Hidden 11 yrs ago Post by GreenGoat
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or a mutant with special eyes
Hidden 11 yrs ago Post by Gat
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Or its not actually seeing you in the traditional sense.
Hidden 11 yrs ago Post by Tempest
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Raen Elvarasi said
So...This boy is seeing me through Chameleon...Fun. Maybe it's an ALIEN! :O


Chameleon is not a full-out invisible. Its a blending. Like an actual Chameleon. Think... Camouflage uniforms. It helps you be harder to notice through the traditional eyesight by offering a decent bonus to stealth checks. By no means are you see-through. (At least from what I gather from reading it.) It is likely also harder to hold this harder-to-see phase as consistent with movement or vastly different areas with great details. IE) Inside a building with a lot of edges, rubble, etc within

This also speaks nothing of other things that may give you away. Sound. Smell. Things moving about you. Heat. Psychic wave-lengths. More.

So yes, while it offers a pretty great bonus against your typical soldier with low-tech and no mutations... It has no guarantee for more diverse situations.

The More You Know! *star*
Hidden 11 yrs ago Post by GourmetItalia
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You raise a very good point, Tempest in regards to sounds and smell! I cannot specifically quote every source, but I believe studies were done based on human habitats and biospheres. Some human beings and creatures do know their backyards/native territories better than others and just smell alone can often severely disrupt stealth efforts. No disrespect to American soldiers, but some are notorious for alerting Taliban insurgents towards certain areas based on their aromatic trails. Now ... if Taliban insurgents can sniff out American G.I.s in the desert ... could the same be applied to enhanced irradiated mutants and large nightmarish creatures?



That being said, different perks and skill-sets could benefit all creeds and classes!

On a side note, I wanted to clarify though ... now that I've an approved character sheet, am I going to wait on our next posting cycle, a la Premonitions or can Peter immediately insert into either South-East or Central Apartment Sectors?
Hidden 11 yrs ago Post by GreenGoat
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Also, homunculi as enemies. Judging from the gas and homunculi, I'm thinking the villain must be some sort of sunglasses wearing maniac who would soon spread the gas with missiles, bombing all over the world.

Ensuring complete. Global. Saturation.

Anyways, I'll post by either tonight or tomorrow depending on what happens.
Hidden 11 yrs ago Post by MelonHead
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South West guys, you mech fighters want to deal with the wolves while us poor foot-soldiers sneak round the back of the APC and murder the smooth man and rescue the metaphorical princess?
Hidden 11 yrs ago Post by LimeyPanda
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Do you feel confident dealing with a guy who has a chainsword which is slicing through the plate of a heavy APC?
Hidden 11 yrs ago Post by MelonHead
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LimeyPanda said
Do you feel confident dealing with a guy who has a chainsword which is slicing through the plate of a heavy APC?


Well, there would be two of us shooting him.

Do you feel confident fighting in excess of two super-wolves?
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LimeyPanda said
Do you feel confident dealing with a guy who has a chainsword which is slicing through the plate of a heavy APC?


Just remember, Best derence; no be dair.

Complete with poor asian accent!
Hidden 11 yrs ago Post by LimeyPanda
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MelonHead said
Well, there would be two of us shooting him.Do you feel confident fighting in excess of two super-wolves?


If Brovo is DM-ing, I make a habit not to get anywhere close to even thinking about confident.

That man does terrible things in Nuffle's name...
Hidden 11 yrs ago Post by Kadaeux
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MelonHead said
South West guys, you mech fighters want to deal with the wolves while us poor foot-soldiers sneak round the back of the APC and murder the smooth man and rescue the metaphorical princess?


My current plan is to use a short burst of flame to distract the attackers of the APC. Climb on top while hopefully Limey's character covers me, and then commence the burninating for real.
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If no one else posts, I'll be posting tonight: in about 6-7 hours.
Hidden 11 yrs ago Post by MelonHead
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The problem is my character can't really fight alongside the Mechs, because they'd be setting everything on fire awfully close to his face, so it makes more sense for us to fight in separate groups for this conflict at least.

The main question is who wants to lead our assault? If anyone is particularly gun-ho as a Mech pilot they could engage the wolves while they're unaware, putting them out of the fight early and leaving only the other two wolves + inevitable reinforcements as a threat. Meanwhile, the foot soldiers can just sneak round the back, pop a flash-bang over the APC and then swerve wide past and blast smooth-chainsaw friend to death while he's hopefully blind.

