further. Going to add one more thing to her Other section real quick.
Hidden 11 yrs ago Post by AgniSpirit
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I'm done~!
Hidden 11 yrs ago Post by G3njii
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AgniSpirit, also accepted. Glad to have you both aboard haha
Hidden 11 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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A hired gun and A hired sword. Looks like where going to be a money making crew.
Hidden 11 yrs ago Post by G3njii
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I finished my character in the ooc. Im tired so that bio is god awful, i'll touch it up tomorrow
Hidden 11 yrs ago Post by AgniSpirit
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SQUEE~! You used a beautiful picture of Lavi!! I already like your character!
Hidden 11 yrs ago Post by IVIasterJay
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Can I make a character that you'll meet on an island and recruit then?
Hidden 11 yrs ago Post by G3njii
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Sure sounds okay to me
Hidden 11 yrs ago Post by Stern Algorithm
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Here is my CS, though I'm not sure of the bounty. Given his background as a deserter from Marine Intelligence, what should his bounty be?

CS

Replace labcoat with Marine Commander's 'Justice' Jacket

Username: Stern Algorithm
Name: Handel Haydn Hallelujah
Alias: Commander Hallelujah, Agent Hallelujah, The Fiddler Crab
Age: 30
Gender: Male
Weight: 132 lbs
Height: 5' 10"
Bio: Handel grew up the son of a rich, militarily family. He learned to play string instruments when he was young and was set to become a great marine as his inevitable future career. He joined the marines, keeping peace and helping take down weak pirates in the name of peace and justice, eventually working his way up to being commander and second in command of a ship, where he supported his captain with brilliant strategies that prioritized the survival of the crew, making as few sacrifices as possible, and even preventing the loss of life of the enemy, earning his captain a reputation of mercy.

These strategies earned Handel a transfer from normal navy service into the intelligence division, where he became an agent of Cipher Pol 1, CP1. Here he utilized his ability to gather and exploit information in preventative schemes that stopped violence and uprisings before they began. Yet more and more, he was being asked to make difficult choices and to prioritize 'efficiency' and secrecy over the lives of his enemies and the soldiers he was responsible for. He went along with the flow, comforting himself with moral justifications until it became too much for him. He realized he had become a man who no longer saw other humans as people but as numbers in his calculations. He had been numbed to the atrocities he had committed in the name of 'justice'. In the middle of an important government operation, Handel let slip the amount of soldiers that would be sacrificed among the navy as well as spilling information to the enemy, giving them a chance to escape. This saved numerous lives from both sides, but convicted him of high treason. He had prepared for this outcome, and had asked his father in a letter to disown him, and then he slipped away and went into hiding before the marines came to arrest him. His family is safe, having enough money and clout to avoid trouble from the marines.

For the moment, Handel will be a traveling musician currently in Logue Town, trying to live on his own and see the world and understand the greater truth behind it. Seeing the presence of bounty hunters and possibly other marines that he knows, he will misinterpret their presence as an attempt to capture him for his desertion, rather than their original mission which is to capture Black Hole Merrick. The idea is that shenanigans will play out, and he will end up joining Merrick's crew.

Crew Position: Knows basic navigation, has some medical knowledge (mostly anesthesiology, pain management and psychosomatics) so he can be the navigator or assistant doctor but not the main doctor. He is better as a strategist, infiltrator or assassin.
Bounty: B- 5,000,000
Equipment: String Bass (Shield), Bass Bow (Sword), various other musical instruments, Den Den Mushi Set including several regular ones, a few baby ones, and a black one.
Abilities(Fighting Abilities): In close range, he uses a unique sword and shield fighting style. The back of his bass is steel-plated, he holds the neck of the base, planting the spike of the bass in the ground with it's back towards the enemy as a massive riot shield. The bow of his fiddle has a blade along its edge which he swings as a short sword. He is also strong enough to lift the bass and swing it around, using the spike at the bottom to impale foes.
Unique Skills: He has learned how to use vibrations and sound to affect various materials, as long as he tweaks the frequency. Typically, the stiffer and more brittle a material is, the easier it is to damage it with sound. He can imbue his sword/bow with a frequency by running it along the strings of the base and then striking with the sword giving it a property to easily cleave through the specific material it was tuned to. He can also launch out sonic attacks at range, but sound dissipates at range and is considerably weaker. He often plays on his own turf, scattering Den Den Mushi around to relay sonic attacks and create harmonic/acoustic zones where his sonic attacks are much more powerful. Knows various ways of using sound to affect the human body. Has the ability to infiltrate Marine ships and bases due to his background and intercept communications with his black Den Den Mushi.
Weaknesses: Requires information on the enemy to be most effective. His most powerful attacks take time or require preparation beforehand. He has limited long range capabilities, and is more defensive than offensive. He is only a decent swordsman at best, and relies more on surprise, advantage and finesse.
Other: He runs the role of 'support mage' for the most part. When he joins the crew and meets Eva Solkreuz and finds out about her power, he will start to develop a new method of team-fighting by imbuing her wind with sonic properties and possibly teaching her the useful properties of vacuums. He also knows various musical styles from around the world, including Elbaf war songs, which he can use to help Hertha fight at 120%.
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