1. Full color, bitches
2. PC appearances will also be a bit different, you'll see.
3. Spawning system changed, now you choose a class to decide your starting bonuses.
4. Prayer has been hardcore nerfed. Here are some big things:
+ Now Only character with prayer artifacts (Example: Talismans) can pray, players without artifacts cannot join in to help them. Multiple PCs with artifacts can still group up to pray for the same thing and be more efficient.
+ We pray for one thing at a time.
+ PP isn't a thing, you do not know how many turns it will take for the thing you are praying for to finish.
+Prayer is now heavily connected to your gods' influence, which at the start isn't all that much. At the start prayer can only achieve minor physical effects (Trees being chopped down, enemies being hurt) or minor transformations (Tools being upgraded or repaired).
+Prayer's effects can now be felt within your god's area of influence (AKA near shrines) or within a short distance of the PC praying. Which means priest PCs can pray from anywhere and have the effects felt near them.
Basically early on prayer can take the place most tools and be used in combat and for healing, but will be rather weak and less efficient than using actual tools/weapons until your god grows in power or the praying PC's skill increases.
5. Your god's strength will now be more of a thing, I'll probably add actual stats for the gods in the first update.
6. Having a hunger stat that decreases every turn seems like more trouble for me than it is worth, so I'll be coming up with a way to simplify that sort of thing. I might just say something like "if someone hasn't eaten by the end of the day, they'll begin starving".