Elizabeth DaedalusDress.:. Female || 24 || 5'6" || 110lbs .:.
Name: Elizabeth 'Ella' Daedalus
Gender: Female
Age: Physically, 24, but if you include her cryogenic period probably 1024.
Race: Nephilim but often mistaken as simply being human
Orientation: Bisexual
Personality:Ella is a free spirit - willing to do everything but too afraid to commit to anything. She has a natural charm and an air of regality about her that allures all creatures, which she despises. She wishes to be respected for her skill rather than her beauty and often feels coddled due to her beauty. Despite this, Ella still uses her charm and façade to get what she wants, and takes on a different persona depending on the situation. She can be a maiden in distress, or a strong independent woman ready to face any challenge.
She doesn't know much about who she really is, other than the fact that she was locked in a sculpture for a whole millennia. She does not remember anything from before she awoke, and only knows that she must be something more than human and she spends her travels looking for clues as to what she is. Most, if not all creatures mistake her for simply being a human with powerful runes.
History:When the first wormhole opened up, a four year old Ella was transported as a crystal sculpture cradling a sword. For nearly a millennia, her sculpture had been bought and sold by the wealthy until one day her crystal form melted away and she had awakened. The only thing Ella knew upon waking was her name, and the family that had owned her sculpture was so smitten with her beauty that they took her for their own. The Daedalus family was one of the first investors of the eco generators and are now one of the premier oxygen providers as oxygen tanks and masks, thus providing her with with the highest education money could buy - from art and science to self defense - in one of the most sheltered cities in the region. But Ella had a knack for adventure. At the age of sixteen, she ran away from home, taking a large sum of money and some treasures, including the sword she held when she was born to see the world. Shortly after leaving her home town, Ella was nearly kidnapped, raped, and tortured by a seemingly elegant man of questionable character. When the man was about to take advantage of Ella, a mercenary had shown up and killed her attacker.
For some time, she followed her savior, begging and pleading with him to teach her how to fight. After following him on a four day journey with very little food, water, and rest, the mercenary took her in as her pupil and taught her everything he knew. Their relationship grew to be more of a father-daughter relationship and at some point, and Ella began to help the old mercenary on his missions. During their travels Ella had rescued a dire wolf and nurtured it to health. The stag grew affectionate to her, and began to follow Ella. She affectionally named the stag Fenrir. Ella and the mercenary continued to travel far south to Zahr so that Ella could receive her first rune by the same inscriptionist who had given the mercenary his runes.
Upon reaching the radiation zone in Zahr at the inscriptionist's shop, the two spotted a band of thieves attempting to steal the inscriptionist's eco-generator of oxygen. Ella and the mercenary took on the thieves, but during the fight, the mercenary took a fatal wound to the chest. Ella took her pupil inside the inscriptionist's shop, who had witnessed the entire incident, and begged and pleaded the inscriptionist to help the man. In spite of Ella's efforts, the mercenary refused help and reminded the inscriptionist of their first encounter. Early in his life, the mercenary had requested a specific rune but the inscriptionist was so particular, he blatantly refused the mercenary and told him that the rune was not fit for him. The Inscriptionist added that the only way he would make the rune for the mercenary was if he offered his life to him. The inscriptionist thought for a moment, and had it not been for Ella's natural charm, the inscriptionist would have declined the offer.
Ella received three (one is a set) Runes that day - one to commemorate her tutor, one as her tutor's final gift. and the other as a peculiar present from the inscriptionist as a hint to her identity. Four years have passed since then and Ella still continues as a mercenary, constantly searching for clues about her identity.
Runes:Right and left Hand - one on Each Finger ||
Memento Mori || Received to commemorate her tutor. Creates knives or bullets out of pure energy. The power of each knife and bullet is contingent upon the number of runes being used on each finger. If one is used, a bullet can knock an armored human down or create knife as thin as a long needle. Using five runes creates a lethal bullet and armor piercing knives, while using all ten runes creates lethal bullets and knives capable of piercing even the strongest armor. The energy bullets/knives will lose its corporeal form after five minutes or outside of a 75 yard range, but any bullet or knife created with five or more runes can only maintain its corporeal form for 10 seconds.
Each rune takes roughly five seconds to cool down and can only be cooled down one at a time, but the cool down starts as soon as the bullet or knife has been made. If Ella does not allow the rune to cool down, stigmata sets in.
Center of Chest ||
Enso || Final Gift from tutor. At its simplest usage, allows her to create basic visual and auditory illusions. When used to its full potential, she can actualize an illusion, but can only be used during extreme emotional, spiritual, or intellectual moments. The intricacy of the illusion is contingent on how many senses she tries to manipulate (beyond visual and auditory). Depending on its intricacy, the illusion can last anywhere from an hour to seconds before stigmata sets in.
