Hidden 11 yrs ago Post by Kitsune
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Hahahah XD
Anyway, I now have one co gm in the form of Soranea. Also we have a small starting story line after some building and interactions are over.
Hidden 11 yrs ago Post by The Irish Tree
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It's time...


Hidden 11 yrs ago Post by ERode
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YOU FUCKING FAUNUS SCUM. GET DUNKED, SUBHUMAN WEAKLING.
Hidden 11 yrs ago Post by Nicias Askani
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ER- just a reminder, I'm waiting on your critique.
Hidden 11 yrs ago Post by Kitsune
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Irish: Accepted

Niclas: Your magic is called Arc of Embodiment and sadly is a lost magic and is basically very strong. Unlike Make magic is brings in anything the person wishes, so sadly you can not have that magic. I also honestly think we have alot of make magic already. Irish being one of them since he contacted me before hand about it ^^;

Also missing history heh.
Hidden 11 yrs ago Post by Nicias Askani
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I knew you would make that association but i have to disagree. arc of embodiment is A lost and B exponentially more complex than what i am proposing. while AOE can create solid matter as well as living creatures for an unidentified amount of time. mine cannot. it can only manifest magic energy/power into a solid. it doesnt last and its not as stable. the closest example i can come up with is the ability of a Green lanterns ring. the structures are made out of light (magic) and imagination.

while my magic is similar in theory to AOE I took the concept from the core of the Molding magic which "allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms." so i thought about skipping the element and using the root of the ability.

This is my defense, but you are the GM so if it is still unnaceptable i will try to see if i can come up with something else. but of course there area a lot of make magics, they are the best, you cant beat the power of imagination (pun intended)
Hidden 11 yrs ago Post by ERode
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Hm, I don't remember much from the manga/anime, but doesn't that mean that Spirit Make magic is ALSO like Arc of Embodiment?
Hidden 11 yrs ago Post by ERode
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And Gabriel, I think what Nic is saying is that he basically has Gradation Air.
Hidden 11 yrs ago Post by The Irish Tree
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ERode said
YOU FUCKING FAUNUS SCUM. GET DUNKED, SUBHUMAN WEAKLING.



Also ho damn all dese make-mages.
Ain't none of y'all got jack on Kaldis' ability to make the biggest shillelaghs for shillelagh shenanigans!
Hidden 11 yrs ago Post by malmshodes
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I think my CS is done. If there's anything, anything at all that needs to be fixed, edited, clarified, I'll get right on it. Hopefully it won't be too bad though, but if it is, It's late over here so I won't be too surprised if my tired state wasn't able to create something that's up to code.
Hidden 11 yrs ago Post by Soranea
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In the end, we could say that we're just a guild that specializes quite heavily in Make magic. There's nothing wrong with that, but I am afraid that our powers will begin to cross over, with several people knowing how to do one same thing...

I know Make magic is the most desireable one to choose and in all honesty, even I am guilty of going for it, but I would like to see some other types too.

As for Spirit Make - I thought it was limited to creating Celestial beings to fight for you, exclusing items or weapons, least they came with the Spirit. Similar to Celestial Spirit Magic, only with a spin that you cast without keys and create a spirit of your choice.
If that's the case, then the magic still it's 'MAKE ALL YOU IMAGINE' type of thing.
Hidden 11 yrs ago Post by ERode
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Yeah, but I was going under the assumption that Imagine Make and Spirit Make were things that had the same roots, considering both are capable of creating what isn't there. In Imagine Make, you make objects that you imagine. In Spirit Make, you make 'spirits' that you imagine.

Just that the latter's harder than the former. Just thought that it was odd how Arc of Embodiment would be similar to Imagine Make, but not Spirit Make.
Hidden 11 yrs ago Post by Kitsune
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malmshodes: A pretty cool idea for magic with weaknesses. Such as wood having the same strength as a coke can. However I must point out that while it can catch alight you must re-equip it to put the fire out, and unique magical flames will harm it just the same. After all it is wood. XD

As for Iron... I feel that neutralizing peoples magic would be a bit OP, given that everyone uses magic. I only allowed the golden bead in another CS because it was a single bead and could only be used once. However, iron is a conductor so instead of that ability would you mind replacing it with a charge ability? Like if it is hit with lightning magic it is able to store it as a charge?

Other than that it is accepted with its cool unique magic ^^
True, I intend to exploit the weaknesses of maker magic later on hahah.

Either way, Soranea is correct on these matters as even though we all have maker magic, no one can make something that is not what their maker magic is. For instance wood magic can never make fire, ice, earth and so on

On the matter of Spirit Maker Magic. As your creations would be more along the lines of Celestial Spirit. So in my opinion it is much more limited than Arc of Embodiment. Or simply put: A object can not be a spirit. If you tried to make a cross with spirit magic it would have to be alive and would so end up looking like the silver key cross guy.

