Name: Jacob Charles Jameson
Age: 21
Race: Caucasian (Mostly Scottish/Irish)
Sex: Male
Appearance: Roughly 5'11 with a slender build, he's more so defined rather than bulky. He also exceptionally hairy on both his arms and legs.
Homeland: Western United States
History: Jacob was an often troubled child. Raised solely by his mother, Julie, he was kept sheltered from the world for the entirety of his youth. As he grew older, however, he was awakened to more of what the world had to offer. Sneaking out and smoking as a teenager turned to excessive drinking and the often heavy use of depressants, from marijuana to opiates to occasionally heroin. In a way, he had already given up on life to simply allow himself to wither away. In his mind, his family stopped caring for him, the women he loved and even the ones he 'enjoyed' had abandoned him. From now ex-girlfriends to one-night stands to the odd 'flings' he had. He saw his friends both new and old as 'fake', often blending in with conflicting social cliques and hanging out with a variety of crowds. Jacob was only twenty-one, working as a courtesy clerk for some grocery chain after being fired from tedious labor work building houses. Every night he'd smash a six pack or down several forty ounces, with a good chance of sleeping on oxycodone and rarely shooting up point-oh-five milligrams of heroin through in between his toes. Ever so often, he'd only stick to the drink and go out to pick a fight with whomever he felt was right for the occasion. Brawling in back alleys, bars, parking lots and street corners, sometimes even taking on several opponents. He didn't care whether he was thrown a beating, or tossed one back at them. To put it bluntly, he was happy to feel the pain as much as he dished it out.
And when it came to the politics of drugs, he took advantage of his charisma. If the price of heroin was inflated, he'd manage to inspire his drug dealer to drive out the competition. Behind the scenes, he would strategize with biker gangs on how to better control their forces against rival drug lords and other bikers without even affiliating himself with them. Anything that he could do to make his opiates and marijuana affordable and available through the most convenient means possible. Jacob was a very smart man, who often made dumb decisions with his own life.
One day, after a monotonous time of bagging groceries and greeting customers, he slumped up every withered stone step to his second-story apartment. Sweat cumulated on his furrowed brow upon swinging his wood-rot infested door open. Slamming it emotionlessly, he dove headfirst into his mangled, spring popped mattress and pleaded for a peaceful death. Sliding open his raggedy paraphernalia drawer, he found a note solemnly placed over his needle, pill bottles and several pipes. The words struck a sinking feeling directly in his chest.
“Twins of coal bring light to the lost
Seen again, they herald the northern road”Instead of taking to shooting up, smoking up, popping or drinking, he made possibly one of the most important decisions in his whole life. He went his first day sober in three years, pondering on the note's very words. Following the next week, Jacob was noticeably slacking at work and sulking in a depressive state of sobriety, anxiety and paranoia. Having not drank, smoked or injected anything for a week was taking it's toll on him, and on the dawn of the end of the week, he was ready to cave in. Arriving at his dealer's house, several men in leather jacket's were taking to his supplier's face with barbed-wired baseball bats and wrenches. As soon as they saw Jacob, they lunged for him. Thinking as quickly as his sobered mind would let him, he took to his dealer's gun on the kitchen counter-top and emptied an entire clip into three men. It was the first time he'd ever killed someone, the first time in his life he ever saw a dead body, and there lay four of them. A loud, incessant ringing noise rose highly in its pitch near relentlessly as a whispered voice played those words back in his head.
“Twins of coal bring light to the lost
Seen again, they herald the northern road”Thinking fast, sirens in the distance, he snatched up his dealer's bloodied briefcase and ran like a bat out of hell to his apartment. Locking every deadbolt on his door, he pushed and heaved his couch directly behind it and cowered atop his bed. The young boy was staggering and twitching about as he opened up the briefcase. Still bearing the dried, flaked up splotches of blood, it clicked open rather seamlessly. Inside was possibly ten grams of the purest heroin he had ever laid eyes on coupled with almost a hundred pills, more than likely labeled as opiates. Minutes later, he was only a mere moment away from injecting sixty cc's of heroin and popping a variety of a dozen pills simultaneously into imagination land where he could finally die happily. It was an unfamiliar voice that saved him from himself, just in time.
"Oi, Munin, it appears even demigods like to get their beak wet!" The voice piped up in a British accent from across his room with a hearty laugh.
"Woah, shit! What the fuck?" Jacob exclaimed, than rhetorically inquired.
He tossed the pills and needle in every which random direction as he flung back in surprise, knocking his head on the back wall. Hugin laughed in response. As they calmly introduced themselves and the nature of them being there, Jacob's puzzled expression slowly yet surely morphed into one of curiosity and understanding. He didn't know why he believed in two talking ravens perched directly opposite of him, but he certainly knew he was sober and everything he was witnessing was rather vivid. The more questions he inquired, the odder the responses, although he felt himself closer to the answer. At the mention of Ragnarok, his chest sunk deeper than the ocean itself, and a grim feeling of responsibility overwhelmed him. Just as he looked down to the small sack handed to him, he chimed up another question.
"So...what am I supposed to..." They were already gone, but the sack was still firmly in his grasp.
Following the instructions read, he emptied and cleaned out the briefcase of all narcotic substances. If he was truly a demigod, and Ragnarok his fate, than hopefully a bad habit would be the least of his worries. Packing up a few changes of clothing, mostly flannel shirts and torn black jeans, he placed the mysterious sack in the briefcase along with his clothes. Before leaving, he placed on a silver cross necklace. The cross itself was small, yet bold and thick with steel. The symbol was now probably a mundane, meaningless artifact, but inside the cross itself contained a small portion of his uncle's ashes. On the hard road ahead, he would need someone to look up to.
Heroic Role: Leader; Although young and brash at times, Jacob has come to realize his headstrong attitude and rising confidence in himself as these odd events conspire around him. Having never been in a leader position before, he may display an initial nervous offset, while undoubtedly proving he can grow comfortable in the shoes he's decided to put on. Only Fate will tell if he has it in him to overcome his shaded, wretched past.
Priority 1 Attributes: Charisma, Dexterity, QuicknessPriority 2 Attributes: Strength, Stamina, Perception, Intelligence.Priority 3 Attributes: Manipulation, Appearance.Primary Purview: WarSecondary Purviews: Fire, Mystery.Tertiary Purviews: Psychopomp, Sun.Primary Trainings: Conversation, Endure, Politics.Secondary Trainings: Military, Battle, Investigation, Research.Tertiary Trainings: Wilds, Heal, Art.Jotunblut: Yes.
Romance: I'm on the fence, opt-in. But this is Ragnarok, mutual relationships like that kissy kissy stuff is alright, but I'm not going to be sexing up anyone when there's a world to save.
Play-Style: I thoroughly enjoy heavy choice-based, dialogue type roleplays with an even balance of action and off the battlefield scenes. Too much action delves away from character depth, not enough creates a boring atmospheric setting for the types I like playing.
Signature; The Imagination~ Via Elendra
The Imagination, AKA Jacob Charles Jameson
You are the child of Freyr, a doomed but amazing god originally of the Vanir.
When, immediately before battle, you give a speech to rouse your allies, all on your side who hear are slightly divinely boosted, even if they were but mortals.
You may sacrifice and perform ritual that tires your body and soul, to get elusive answers from Fate itself.
You are immune to mundane heat, fire, and smoke damage
Your compliments bring others out of all but the worst of slumps
You are able to near perfectly work alongside someone else
You are able to tell just about how dangerous an opponent is to yourself and your allies with but a dedicated look