Hidden 11 yrs ago Post by Rultaos
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A long time ago, in a land far far away... Bah! You’ve heard this a thousand times already haven’t you? Alright, I’ll just get to the point then. Some time ago in this strange land (which we shall call “Lanquar”), a man who was too curious for his own good managed to unlock the secret to an ancient art known as “Magic”.

By now you’re probably thinking: “Who’s never discovered magic before in fantasy lands?”. Well you see, these people were a little dimwitted and discovered magic much later than other fantasy universes, so don’t be too hard on them.

Anyway, upon discovering magic, the kings in charge of the different kingdoms decided that such a powerful ability had to be kept under control. So, they decreed that magic should only be used by a select few. Another reason was the fact that only some special people displayed a natural affinity for magic at a young age. They were to be taken and trained to master their powers, and act as elite soldiers of their kingdom. Those who were to become magic-users were called by the kings as “Magic Knights”. Genius.

In response, the population revolted, saying it was unfair, and launched several rebellions. That is, until one of the rebel leaders learned magic and accidentally burned himself to death. After that, the commoners calmed down and agreed to the rule.

As a result, each kingdom created a guild that housed each of their Magic Knights (and each had a signature shaped table design!). And these guilds were tasked with protecting the lands and people of their respective kingdoms. Because of their exceptional control of magic, they were able to maintain peace within their land, and scare off any would-be enemies.

However, this peace would not last forever. Sinister forces are stirring, evil tides are tossing, monstrous machinations are mobilizing, And bad baddies are... Screw it, you get the point! And who else is there to stop them but, The Knights of the Shaped Tables!

Oh I can tell this is going to be an interesting journey... And it all starts with the Magic Knights of the Zerandar Kingdom; The Excalibur Guild.

To be more specific, the fresh recruits of the newly formed Libra Squad.









Guild roster:
Rultaos as: Karadar Trenact: The... umm... Holy Dude
Deserted as: Chance Chazwalider: Un-killable Redshirt
Illogical Jim as: Anna: Flame-headed (non-ginger) tomboy.
Supreme Vampiric Evil as: Andred Karrion: Vampire wannabe
RabidAnubis as: Kaiser Durun: Hannibal Lecter's grandpappy
ReaptheMusic as: Elizabeth Spark: #HitByLightningLOL

The Magic system can still be considered a work in progress, and you are free to discuss any ideas you have with me, either here or through PM :)
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Name: Karadar Trenact
Age: 28
Gender: Male

Affinity: Holy Knight

Appearance (Normal): Karadar has relatively long, un-cut hair, and rugged facial hair. His eyes are a shade of blue which reflects his personality. He is usually seen with either a smile or a stern expression. No one was seen him angry yet. He stands slightly taller than most men his age, which adds to his commanding look. He usually wears a white cloak with a golden insignia of the cross of Kyr on the back, when heading out. Inside the Guild and other buildings, he wears his usual matching set of white shirt and pants. A sword in its belt-sheath is also carried around in case of emergencies, along with a cross of Kyr for quick prayers.



Personality: Honorable, chivalrous, and religious to the core, Karadar is the embodiment of a Holy Knight. To townsfolk, he is gentle and caring. To his allies however, it is another story. He practices Holy Knight traditions to the letter, and expects his colleagues to do their duties with the same amount of devotion. He respects his superiors and follows orders to the best of his ability. However, he is just as good of a leader as he is a follower. He strives to keep his troops at the top of their game, but this means he can be more strict than necessary. Often to the point of having them carry out nonsensical drills and training. He does not discriminate between religions however (and is tolerant, at best), as he is fully aware that in order for his men to function as team, they need to trust and respect one another. He may not always show it, but he firmly believes that his squad will do the right thing when it comes down to the wire.

Biography: Born as the son of a Knight Captain and a farmer, Karadar was indoctrinated at an early age into the Knight’s code of honor. His mother had a reputation as a feared and respected commander, and Karadar wished to carry on that legacy. His parents noted his Holy Knight traits as he grew (always praying, helping his friends, and refusing to miss their church day). His mother brought the information to her superiors, who decided to put him through Magic Knight training.

