Hidden 11 yrs ago Post by Captain Jenno
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It's 1923, and mere weeks ago, a vicious, decade-long war over the region of Orre came to it's conclusion.
It'd been fought by the united military might of Johto and Kanto, against the ever-expanding interests of the Sinnoh region.
During the war, Orre- which, up until then, had been a series of roving valleys and prodigious mountains, rich with the valuable ores for which the region had been named- was rendered a barren desert wasteland as a result of the escalating violence of the conflict, and the Johto/Kanto alliance was forced to evacuate the territory following a crippling defeat in Phenac City.
Despite this, however, the dust in Orre still hasn't quite settled, as it's people- those who'd settled from all around the world, back when it consisted of winsome, idyllic countryside- have risen up in an attempt to force Sinnoh's invasion force back across the borders.

We are not, however, following the story of this new war.
Instead, our tale begins in the city of Goldenrod, as the people of the 'classic' regions settle back into civilian life, their "state of emergency" now considered totally forgotten.
But that is not to say there's peace in this bustling metropolitan area, not at all.

As the war had escalated in the latter-half of the conflict, the nation's officials had passed an act that resulted in the drafting of many law enforcers; This, in combination with the amount of families that- due to the conflict- found themselves without a "bread winner", precipitated a sudden bolstering in petty and organised crime in Johto's major cities; Crooks have found themselves quite suddenly at the top of the food-chain, and now those returning from the war are faced with a new battle...
That between law and lawlessness.

With no enforcement to stop them, already existing organizations, like the likes of Team Rocket, have expanded their brackets of control exponentially, and- through sleazy tactics and highly illicit but nonetheless mainly anonymous activities- have taken political control of Johto's capital, Goldenrod.
Their founder, Giovanni, now sits in the mayor's chair, and keeps his hands pristine and clean whilst his army of bandits and underlings perform his darker duties in his name.
This work has taken a turn for the dark and despicable, however:
Having risen above the minor crime of Pokémon theft, Team Rocket has now extended a campaign of fear over the people of the city, organizing violent terrorist strikes (often in the form of Pokémon-affiliated bombings) and mass Pokémon robberies from local storage centres (which have recently been disconnected from the PC systems, for valid concerns regarding the presence of hackers among Rocket's ranks.)
Try as they might, however, the newly returned police-force are powerless to help: The Mayor keeps his hands firmly clean, and claims to have abandoned his old comrades years ago.
This, we know, is most likely a lie.

The roleplay will follow the likes of those returning from the war, or those who lived through it, as they try to settle back into civilian life whilst combating (or assisting) Team Rocket's unlawful agenda.

So, without further adieu...

How're Pokémon battles gonna work?

This is by far the trickiest part of the roleplay, because battling in a traditional collab would most likely take massive, train-stopping periods of time.
So, for the sake of convenience, I'm going to need to ask potential trainers to either complete the posts in one sitting, or else take them to the likes of Skype or Titanpad.

As for the actual combat, this will be mostly down to your roleplaying capabilities: If you're the type who doesn't like to lose, you'd be better avoiding this roleplay all together, because it's inevitable.
Utilising individual stats would be very inconvenient, so the outcome of a battle will rely mainly on three factors: Size, type advantage and your capacity as a roleplayer.
In terms of size, it's simple knowledge: If it's a Snorlax Vs. a Jiggypuff, you can bet your Pokédollars that the Snorlax is going to be hitting harder.
Then there's type advantages, once again very basic: If a Growlithe uses a flamethrower on your Bulbasaur, it's gonna hurt.
With these in mind, the true outcome is based on your roleplaying: Your battle strategy, and how fairly you play it out.
You're being trusted to make the fight reasonable by and between yourselves.

However, as I can't fully rely on the honour system, this is where the likes of Skype and Titanpad come in.
The idea is that, whenever a battle is formally entered into ("I challenge you!"), then it should be taken to one of these programs and written as a collaborative piece, with myself or another GM monitoring to make sure everything remains fair.
It's simple from there, really: You get a turn in which you can use an attack (Healing items have yet to be invented, meaning it's the Pokémon centre for your defeated pokémon), and then it's your opponents turn, in which they may respond and attack back.
Your pokémon will be given a limited amount of dodges per battle as well (Let's say, three,) and each of these will make your Pokémon all the more exhausted (dodging takes energy, as it requires you to move your entire mass simultaneously and at a moment's notice) after which you're basically depending on the GM's decision on whether or not you can dodge further (every time you try to dodge after your allotted three, the spectator will decide if you manage it, although it's unlikely.)

