We are currently not accepting CS'
Welcome Roleplayers and One Piece fans, to our own unwritten adventure. Cast out on the seas and labeled as pirates due to circumstance, we are forced to sail along, our intentions unknown and our path a mystery. Each member will direct the RP themselves by creating and guiding our members through plot twists and unique islands, expansive arcs and fearsome enemies. Bound together by one common ideal, freedom, what goals will we choose to pursue.
Rules
1. Be respectful to all roleplayers
2. I have final ranking authority, although I hope to not have to enact it to often
3. Arc/Island/Enemy ideas can either be personally sent to me by PM. Or you can develop it with the group in OOC.
4. Swearing is allowed, just keep it reasonable. Blood and gore is allowed(again keep reasonable) and romance is encouraged. It provides layers of depth to the story.
5. Don't be god. What kind of character development is there if you can just blow everyone away with the flick of a finger.
6. Devil fruit powers are a first come first serve basis. Not everyone is allowed to have one. I must also deem them acceptable.
7. Use common sense.
8. Stereotypical, "Have Fun" rule.
CS
[Image here]
Username:
Name:
Alias:
Age:
Gender:
Weight:
Height:
Bio: (also include some sort of connection or event that would have made my character invite you to his crew)
Crew Position:
Bounty: (if any) Reference
Equipment:
Abilities(Fighting Abilities):
Unique Skills:
Weaknesses:
Other:
Accepted Characters
Captain:
Name: Eden Merrick
Alias: Black Hole Merrick
Age: 20
Gender: Male
Weight: 154
Height: 5' 9"
Bio: Eden hails from a small island in the South Blue, his mother was a pirate and he never knew his dad. When he was born the crew his mother was a part had decided to settle in this small town while she recovered from her pregnancy, but their stay lasted much longer than anticipated. Eden had no choice but to watch his mother leave while he was still so young. His mother regretted leaving him behind everyday she wanted to raise him herself hoping he would truly understand the meaning of the freedom her generation fought so hard to earn, she didnt want to leave him behind like so many other pirates felt they had to. After long periods of negotiating with her captain, it was agreed that Eden would be allowed on the ship but only as a member of the crew. So they returned for Eden not long after his 7 birthday, for the past four years he had been raised jointly by the town, he had continued to cause nothing but trouble while his mother was gone, they were almost glad when he left to be a pirate, almost.
After years aboard a pirate ship he wished to set out and experience other things. At age 14 he bid his makeshift family farewell and looked on to other things. His first stop was, coincidentally, on an Island that prioritized knowledge over all else. He as, instructed by his mother, went on to seek a formal education. It was difficult but with enough schooling he set out again completely confident in his endeavors. Not much time had passed and at 17 years old he had started his own small pirate crew, it wasn't much more than a rag tag group of kids, but it was his crew.
He had discovered his gravity-based devil fruit while with this crew, they centered around his experience and his new powers and they tried to cause trouble for the government when they could. They were young and felt invincible, they would follow Eden where ever. And that was exactly what there down fall was, they had decided to interrupt an execution of another pirate crew, but were not prepared for the forces they would end up locked in combat with. Although his crew marched on to their doom, they still succeeded in releasing the pirates up for execution. Eden witnessed each one of his loyal friends be murdered because of his poor choices. Something in him snapped and somehow he made his escape, but he was never the same.
Now Eden is ready to try again, carrying the spirit of his old crew, he summons various people to the symbolic village of beginnings LogueTown.
Crew Position: Captain
Bounty: B-1,000,000 (not much, but he foiled the execution of another more well known pirate crew bringing attention to his name)
Equipment: Padded Gloves
Abilities:
Gravity Devil Fruit(officially unnamed)
*Gravity Manipulation of Immediate area
Hand-to-Hand fighting
Unique Skills:
*Inventor/Tinkerer
Weaknesses:
*Normal Devil Fruit weaknesses
*Lapses of insanity
Other:
Swords-woman/Muscle:
Username: KiltmanBagz
Name: Hertha Redrivers
Alias: The Runt, though she is not particularly pound of the name. In the Marine books she is knowen as 'Hertha the Cheep' a name she takes equaly little amounts of pride in.
Age: 45; roughly 18 for a human
Gender: Female
Weight: 347 lbs
Height: 12'3''
Bio: Hertha, though many don't seem to believe her, is an Giant from Elbaf. You may be asking why is she less tall than even some 'giant human'? Well, Hertha is victim of a rare Elbafin birth defect that really doesn't have a proper translation into the common language. The closest approximation is 'Dishonorable Stature'. Superstition has it that those born with this condition are cursed to be 'failures' as Elbafin warriors and would bring shame and misfortune on their family. As such, most born are either killed by their parents or left to die. Her father and mother scoffed at this old superstation and chose to keep their daughter all the same. Hertha's father , a pirate himself, was captured and killed by marines before Hertha turned 1. Her mother was sickly, even for a giant, and was not of warrior blood. Alone without the support of village due to her childes 'curse' she knew she could not survive the harshness of Elbafian culture. She took to the east blue with her infant child, even for a 'weak' giantess such as her living in the calm territory of the East Blue would be a fairly simple task. She settled in on a small island town that had a farming community. They greatly appreciated the immense strength of the giantess on their efforts so their lives were fairly easy.
Hertha took deep pride in her Elbaf heritage, as well in her father's legacy. She decided she wanted to train to be a great warrior and carried the Redrivers name back to the seas and prove her blood wasn't truly a curse to her and her family. Her mother, despite everything, supported this wish. Her blood was still that of an Elbaf, as was that of her daughters even if many of their breed would see her as a 'cursed' child. She wanted nothing more than her child to shove their stupid superstitions down their throat. She spent many years training on her own, eventually seeking out a master to aid her in her training in the east blue. Finding someone who could teach her a style suitably close to the traditional Elbaf fighting styles was difficult, but she eventually found a 'giant human' who specialized in fighting techniques for people of their size. She adjusted them accordingly to better imitate her mothers descriptions of Elbaf combat.