Then we rescue the good guys and run away into the sunset, out of the death fog of death.
Hidden 11 yrs ago Post by Tempest
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GourmetItalia said
You raise a very good point, Tempest in regards to sounds and smell! I cannot specifically quote every source, but I believe studies were done based on human habitats and biospheres. Some human beings and creatures do know their backyards/native territories better than others and just smell alone can often severely disrupt stealth efforts. No disrespect to American soldiers, but some are notorious for alerting Taliban insurgents towards certain areas based on their aromatic trails. Now ... if Taliban insurgents can sniff out American G.I.s in the desert ... could the same be applied to enhanced irradiated mutants and large nightmarish creatures? That being said, different perks and skill-sets could benefit all creeds and classes!On a side note, I wanted to clarify though ... now that I've an approved character sheet, am I going to wait on our next posting cycle, a la Premonitions or can Peter immediately insert into either South-East or Central Apartment Sectors?


Not all mutants are mutated humans. Animals suffered from irradiation too. Of course, we all know there are more than the 5 basic senses now, or we could assume at least.

You will have to wait until the next round to join. Brovo will handle the details. The Central Apartment Sectors are Full-up on the number of players who may join that area and has been since initial launch. Brovo will likely assign you to South-West or South-East with his next round update.

GreenGoat said
Also, homunculi as enemies. Judging from the gas and homunculi, I'm thinking the villain must be some sort of sunglasses wearing maniac who would soon spread the gas with missiles, bombing all over the world.Ensuring complete. Global. Saturation.Anyways, I'll post by either tonight or tomorrow depending on what happens.


1) They aren't homunculus. Truly. Mutants, yes. Not homunculus... Though, I would expect they are brute-class.... Primarily with at least one if not both of these mutations...

Muscle Stimulus: With increased blood flow and nutrients to the muscles, as well as tougher cells to better resist the stresses that come with it, this character enhances their strength and overall dexterity, allowing them to bend iron and giving them an overall more intimidating figure. (Bonus to intimidation, enhanced strength beyond human norms, slightly higher defense) (Mutation Effect: Most clothing will be tight and they will look uncannily, almost inhumanly muscular, complete with an eight pack and thighs that dwarf small children.)

Thick Skinned: With thicker skin that is made out of tougher materials, it becomes harder to penetrate. Regular melee weapons, such as bayonets, have a harder time piercing this character’s outer hide, and when it is pierced the damage tends to be minimal. It acts like Kevlar, basically. (Bonuses to defense especially to melee, lessens the overall effect of wounds.) (Mutation Effect: Skin will be imperfection free. No scars, no pimples, no warts, no birth marks, no wrinkles. It will look quite odd, almost doll-like.)
Hidden 11 yrs ago Post by GreenGoat
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So thick skinned includes the disappearances of nipples and belly buttons as well? What a terrible fate to suffer.
Hidden 11 yrs ago Post by Brovo
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Alphakoka said
Does this include me?


Yes.

Tempest said Tame the Goleyeith over a very long period of time by feeding it people.


Oh, doesn't -this- give me ideas...



Alphakoka said
I doSee, this is the tricky part.


Matthew Fetcher was already accepted a while ago. ;)

Icarus said
Edited.


Checking. . .

Liam Grillod, approved.

GourmetItalia said
Damnit ... I was so stoked on Frankenstein, but oh well ... Goleyeith works too! Actually ... come to think of it; if Goleyeith's got a friend, it would probably be Frankenstein so there's still hope!Peter is ready for insertion to the South-East or Central Apartment Sectors and awaiting the all clear. Am willing to tag along with either Icarus or Zed for an enhanced reinforcement attempt. Also, due to his ethics, Peter would not be opposed to enter nomination as Goleyeith bait, but he needs a double; after all, two heads are better than one ;).


Speaking of insertion, I hope Peter knows how to jump from a plane...

Raen Elvarasi said
So...This boy is seeing me through Chameleon...Fun. Maybe it's an ALIEN! :O


Well it's not human. :p

GreenGoat said
or a mutant with special eyes


Did someone say... Special eyes?

Gat said
Or its not actually seeing you in the traditional sense.