Much of his adolescence was spent in his Holy Knight training. Without having tasted much of any form of luxury, Karadar was a skilled and disciplined warrior. Once he was 25, he was made into an official member of the Excalibur Guild of Zerandar. Throughout his time with the guild, he continuously rose up the ranks and gained the favor of his superiors and the Guildmaster. At the age of 27, he gained the permanent rank of squad leader, as the one in charge of Libra Squad. One year later, a magical experiment gone wrong took the lives of Capricorn Squad (although technically, they’re just trapped in another dimension. But that’s of no concern to us), and the existing members of Libra were re-assigned to fill in the missing roles.

Freshly recruited Magic Knights were assigned to the new Libra Squad, in the hopes that Karadar’s leadership will pull the newbies together.

Arsenal:
- Blessed, golden-hilted sword
- Blessed kite-shield, with golden cross design
- Knight of Kyr armor
- Cross of Kyr (Religious trinket)
- One vial of blessed water
Hidden 11 yrs ago Post by Endrance
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Name: Lance Dragomir
Age: 25
Gender: M

Personality: Lance is always calm, brave and thoughtful. He doesn't speak more than necessary but he can offer words of wisdom if asked. Although you wouldn't be able to tell it from just his smirk or chuckle when he gets hurt, he is indeed a sadomasochist. Lance always keeps his promises no matter what or how demeaning because it's one of the things he's obsessively compulsive about. He's only been unable to complete two promises in his life, and it still haunts him ( one he promised to show up on time to practice and was intentionally held up by people asking him for favors he couldn't help but promise). Lance is always smiling a soft smile which leaves a lot of people to wonder what's actually going on in there. If one saw him on the street they wouldn't really think him a knight because of the humble demeanor he exudes. He is however, quite happy he's a knight.

Affinity: Warden knight.

Appearance (Normal):
Appearance (Armor):

Biography: Lance was born into a poor family, basically peasants who barely made enough. They were servants who worked for the king and in return got a small room in the far corner of the castle. He was also born out of wedlock because his parents couldn't even afford a ceremony, although they never admitted to it...especially since his mother died in childbirth. As a young boy, Lance had nothing to do but to stay in his room, looking outside of the small window to seeing the others play. One day playing with a piece of wood pretending to be a knight, Lance jumped off the small bed breaking his leg. Instead of feeling anything, he tried to stand up as if it was normal and wobbled back onto the floor. Yelling for help, confused and poking his bone with curiosity, a maid came in, fainted, followed by his father. Once word of it spread, Lance was trained to become a knight, something he was excited to do more because his childlike curiosity wondered how exactly he'd done it. He was faced with a lot of envious eyes and he wanted to do nothing more than to prove he belonged there, thus his obsession with keeping his promises and making promises came into fruition. With the money he makes though, his father was able to move out and given land, although he now works as an artisan...though all he paints are remembrances of his lost fiance.

Arsenal: As part of his tank status, Lance prefers both defensive/offensive weapons, as he takes more pleasure in being harmed through his tight defenses.
-A Silver plated Scythe, with notches all over weapon
-Silver plated dagger
-Knight armor
-Ring of the Ward
Hidden 11 yrs ago Post by Rultaos
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@Endrance:

I cannot accept your character, because you've forgotten something. Read through the OP again. Also, I think that instead of breaking and healing his leg as a child, he had gotten hurt, yet did not cry nor shout in pain as normal children would. Remember, the Gift of Magic is subtle.
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Endrance Stardust Crusader

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updated
Hidden 11 yrs ago Post by Rultaos
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Endrance said
updated


Better, but you're still forgetting something important. Are you sure you've read everything?
Hidden 11 yrs ago Post by Roleplayer001
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I will post a cs tomorrow
Hidden 11 yrs ago Post by Deserted
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I'm still in this. I like filling in the gaps so I've been watching. I'll post a character today, I think.
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Here are some concepts. Tell me if you guys have any preferences.

(Elemental Knight) Quick, quick thinking, quick reacting, quick to judgement, quick tongue. Has a tendency to get in over his head and get into stupid situations without thinking. Rotten luck. The flunky of the class.

(Holy Knight) gooey sweet, perfect, caring, super nice. This is enough to make an oompa-loompa enter into a diabetic coma.

(Demonic) Happy-go-lucky kinda guy with demonic powers... what's so strange about that?

(Blook Knight) big, fat, ugly old sinner, "My eyes! My eyes!" "Ah, that's right, I can feel your suffering now!"