However, Magic Maker is Arc of Embodiment, as the objects are formed from the users magic. So either your type of magic is a sub section which can only make objects and not living things unlike Spirit Magic, or you can make everything as you said but they are so brittle they are one time use things.

Personally I think Spirit Make making living spirits while Magic Make makes objects would be a good contrast between the two, making them a deadly team together.

BTW, this is what Make make would basically look like:
http://fairytail.wikia.com/wiki/Magic_Sword
Hidden 11 yrs ago Post by malmshodes
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Kitsune said
malmshodes: A pretty cool idea for magic with weaknesses. Such as wood having the same strength as a coke can. However I must point out that while it can catch alight you must re-equip it to put the fire out, and unique magical flames will harm it just the same. After all it is wood. XDAs for Iron... I feel that neutralizing peoples magic would be a bit OP, given that everyone uses magic. I only allowed the golden bead in another CS because it was a single bead and could only be used once. However, iron is a conductor so instead of that ability would you mind replacing it with a charge ability? Like if it is hit with lightning magic it is able to store it as a charge? Other than that it is accepted with its cool unique magic ^^True


I did the changes for fire, I think.
I can understand that, about neutralizing magic being OP, but isn't it similar to Margaret snow's Blade of Smiting, which allows her to "cut through magic?" What if instead of Neutralizing it, I limit it to disrupting magic like it won't negate the energies, but it'll cause them to disperse in random directions, or cause other mishaps in other's magic? If the conductor idea is still preferred could I change the material and save iron for later? I kind of what to do something special with iron, as its traditionally used, in folk stories as a powerful protector against fairies, and some other magical beings.
Hidden 11 yrs ago Post by Kitsune
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Yeah, cut. I did that because it works against her... heheheheheeheh. Cutting it dose not mean dispersing it, it just splits it into many other spells and most spells have homing so... Yeah, you can have it do that, but it will just fling about and start hitting you from all directions if it is a homing spell just like Margaret's blade.

Oh yeah, I forgot to tell you guys that even if I wont allow OP stuff I am not going to outright tell you that something is going to work against you... Just a head up ^^
Hidden 11 yrs ago Post by Marc
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I mainly gave Margaret her blade of Smiting in the case she'll need to break through magical defenses say for an example, an ice make shield.
Hidden 11 yrs ago Post by malmshodes
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Kitsune said
Yeah, cut. I did that because it works against her... heheheheheeheh. Cutting it dose not mean dispersing it, it just splits it into many other spells and most spells have homing so... Yeah, you can have it do that, but it will just fling about and start hitting you from all directions if it is a homing spell just like Margaret's blade. Oh yeah, I forgot to tell you guys that even if I wont allow OP stuff I am not going to outright tell you that something is going to work against you... Just a head up ^^

lol Sorry for taking so long. I found a few pages with on the "magical" properties of certain materials, and there's so many I'm having trouble picking one. I'm kind of leaning towards a copper, because its one of the best conductors. Maybe, give the arm the ability to absorb magics, which don't have physical bases like fire, ice, wind, electric energies, etc, etc to store them and convert them for use later. It's super heavy too so that'll be the weakness.
Hidden 11 yrs ago Post by Kitsune
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Marc: makes sense, many magical swords you can just buy can do that, though umm. A ice make shield is physical not magical. But you could break through magical ones, like invisible walls or energy barriers which are common.

malmshodes: Hmm. Well it would not be just copper, it would have Lacrima in it and maybe work like a cannon. Which in of itself is pretty cool as the doll itself has no magical abilities apart from parts. Of course Lacrima can break from very powerful spells, of course I think I can trust you not to be able to capture a abyss break XD

http://fairytail.wikia.com/wiki/Lacrima

FYI this is also what Melody's beads are made out of.
Hidden 11 yrs ago Post by malmshodes
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Kitsune said
Marc: makes sense, many magical swords you can just buy can do that, though umm. A ice make shield is physical not magical. But you could break through magical ones, like invisible walls or energy barriers which are common. malmshodes: Hmm. Well it would not be just copper, it would have Lacrima in it and maybe work like a cannon. Which in of itself is pretty cool as the doll itself has no magical abilities apart from parts. Of course Lacrima can break from very powerful spells, of course I think I can trust you not to be able to capture a abyss break XDhttp://fairytail.wikia.com/wiki/LacrimaFYI this is also what Melody's beads are made out of.

No worries there. A man's got to know his limits, and I know my character's doll's :P
Okay, I think I'm done for now. I really like the cannon arm idea, but I'll hold off on that for now until I get a better idea of how I want it to work. ^.^
Hidden 11 yrs ago Post by Soranea
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I think for now we're all way better off keeping out powers on the low a litte. Sure, we're mages, but some of our characters are merely teens, not to mention we're a small guild that's just starting out. That being said, I'm sorry in advance, but I will point fingers if anyone godmodes, so let's go on without it. That being said, I for once actually feel that there won't be any problems with people running crazy for spotlight in this RP. At least judging by this OOC chat!
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