*Whistles innocently*

GourmetItalia said
You raise a very good point, Tempest in regards to sounds and smell! I cannot specifically quote every source, but I believe studies were done based on human habitats and biospheres. Some human beings and creatures do know their backyards/native territories better than others and just smell alone can often severely disrupt stealth efforts. No disrespect to American soldiers, but some are notorious for alerting Taliban insurgents towards certain areas based on their aromatic trails. Now ... if Taliban insurgents can sniff out American G.I.s in the desert ... could the same be applied to enhanced irradiated mutants and large nightmarish creatures? That being said, different perks and skill-sets could benefit all creeds and classes!On a side note, I wanted to clarify though ... now that I've an approved character sheet, am I going to wait on our next posting cycle, a la Premonitions or can Peter immediately insert into either South-East or Central Apartment Sectors?


Well I did ask you to wait for the next posting cycle.

LimeyPanda said
If Brovo is DM-ing, I make a habit not to get anywhere close to even thinking about confident. That man does terrible things in Nuffle's name...


Why, I have no idea what you're talking about, I'm a perfectly balanced GM... I promise...

Tempest said
Not all mutants are mutated humans. Animals suffered from irradiation too. Of course, we all know there are more than the 5 basic senses now, or we could assume at least.You will have to wait until the next round to join. Brovo will handle the details. The Central Apartment Sectors are on the number of players who may join that area and has been since initial launch. Brovo will likely assign you to South-West or South-East with his next round update. 1) They aren't homunculus. Truly. Mutants, yes. Not homunculus... Though, I would expect they are brute-class.... Primarily with at least one if not both of these mutations... With increased blood flow and nutrients to the muscles, as well as tougher cells to better resist the stresses that come with it, this character enhances their strength and overall dexterity, allowing them to bend iron and giving them an overall more intimidating figure. (Bonus to intimidation, enhanced strength beyond human norms, slightly higher defense) (Mutation Effect: Most clothing will be tight and they will look uncannily, almost inhumanly muscular, complete with an eight pack and thighs that dwarf small children.) With thicker skin that is made out of tougher materials, it becomes harder to penetrate. Regular melee weapons, such as bayonets, have a harder time piercing this character’s outer hide, and when it is pierced the damage tends to be minimal. It acts like Kevlar, basically. (Bonuses to defense especially to melee, lessens the overall effect of wounds.) (Mutation Effect: Skin will be imperfection free. No scars, no pimples, no warts, no birth marks, no wrinkles. It will look quite odd, almost doll-like.)


Fun fact: There is a lot more than the "basic five" human senses out there. In fact, even we have more than five. Example: Close your eyes, then move your arms. You always know where they are despite the fact that you cannot see them. This is called Proprioception, and is a separate and distinct "sense" from touch. Itching is also a distinct and separate sense. Technically speaking, so far as I'm aware, nothing is off limits for life to form a sensory input to, so... That's generally what I go off of for mutations in TLB. It's just enhancing what's already there on a basic level, then more advanced ones create new sensory nerves and methods altogether. (ex: Back spines are an evolution on the sensory input of touch, chameleon is an entirely new evolution for humans but exists in nature and starts out involuntary, etc.)

Tempest is right, they aren't homunculus. At least, not by the standard definition. Though, Tempest, these mutants in the fog aren't human either. The orange blood, orange teeth, and so on, is a give away to this that gets revealed more as you go along.

Plus you can talk to them. Some of them are intelligent. You can ask them for yourself what they are, though I doubt their answers will be really comprehensible if taken literally.

But yeah. In general, you'll notice their mutations will be similar to yours in some respects. They start off the same basic idiom: Evolve from the baseline senses and tissues. Since some of them are humanoid, that inevitable means they'll have similarities to human mutants. :3

EDIT

No Tempest, not saying you don't know the whole senses thing, just letting others know by jumping off of it.

GreenGoat said
So thick skinned includes the disappearances of nipples and belly buttons as well? What a terrible fate to suffer.


Most of the mutations are bizarre. Tempest's character, Georgia, has completely black eyes. Ever seen a spider's eye up close? Or the typical "black eyes" of a grey alien? Looks like that.
Hidden 11 yrs ago Post by Icarus
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Brovo said -Snip-


Hidden 11 yrs ago Post by GourmetItalia
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Tempest said Not all mutants are mutated humans. Animals suffered from irradiation too. Of course, we all know there are more than the 5 basic senses now, or we could assume at least.