(Warden) Negative downer, scrawney and thuroughly sucky at the whole knight thing. He is best at getting his butt handed to him, but he can endure so much that he exhausts his opponents.
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Deserted said
Here are some concepts. Tell me if you guys have any preferences.(Elemental Knight) Quick, quick thinking, quick reacting, quick to judgement, quick tongue. Has a tendency to get in over his head and get into stupid situations without thinking. Rotten luck. The flunky of the class.(Holy Knight) gooey sweet, perfect, caring, super nice. This is enough to make an oompa-loompa enter into a diabetic coma.(Demonic) Happy-go-lucky kinda guy with demonic powers... what's so strange about that?(Blook Knight) big, fat, ugly old sinner, "My eyes! My eyes!" "Ah, that's right, I can feel your suffering now!"(Warden) Negative downer, scrawney and thuroughly sucky at the whole knight thing. He is best at getting his butt handed to him, but he can endure so much that he exhausts his opponents.


Elemental is alright :)

Holy Knight is good too, in the innocent girl sort of way

Demonic... Maybe slightly psycho on the happy-go-lucky aspect

Blood... No problems with that

Warden... They can be negative, unconfident fighters. But I always imagined them as burly fellows. It would tough to heal wounds if you were so small that a single slash would nearly cut you in half XD.
Hidden 11 yrs ago Post by Deserted
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Name: Chance Chazwalider of Redshirt
Age: 34
Gender: Male

Personality:
-While he is clever, he acts to the point without beating around the bush.
-He holds grudges like nobody's business, these grudges most often crop up with those he bears jealousy toward.
-He usually whines incessantly about every little thing. However, those little things are often lynch-pins to important things.
-He thinks other people innately stupid and has a level of disdain about them in general, but it is okay, he treats everybody like that.
-He believes the world sucks and isn't worth saving because it will just be ruined again if it is re-forged to perfection. This has lead people to believe him to have a death wish. Sometimes he does.
-He is also incredibly patient and stubborn, even for a warden.
-Additionally, he has a haughty attitude that makes people back off suspecting him of sporting some hidden trick that can level the playing field.
-Chance comes with a reputation that, just like his armour is too big to fit him. He has the rumor of being a great warrior only because in championships, he has thoroughly exhausted his opponents to the point of passing out from exertion.

Affinity: Warden

Appearance (Self): Chance is just as short as he is gangly, and short, standing five foot nothing and holding no bulk whatsoever. The largest feature is his abnormally large and squat head. He has an air of peasantry about him with untamable hair and lax manerisms, even though he is of noble blood. His standard expression is indicative of crawling out of the rotting bowels of a gigantic deceased worm... either that or he just lost playing tic-tac-tow with a 5 year old and was made a fool doing it.

Appearance (Armor): His armour is intricate ancestral armour, and obviously made for someone far larger than him. It's just too big to fit him. His large hands and feet need the size. It was handed down three generations and would be an offence if he were to reject it. His armour has been finished with a copper sheen to it. He wears the color of grey-blue, and his shield symbol is a copper field with a blue spiral on it.



Arsenal: Chance prefers the sword and shield approach to fighting. He would love to use a bastard sword with a blade as wide as his head... but he isn't that strong. So instead he uses a gladius. Likewise, he would like a shield the size of a billboard with wierd and ornate cuttings, but instead he usues the standard steel plated and round domed shield with a crossbar. He just about never rides a steed because he thinks horses suck and would much prefer a steed that is lethal, horned, and infeasable like a dragon or a unicorn or a Narwhal.
Hidden 11 yrs ago Post by Rultaos
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@Deserted

Excellent application (and very funny XD). I could accept you now. However, I'd like to know how he becomes part of the Excalibur Guild of the Zerandar Kingdom. How about if he was from another kingdom's Guild, however got accidentally packed into a delivery crate of meat and ham? The crate is sent to Zerandar where he manages to get out (gives the receiver a near heart attack), learns of the Excalibur Guild, and starts pretending to be a member. Because he just doesn't give a damn about who he serves anymore.

Although, I'm not telling you how to create your character. What happens to him is still up to you, I'm just throwing out suggestions. Like I said, he is already accepted. I'd just like to know how he becomes affiliated with the Excalibur Guild (Preferably in a strange way).
Hidden 11 yrs ago Post by Deserted
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It is a trade of labour for improved relations. "Hey, why don't we trade some knights to show our good favor?"

Yermajisty says "Great!"

