Mr_pink said
If the app isn't up within the next hour or so I'm afraid I may not be able to apply until tomorrow.
Nation Name:
Population: (From below 1,000,000-15,000,000).
Religion(s):Aristocracy: Aristocrats, including Noblemen and perhaps Noblewomen. Similar to a "Regime", but in this RP, the idea of an Aristocracy being it's own form of Government is a strong (ish) alliance and cooperation between important Aristocrats who keep the country whole but don't have a centralized authority. They usually have a strong, singular culture, with the same customs, traditions and national identity, and would likely not notice much if the country united unless it was unified through conquest. The country may technically already be unified, but simply have traditions, guidelines and laws to keep political cohesion.
Ecclesiarchy: Rule by priests, clergy, or some form of religious leader(s). Technically an Ecclesiarchy is rule by religious figures headed by one with the most power, but it's rarely entirely a rule by one Ecclesiarch. In real life, the Catholic Church has been this throughout the Middle Ages, with the Pope being an extreme example of an Ecclesiarch.
Ecclesiarchy's aren't necessarily forceful of their religion on others, at least not through force or law enforcement, but they are well known for doing so nevertheless.
Regime (Similar in practice to an Oligarchy. Regimes are typically an assortment of rulers, most likely Aristocratic in nature, that share power, but have some form of
arbitration, such as laws laid down which bind the partners in power together. Almost like a constitution. Rome sort of did have a Constitution holding order together. The Archduchy/Archdukedom or Austria Hungry before World War One fits the definition of a regime. In more recent times, the word Regime has come to mean something sinister. Regimes usually have a strong militaristic bent, and at the very least have a strong martial tradition even if they aren't necessarily ruled directly by generals, etcetera).
Oligarchy (Oligarchs are people, most often from a country that emerged from Anarchy, of various important positions in power. There might be some actual monarchs involved but they'd share power with aristocrats, wealthy land owners, and perhaps other rulers, like guild owners, etcetera. Oligarchy's aren't necessarily violent, but it may be difficult to hold order since all the different factions, while technically a coherent and unified whole, are at least half-autonomous and attempting to strike things out on their own. A benefit to Oligarchy's is that it's possible to develop very politically advanced and culturally advanced nation states quicker than a nation could have grown other wise through having so many different voices heard.)
Monarchy (One monarch. Different than an Empire in that they aren't presiding over multiple countries that are all totally subservient to just one different culture. Unless the different cultures are just different but not subservient. Monarchy's have lords and ladies like other governments, but although the nobles and noblewomen often have a lot of power, their ability to rule is severely limited compared to a King or Queen.)
Empire (The people are reigned over by More than one monarch, or ruling figure in certain regions, but only one monarch rules over the entire country. Empires may be nice to live in, and may even be definitely "good guys", but Empires take time to develop into a political force that can keep their eyes on subordinates, since they are typically quite large and made of differing cultures, leading to the problems of potentially enormous abuse against subjects, which can lead to all manner of excuses from commoners and rulers alike to rebel against the Throne. The Empire's advantages come in the form of regulations that help keep the country efficient. It's difficult to throw an Empire into a disorder unless specific events occur, hammering the nation very hard, or at the very least, several events have been unfolding for over long periods of time to destabilize the Empire. One of the ways to fracture an Empire has already been mentioned.)
:
Republic: (The Republic combines the people underneath their rulers having a say in politics, and strong laws keeping a constitution or political code for the government to live under. Seperation of Powers is prominently upheld in Republics, even Republics that came from more traditional governments like Monarchies. Republics tend to have advanced cultures, even if racial and speciestic prejudices are strong. Republics also tend, for some reason, to have stronger Economies, or Industries, or both. More modern forms of nationalism are found under Republics).
Tribal Variation: (Tribal variations of almost any government can be found on Aearn. Tribal governments are ruled by very large extended families or group of extended families that have the same name/identity).
Other: (Rule by magic-users, etcetera, may also exist. This IS a Fantasy universe).
Geography:
Size:
Maximum size of 600,000 square miles
(From 1/10th of a mile per 100 people, to 5 miles per 100 people).