You will have to wait until the next round to join. Brovo will handle the details. The Central Apartment Sectors are Full-up on the number of players who may join that area and has been since initial launch. Brovo will likely assign you to South-West or South-East with his next round update.


No problemos with that! Not going anywhere at the moment so I'll just be on the side lines, anticipating the next round. I was actually meaning to say South-West Sector and not Central Apartment Complexes, but given the fact I just endured a 3 hour sleep night, I really mixed up the two so apologies for that 8/.

Tempest said Thick Skinned: With thicker skin that is made out of tougher materials, it becomes harder to penetrate. Regular melee weapons, such as bayonets, have a harder time piercing this character’s outer hide, and when it is pierced the damage tends to be minimal. It acts like Kevlar, basically. (Bonuses to defense especially to melee, lessens the overall effect of wounds.) (Mutation Effect: Skin will be imperfection free. No scars, no pimples, no warts, no birth marks, no wrinkles. It will look quite odd, almost doll-like.)


That actually doesn't sound too far off from shape-shifting armor! Of course, I also have this terrifying feeling about a genetic super soldier project gone haywire, but instead of human faulted, lab accidents, we have mother apocalypse 8P.

Brovo said Speaking of insertion, I hope Peter knows how to jump from a plane...


This came to mind ...
Hidden 11 yrs ago Post by Jorick
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MelonHead said
The problem is my character can't really fight alongside the Mechs, because they'd be setting everything on fire awfully close to his face, so it makes more sense for us to fight in separate groups for this conflict at least. The main question is who wants to lead our assault? If anyone is particularly gun-ho as a Mech pilot they could engage the wolves while they're unaware, putting them out of the fight early and leaving only the other two wolves + inevitable reinforcements as a threat. Meanwhile, the foot soldiers can just sneak round the back, pop a flash-bang over the APC and then swerve wide past and blast smooth-chainsaw friend to death while he's hopefully blind.Then we rescue the good guys and run away into the sunset, out of the death fog of death.


I was thinking more along the lines of us running to the near side of the APC to grab the VIP. If Kad wants to go jump on top and rain fiery death upon chainsaw guy and the couple wolf things that were over there, fine by me. Nathaniel's #1 priority will be getting straight to the APC, then getting the guy out. If you wanna tag team it up with Kad's fiery death machine to take on scary chainsaw guy, that could work as a good distraction whilst Limey/Daniel provides covering fire. The dudes in the tank should be able to help with covering fire as well.

However it works, the chainsaw guy and the dogs are on the other side of the APC, so I don't see why in the world we'd want to go meet that face to face if we could possibly grab what we came for and get him to safety BEFORE screwing with Mr. Chainsaw McRipYourHeadOff.
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Jorick said
I was thinking more along the lines of us running to the near side of the APC to grab the VIP. If Kad wants to go jump on top and rain fiery death upon chainsaw guy and the couple wolf things that were over there, fine by me. Nathaniel's #1 priority will be getting straight to the APC, then getting the guy out. If you wanna tag team it up with Kad's fiery death machine to take on scary chainsaw guy, that could work as a good distraction whilst Limey/Daniel provides covering fire. The dudes in the tank should be able to help with covering fire as well.However it works, the chainsaw guy and the dogs are on the other side of the APC, so I don't see why in the world we'd want to go meet that face to face if we could possibly grab what we came for and get him to safety BEFORE screwing with Mr. Chainsaw McRipYourHeadOff.


Maybe I've misread the scenario, I was under the impression that the APC was at an angle with us approaching it at least relatively side on and that the wolves were tearing the front of the APC to shreds, making it dangerous as all hell to approach from the side we were on, and leaving the smooth Chainsaw wielding man alive leaves us open to a bloody death when trying to pull the VIP's out. Going round the back would put us as far from the wolves as possible, but also allows us to kill the chainsaw man and get the hell out of dodge with the VIP's with as little interference from anyone else as possible.

My plan still has almost exactly the same end game, get the VIPs as fast as possible, just I feel like we have to at least deal with the melee man to do it.

I'm going to take another gander at the scenario and see if I've misread it.
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