Since leaving the her mother's side in search of honor and glory she has grown a reputation as a mercenary. Working for anyone who had the coin to buy her blade. Funny enough, she would often lower her price a great deal if the job was 'difficult enough'. This was a tactic to help her more likely attract 'glory' winning jobs. Though it had the unfortunate side effect of giving her a distasteful Alias. Her other Alias, among the mercenary and pirate circles was also far from her liking. They called her 'The Runt'. Most people, let alone the ruffians who do mercenary work, know about Elbaf and those that do certainly don't know enough about them to know about a condition that would make a full blooded giant so small. Most think she is a delusional 'giant sized human' and use the moniker to taunt and make fun of her.
While dabbling in pirating she was never directly associated with any captain or crew so has yet to be labeled as anything more than a troublesome sell sword known for immense strength and tenacity. Her ultimate goal was to become a pirate like her father, But she had trouble finding a captain and crew who's goals where as high as her own. She has worked for just as many merchants as pirates, and has been offered full time jobs plenty of times. She currently goes off to meet a would-be captain she was once hired by to entertain an offer to join his crew. Who knows, maybe this time they'll be worthy of her services.
Crew Position: Swords woman and 'muscle'
Bounty: None as of Yet
Equipment: A long sword and shield as seen in the picture
Abilities: Despite being a fair hand with a blade, her obvious and most potent talent is her raw strength. She is easily twice as strong as other giants her size. A trait she attributes to her Elbaf heritage.
Unique Skills: She is actually quite the handy girl. She forged her own blade , helm, and shield. She put her size and strength to many uses around her village. Construction, ship-repairs, farming, you name it she probable did it for a decade or two. How this helps at sea is she can perform minor and emergency ship repairs. Though her greatest skill is Blacksmithing, she spent a great deal of her free time among the village blacksmiths. Had she not preferred swinging a sword rather than making them she could have likely made a living at metal work. She forged and crafted her own blade, helm, and shield.
Weaknesses: Despite being nimble for someone of her size, she is not exactly super fast. Her combat style is rather stright forward and uncomplex, it is not difficulte to out strategize the battle hungry girl. She is also a short-sighted hot-head, easily manipulated into a foolish rage or bound by her over developed sense of pride to take actions that would be considered suicidal.
Other: While many doubt her heritage, oddly enough other Elbafians never do. Even ones that do not recognize her resemblance to her father or her family name, they often claim 'something about her eyes' told them. While she doesn't bring this up often, one of her motivation to going to the grand line is to find some kind of size changing devil fruit that would allow her to grow to a normal Elbaf size.
Sniper:
Username: AgniSpirit
Name: Eva Solkreuz
Alias: Eva the Storm
Age: 19
Gender: Female
Weight: 139lbs
Height: 5'8"
Bio: Born and raised in the East Blue, Eva has barely any memories of her parents. From what she learned from the uncle that raised her, her mother died when she was a baby and her good-for-nothing father left for a life of piracy. The rest of her childhood was spent travelling with her dear bounty hunter uncle to different islands, all the while being taught the tricks of the trade after she pestered him with her dreams of following in his footsteps. She soon was able to aid him in some of his hunts by the age of 16. Her happy life came to an abrupt halt a year later when a bounty took the life of her uncle, leaving her alone on an unknown island. She eventually found her way back to civilization, but returned with some heavy emotional baggage. Instead of letting it stop her, Eva continued down the path of a bounty hunter with even more gusto and after three long years she has finally made a name for herself as one hell of a shot. Life had been alright until her last run-in with a bounty left her with an unexpected treasure, the Kaze-Kaze no Mi. Deciding that she wanted to become stronger, she ate the fruit and was gifted with the power over wind. Sadly though, her lack of physical prowess makes using her new-found powers a bit useless at the moment. She's started a new training regimen at her base of operations in Logue Town when she heard through the grapevine of a would-be captain trying to recruit people on her turf. Seeing this as an opportunity to test her new skills, she's decided to sneak into the recruit session to see if any bounties worth capturing would show up.
Crew Position: Sniper/Gunsmith
Bounty: 700,000 bellies
Equipment: A rifle, two pistols and her harmonica
Abilities: Eva avoids fighting big crowds and would rather pick them off one-by-one with her rifle. If she were located, she'd still fight mid to long-range with her pistols. Her new powers allow her to keep that range in battle, even if she's run out of bullets.
Unique Skills: Her most notable skill is her accuracy. Eva brings most of her bounties to the authorities alive thanks to her precision. She often aims at limbs when she's firing shots. Another special skill of hers is her stealth and speed. Seeing as she's bringing down pirates who often travel in big crews, Eva has honed her sneaking abilities to be able to take down captains without having to fight anyone head on. She also has had to run off to avoid confrontations from entire crews quite a few times when she wasn't careful. Regarding her Devil Fruit, so far Eva can use a few wind-based attacks.
Weaknesses: Because she's so used to fighting from the shadows, she isn't very confident in her other physical abilities. She has the strength of a normal woman her age, even with the small amount of self defense lessons her uncle gave her. And because she just recently received her Kaze Kaze powers, she has limited knowledge on how to use it. She can't even change her physical body into her element power yet.
Other: Eva is awkward in social interaction and gets flustered easily from compliments. She also loves to play her harmonica, the last memento she has of her beloved uncle.
Strategist/(Temporary Navigator)
Replace labcoat with Marine Commander's 'Justice' Jacket
Username: Stern Algorithm
Name: Handel Haydn Hallelujah
Alias: Commander Hallelujah, Agent Hallelujah, The Fiddler Crab
Age: 30
Gender: Male
Weight: 132 lbs
Height: 5' 10"
Bio: Handel grew up the son of a rich, militarily family. He learned to play string instruments when he was young and was set to become a great marine as his inevitable future career. He joined the marines, keeping peace and helping take down weak pirates in the name of peace and justice, eventually working his way up to being commander and second in command of a ship, where he supported his captain with brilliant strategies that prioritized the survival of the crew, making as few sacrifices as possible, and even preventing the loss of life of the enemy, earning his captain a reputation of mercy.