Too long, didn't read: You're going to roleplay your battles instead of leaning on stats as a crutch, and it's basically dependent on you not being a military-grade douche nozzle. If you play fair, you've got a fair chance.

So, what Pokémon can I have?

Anything, more or less! Excluding the Pokémon from any region post-Sinnoh (because, as of 1923, they have yet to be discovered), you can pick anything you'd like!
However, your party is limited to one starter Pokémon, should you happen to pick one.
You can't have shinies, however, nor can you have legendary Pokémon, even if it's the sort of legendary in which there might be more than one.
"What if I want my pokémon to be individual, then?"
Give it a personality! Or a neckerchief. Neckerchiefs are neat.

So, can my Pokémon learn TMs and stuff?

Sorry, this is the 20s- no TMs in sight, certainly not until the 60s.
Any move your Pokémon learns, it has to learn it naturally- and before level 50, preferably.
By naturally, though, I mean along the lines of the roleplay: Obviously if a Pokémon can be taught a TM, then it can move the learn somehow! Rigorous training, in this case!
And that's right, fifty is your limit. Although you can get a Pokémon that evolves over level 50, level 50 is your limit for move learning.
We aren't factoring levels into the roleplay, nor are we really taking into account the individual damage-count of each move, that's just the boundary for the sake of keeping everything tidy and fair.

So, why no Unova Pokémon?

Funny story, the post-Sinnoh regions haven't been discovered yet. Or rather, they haven't been populated and explored yet, meaning we've no idea what Pokémon live there.

So, what's the plot? Collect gym badges?

Funnily, this is actually prior to gyms being established. The plot will follow a group of civilians and ex-soldiers whom, after the war, were forced to live within the confines of Team Rocket's Goldenrod, and either fighting against them, or submitting to the regime and helping them crush any resistance they might come across.
For the benefits of the roleplay, Goldenrod is a metropolis large enough to house political opposition and conflicts, as opposed to a tiny section of the game map.

How do we catch new Pokémon?

Ahh, here in lies the catch...
Team Rocket has made it dangerous to leave and re-enter the city's boundaries, meaning that whilst you can catch new Pokémon, you'd need to be sneaky, and the chances are you wouldn't be able to go particularly far for them. Johto and Kanto Pokémon remain in their respective areas (as of HG and SS), and Hoenn and Sinnoh Pokémon need to be shipped across the ocean, which could put them at risk of being stolen by Team Rocket (and even if they aren't, Sinnoh pokémon are rather risque lately, the war having just ended.)

You will start with six Pokéballs, but you can only have a party of four Pokémon at a time (and will begin with none in storage), and they will be contained in your starting six, giving you two spares. You can buy more later, but never carry more than six at a time.

Only four?

That's right, only four Pokémon. As of the crime-rate rise, law enforcement has made is illegal to carry more than four Pokémon on you at a time- partially because it means you are less likely to abuse Pokémon, with each one makes up a quarter of your team, but mostly because it means Team Rocket members can't pack as much heat as they'd like (and if they do, they're arrested).
Another benefit, however, is that four pokéballs are easier to conceal, and thus are less likely to be stolen.

Wait, no levels? How does training work?

This is another aspect you're going to have to roleplay. Each victory will make your Pokémon a little more adept at battling, and as time goes on they'll become better at communicating and working with their trainer, to boot. It's up to you to show this improvement without overdoing it: Maybe start the roleplay with a relatively new, inexperienced Pokémon, and end it with a well trained partner to be proud of!

Can I use evolution stones?

Yes you can! Evolution stones are still being sold in Kanto, as they haven't seen the same increase of crime as Johto has, being a mainly rural and farm-based community.
Because of this, the superstore that Goldenrod boasts is still supplied with these stones regularly: Although, they are very slowly becoming increasingly rare due to Team Rocket's insistence on getting their "cut".

