An alien foe that comes from seemingly no where with the apparent sole purpose of the destruction of humanity. This mysterious enemy force has appeared frequently and without warning in many areas across the world throughout history. The weapons of the Neuroi mostly take on forms similar to aircraft and tanks, but their most terrifying tactic is the spreading of a corrosive miasma. Not only do normal humans have no defense against this miasma, but the remnants of the land affected by it are processed by the Neuroi into new weapons, crumbling huge sections of former nations into the sea. As the miasma seems to be unable to spread across large bodies of water, humanity has designated such areas as their main lines of defense. Though throughout those fateful beginnings of the war, humanity has yet to conceive weaponry to effectively combat the Neuroi menace. It seemed that their regenerative properties and frightening red beams of destruction could not be turned by conventional weaponry. Though now times of changed and humanity does have its ultimate trump card: The Strike Witch.
These "Strike Witches" are usually young female girls who posses great magical powers. To bring out their potential for use in battle, each Witch equips a unique machine onto their legs: the Striker Unit. With the Striker Unit equipped, they gain the ability to fly or become more agile on the ground and their tapped magical potential provides the strength to utilize weapons far too heavy and powerful for a normal person. A defensive field is also created that can protect the Witches from the Neuroi's miasma, as well as other physical weaponry, making them humanity's trump card in the war.
Its been almost six years now since the Second Neuroi war has started on the fateful day in September, 1939. Humanity has made progress on the Europa Front, but in North Africa, the Neuroi have been putting up a very stiff resistance. Generals Field Marshal Erwin Rommel, General George S. Patton, and Field Marshal Bernard Law Montgomery have been tasked with liberating North Africa to free up more supplies for the war. Currently, the generals have been stuck in a battle of attrition in Libya with the Neuroi, and the situation is beginning the worsen.
In response to the situation, a new Joint Strike Witches units has been created to boost manpower on the front, and this is where our untold story begins. Witches from around the world have answered the call and are now part of the new 509th Joint Striker Unit, tasked with the toughest strip of the front in the entire campaign. It's hot, it's dry, and death seems to lurk everywhere. Often times supplies such as ammunition or water won't always get through to this part of the front due to how frequent the Neuroi attacks are. We are the Weary Witches, covered in dust and left to rust, and this is our story.
This is a Roleplay based off of the anime series known as "Strike Witches". You will be, of course, roleplaying as one of the new members of the 509th as either a Land Witch or a Sky Witch. Land Witches have Strikers based of tank and armored vehicle counter parts such as the Tiger or Sherman tanks. These Witches have much larger and stronger shields and can carry very heavy weaponry. Sky Witches have Strikers based on aircraft counter parts of the time such as the P-51 Mustang or the BF-109 F. These Witches are fast and nimble and often carry lighter weaponry compared to their ground based counter parts. Don't let this fool you however, as a Flying Witch can carry weapons ranging from a light sub machine gun to a large 20mm auto cannon. This RP is focused on building the story of the 509th, as it is a brand new unit given the toughest job. Because of it being a new unit, there is going to be more greenhorns than rough and tough ace witches. Out of the 13 slots available, only two or three others can be filled with Witches who have extensive combat experience. I don't mind having a witch that may have seen a dogfight or two here or there, I just don't want a bunch of badasses right off the bat. This will be all dynamic character building, with your character truly discovering who she is in such a hostile environment.
As previously mentioned, there are 13 slots available, 5 being dedicated to Land Witches and the rest to Sky Witches. If not all Sky Witches slots are filled, I may make an exception to one more Land Witch. Also please note I will be having only ONE male character if any.
Slots:
Leadership:
1: "Oberstleutnant Alivia Berunhauf" (Wing Commander, Fw 190 D-9)
2: "Captain Clare Abrams" (Second in Command, M4A1E8)
Land Witches:
1 (Squad Leader):
2: "Sergeant Rosa Powers" (M18 "Hellcat")
3: "Corporal Siobhan of Connacht" (A15 Crusader)
4: "Conscript Christoph Autumn" (Panzer II)
5:
Flying Witches:
1: "Ensign Nanami Yoshida" (Kawanishi N1K Kyōfū)
2: "Sergeant Anette Beaulieu" (Arsenal VG-39)
3: "Stabsfeldwebel Odilia Dirkschneider" (Messerscharf Bf 109 G-6)
4:
5:
6:
-GM word is law! Ooohh, that sounded to controlling... Ehm, I'm always open to suggestions and discussions of course, but when I say enough, that's it.
Be kind to others! A given rule but still!-
-No power playing or god modding!! I've said this before and I will say this again, this is a dynamic roleplay focused on character development and creating a fun and interesting story with everyone, so I will NOT tolerate super character bullshit!-
-Romance is expected(most likely yuri themed, but a straight arrow will fly straight), but I don't want to see hands in the pants! Take stuff beyond a kiss to PM.-
-Be Active! I don't want to have to lead everybody by their noses. While of course I will be the one introducing big story points like an attack or big battle, this is your story too! Characters befriending and loathing each other, maybe a fight or tension between some of you, who knows? Its all up to how YOU play it out. The other side to this is actual activity. I get life can get in the way, but I want at least one or two posts every two to three days. If you don't post within the given time, I will PM you, and if no response, I will either take control or get rid of your character depending on the level of involvement.-
-This is Casual, so while I don't demand you go crazy and write page long posts, I do ask that good grammar and content in posts is given. No one liners, weird paragraph organization, LOLROFL speak, or lack of capitalization. THERE'S A SHIFT KEY FOR A REASON-
-And finally, always try to have fun! Joking around and generally having a good, creative experience is what I strive for in roleplays and I want you guys to enjoy this!-
Rules can be subjected to change
Character Creation
I found this neat little generator a while back, so this may help in character creation if you're stuck:
http://seventenths.byethost22.com/generator/generate.php
Nation List:
Imperial Government of Karlsland (Germany)
Empire of Fuso (Japan)
United States of Liberion (United States of America)
Empire of Orussia (Russia)
Republic of Gallia (France)
Suomus (Finland)
Duchy of Romagna (Italy)
Ostmark (Austria-Hungary)
Commonwealth of Britannia (United Kingdom)
Neue Karlsland (Argentina)
Moesia (Bulgaria)
Faraway Land (Canada, yes really... Canada)
Baltland (Sweden, Norway and Denmark)
Hispania (Spain)
Commonwealth of Australis (Australia)
Dacia (Romania)
Belgica (Belgium)
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