These strategies earned Handel a transfer from normal navy service into the intelligence division, where he became an agent of Cipher Pol 1, CP1. Here he utilized his ability to gather and exploit information in preventative schemes that stopped violence and uprisings before they began. Yet more and more, he was being asked to make difficult choices and to prioritize 'efficiency' and secrecy over the lives of his enemies and the soldiers he was responsible for. He went along with the flow, comforting himself with moral justifications until it became too much for him. He realized he had become a man who no longer saw other humans as people but as numbers in his calculations. He had been numbed to the atrocities he had committed in the name of 'justice'. In the middle of an important government operation, Handel let slip the amount of soldiers that would be sacrificed among the navy as well as spilling information to the enemy, giving them a chance to escape. This saved numerous lives from both sides, but convicted him of high treason. He had prepared for this outcome, and had asked his father in a letter to disown him, and then he slipped away and went into hiding before the marines came to arrest him. His family is safe, having enough money and clout to avoid trouble from the marines.
For the moment, Handel will be a traveling musician currently in Logue Town, trying to live on his own and see the world and understand the greater truth behind it. Seeing the presence of bounty hunters and possibly other marines that he knows, he will misinterpret their presence as an attempt to capture him for his desertion, rather than their original mission which is to capture Black Hole Merrick. The idea is that shenanigans will play out, and he will end up joining Merrick's crew.
Crew Position: Effectively Crew Strategist
Knows basic navigation, has some medical knowledge (mostly anesthesiology, pain management and psychosomatics) so he can be the navigator or assistant doctor but not the main doctor. He is better as a strategist, infiltrator or assassin.
Bounty: B-5,000,000
Equipment: String Bass (Shield), Bass Bow (Sword), various other musical instruments, Den Den Mushi Set including several regular ones, a few baby ones, and a black one.
Abilities(Fighting Abilities): In close range, he uses a unique sword and shield fighting style. The back of his bass is steel-plated, he holds the neck of the base, planting the spike of the bass in the ground with it's back towards the enemy as a massive riot shield. The bow of his fiddle has a blade along its edge which he swings as a short sword. He is also strong enough to lift the bass and swing it around, using the spike at the bottom to impale foes.
Unique Skills: He has learned how to use vibrations and sound to affect various materials, as long as he tweaks the frequency. Typically, the stiffer and more brittle a material is, the easier it is to damage it with sound. He can imbue his sword/bow with a frequency by running it along the strings of the base and then striking with the sword giving it a property to easily cleave through the specific material it was tuned to. He can also launch out sonic attacks at range, but sound dissipates at range and is considerably weaker. He often plays on his own turf, scattering Den Den Mushi around to relay sonic attacks and create harmonic/acoustic zones where his sonic attacks are much more powerful. Knows various ways of using sound to affect the human body. Has the ability to infiltrate Marine ships and bases due to his background and intercept communications with his black Den Den Mushi.
Weaknesses: Requires information on the enemy to be most effective. His most powerful attacks take time or require preparation beforehand. He has limited long range capabilities, and is more defensive than offensive. He is only a decent swordsman at best, and relies more on surprise, advantage and finesse.
Other: He runs the role of 'support mage' for the most part. When he joins the crew and meets Eva Solkreuz and finds out about her power, he will start to develop a new method of team-fighting by imbuing her wind with sonic properties and possibly teaching her the useful properties of vacuums. He also knows various musical styles from around the world, including Elbaf war songs, which he can use to help Hertha fight at 120%.
Doctor:
Username:
BrassOtter
Name:
Manath Papameye
Alias:
'The Good Doctor'
Age:
Unknown, appears to be in his early twenties
Gender:
Unknown, appears to be male
Weight:
240 lbs
Height:
5'11
Bio:
Manath was born into a very wealthy family. He grew up in posh but hard working home, as his parents owned a trading company and didn't believe in making the hired help do all the work. He was often seen at the docks helping his parents when he was younger, but as he grew replaced that work with reading and studying. His parents quickly realized their child's potential as a scientist or doctor and hired private tutors. He took to his help with a passion, outclassing all of his students and skipping several grades in school.
His passion came to fruition as he was accepted to a prestigious medical school. He kept studying hard and advancing through his classes. He eventually graduated with Honors. He returned to his home island shortly after to become the town doctor, and to help his parents with their trading company. But his dream life fell apart the day a group of Marines came to town. They had received an anonymous tip that Manath's parents were actually pirates, and that's why they were so rich. The town tried to defend their life line, but they were all gunned downed and called 'pirates' by the corrupt marines. Manath, broken and beaten and without a town to call home, swore revenge. He took the blood stained cloth from the tailor's home and crafted for himself a cloak and clothing, and created his mask. His cane was the one his father used,which he later modified in to a sword. He took a look at the log-books of shipments to find anything else he needed, and found a rather amazing discovery; His parents had a Devil-Fruit kept in the high-security safe in the basement, which the pirates had been unable to break in to. Manath took the fruit and consumed it, wanting to use the powers to help aide in his quest for vengeance. He left his one and only home, and sought revenge. He's currently looking for any crew that needs a doctor, preferably heading towards the Grand Line.
Crew Position:
Doctor
Bounty:
None. He's paid all bounties and fines in full himself.
Equipment:
Abilities:
Manath has graduated a prestigious medical school, and as such is a proficient doctor. He's studied many diseases, poisons and ailments across all four of the Blues, but has only seen a number of them in person. While the theory and knowledge of them is good, he is better at treating ailments he's seen before than new ones. His specialties are poisons and toxins, which he has studied extensively. While Manath is quiet and reserved, he's also quiet the logical thinker, and is very good at puzzles and problems. Don't challenge this man to a chess match.
Unique Skills:
Manath posses the powers of the Doku Doku no Mi, or Venom-Venom fruit. He can create toxins, poisons and venom from any part of his body, at varying levels of potency. He has issues with it, however. He's not very skilled yet and, unlike Megellan, can only create one, small Hydra, as well as simply breathing out clouds of poison or shooting poison from his less-padded fingertips. He has little control over poison leaking out his skin, and so wears very thick clothing to keep others safe. He's grown accustomed to the heat, and as such it takes something VERY hot to affect him. Being the user of the Doku Doky no Mi, Manath is immune to all poison.