The head of the guild says "I'm not sending them anybody we need. Get that whimp with the big reputation. Send him to the Excalibur Guild. The guild will think they are getting an acomplished knight, the king thinks we aren't jipping them, the numbskull thinks he's getting promoted, and we get some piece and quiet around here. Whine, whine, whine, that's all that guy does."

Advisor "If he bugs you so much, why didn't you just send him on patrol in the undead lands?"

Head of the guild "Already did, his entire company was killed off... but NOT him! Oh, no, he comes back unscathed but never defeating a single foe. I tried to get him killed off in the championship.He wound up putting Sir Knight in Black and Sir Knight with Hammer into the infirmary. They beat him down and just kept beating on him even after the dismissal of the King. He wound up standing up asking 'is that all you got?' and, yes, it was. They had bludgioned him so hard and so long that they fractured most of the bones in their hands. If he comes back YOU are the one responsible for killing him off."

Advisor "Wait, I'm confused, are we sending them our best or are we sending them our worst?"

Head of the Guild *shruggs*
Hidden 11 yrs ago Post by Illogical Jim
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Name: Anna of the Flaming Heart

Age:32

Gender: Female

Personality: Not one for smalltalk or socializing under most circumstances, Anna is nevertheless a kind and caring soul. She often goes out of her away to help others, friends and strangers alike. Devoting much of her spare time to exercise and the mastery of combat, she puts little stock in needlework and other diversions common to idle women. She does have a certain admiration for musicians, however, a sentiment that most probably hinges on her almost-total inability to carry a tune. Though she takes the existence of the gods as a given she is little concerned with worship, being more concerned with her temporal duties. What better way to serve the gods than to concentrate on sending bad folks to divine judgment, after all? Honor and strength of character are, unsurprisingly, of paramount import to Anna. Her word is her bond, and failure in battle can only be excused by death.

Affinity: Elemental Knight (Fire)

Appearance: Anna is a little over average height for a woman, and unusually broad. Her limbs are corded with muscle, and her hands rough with callouses. Her flaxen hair falls down to her shoulders, and is most often tied back with a simple band. She is possessed of a hard, chiseled jaw and dark, brown eyes. Her expression is often mildly disdainful (or else mildly amused). When not doing battle with the forces of evil, she is generally dressed simply- an earthen-colored tunic, matching hose, old boots, and a tattered cloak. When called to some or another formal occasion, Anna may even wear a proper gown. Against her better judgment.

Appearance (Armor): Arrayed in full plate and mail, Anna is truly a sight to behold- a tower of murderous, thundering steel. Her visored helm obscures her face, and her armor her features. She is largely indistinct from any man among the din and terror of battle. Her shield, heavy wood bound in iron, bears her personal arms: a red heart, wreathed in yellow flame. She generally wears a crimson cloak into the fray, draped about her shoulders. Her sword rests ever at her side, a heavy bastard, and remorselessly sharp.

Biography: Born to a lord's steward and his fat wife, Anna was expected from an early age to either pursue a church career or attract a well-to-do farmer's son. She was destined to disappoint on both counts. As a child she was ostracized- being big for her age, and blunt of speech, she won few friends among the other young girls of the lord's household. Spurned by peers, as well as her mother, Anna's only solace lay in the support of her father, Syro. On the occasion of her tenth birthday he asked her, if she did not desire the life of a farmer's wife or that of a religious ascetic, what then would she do? After a moment of thought, she decided upon the path of the warrior.

From then on Anna's childhood consisted chiefly of a series of practice fights with one or another masters-at-arms, of intensive physical training, and of tactical study. By the time she nineteen, she was as quick and as powerful as a tiger, and trained in the use of sword and shield, hammer and axe, spear and bow, and in the finer points of horseback riding. Moreover, she also manifested a somewhat more esoteric skill- the manipulation of fire. Using what money would have been spent as a dowry, her father bought her a set of armor, a sword, and a horse, and sent her upon her way.

For over a decade, Anna spent her days riding from town to town, striking down evil men for cash rewards and hunting misunderstood monstrosities... for cash rewards. Over the years her skills grew, along with her fame. In time she came to the attention of the The Excalibur Guild. Shortly after slaying Farfnirax, the giant narwhal of the Burning Sea, she was approached by a representative of said organization and offered membership.

