Hidden 11 yrs ago Post by Gummi Bunnies
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On the basics, this would be a tournament style Roleplay, but it won't just be plain fighting. I'll give some time for other characters to interact. It won't be excessive, but I'll throw a bit of plot to keep this unique and interesting. Anybody interested? ^w^
Hidden 11 yrs ago Post by Weiss Schnee
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I have a question is this only limited to SSB charries.?
Hidden 11 yrs ago Post by Gummi Bunnies
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Nope. It doesn't have to be, but you could if you want. Though, to avoid having too many anime characters coming in (because I know that would happen at some point), I will only allow characters that are in some form of game.
Hidden 11 yrs ago Post by Gummi Bunnies
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Bump!
Hidden 11 yrs ago Post by xPluisjee
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I might be interested :)
Hidden 11 yrs ago Post by Daydream Believer
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I am SO joining this! Meet Madotsuki!

Um, should I make a character sheet or just jump in? I don't think I can link to another post on my 3DS.
Hidden 11 yrs ago Post by ItsToppyTippers
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ItsToppyTippers Yuri!!! on Ice got me SHOOK.

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Maybe I'll join... if I can think of a character to RP as. Maybe Zelda or... Toon Link?
Hidden 11 yrs ago Post by Gummi Bunnies
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Ooooooohhhhhh!!! Interest! I'll get the roleplay thread ready soon. By this week, haven't had much access on a computer lately.
Hidden 11 yrs ago Post by arowne97
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:O I'M INTERESTED
Hidden 11 yrs ago Post by MatthiasAngel
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MatthiasAngel Not actually an angel

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I'm interested, but I want to see a solid plot of some kind first. It'll be difficult to replicate Brawls, since they often occur between multiple people fighting each other all at once. Unless players could perform only one attack per turn and must state who they are attacking, and if they are being attacked. We could also make HP a fraction to avoid random percentages KOing other people (which often happens in Brawl)

You could set it up so that each player can either attack or defend on their turn, depending on the actions of other players.

Player:
Attack: They attack a player
Defense: They attempt defend against an attack

Response to Player:
Attack: Attacks coming at them from another Player
Defense: Result of their attempt to defend

Items: GM states that an item has entered the arena

Note that Attack and Defense correlate to each other. Example-
(Mario):
You respawn and are invincible for one turn. No actions
Attack: none
Defense: none

(Link):
Attack: I shoot an arrow at Bowser when he respawns
Defense: none

(Bowser):
You respawn and are invincible for one turn. No actions
Attack: none
Defense: none

(Response to Mario):
Attack: none (no attacks are coming at him)
Defense: none (nothing to defend)

(Response to Link):
Attack: none (no attacks are coming at him)
Defense: none (nothing to defend)

(Response to Bowser):
Attack: Link fires an arrow at you (Attack from Player's turn)
Defense: none (no previous attempt to defend against an attack)

(Mario):
Attack: I shoot a fireball at Link
Defense: none (nothing to defend still)

(Link):
Attack: I throw a bomb at Mario
Defense: none (nothing to defend still)

(Bowser):
Attack: none
Defense: I attempt to jump over the arrow (Defend against Attack)

(Response to Mario):
Attack: Link throws a bomb at you
Defense: none (no previous chance to defend)

(Response to Link):
Attack: Mario shoots a fireball at you
Defense: none (no previous chance to defend)

(Response to Bowser)
Attack: none
Defense: You jump over the arrow for 0 DMG (defense successful)

Items: Sticky Bomb enters the arena (posted by GM)

On their next turn, Link can attempt to block the fireball (or attack and take damage or run for the item and take damage), Mario will attempt to run away from the bomb (or attack and take damage or run for the item and take damage) and Bowser will perform an attack (or run for the item or do nothing).
This is going to be a lot of work if that's how you want to play it.
Hidden 11 yrs ago Post by Gummi Bunnies
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That is a lot of work. >< I'm not going to actually try to replicate too much of the actual game into this. With the fact that there will be other characters that aren't even in the Smash series, those would be hard to put into the system. Definitely I'll put the Final Smash mechanic, but scrap some of the items. Though, since four people fighting at the same time would be chaotic, two people in each match would be easier to handle, and just so the fighting isn't so "unfair," we could use that dice system. The matches would be until someone blacks out, because it's a little too easy to just knock someone out of the stage.

This should be simple, it's tiring to really replicate everything.
Hidden 11 yrs ago Post by eemmtt
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eemmtt

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im interested.
Hidden 11 yrs ago Post by Charlie
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Charlie

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I'm up for that action!
Hidden 11 yrs ago Post by Charlie
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Charlie

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Hal-do?
Hidden 11 yrs ago Post by Gummi Bunnies
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Sorry for the long wait! Here's what you waited for!
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