Back on each shoulder blade ||
Icarus || Gift from the inscriptionist. Allows Ella the ability of high speed flight in brief bursts lasting up to a minute. Her flight acceleration decreases over time, and she mainly uses this for close range combat.
Items:~ A simple suit with two holsters on each side of the waist to house both her revolvers.
~ The same dress (see link above) she wore when she first woke. The dress alters itself according to her physique. Despite its fragile appearance, the dress is made of holy material that acts as armor, increases her physical strength by 100%, but she rarely uses it due to it being too resplendent for missions. The sudden boost in power is often mistaken as a rune boost.
~ A tight body suit with a hood used to hide her identity during covert operations.
~ A ring that stores all of her clothing and allows her to change at a moment's notice.
~ A Daedalus brand travel pack with a detachable micro oxygen tank that can carry up to a week's worth of oxygen. Other contents include food rations, a tiny collapsable camouflage tent, and a photograph of her adoptive parents, Marcus and Amelia Daedalus.
~
Prometheus (See Dress Image) A 36 inch sword in shades of white, silver, and blue. The sword was the one her sculpture came with. Is imbued with holy power, unbeknownst to her, giving her a 30% boost in physical strength. When sheathed, the whole sword transforms into a simple cross-shaped necklace. The sword itself is indestructible and the blade is, by default, invisible so that the enemy cannot figure out its full length. However, the sword loses some power when it is incognito, and when dueling against a strong opponent, parts of the blade will show itself when clashing against the opponent's weapon. Can turn visible when she chooses. Both the invisibility and the strength increase are often mistaken as rune boosts.
~
Oathkeeper & Elucidator: Two five-round cylinder colt revolvers inherited from her tutor. The Oathkeeper is the above image, and the Elucidator is the same model with inverted colors, and more of a gunmetal black than the silver. She mostly uses her runes for bullets.
Transportation:Ella has tamed Fenrir to ride him, but often chooses to walk along side him when she can as she sees him more as a companion. The two understand each other quite well despite Fenrir's inability to speak in human tongue.
Ella can also fly short distances (one minute before stigmata sets in), but she more or less uses this in combat and on missions.
Skills:+ Can survive long periods of time without food or water due to rigorous training and also part of her angel blood (unbeknownst to her).
+ Mastered a martial arts style focused on efficiency and brevity at the expense of endurance. This martial arts style also incorporates the use of both guns in close range combat, as well as throwing knives.
+ A fusion of her tutor's own swordsmanship along with Ella's innate angelic style. While her tutor's style requires her to fully optimize her movement, Ella's natural styles adds a bit of prowess and elegance that some describe her style as more of a dance than actual combat, despite how dangerous and quick it is.
+ Supernatural charm that affects all beings in varying degrees. She can be seen as more trustworthy, pure, or to those geared toward her gender, more sexually appealing. Conversely, her charm ability also gives her some resistance to others who possess supernatural charm.
+
Clairvoyance using a "sixth sense" allowing her to sense any target in a 2 mile radius, thereby increasing her natural instincts.
Strengths:+ Superhuman Agility, Reflexes and Stamina capable of withstanding harsh environments without much equipment. These traits are due to her being half angel
+ Experienced tracking and hunting abilities and heightened capacity for observation through years of experience as a mercenary.
+ Mid to close range combat with single enemies, and splitting up large groups to single out each target.
+ Expert tactician in combat - specializes in dispersing large groups to tackle opponents individually. Especially useful in more closed areas such as buildings or cities/ciity ruins
Weaknesses:- Her physical strength is quite weak in comparison to most supernatural creatures while not wearing her holy garment or wielding Prometheus. rivals that of a human at peak physical condition.
- Due to her physical limitations without her holy items, she can only handle one large creature at a time, as her fighting style and runes are mainly used for close quarters combat against humans and humanoid races. Will often try to avoid fights against large creatures unless it is absolutely necessary.
- Trusts very few people, but when she does, she tends to extend her trust too much. She is also easily prone to falling in love.
- Ella experiences stigmata when she overuses her runes due to her lack of access to her holy powers. The stigmata can last anywhere from an hour to a full day, and it sets in on the rune that she overuses.
Likes:+Adventure
+Clothes
+Travelling
+Dancing
+(Secretly)Lavish Parties
Dislikes:- Misogyny
- Sleeping out in the wilderness. Ella often uses her charm to find places to stay
- Being Alone.