Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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The city of Eysein is a forgotten realm, residing on the island of Tocor. A city of would-be-gods existing in a land of darkness. 100 years ago, Eysein went silent. No more deliveries of their goods, no more records of their magical tests; Everything simply stopped. Anyone who has made the expedition to Tocor has never returned, so eventually it stopped being considered as a destination. It's location is now unknown except for a few individuals, and the only way to traverse there is through spell. There are legends of undiscovered riches still residing in the city of Eysein, along with legends of horrible beasts that now roam the vacant lands of Tocor.

No one from the mainland has even stepped foot on the beaches of Tocor, no one has made the trek through the swamps and forests to reach the cliff-side capitol that is Eysein. No one has disturbed the monsters slumbering in the shadows... Until you. But your journey did not begin there. It began on the mainland, in the small town of Malrton. It began inside a dusty, dimlit tavern when a strange man approached you. That is where your journey began.
Rules
1. Posts must be 5-7 sentences each.
2. No god-modding unless the owner of said character says otherwise.
3. I control the story and where it goes.
4. No one-hitting anything unless you PM me and ask beforehand and I okay it.
5. It's okay to develop your character, but do not force the roleplay to be about you. This frustrates others and makesit harder for the story to progress.
6. I have the right to change these rules at any moment.
7. Do not bring any OOC drama into the IC. It's okay to dislike someone, but your character should have no part of that.
Name:
Race:
Class:
Appearance (Picture or In-Depth description required) :
Age (Depends on Race) :
Height:
Weight:
Skills (Pick 4) :
Powers (Mage,Cleric/Paladin, or Bard only) :
Deity (Paladin and Cleric must have one) :
Languages (Choose 2) :

Armor:
Weapon (Only one if using shield or two-handed, max 2) :
Shield (Optional, none if using two-handed weapon) :
Additional Gear (Choose 3) :

History :
Social Class (Noble, Aristocrat, Peasant) :
Job (Optional) :
Family:

Personality (Short preview required) :
Distinguishing Features (Optional) :
Pets (Ranger only, must be approved) :
Miscellaneous :
Races

















Deities



Classes









Skills


































Cleric/Paladin Powers


















Mage Powers




















Bard Powers


















One Handed Weapons
Club
Dagger
Javelin
Light Mace
Mace
Short Spear
Sickle
Spear
Spiked Gauntlet
Battleaxe
Broadsword
Flail
Handaxe
Khopesh
Lance
Light War Pick
Longsword
Rapier
Scimitar
Scourge
Short Sword
Throwing Hammer
Trident
Warhammer
War Pick
Wand

Two Handed Weapons]
Greatclub
Morning Star
Quarterstaff
Scythe
Glaive
Greataxe
Greatsword
Halberd
Heavy Flail
Heavy War Pick
Longspear
Maul
Pike
Magic Staff
Large Instrument

Ranged Weapons
Short Bow
Long Bow (One-handed)
Light Crossbow (Two-handed)
Heavy Crossbow (Two-handed)

Armor Types
Cloth (No Armor)
Leather
Hide
Chainmail
Platemail

Additional Gear
Torches
Flint and Steel
Backpack
Bedroll
Pouches (x4)
Rations (15 days)
Rope (60 ft)
Waterskin
Arrows (x60)
Crossbow Bolts (x35)
Grappling Hook
Candles (x6)
Chain (15 ft)
Small Chest
Flask
Holy Symbol
Lantern and Oil (7 bottles)
Spellbook
Tent
Lockpicks (x30)
Small Instrument
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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The Adventure Party












Encountered Creatures
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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If you have any questions, concerns, or suggestions please ask me on here or via PM.
Hidden 11 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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whats the age for elves? immortal or normal?
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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Oh! I forgot to post those! Elves will never die from aging, but most are killed before they reach 1000 years old. The average age would be about 300-500.
Hidden 11 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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but they do look their age right like have grey hair after they turn 700 or something
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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I would say no, but if you're deadset on your Elf character having gray hair and wrinkles I won't argue.
Hidden 11 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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(no but I would have an elven elder be like his father figure))
Name: Angelo Ortega
Race: Elf
Class: Ranger
Appearance: black hair parted to the sides with a little falling over his forehead, jade green eyes, ears pointing straight up and inward towards his head. Has more of a skinny muscular physic
Age (Depends on Race) : 319
Height: 6ft
Weight: 230
Skills (Pick 4): lock picking, stealth, archery, parkor (climbing and jumping around buildings and trees)
Powers (Mage or Cleric only) :
Deity:Qimes, God of the Sky

