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Hidden 11 yrs ago Post by Dervish
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Beta said
I'm pretty sure I did. And I can just reason that he saved his salary and bought custom armor once he left the military, rather than kept his old kit. Once I have am of time, I will make the needed edits.


I'll throw that to the others, but most military salaries aren't superb. Whe it's possible to save a large sum of credits over 9 years, a lot of that stuff (mainly jetpack armour) wouldn't be readily available on a civilian market, much because of how specialized it is to military applications and that it's something I doubt the Hegemony would allow to be sold on a civilian market. The black market is an option, but it's crazy marked up due to hpw hard it is to obtain. Remember, mercs scraping by, not heavily armed spec ops team is the premise here. I'm also pretty wary about when people are fixed on the multiplayer classes as their inspiration, because it usually seems like they are more interested in doing that kind of thing with the character as a secondary focus. I remember we had someone try to apply as a krogan warlord with the giant hammer, this kind of feels the same way.

It doesn't mean the stuff is unobtainable, it's hust that anyone who's desperate enough to join a crew that's literally living pay cheque to pay cheque probably isn't rolling in riches to begin with.
Hidden 11 yrs ago Post by Salroka
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I understand that. How about I nix the over-powered Stimulant Pack power, replace that with something else, and make his jet-packs a bit unreliable, only working maybe a couple times in any given day. Such a defect would likely reduce the sale price of an armor set like that, and maybe even make it more obtainable by a civilian/merc, rather than almost exclusively military.

Also, it's the Batarians that have a Hegemony, if I recall. Don't remember what the Turians refer to their government as.

I apologize if it seems like I'm trying to go balls-out with the character. I'm not. Let me know if the above compromises would be acceptable, and if not, what would be needed in addition to them. I'm not all for doing a squad-based hoard mode thing like the multiplayer, btw. I just like the Turian Havoc and I think he could be very utilitarian both on and off a battlefield.
Hidden 11 yrs ago Post by Gowi
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It's Hierarchy, lol.
Hidden 11 yrs ago Post by Dervish
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Gowi's right, brain fart on my part. Blame Shadow of the Hegemon for that. >.>

Yeah, I get where you're coming from, Beta. I guess it's mostly I've seen a lot of character sheets that were based around a game class that really came across as them wanting to be a big, unstoppable badass rather than a compelling character, you're one of the few exceptions to that, I actually really like the character.

To give you an idea, in my Elder Scrolls game, I've had a bunch of people who wanted to be werewolves (one guy even wanted to be a giant, more powerful one with a healing factor, and another wanted to be a fucking dragon werewolf hybrid (!!!?!)), an immortal guy in the vein of Kenny from South Park, a few vampires, one guy who wanted to be a Vampire Lord from Dawnguard because he thought it was badass. I want to point out none of them could make a convincing argument for any of that (for instance, how does the werewolf and vampire sate their hunger and control their urges and transformations when any other player character would by right be afraid of them and even try to kill them when their true nature was discovered sort of thing), they just wanted cool powers and to be super strong, which makes for crap roleplaying.

Once again I actually don't have worries about you given how solid most of your sheet was, I just had a lot of bad experiences and am skeptical about straight gameplay transition characters in general.

We'll let the others decide, I just had to put in my own thoughts on the matter.
Hidden 11 yrs ago Post by Salroka
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It's not a big deal, really. I fully understand your reservations about straight-from-game transfers. As you pointed out with the Warlord, or with those numerous TES Fails, many people just want to be overpowered. I actually like the challenge of weaker characters. If I wanted to be OP, I would have made a Vanguard. XD
Hidden 11 yrs ago Post by Tick
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(For the record, you don't have to strictly list the equipment, if you need to add details or whatnot.)

I think the compromise suggested is pretty solid.

Avoid the weapons/armor being military, unless he stole them (with an explanation). If he had to buy military gear (other than the armor with faulty rocket boosts), especially new and fully functional, I'd cut one or two of the other items and replace them with a different weapon/armor/item or a shoddy version of the same thing. He's probably better for cash than, say, a quarian used to being near broke the majority of the time, so I could see him getting a couple things from the black market after saving a lot of credits for 9 years (and saving more later).

And no thermal clips.

Otherwise you're pretty much set to get in. Just need to figure out when your turian gets thrown into things.
Hidden 11 yrs ago Post by Salroka
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I edited his powers and changed the bit about keeping his armor into finding a poorly-maintained suit of Havoc Armor at a trade show.