Weaknesses:
Everything you'd expect of a devil-fruit user; He cannot swim, and is drained of all energy if he goes up to his knees in a still body of water. Manath also has a weak spot for children, having watched so many die. He puts on an uncaring demeanor when faced wit pillaging, but seeing too much death or chaos can set off an 'episode' of despair, depression, and unstableness. While he is immune to poison, it still has SOME effect on him if consumed, leaving him trapped in the bathroom usually. If any one were to try and remove his mask, he'd attack them, regardless of who they are. Depending on the person, he will stop when they do, or harm them if they act out of line about it. If any one were to suceed in removing or destroying his mask, he'd first hide his face with something else, and then kill them, regardless of who they are.
Other:
No one has seen his face in years, and he'd like to keep that streak going.
Scout:
Username: Destinyfailhorror17
Name: Lukane Brida (Lucky)
Alias: Lucky Luck
Age: 18
Gender: Male
Weight: 132
Height: 5”6
Bio: He came from a small island in West Blue, his parents hoped he would become a marine but he gladly declines the offer every time, he had a bitter personality making a loner. He learned how to play cards form his grandfather; a former known con artist who used cards a weapon. He was taught every trick of the trade in battling with cards and conning people; soon he became very skilled like his grandpa. At his thirteenth birthday his grandfather gave him a pack of cards that was his before and told him to keep it with him no matter what. After his grandfather left he opened the pack to find a map between two cards. His grandpa left the island after that saying that he was not needed anymore. After a week he heard news that his grandfather died. He was curious why his grandfather gave him these cards and the map but decided to follow the map. He hoped on aboard travelling ship, hoping where the map would lead will answer his questions.
After island to island he caused trouble in each one. His small and weak looking being he gets targeted by many muggings, he is cable of taking care of his own protection. His bitter attitude made him have couple of bar and street fights along the way causing his reputation to spread. With his constant repetition on each island he ended up getting a bounty and quite the attention of fellow pirate crews who wanted him, but he barely got along with anyone. Even though he was just trying to avoid any illogical to do in his quest he does end up being beaten and thrown at a couple of times when he doesn’t feel like fighting. He never killed anyone just leave them badly hurt and unconscious, he never believed killing anyone will solve anything. He had learned to collect valuable information with his con artist skills, from the devious men anywhere making him highly informed in latest news or recent events.
For five years he has been travelling around the seas just using his grandpa’s map leading him to unknown origins. At the end, the map ends at Logue town. With no clue where to go he decides to go back to his hometown until he heard news about a captain recruiting a crew. He decides to try to join the crew, hoping that he may have answers to his grandpa’s map.
Crew Position: Scout
Bounty: 500,000 bellies
Equipment: a pack of cards and a gold coin
Each card has different colored butterflies on it allowing different effects.
Red: Explosion
Gray: Smoke and mist
Bright green: Acid
Pink: Electricity
Black: Standard throwing knife like cards.
Abilities (Fighting Abilities): Prefers long range fights, uses his cards as his long range weapon, he likes to attack big groups by rounding them first then striking them. Prefers to knock out his opponent out then killing. If have to fight close range, he uses the cards still but special ones used for close combat battles. He likes to first investigate the area first before he makes a move. But ever cornered he goes with the flow and does what he can.
Unique Skills: His card skills he is quick and fast, making him first to attack, he thinks quickly and uses his environment well. He can trick people easily, making him learn about his opponent quickly.
Weaknesses: His cards can only be used once in battle after ten minutes he can use it again. Like a bat he needs to scan the area before attack, if he ever gets attack without knowing the area then he can be in big trouble. If he doesn’t feel like hurting or fighting anyone he then does end up really hurt.
Other: he has incredible luck when it comes to playing card games only. Hates being stared at and seems to be in a bad mood all the time.
Rival Marines
Appearance: John has a normal build body, a squarish head, a short cut beard and hair, and a scar that runs down the right side of his face. He wears an oversize marine jacket with the word justice on the back like a cape, aviator sunglasses and dual holsters across his chest for his pistols. Under it he wears a long sleeved dark red shirt with the marine logo on it, black fingerless gloves, red/black camo cargo pants, a sheath at his waist, and black combat boots
Username; eemmtt
Name: John Ricden
Alias: The Red Lighting
Age: 35
Gender: male
Weight: 315 lbs.
Height: 6'11
Bio: John was born into a marine family in the East Blue he has always dreamed of joining the marines. Even at a young age he had a strong sense of justice even go around his home town with his dad’s marine jacket and hat fighting any bullies he came across. And most days’ John would return home with cuts, bruises and a scolding from his mother over his reckless action. As soon as he was old enough he joined the marines and was shipped out to basic after a tearfully farewell by his family.
With a strong sense justice and duty John manage to work his way up the ranks to be the Lieutenant Commander of the ship that Handel was even forming a friendship with him. Around the time that Handel was transferred to CP1 he found the Goro Goro no Mi and ate it to gain the fruits power. The next few years training with his new found power along with learning Busoshoku Haki technique. John was soon assigned to help with security for an execution of a pirate crew, when Eden crew tried to free the capture pirate. John fought in the following battle killing several of the raiding/escaping pirate’s including Eden first mate in front of him. After the battle John received the promotion to the rank captain and given his own ship.
Now Captain John Ricden hear about a new pirate crew by Eden is forming in LogueTown he set off to the town beginnings to destroy the new crew in its infancy.
Crew Position: none Marine ranked Captain
Equipment: Carry's two pistols, a Kukri knife, a Den Den Mushi, a pair is cuffs and a saber
Abilities (Fighting Abilities): He has the Goro Goro no Mi fruit which he got as a young marine; the lighting color is red gaining his Alias from it. John knows Armament: Hardening mostly using to channel his lighting attacks. He had recently learned the Rokushiki/Geppo technique and is still getting use to using it.
Unique Skills: He has be train in unarmed and swordsmanship to a proficient level. He is a decent shot with his pistols. He learned to control his devil fruit power very well allowing him to change his body into electricity. John developed several unique attacks combing his different techniques into powerful attacks.
Weaknesses:
Normal devil Fruit weakness
His lighting attacks can be stop by rubber
Other: He loosely follows the doctrine of absolute justice.