Arsenal: Bastard sword, heavy plate and mail, shield, dagger, tinderbox, Fritz (a spirited rouncey).
Hidden 11 yrs ago Post by Rultaos
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@Deserted:

"The Zerandar Kingdom is most pleased with the offer his majesty, Yurmajisty."

@Illogical Jim:

"Greetings warrior. We've heard of your victory over Farfnirax, the dreaded monster of the Burning sea. Perchance, you would like to put those skills to use in the service of the Kingdom?"

Accepted :). I'm starting to think if I should have made my character older, considering the ages of everyone else XD. But to be fair, he did spend about half of his life as a Holy Knight already.
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I just had to push my character out of the "he'll put on some meat when he's old enough to grow a beard."
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Updated OP with current character list. I will wait to see who else from the Int. Chk. still intends to post a CS, and if anyone new wants a spot :)
Hidden 11 yrs ago Post by Illogical Jim
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Illogical Jim A Bleedin Bard

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Rultaos said @Illogical Jim:"Greetings warrior. We've heard of your victory over Farfnirax, the dreaded monster of the Burning sea. Perchance, you would like to put those skills to use in the service of the Kingdom?"Accepted :). I'm starting to think if I should have made my character older, considering the ages of everyone else XD. But to be fair, he did spend about half of his life as a Holy Knight already.


I'd leave his age the same, myself. You've kind of got the "untested young commander vs. a somewhat older and more experienced team" thing going. A well-used trope, maybe, but a good one. Lots of comic/dramatic room to work with, so to speak.
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Illogical Jim said
I'd leave his age the same, myself. You've kind of got the "untested young commander vs. a somewhat older and more experienced team" thing going. A well-used trope, maybe, but a good one. Lots of comic/dramatic room to work with, so to speak.


Perhaps I will :)

Also Jim, you should probably know that Elemental Knights have the ability to control all four elements, and are not restricted to one. Of course, that doesn't mean you're not allowed to specialize (you can still keep your character fire-focused if you want). I'm just saying that Anna can learn other elements if she wishes.
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(sorry for being late. Here we go)

Name: Kaiser Durun the Sword of Screams
Age: 32
Gender: Male
Personality:
While he is sadistic, he can hold it off for a period of time.
When there is little or no danger, he is the sort of man who would drag out a duel to make his enemy realize how over matched he is.
Durun is unlikely to jeopardize a task on the theory that he will later be able to make others suffer more than necessary.
Screams are the symphony he prefers to listen to.
He may or may not be a cannibal.

Affinity: Blood Knight



Biography: Durun was born into a House Brunswick in the Kingdom of Hesse. Although anyone who has ever been there knows that it is a kingdom only in name. In reality it is a land of barons and petty princes constantly feuding. Born into this environment, he learned quickly that the only way to make peasants obey was to crush them. They don't pay a tax? Introduce them to the oubliette. They speak of your cruelty? Cook the leader for dinner and make those who listened eat the remains. Servants never spoke, and Durun was lonely as a child. He molded into the surroundings and embraced them as a religion. His only possible friend, his sister, rejected him and his petty attempts to be allied.

However, even House Brunswick considered him cruel. The head of the dynasty, known as the Kaiser, banished him for cruel and unreasonable punishment of the peasants. The sixteen year old left into the world, was quickly picked up for training as a blood knight (his family name gave him the ability to start late). Four years later, he returned home a changed man. Happy, cheerful, and singing. The twenty two year old knight was a spectacle of joy.

He lead fourty-nine out of fifty members of the households to horrific deaths within the next three years, everyone of them knowing who the killer was only just before they passed. Upon reclaiming the title as the Kaiser, he forced his sister to marry him and then had three children with her. Then he left, realizing that the country around him was becoming boring as the King consolidated power and began to give rights to the mere animals beneath his command. And raising three inbred children would have been a pain.

The Kaiser of House Brunswick traveled to Zerandar Kingdom and eventually ending up joining the Excalibur guild as a reward for his performance in the field. And as an agreement to make him stop being a cannibal. Those who knew him however still wonder if he is following up on his side of the bargain.

Arsenal: A kite shield and a short sword. An armored horse to carry him to places where he can endorse pain upon those who prove themselves unworthy of his gaze. A lance to start the pain early and a lot of small pins for no apparent reason. Oh, and a tinderbox, but not for lighting wood on fire. He is also known to toss narwhals at the enemy, and keeps one in his pocket at as a javelin.
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