So, hopefully that covers the simpler questions...
Here's hoping we see some activity!
Hidden 11 yrs ago Post by cerozer0
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Interested!
Hidden 11 yrs ago Post by Captain Jenno
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Spectacular!
Hidden 11 yrs ago Post by Parteebear
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Interested, quick question though. While 5th and 6th gen pokemon are clearly not allowed, what about mechanics, abilities and moves? Will dream world abilities or any later-used items be allowed? And what about Fairy typing?
Hidden 11 yrs ago Post by Captain Jenno
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Parteebear said
Interested, quick question though. While 5th and 6th gen pokemon are clearly not allowed, what about mechanics, abilities and moves? Will dream world abilities or any later-used items be allowed? And what about Fairy typing?


No, no and goodness no, I'm afraid.
The later items and the concept of the dream world aren't produced until the 21st century. Similarly, Fairy typing has yet to be discovered, and the same applies to moves attributed to it.
Hidden 11 yrs ago Post by tanderbolt
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This looks super cool, I'm definitely interested.
Hidden 11 yrs ago Post by The book of bad juju
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Interested.
Hidden 11 yrs ago Post by Pumpkin Prince
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Captain Jenno said
No, no and goodness no, I'm afraid.The later items and the concept of the dream world aren't produced until the 21st century. Similarly, Fairy typing has yet to be discovered, and the same applies to moves attributed to it.


You know I'm interested! Another question though - In a similar vein, is it presumed that all Pokemon that were retroactively made Fairy type in a desperate bid to give that type some Pokemon (like Mawile and Jigglypuff) are still just presumed to be their original types?
Hidden 11 yrs ago Post by Captain Jenno
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I'm glad we're getting some attention!

Pumpkin Prince said
You know I'm interested! Another question though - In a similar vein, is it presumed that all Pokemon that were retroactively made Fairy type in a desperate bid to give that type some Pokemon (like Mawile and Jigglypuff) are still just presumed to be their original types?


Yes, they're still their original types.
Hidden 11 yrs ago Post by Captain Jenno
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Alright, guys! If we can get one or two more biters, I'll upload the CS and get to work on the OP, sound fair?
Hidden 11 yrs ago Post by Pumpkin Prince
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Sounds fair! I'm soo pumped for this!
Hidden 11 yrs ago Post by Amestris
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Interesting... I'm game
Hidden 11 yrs ago Post by Captain Jenno
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Ah, perfect!
Hidden 11 yrs ago Post by Captain Jenno
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Trainer’s Papers
Trainer name:
Gender:
Date of Birth [Age]:
Region of Origin:
Physical description:
Occupation during war:
Post-War Occupation:
Brief Biography:
Legal alignment: (Lawful/Unlawful)

Pokémon’s Papers
(Limited to a party of four, none in storage: Your primary Pokémon will be the most skilled, and your fourth will be the least experienced.)

First Pokémon (primary partner)
Name:
Species:
Gender:
Type:
Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
Met: [Location/Time]
Brief personality description:
Relationship with trainer: [Quality, significant events in their shared history]
Move Set: (No moves post-Gen IV.)
[First Move] [Second Move]
[Third Move][Fourth Move]

Second Pokémon (secondary partner)
Name:
Species:
Gender:
Type:
Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
Met: [Location/Time]
Brief personality description:
Relationship with trainer: [Quality, significant events in their shared history]
Move Set: (No moves post-Gen IV.)
[First Move] [Second Move]
[Third Move][Fourth Move]

Third Pokémon
Name:
Species:
Gender:
Type:
Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
Met: [Location/Time]
Brief personality description:
Relationship with trainer: [Quality, significant events in their shared history]
Move Set: (No moves post-Gen IV.)
[First Move] [Second Move]
[Third Move][Fourth Move]

Fourth Pokémon
Name:
Species:
Gender:
Type:
Physical description: [No shiny/coloured Pokémon, however physically defining traits are permitted.]
Met: [Location/Time]
Brief personality description:
Relationship with trainer: [Quality, significant events in their shared history]
Move Set: (No moves post-Gen IV.)
[First Move] [Second Move]
[Third Move][Fourth Move]