Welcome Roleplayers and One Piece fans, to our own unwritten adventure. Cast out on the seas and labeled as pirates due to circumstance, we are forced to sail along, our intentions unknown and our path a mystery. Each member will direct the RP themselves by creating and guiding our members through plot twists and unique islands, expansive arcs and fearsome enemies. Bound together by one common ideal, freedom, what goals will we choose to pursue.
Rules
1. Be respectful to all roleplayers
2. I have final ranking authority, although I hope to not have to enact it to often
3. Arc/Island/Enemy ideas can either be personally sent to me by PM. Or you can develop it with the group in OOC.
4. Swearing is allowed, just keep it reasonable. Blood and gore is allowed(again keep reasonable) and romance is encouraged. It provides layers of depth to the story.
5. Don't be god. What kind of character development is there if you can just blow everyone away with the flick of a finger.
6. Devil fruit powers are a first come first serve basis. Not everyone is allowed to have one. I must also deem them acceptable.
7. Use common sense.
8. Stereotypical, "Have Fun" rule.
CS
[Image here]
Username:
Name:
Alias:
Age:
Gender:
Weight:
Height:
Bio: (also include some sort of connection or event that would have made my character invite you to his crew)
Crew Position:
Bounty: (if any) Reference
Equipment:
Abilities(Fighting Abilities):
Unique Skills:
Weaknesses:
Other:
Accepted Characters
Captain:
Name: Eden Merrick
Alias: Black Hole Merrick
Age: 20
Gender: Male
Weight: 154
Height: 5' 9"
Bio: Eden hails from a small island in the South Blue, his mother was a pirate and he never knew his dad. When he was born the crew his mother was a part had decided to settle in this small town while she recovered from her pregnancy, but their stay lasted much longer than anticipated. Eden had no choice but to watch his mother leave while he was still so young. His mother regretted leaving him behind everyday she wanted to raise him herself hoping he would truly understand the meaning of the freedom her generation fought so hard to earn, she didnt want to leave him behind like so many other pirates felt they had to. After long periods of negotiating with her captain, it was agreed that Eden would be allowed on the ship but only as a member of the crew. So they returned for Eden not long after his 7 birthday, for the past four years he had been raised jointly by the town, he had continued to cause nothing but trouble while his mother was gone, they were almost glad when he left to be a pirate, almost.
After years aboard a pirate ship he wished to set out and experience other things. At age 14 he bid his makeshift family farewell and looked on to other things. His first stop was, coincidentally, on an Island that prioritized knowledge over all else. He as, instructed by his mother, went on to seek a formal education. It was difficult but with enough schooling he set out again completely confident in his endeavors. Not much time had passed and at 17 years old he had started his own small pirate crew, it wasn't much more than a rag tag group of kids, but it was his crew.
He had discovered his gravity-based devil fruit while with this crew, they centered around his experience and his new powers and they tried to cause trouble for the government when they could. They were young and felt invincible, they would follow Eden where ever. And that was exactly what there down fall was, they had decided to interrupt an execution of another pirate crew, but were not prepared for the forces they would end up locked in combat with. Although his crew marched on to their doom, they still succeeded in releasing the pirates up for execution. Eden witnessed each one of his loyal friends be murdered because of his poor choices. Something in him snapped and somehow he made his escape, but he was never the same.
Now Eden is ready to try again, carrying the spirit of his old crew, he summons various people to the symbolic village of beginnings LogueTown.
Crew Position: Captain
Bounty: B-1,000,000 (not much, but he foiled the execution of another more well known pirate crew bringing attention to his name)
Equipment: Padded Gloves
Abilities:
Gravity Devil Fruit(officially unnamed)
*Gravity Manipulation of Immediate area
Hand-to-Hand fighting
Unique Skills:
*Inventor/Tinkerer
Weaknesses:
*Normal Devil Fruit weaknesses
*Lapses of insanity
Other:
Swords-woman/Muscle:
Username: KiltmanBagz
Name: Hertha Redrivers
Alias: The Runt, though she is not particularly pound of the name. In the Marine books she is knowen as 'Hertha the Cheep' a name she takes equaly little amounts of pride in.
Age: 45; roughly 18 for a human
Gender: Female
Weight: 347 lbs
Height: 12'3''
Bio: Hertha, though many don't seem to believe her, is an Giant from Elbaf. You may be asking why is she less tall than even some 'giant human'? Well, Hertha is victim of a rare Elbafin birth defect that really doesn't have a proper translation into the common language. The closest approximation is 'Dishonorable Stature'. Superstition has it that those born with this condition are cursed to be 'failures' as Elbafin warriors and would bring shame and misfortune on their family. As such, most born are either killed by their parents or left to die. Her father and mother scoffed at this old superstation and chose to keep their daughter all the same. Hertha's father , a pirate himself, was captured and killed by marines before Hertha turned 1. Her mother was sickly, even for a giant, and was not of warrior blood. Alone without the support of village due to her childes 'curse' she knew she could not survive the harshness of Elbafian culture. She took to the east blue with her infant child, even for a 'weak' giantess such as her living in the calm territory of the East Blue would be a fairly simple task. She settled in on a small island town that had a farming community. They greatly appreciated the immense strength of the giantess on their efforts so their lives were fairly easy.
Hertha took deep pride in her Elbaf heritage, as well in her father's legacy. She decided she wanted to train to be a great warrior and carried the Redrivers name back to the seas and prove her blood wasn't truly a curse to her and her family. Her mother, despite everything, supported this wish. Her blood was still that of an Elbaf, as was that of her daughters even if many of their breed would see her as a 'cursed' child. She wanted nothing more than her child to shove their stupid superstitions down their throat. She spent many years training on her own, eventually seeking out a master to aid her in her training in the east blue. Finding someone who could teach her a style suitably close to the traditional Elbaf fighting styles was difficult, but she eventually found a 'giant human' who specialized in fighting techniques for people of their size. She adjusted them accordingly to better imitate her mothers descriptions of Elbaf combat.