I'm just unsure as to how to get him in contact with Nova. So... I left that as is for now, rather than muck it up even worse.
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Ha, trade show, nice.
Looks good! :]

I'll wait for others that have anything to add/bring up about it, then put 'im in the roster.

That generally isn't dealt with within the bio, for any new non-founder characters. All the founder guys have explanations because they needed an excuse to be in Nova from the start, since we never RP'ed the moment Nova got founded (in this RP).

For newbies, though, we find a reason for them to be at a place Nova is (or is going to be) at, and then a reason for them to get tangled up in Novan shenanigans.

E.g. Mark was working as a bodyguard for one of the guests at Luek's (current target of Nova) party. He was set up to get in trouble by one Nova member, as a distraction from the rest of the team, then got in trouble on his own by punching one of Luek's bodyguard boss's face. This left him in the security room where there'll be three Nova members. After which he will be inevitably caught up in Novan shenanigans.

The team's a black hole of chaos that sucks everyone into their problems.
Hidden 11 yrs ago Post by Salroka
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Well then I will remove that part of his backstory. Maybe he could meet everyone on Invictus or something.
Hidden 11 yrs ago Post by Captain Jenno
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(Disclaimer: It kills me to in anyway criticise a fellow BlazBlue fan.)
I've got to admit, I'm still a little concerned about these rocket packs.
Beta said I understand that. How about I nix the over-powered Stimulant Pack power, replace that with something else, and make his jet-packs a bit unreliable, only working maybe a couple times in any given day.


The "It'll be faulty and only work sometimes" compromise is something I see a lot, but I'm a bit sad to say it's almost never done well.
The problem with it working 'maybe a couple times any given day' is that, really, it only needs to work a couple of times, it's not like Nova is infamous for doing long missions out in open grounds, the opportunity for it to be useful would only pop up a couple of times so the chances are these defects won't even surface noticeably, y'know?

Plus, I dunno, Nova is a small-time mercenary group, something about a guy with a jet pack hopping around amongst them just doesn't sit right, although admittedly that's just an issue with my own mental image.
I suppose it just feels like a pretty grand advantage to have over everyone else?
Hidden 11 yrs ago Post by Captain Jenno
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I was skimming through the wiki and noticed Steveo doesn't have anything under 'relatives'.
Ho ho ho, you're gonna have fun updating that, Gowi.
Hidden 11 yrs ago Post by Voltaire
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I haven't read your sheet yet Beta, but noticed that there seems to be an issue with Jetpack armor. What if he has the armor but the Jetpack function is faulty to the point of being unusable, like at all. But as the plot progresses you can have tech focused characters work on it for you and eventually get it up and running. And since Dervish's character is the mechanic, he would be able to determine a proper time for your Jetpack to work. You may not be able to use it for some time, but at least you'll have it and get to use it eventually.

What do you think guys?
Hidden 11 yrs ago Post by Captain Jenno
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Voltaire said
I haven't read your sheet yet Beta, but noticed that there seems to be an issue with Jetpack armor. What if he has the armor but the Jetpack function is faulty to the point of being unusable, like at all. But as the plot progresses you can have tech focused characters work on it for you and eventually get it up and running. And since Dervish's character is the mechanic, he would be able to determine a proper time for your Jetpack to work. You may not be able to use it for some time, but at least you'll have it and get to use it eventually.What do you think guys?


I think if there's any way of making it a fair addition, this'd certainly be it.
Hidden 11 yrs ago Post by Voltaire
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Ooh, Tallin is suspicious of humans, Mark has a chip on his shoulder for the turians. Draaaaamaaaa.
Hidden 11 yrs ago Post by Tick
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And they're both newbies to Nova.

Crossing my fingers for Thunderdome style decision making.
Hidden 11 yrs ago Post by Voltaire
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I RUN BARTERTOWN!!
Hidden 11 yrs ago Post by Captain Jenno
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Tick said
And they're both newbies to Nova.Crossing my fingers for Thunderdome style decision making.


Can't we all just get beyond Thunderdome?
Hidden 11 yrs ago Post by Dervish
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Tick said
And they're both newbies to Nova.Crossing my fingers for Thunderdome style decision making.


You win all the internets for this reference.

Also, Voltair, you be clever. Velociraptor clever.
Hidden 11 yrs ago Post by Voltaire
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Dervish said
Also, Voltair, you be clever. Velociraptor clever.


Regarding the Jetpack conundrum I'm assuming? My bartertown reference wasn't especially clever.
Hidden 11 yrs ago Post by Dervish
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Voltaire said
Regarding the Jetpack conundrum I'm assuming? My bartertown reference wasn't especially clever.


Got it in one.
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