Go wild, guys. These're just rough drafts of your characters until the IC/OOC goes up, but it's good to get a head start!
Hidden 11 yrs ago Post by OuterClockwork
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I'm actually very interested in this; if you have room still, I'd love to take a slot for this. I'll begin working on my character sheet tomorrow.
Hidden 11 yrs ago Post by Harvest
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I second with Clockwork there, though I think I have some time to dink around with it tonight.
Hidden 11 yrs ago Post by Antarctic Termite
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Mmm... Definitely interested, as the mechanics look very nicely adapted for roleplaying and the story is interesting, although the rejection of retroactively changed movepools and typing, and to a lesser extent about 228 of 721 species of Pokemon does put me off somewhat, especially as I can't really see the reasoning behind it.

Question: How do we account for France/Kalos having a canon classical era stretching back several hundred years, and why has no-one yet seen fit to make enough voyages around the globe to discover North America and Europe before now?

I'm assuming your answer to this is that the Pokemon world's geography and ours are no longer implied to be analogous, and are completely different. Kalos and Unova are comparatively tiny landmasses far, far away from Kanto, Johto, Hoenn and Sinnoh, and exploring a big empty ocean is accepted to be a waste of time. Kalos will be 'discovered' in the next fifty years and then brought up to speed on technology somehow, and Unova has yet to be settled but for that mysterious 3000-year-old dead civilization that a lot of regions seem to have.

I'm also assuming that there will be no mega-evolution, obviously. No big loss there.

Oh, one last question: ...How exactly do you justify the aforementioned typing and moveset (level-up and egg moves, of course) changes not being present in this roleplay's canon? Is this an outright modification to the canon, or can you explain it by 'different regions have different populations of the same species, which later on exchanged genes/moves/elemental affiliation when contact was made'? On a similar note, does this apply to basic alterations/inclusions to battle mechanics, for example Triple and Sky Battles, the Knock Off buff and other move alterations, and type-based immunities (Grass to spores and powders, Ghost to trapping, Electric to paralysis, etc.)?

Please don't see any of this as an attack on your opinion of how the Pokemon world could/should have been some ninety-ish years later, the decision just confuses me. I'm assuming you selected the four regions you did because they're all based mostly on regions in Japan (or so I'm told), and, barring the anorexic blank-eyed fairy cat (which is easily explainable), none of the fifth and sixth generation Pokemon are related to the first through fourth generation evolution families.

Oh, REALLY last thing this time: I'd love to have dibs on Staryu/Starmie for character-owned Pokemon. :P
Hidden 11 yrs ago Post by Captain Jenno
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Of course, all of you are welcomed! The more the merrier! The IC/OOC will hopefully be up in a day or two, too, after we've seen some character sheets popping up.

As for you Antarctic Termite, but I'll have to answer the majority of your questions with a fairly simple explanation.
Whilst I appreciate the fact you've thought of some pretty extensive methods of justifying how I've presented the world in contradiction to the preset canon, I'm afraid it's really just a case of this not being canon.
There was never a war in Orre between the allied forces of Kanto/Johto and Sinnoh, but because this doesn't strictly take place in the established Pokémon continuity you're familiar with, we can say that there was.
Giovanni also wasn't alive in the '20s, unless the man's got a fondness of shouting "There can be only one!", and being struck by lightning: I believe the Pokémon television and game series are presumed to have taken place in the 90s and early 21st century, meaning that this game probably predates Giovanni by, at the very least, fifty years or so.

The reason I've set the roleplay based around the four regions I have is because the likes of Johto, Kanto, Hoenn and Sinnoh are just rural enough for it to be believable that they went through a period such as this.
After the Sinnoh-based games, the cities simply became too technologically advanced to justify them existing in the same world as this shady, Noir story: Comparing Unova to Kanto, it's impossible to believe that, even back in the 20s, they would've have been far more advanced, totally ruining the sketchy theme Goldenrod has going for it.
Imagine watching "The Maltese Falcon", played out exactly the same, but in the shadow of 21st century Tokyo. It ruins the ambiance, no?