Since leaving the her mother's side in search of honor and glory she has grown a reputation as a mercenary. Working for anyone who had the coin to buy her blade. Funny enough, she would often lower her price a great deal if the job was 'difficult enough'. This was a tactic to help her more likely attract 'glory' winning jobs. Though it had the unfortunate side effect of giving her a distasteful Alias. Her other Alias, among the mercenary and pirate circles was also far from her liking. They called her 'The Runt'. Most people, let alone the ruffians who do mercenary work, know about Elbaf and those that do certainly don't know enough about them to know about a condition that would make a full blooded giant so small. Most think she is a delusional 'giant sized human' and use the moniker to taunt and make fun of her.
While dabbling in pirating she was never directly associated with any captain or crew so has yet to be labeled as anything more than a troublesome sell sword known for immense strength and tenacity. Her ultimate goal was to become a pirate like her father, But she had trouble finding a captain and crew who's goals where as high as her own. She has worked for just as many merchants as pirates, and has been offered full time jobs plenty of times. She currently goes off to meet a would-be captain she was once hired by to entertain an offer to join his crew. Who knows, maybe this time they'll be worthy of her services.
Crew Position: Swords woman and 'muscle'
Bounty: None as of Yet
Equipment: A long sword and shield as seen in the picture
Abilities: Despite being a fair hand with a blade, her obvious and most potent talent is her raw strength. She is easily twice as strong as other giants her size. A trait she attributes to her Elbaf heritage.
Unique Skills: She is actually quite the handy girl. She forged her own blade , helm, and shield. She put her size and strength to many uses around her village. Construction, ship-repairs, farming, you name it she probable did it for a decade or two. How this helps at sea is she can perform minor and emergency ship repairs. Though her greatest skill is Blacksmithing, she spent a great deal of her free time among the village blacksmiths. Had she not preferred swinging a sword rather than making them she could have likely made a living at metal work. She forged and crafted her own blade, helm, and shield.
Weaknesses: Despite being nimble for someone of her size, she is not exactly super fast. Her combat style is rather stright forward and uncomplex, it is not difficulte to out strategize the battle hungry girl. She is also a short-sighted hot-head, easily manipulated into a foolish rage or bound by her over developed sense of pride to take actions that would be considered suicidal.
Other: While many doubt her heritage, oddly enough other Elbafians never do. Even ones that do not recognize her resemblance to her father or her family name, they often claim 'something about her eyes' told them. While she doesn't bring this up often, one of her motivation to going to the grand line is to find some kind of size changing devil fruit that would allow her to grow to a normal Elbaf size.
Sniper:
Username: AgniSpirit
Name: Eva Solkreuz
Alias: Eva the Storm
Age: 19
Gender: Female
Weight: 139lbs
Height: 5'8"
Bio: Born and raised in the East Blue, Eva has barely any memories of her parents. From what she learned from the uncle that raised her, her mother died when she was a baby and her good-for-nothing father left for a life of piracy. The rest of her childhood was spent travelling with her dear bounty hunter uncle to different islands, all the while being taught the tricks of the trade after she pestered him with her dreams of following in his footsteps. She soon was able to aid him in some of his hunts by the age of 16. Her happy life came to an abrupt halt a year later when a bounty took the life of her uncle, leaving her alone on an unknown island. She eventually found her way back to civilization, but returned with some heavy emotional baggage. Instead of letting it stop her, Eva continued down the path of a bounty hunter with even more gusto and after three long years she has finally made a name for herself as one hell of a shot. Life had been alright until her last run-in with a bounty left her with an unexpected treasure, the Kaze-Kaze no Mi. Deciding that she wanted to become stronger, she ate the fruit and was gifted with the power over wind. Sadly though, her lack of physical prowess makes using her new-found powers a bit useless at the moment. She's started a new training regimen at her base of operations in Logue Town when she heard through the grapevine of a would-be captain trying to recruit people on her turf. Seeing this as an opportunity to test her new skills, she's decided to sneak into the recruit session to see if any bounties worth capturing would show up.
Crew Position: Sniper/Gunsmith
Bounty: 700,000 bellies
Equipment: A rifle, two pistols and her harmonica
Abilities: Eva avoids fighting big crowds and would rather pick them off one-by-one with her rifle. If she were located, she'd still fight mid to long-range with her pistols. Her new powers allow her to keep that range in battle, even if she's run out of bullets.
Unique Skills: Her most notable skill is her accuracy. Eva brings most of her bounties to the authorities alive thanks to her precision. She often aims at limbs when she's firing shots. Another special skill of hers is her stealth and speed. Seeing as she's bringing down pirates who often travel in big crews, Eva has honed her sneaking abilities to be able to take down captains without having to fight anyone head on. She also has had to run off to avoid confrontations from entire crews quite a few times when she wasn't careful. Regarding her Devil Fruit, so far Eva can use a few wind-based attacks.
Weaknesses: Because she's so used to fighting from the shadows, she isn't very confident in her other physical abilities. She has the strength of a normal woman her age, even with the small amount of self defense lessons her uncle gave her. And because she just recently received her Kaze Kaze powers, she has limited knowledge on how to use it. She can't even change her physical body into her element power yet.
Other: Eva is awkward in social interaction and gets flustered easily from compliments. She also loves to play her harmonica, the last memento she has of her beloved uncle.
Strategist/(Temporary Navigator)
Replace labcoat with Marine Commander's 'Justice' Jacket
Username: Stern Algorithm
Name: Handel Haydn Hallelujah
Alias: Commander Hallelujah, Agent Hallelujah, The Fiddler Crab
Age: 30
Gender: Male
Weight: 132 lbs
Height: 5' 10"
Bio: Handel grew up the son of a rich, militarily family. He learned to play string instruments when he was young and was set to become a great marine as his inevitable future career. He joined the marines, keeping peace and helping take down weak pirates in the name of peace and justice, eventually working his way up to being commander and second in command of a ship, where he supported his captain with brilliant strategies that prioritized the survival of the crew, making as few sacrifices as possible, and even preventing the loss of life of the enemy, earning his captain a reputation of mercy.