Armor: hide
Weapon (Only one if using shield or two-handed) : longbow, long sword
Shield (Optional, none if using two-handed weapon):
Additional Gear (Choose 2) :arrows, grappling hook

History (Optional) :
Social Class (Optional) :Hunter elf class
Job (Optional) : Tavern owner
Family (Optional) : None but an elven elder that took care of him

Personality (Optional) :
Distinguishing Features (Optional) :
Pets (Ranger only) : White snake
Miscellaneous : Wears a gold necklace from his father, a sapphire silver ring from his mother
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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If you don't have a picture for appearance, is really like you to go into detail about his looks. I'd also like to ask that you use capitalization, as it will be required in the IC.
Hidden 11 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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Better?
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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Yup, but please make sure to sue proper capitalization in the IC! I'll add you to the accepted list as soon as I get home from work!
Hidden 11 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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don't worry the ic I will do better
Hidden 11 yrs ago Post by Zero Hex
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Zero Hex

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I suppose I just make skills up? If I pick "Fighter" or "Paladin" I'd assume I don't need to put "skilled with weapons" as a skill right? Would Paladins get some Cleric skills to set them apart from Fighters?
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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Yes, I'll correct the CS. The paladin will get two cletic powers, while the cleric will get three. Skills are if you specialize in anything, so you are free to use your imagination. However, I will add a list of basic skills. Thank you so much for pointing out these things, it'll help me avoid confusion later on! ^-^
Hidden 11 yrs ago Post by TheDoctor
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TheDoctor Wandering

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Name: Markus Nothrien
Race: Human
Class: Assassin
Appearance:

Age: 30
Height: 6'3"
Weight: 180
Skills: Climbing, interrogating, reactions, torture.
Powers: N/A
Deity: Odea, Goddess of Torture

Armor: Cloak
Weapon: Dagger and light crossbow
Shield: None
Additional Gear: Chain, rations, and crossbow bolts.

History: TBR (Unless I need to have one then I'll write one later)
Social Class: Noble
Job: Assassin, interrogator, torturer, whatever is required of him.
Family: If there are any, he never speaks of them.

Personality: Markus is a very distrusting man and is very hard to gain as a friend. Little want to anyway as he rarely talks and instead gives a dark murderous look. Others turn away when they actually get him to start talking and realize he has a very twisted sense of humor.
Distinguishing Features: None
Pets: None
Miscellaneous:

There, hope that's good! I'll also make another character sometime!
Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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Accepted! I have only an hour left at work, I'll add you to the adventuring party as well!
Hidden 11 yrs ago Post by Arty Fox
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Arty Fox

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This looks so cool :3

Quick question, where does one put the bard powers on the character sheet?
Hidden 11 yrs ago Post by Zero Hex
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Zero Hex

Member Seen 6 mos ago

The opener says each character can only carry 2 extra items while the pre-approved bios have 3, so which is it? Also are those your own characters or will they be used by someone else?

Completely unrelated, but you should probably specify how many powers each class starts out with in the model bio, since you mentioned 3 and 2 from the Cleric list for Clerics and Paladins respectively but no such distinction was made for Bards or Mages. Something like "pick X powers from Y list" depending on the class would do I suppose.
Hidden 11 yrs ago Post by Arty Fox
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Arty Fox

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Hidden 11 yrs ago Post by facelessrecon
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facelessrecon

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Wow, I never realized how much I messed up. Let me do one big update to the whole thing, it should be three items, with the theif and assassin classes getting an 4th. Doctor, that means you get another.

Sorry guys, I didn't mean to cause this much trouble. I apologize again and everything will be updated within the hour.
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