"Leveling up" has yet to be truly discovered in this world: Just as we didn't always judge intelligence by an intelligence quotient, these people didn't always judge a pokémon by "level" or "experience", because at the time we had no way of measuring it.
When a pokémon evolved due to leveling, it was just presumed that this pokémon had hit it's adolescent period, so to speak.

Type-based immunities are still present (although it'd be very nice if you perhaps roleplayed your trainer being surprised by this, as, of course, this predates the all-knowing pokédex and the modern-day pokémon professor. Your trainer will only know these things from experience).

Because you can only carry four pokémon at a time, triple battles seem a little far fetched, don't they? Double battles can still occur, but even that's rare: That is, unless you're partnered up with another trainer, in which case they're a possibility. This would make for some lengthy collabs, however...
If the move was buffed after Gen 4, then I'm afraid it'll remain unbuffed for this roleplay.

In summary: It's not canon, it's just meant to be a fun new look at the series. Whilst I appreciate the enthusiasm and interest, please don't bog yourself down in semantics, I just want you all to enjoy yourselves, you know?

There's no rule saying two trainers can't have the same Pokémon, so go right ahead! Just be sure to make 'em unique!
Hidden 11 yrs ago Post by Harvest
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So I was thinking on it a little and I have a couple of questions for ya myself Captain.

The first is about Pokemon Centers. I know you said that there are PC's, but what about the magical healing machine thing? That seems pretty advanced for that point in time, that and I was thinking that it would be neat to have a nurse character that was a field nurse/assistant nurse during the war. And, since this ties in, what about potions and whatnot? Are they there? I vaguely remember the guy Cianwood pharmacy saying that it had been there for generations so I was thinking that the herbal remedies and whatnot would be the main form of portable healing. (And probably a little more well-received by Pokemon since they don't really have another option.) There could even be more varieties of the stuff like salves for burns, tonics for poison, some sort of all-natural muscle relaxant for paralysis, etc. etc.

Oh, and what about the train to Johto from Kanto? I feel like a bullet train between the 2 regions at that time period would be... Weird. Maybe it could be a kind of locomotive instead and the trip takes longer?

I know it seems like I'm being a stickler over the details, but stickling a little is fun for me, haha.
Hidden 11 yrs ago Post by Captain Jenno
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Harvest said
So I was thinking on it a little and I have a couple of questions for ya myself Captain.The first is about Pokemon Centers. I know you said that there are PC's, but what about the magical healing machine thing? That seems pretty advanced for that point in time, that and I was thinking that it would be neat to have a nurse character that was a field nurse/assistant nurse during the war. And, since this ties in, what about potions and whatnot? Are they there? I vaguely remember the guy Cianwood pharmacy saying that it had been there for generations so I was thinking that the herbal remedies and whatnot would be the main form of portable healing. (And probably a little more well-received by Pokemon since they don't really have another option.) There could even be more varieties of the stuff like salves for burns, tonics for poison, some sort of all-natural muscle relaxant for paralysis, etc. etc.Oh, and what about the train to Johto from Kanto? I feel like a bullet train between the 2 regions at that time period would be... Weird. Maybe it could be a kind of locomotive instead and the trip takes longer?I know it seems like I'm being a stickler over the details, but stickling a little is fun for me, haha.


Glad you asked!
Nurses are colloquially referred to as "Joys" because, on the battlefield, it greatly pleased a soldier to see one stepping out of the mist. So go right ahead, make a war-nurse!

The healing machines don't exist, no, but it's not going to be as though they're wheeling them into operating theatres, either. The idea is that, in the 20s, they've got prototypes running: A series of incubation chambers that fit one pokémon at a time, each. Of course, this is only for intensive care: Minor (or battlefield) wounds will be treated as though the nurse was actually a doctor, with the assistance of some potion-reminiscent medicines, of course!

Potions do exist, but they're expensive and frankly the herbal alternatives are just more popular. Pokémon are endeared to them because they're not entirely dissimilar from plants they'd find in the wild whenever it was they needed a health-boost (ie: after fainting whilst battling a trainer.)

The train from Johto to Kanto is a two day steam-engine journey. But the opening of the roleplay will... change the tables on this, a little. I don't want to spoil it, but Team Rocket will be meddling.
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