These strategies earned Handel a transfer from normal navy service into the intelligence division, where he became an agent of Cipher Pol 1, CP1. Here he utilized his ability to gather and exploit information in preventative schemes that stopped violence and uprisings before they began. Yet more and more, he was being asked to make difficult choices and to prioritize 'efficiency' and secrecy over the lives of his enemies and the soldiers he was responsible for. He went along with the flow, comforting himself with moral justifications until it became too much for him. He realized he had become a man who no longer saw other humans as people but as numbers in his calculations. He had been numbed to the atrocities he had committed in the name of 'justice'. In the middle of an important government operation, Handel let slip the amount of soldiers that would be sacrificed among the navy as well as spilling information to the enemy, giving them a chance to escape. This saved numerous lives from both sides, but convicted him of high treason. He had prepared for this outcome, and had asked his father in a letter to disown him, and then he slipped away and went into hiding before the marines came to arrest him. His family is safe, having enough money and clout to avoid trouble from the marines.
For the moment, Handel will be a traveling musician currently in Logue Town, trying to live on his own and see the world and understand the greater truth behind it. Seeing the presence of bounty hunters and possibly other marines that he knows, he will misinterpret their presence as an attempt to capture him for his desertion, rather than their original mission which is to capture Black Hole Merrick. The idea is that shenanigans will play out, and he will end up joining Merrick's crew.
Crew Position: Effectively Crew Strategist
Knows basic navigation, has some medical knowledge (mostly anesthesiology, pain management and psychosomatics) so he can be the navigator or assistant doctor but not the main doctor. He is better as a strategist, infiltrator or assassin.
Bounty: B-5,000,000
Equipment: String Bass (Shield), Bass Bow (Sword), various other musical instruments, Den Den Mushi Set including several regular ones, a few baby ones, and a black one.
Abilities(Fighting Abilities): In close range, he uses a unique sword and shield fighting style. The back of his bass is steel-plated, he holds the neck of the base, planting the spike of the bass in the ground with it's back towards the enemy as a massive riot shield. The bow of his fiddle has a blade along its edge which he swings as a short sword. He is also strong enough to lift the bass and swing it around, using the spike at the bottom to impale foes.
Unique Skills: He has learned how to use vibrations and sound to affect various materials, as long as he tweaks the frequency. Typically, the stiffer and more brittle a material is, the easier it is to damage it with sound. He can imbue his sword/bow with a frequency by running it along the strings of the base and then striking with the sword giving it a property to easily cleave through the specific material it was tuned to. He can also launch out sonic attacks at range, but sound dissipates at range and is considerably weaker. He often plays on his own turf, scattering Den Den Mushi around to relay sonic attacks and create harmonic/acoustic zones where his sonic attacks are much more powerful. Knows various ways of using sound to affect the human body. Has the ability to infiltrate Marine ships and bases due to his background and intercept communications with his black Den Den Mushi.
Weaknesses: Requires information on the enemy to be most effective. His most powerful attacks take time or require preparation beforehand. He has limited long range capabilities, and is more defensive than offensive. He is only a decent swordsman at best, and relies more on surprise, advantage and finesse.
Other: He runs the role of 'support mage' for the most part. When he joins the crew and meets Eva Solkreuz and finds out about her power, he will start to develop a new method of team-fighting by imbuing her wind with sonic properties and possibly teaching her the useful properties of vacuums. He also knows various musical styles from around the world, including Elbaf war songs, which he can use to help Hertha fight at 120%.
Doctor:
Username:
BrassOtter
Name:
Manath Papameye
Alias:
'The Good Doctor'
Age:
Unknown, appears to be in his early twenties
Gender:
Unknown, appears to be male
Weight:
240 lbs
Height:
5'11
Bio:
Manath was born into a very wealthy family. He grew up in posh but hard working home, as his parents owned a trading company and didn't believe in making the hired help do all the work. He was often seen at the docks helping his parents when he was younger, but as he grew replaced that work with reading and studying. His parents quickly realized their child's potential as a scientist or doctor and hired private tutors. He took to his help with a passion, outclassing all of his students and skipping several grades in school.
His passion came to fruition as he was accepted to a prestigious medical school. He kept studying hard and advancing through his classes. He eventually graduated with Honors. He returned to his home island shortly after to become the town doctor, and to help his parents with their trading company. But his dream life fell apart the day a group of Marines came to town. They had received an anonymous tip that Manath's parents were actually pirates, and that's why they were so rich. The town tried to defend their life line, but they were all gunned downed and called 'pirates' by the corrupt marines. Manath, broken and beaten and without a town to call home, swore revenge. He took the blood stained cloth from the tailor's home and crafted for himself a cloak and clothing, and created his mask. His cane was the one his father used,which he later modified in to a sword. He took a look at the log-books of shipments to find anything else he needed, and found a rather amazing discovery; His parents had a Devil-Fruit kept in the high-security safe in the basement, which the pirates had been unable to break in to. Manath took the fruit and consumed it, wanting to use the powers to help aide in his quest for vengeance. He left his one and only home, and sought revenge. He's currently looking for any crew that needs a doctor, preferably heading towards the Grand Line.
Crew Position:
Doctor
Bounty:
None. He's paid all bounties and fines in full himself.
Equipment:
- A doctor's bag holding many basic and a few intermediate medical supplies
- A few scalpels
- Various herbs and medicinal plants
- A few vials of poisons and toxins
- Thick clothing
- A few medical journals
- His sword-cane
Abilities:
Manath has graduated a prestigious medical school, and as such is a proficient doctor. He's studied many diseases, poisons and ailments across all four of the Blues, but has only seen a number of them in person. While the theory and knowledge of them is good, he is better at treating ailments he's seen before than new ones. His specialties are poisons and toxins, which he has studied extensively. While Manath is quiet and reserved, he's also quiet the logical thinker, and is very good at puzzles and problems. Don't challenge this man to a chess match.
Unique Skills:
Manath posses the powers of the Doku Doku no Mi, or Venom-Venom fruit. He can create toxins, poisons and venom from any part of his body, at varying levels of potency. He has issues with it, however. He's not very skilled yet and, unlike Megellan, can only create one, small Hydra, as well as simply breathing out clouds of poison or shooting poison from his less-padded fingertips. He has little control over poison leaking out his skin, and so wears very thick clothing to keep others safe. He's grown accustomed to the heat, and as such it takes something VERY hot to affect him. Being the user of the Doku Doky no Mi, Manath is immune to all poison.
