Something was wrong...
You woke from your cryo chamber feeling groggy, cold, and a bit stiff. Others were beginning to stir around you, but something was wrong. As your vision cleared, you realized the lights were blinking red, and that noise in your ear clarified to red alerts over loudspeakers. The computer was urging all passengers to seek escape pods immediately. Something in the system was down. People were getting up, stumbling, trying to move towards the evacuation route to get out of here.
You were supposed to be part of a colonization party, and there were 100 of you in cryo chambers on board the ship bound for the Earth-like planet Spera. Not all of them were opening, and the air feels stale and thin. Dates on computer screens showed you had arrived at Spera on time, but it seems life support was dwindling and that several engines had disabled over the last few months of the travel. You were supposed to arrive on the planet, wake up, and allow robotic systems to establish a simple dome colony to begin your work from, but apparently that wasn't going to happen. You have one chance to live: find the escape pods that would deliver you onto the planet in a one-way trip, and once on Spera, survive.
This is an RP centered around survival, homesteading, and human drama. It's about the lives and relationships of the players and how they interact with each other and their environment. Approach it and others how you will. Can you live on Spera, hoping that the people that sent you here would realize eventually that no signals were being sent out? That could take decades...
So you're landed on Spera, named for the Latin "fac et spera" "Do and hope," an Earth-like planet with similar conditions but very different fauna and vegetation (feel free to make up your own species as you explore, don't wait on just my direction). You will know of some of the larger creatures from the educational videos you watched prior to joining the colony population, giving up on Earth and all ties to it. You will also know some of the edible or dangerous plants, but you may end up with some trial and error. You aren't all scientists; you have a variety of people with a variety of skills. The scientists may not have even made it off the ship. There were small packages containing your personal belongings at the base of your cryo chamber, did you think to grab it? If you had someone with you, did they make it out?
I will be RPing but I will also serve as a narrator so I can bring on things like weather problems, hostile creatures, and other things into the story. :)
Hoping to have at least three people playing including myself. Preferably people that can check daily or every other day so the story keeps moving. Too often I've had RPs just die 3-4 weeks in because people stop posting. If you're prone to that, please skip this. I'm looking for active players who can write advanced RP, looking especially at character development and interaction, with dialogue as well as action and the creativity to shape a world.
Things you should know:
It took 30 years for the pre-programmed ship with an artificial captain AI built in to get you from Earth to Spera.
You have a pack stored at the base of your cryochamber with personal belongings. It would be in a sort of compartment. It is not locked. It fits the amount of space afforded to cabin storage on an airplane today. So think smaller suitcases.
There are storage units filled with planting seed stores, as well as advanced farming tools, robotic machinery for building, and weaponry for hunting in the cargo bay. It also would have contained items colonists wished to be shipped, though they were limited to one crate. It's on lockdown.
The ship taking you to Spera, the Bright Hope, is cylindrical with the engines at rear, followed by the cargo hold, followed by the escape pods, followed by the cry chamber housings, followed by the main computer which, as mentioned, is running on an AI and pre-programmed to take the sleeping colonists to their destination.
CS Template
Name:
Age:
Gender:
Appearance:
Pack contents:
Did you store anything in the cargo bay?
Skills:
Education:
What was your reason for joining the colonists?
How did you get get accepted?
What did you do before this?
You woke from your cryo chamber feeling groggy, cold, and a bit stiff. Others were beginning to stir around you, but something was wrong. As your vision cleared, you realized the lights were blinking red, and that noise in your ear clarified to red alerts over loudspeakers. The computer was urging all passengers to seek escape pods immediately. Something in the system was down. People were getting up, stumbling, trying to move towards the evacuation route to get out of here.
You were supposed to be part of a colonization party, and there were 100 of you in cryo chambers on board the ship bound for the Earth-like planet Spera. Not all of them were opening, and the air feels stale and thin. Dates on computer screens showed you had arrived at Spera on time, but it seems life support was dwindling and that several engines had disabled over the last few months of the travel. You were supposed to arrive on the planet, wake up, and allow robotic systems to establish a simple dome colony to begin your work from, but apparently that wasn't going to happen. You have one chance to live: find the escape pods that would deliver you onto the planet in a one-way trip, and once on Spera, survive.
This is an RP centered around survival, homesteading, and human drama. It's about the lives and relationships of the players and how they interact with each other and their environment. Approach it and others how you will. Can you live on Spera, hoping that the people that sent you here would realize eventually that no signals were being sent out? That could take decades...
So you're landed on Spera, named for the Latin "fac et spera" "Do and hope," an Earth-like planet with similar conditions but very different fauna and vegetation (feel free to make up your own species as you explore, don't wait on just my direction). You will know of some of the larger creatures from the educational videos you watched prior to joining the colony population, giving up on Earth and all ties to it. You will also know some of the edible or dangerous plants, but you may end up with some trial and error. You aren't all scientists; you have a variety of people with a variety of skills. The scientists may not have even made it off the ship. There were small packages containing your personal belongings at the base of your cryo chamber, did you think to grab it? If you had someone with you, did they make it out?
I will be RPing but I will also serve as a narrator so I can bring on things like weather problems, hostile creatures, and other things into the story. :)
Hoping to have at least three people playing including myself. Preferably people that can check daily or every other day so the story keeps moving. Too often I've had RPs just die 3-4 weeks in because people stop posting. If you're prone to that, please skip this. I'm looking for active players who can write advanced RP, looking especially at character development and interaction, with dialogue as well as action and the creativity to shape a world.
Things you should know:
CS Template
Name:
Age:
Gender:
Appearance:
Pack contents:
Did you store anything in the cargo bay?
Skills:
Education:
What was your reason for joining the colonists?
How did you get get accepted?
What did you do before this?