YOU CAN FIND THE OOC HERE!
http://www.roleplayerguild.com/topics/37327/posts/ooc
I cannot seem to find any new RPs that interest me (I've looked for the last couple days), so when in doubt, make your own!
PLEASE NOTE: This is a dieselpunk RP, not a steampunk RP.
BACKGROUND
A little over a year-and-a-half ago, I ran the idea of an RP called The Road to Zion. I unexpectedly had to quit the RP, as I could not correlate good grades and running such a large roleplay.
The Road to Zion is based in a world called Adam (working title), a world shattered apart, sending huge chunks of land masses into the sky. Over a few hundred/thousand years, new civilizations began to emerge and industrialize and begin warring with one another on these individual land masses. Imagine, if you will, continents floating in the sky--instead of ocean separating them, they are separated by air.
The technology and the world is steampunk, with a few other interesting inventions yet to be seen. Essentially, this is Star Wars meets Skies of Arcadia meets other stuff.
I'm not going to go over the details of the original roleplay, as they will be heavily revised. However, I will say that it involved sending the roleplayers in a ship to the edges of the known world to find Zion, a place that might hold the key for humanity's salvation. I realized I don't like these 'save the world' scenarios, as they mean I have to do all the work to lead forward the story. I realized, I don't like this. I want to write with people, not create an all encompassing story with twists and turns and stuff to keep y'all interested.
PLANZ
This time I want to do something different. I want to restructure and make this world a sandbox-style RP, with a few dedicated (by dedicated I mean posters who want to write with me) roleplayers. There are three ways I want to go about this, and any input is greatly appreciated:
1. Players will be part of a band of outlaws-pirates-smugglers, and so forth. They are a private company that wants to take advantage of a war between two countries. I will set-up the general heists and overlying plot-line, and players will take control of one main character (who will be a pirate), and an unlimited number of minor supporting characters (not ones directly influencing the war such as politicians and military leaders).
2. Players will be part of a political rebellion within their city-state/nation or whatever, helping to destroy the government from within. This one is more political, less action oriented, and would involve less piloting. The idea of a politically and espionage centered steampunk RP is definitely interesting however. Players will take control of one main character (part of the separatist movement), and many minor supporting characters, but not characters central to the plot (read above).
3. Players will be able to do whatever they want, whenever they want, with whoever they want, in this huge world. Only exceptions are characters that are directly influencing the war, such as politicians and military leaders.
#1 and #2 is preferable because it will allow us to write together, but it requires more work on all of our parts to making a cohesive story. #3 allows for more freedom, but less of writing together.
I've put about equal thought into #1, and #2, which is to say, very little regarding the details of these individual plots.
What do you all think? Thanks for listening to my tirade, I hope I've interested some of you.
http://www.roleplayerguild.com/topics/37327/posts/ooc
I cannot seem to find any new RPs that interest me (I've looked for the last couple days), so when in doubt, make your own!
PLEASE NOTE: This is a dieselpunk RP, not a steampunk RP.
BACKGROUND
A little over a year-and-a-half ago, I ran the idea of an RP called The Road to Zion. I unexpectedly had to quit the RP, as I could not correlate good grades and running such a large roleplay.
The Road to Zion is based in a world called Adam (working title), a world shattered apart, sending huge chunks of land masses into the sky. Over a few hundred/thousand years, new civilizations began to emerge and industrialize and begin warring with one another on these individual land masses. Imagine, if you will, continents floating in the sky--instead of ocean separating them, they are separated by air.
The technology and the world is steampunk, with a few other interesting inventions yet to be seen. Essentially, this is Star Wars meets Skies of Arcadia meets other stuff.
I'm not going to go over the details of the original roleplay, as they will be heavily revised. However, I will say that it involved sending the roleplayers in a ship to the edges of the known world to find Zion, a place that might hold the key for humanity's salvation. I realized I don't like these 'save the world' scenarios, as they mean I have to do all the work to lead forward the story. I realized, I don't like this. I want to write with people, not create an all encompassing story with twists and turns and stuff to keep y'all interested.
PLANZ
This time I want to do something different. I want to restructure and make this world a sandbox-style RP, with a few dedicated (by dedicated I mean posters who want to write with me) roleplayers. There are three ways I want to go about this, and any input is greatly appreciated:
1. Players will be part of a band of outlaws-pirates-smugglers, and so forth. They are a private company that wants to take advantage of a war between two countries. I will set-up the general heists and overlying plot-line, and players will take control of one main character (who will be a pirate), and an unlimited number of minor supporting characters (not ones directly influencing the war such as politicians and military leaders).
2. Players will be part of a political rebellion within their city-state/nation or whatever, helping to destroy the government from within. This one is more political, less action oriented, and would involve less piloting. The idea of a politically and espionage centered steampunk RP is definitely interesting however. Players will take control of one main character (part of the separatist movement), and many minor supporting characters, but not characters central to the plot (read above).
3. Players will be able to do whatever they want, whenever they want, with whoever they want, in this huge world. Only exceptions are characters that are directly influencing the war, such as politicians and military leaders.
#1 and #2 is preferable because it will allow us to write together, but it requires more work on all of our parts to making a cohesive story. #3 allows for more freedom, but less of writing together.
I've put about equal thought into #1, and #2, which is to say, very little regarding the details of these individual plots.
What do you all think? Thanks for listening to my tirade, I hope I've interested some of you.