Weaknesses:
Everything you'd expect of a devil-fruit user; He cannot swim, and is drained of all energy if he goes up to his knees in a still body of water. Manath also has a weak spot for children, having watched so many die. He puts on an uncaring demeanor when faced wit pillaging, but seeing too much death or chaos can set off an 'episode' of despair, depression, and unstableness. While he is immune to poison, it still has SOME effect on him if consumed, leaving him trapped in the bathroom usually. If any one were to try and remove his mask, he'd attack them, regardless of who they are. Depending on the person, he will stop when they do, or harm them if they act out of line about it. If any one were to suceed in removing or destroying his mask, he'd first hide his face with something else, and then kill them, regardless of who they are.
Other:
No one has seen his face in years, and he'd like to keep that streak going.
Scout:
Username: Destinyfailhorror17
Name: Lukane Brida (Lucky)
Alias: Lucky Luck
Age: 18
Gender: Male
Weight: 132
Height: 5”6
Bio: He came from a small island in West Blue, his parents hoped he would become a marine but he gladly declines the offer every time, he had a bitter personality making a loner. He learned how to play cards form his grandfather; a former known con artist who used cards a weapon. He was taught every trick of the trade in battling with cards and conning people; soon he became very skilled like his grandpa. At his thirteenth birthday his grandfather gave him a pack of cards that was his before and told him to keep it with him no matter what. After his grandfather left he opened the pack to find a map between two cards. His grandpa left the island after that saying that he was not needed anymore. After a week he heard news that his grandfather died. He was curious why his grandfather gave him these cards and the map but decided to follow the map. He hoped on aboard travelling ship, hoping where the map would lead will answer his questions.
After island to island he caused trouble in each one. His small and weak looking being he gets targeted by many muggings, he is cable of taking care of his own protection. His bitter attitude made him have couple of bar and street fights along the way causing his reputation to spread. With his constant repetition on each island he ended up getting a bounty and quite the attention of fellow pirate crews who wanted him, but he barely got along with anyone. Even though he was just trying to avoid any illogical to do in his quest he does end up being beaten and thrown at a couple of times when he doesn’t feel like fighting. He never killed anyone just leave them badly hurt and unconscious, he never believed killing anyone will solve anything. He had learned to collect valuable information with his con artist skills, from the devious men anywhere making him highly informed in latest news or recent events.
For five years he has been travelling around the seas just using his grandpa’s map leading him to unknown origins. At the end, the map ends at Logue town. With no clue where to go he decides to go back to his hometown until he heard news about a captain recruiting a crew. He decides to try to join the crew, hoping that he may have answers to his grandpa’s map.
Crew Position: Scout
Bounty: 500,000 bellies
Equipment: a pack of cards and a gold coin
Each card has different colored butterflies on it allowing different effects.
Red: Explosion
Gray: Smoke and mist
Bright green: Acid
Pink: Electricity
Black: Standard throwing knife like cards.
Abilities (Fighting Abilities): Prefers long range fights, uses his cards as his long range weapon, he likes to attack big groups by rounding them first then striking them. Prefers to knock out his opponent out then killing. If have to fight close range, he uses the cards still but special ones used for close combat battles. He likes to first investigate the area first before he makes a move. But ever cornered he goes with the flow and does what he can.
Unique Skills: His card skills he is quick and fast, making him first to attack, he thinks quickly and uses his environment well. He can trick people easily, making him learn about his opponent quickly.
Weaknesses: His cards can only be used once in battle after ten minutes he can use it again. Like a bat he needs to scan the area before attack, if he ever gets attack without knowing the area then he can be in big trouble. If he doesn’t feel like hurting or fighting anyone he then does end up really hurt.
Other: he has incredible luck when it comes to playing card games only. Hates being stared at and seems to be in a bad mood all the time.
Rival Marines
Appearance: John has a normal build body, a squarish head, a short cut beard and hair, and a scar that runs down the right side of his face. He wears an oversize marine jacket with the word justice on the back like a cape, aviator sunglasses and dual holsters across his chest for his pistols. Under it he wears a long sleeved dark red shirt with the marine logo on it, black fingerless gloves, red/black camo cargo pants, a sheath at his waist, and black combat boots
Username; eemmtt
Name: John Ricden
Alias: The Red Lighting
Age: 35
Gender: male
Weight: 315 lbs.
Height: 6'11
Bio: John was born into a marine family in the East Blue he has always dreamed of joining the marines. Even at a young age he had a strong sense of justice even go around his home town with his dad’s marine jacket and hat fighting any bullies he came across. And most days’ John would return home with cuts, bruises and a scolding from his mother over his reckless action. As soon as he was old enough he joined the marines and was shipped out to basic after a tearfully farewell by his family.
With a strong sense justice and duty John manage to work his way up the ranks to be the Lieutenant Commander of the ship that Handel was even forming a friendship with him. Around the time that Handel was transferred to CP1 he found the Goro Goro no Mi and ate it to gain the fruits power. The next few years training with his new found power along with learning Busoshoku Haki technique. John was soon assigned to help with security for an execution of a pirate crew, when Eden crew tried to free the capture pirate. John fought in the following battle killing several of the raiding/escaping pirate’s including Eden first mate in front of him. After the battle John received the promotion to the rank captain and given his own ship.
Now Captain John Ricden hear about a new pirate crew by Eden is forming in LogueTown he set off to the town beginnings to destroy the new crew in its infancy.
Crew Position: none Marine ranked Captain
Equipment: Carry's two pistols, a Kukri knife, a Den Den Mushi, a pair is cuffs and a saber
Abilities (Fighting Abilities): He has the Goro Goro no Mi fruit which he got as a young marine; the lighting color is red gaining his Alias from it. John knows Armament: Hardening mostly using to channel his lighting attacks. He had recently learned the Rokushiki/Geppo technique and is still getting use to using it.
Unique Skills: He has be train in unarmed and swordsmanship to a proficient level. He is a decent shot with his pistols. He learned to control his devil fruit power very well allowing him to change his body into electricity. John developed several unique attacks combing his different techniques into powerful attacks.
Weaknesses:
Normal devil Fruit weakness
His lighting attacks can be stop by rubber
Other: He loosely follows the doctrine of absolute justice.