Name. Sarel Drevan
Race. Dunmer
Gender. Male
Age. 81
Birthsign. The Ritual
Appearance.
Skills. One-handed, Destruction, Block, Light Armor, Heavy armor, Alteration, Conjuration.
Personality. Sarel is currently a bit glim, not to say that he hasn't always been. He's always had a bit of a dark side, though considering his childhood that isn't unexpected. Yet beside that he was always willing to crack a joke or two. During his youth he was personable yet respectable, adventurous yet docile. After his training he became a man of strict moral code and ritualistic devotion. Now he's broken and completely alone, once more. During Sarel's 4 years on Akavir he was consumed by the deepest darkest madness imaginable because he had to. Coming back to civilization after so long of purely surviving, Sarel didn't know where he fit. He slipped into addiction and found a living as a Bodyguard for a corrupt lord on Solstheim. So, suffice it to say that he is battered, but as always, he strives for adventure. He knows he still has a great deal of the world to experience, not even being near a quarter of the way through his own life. So he still holds hope, a fragment of that juvenile ideal of an adventurer's life. Of course, it's buried under the decades of abandonment issues and the scar tissue of a destroyed life.
Background.
Sarel was born on Solstheim to a washed up mercenary turned guard and a necromancer turned half-assed priestess on 4E122. They lived in a decent home near Raven Rock and led a pretty decent life. At the age of ten, Sarel's father died in a bandit raid, at twelve his mother killed herself. Sarel was a lost youth living in the backwoods of the port town, surviving by hunting ashhoppers, Netches, and seagulls. Sarel's father taught him all about the aspects of hunting and skinning the netch, just as he and his father had done. He sold the chitin he earned and the profitable netch ingredients in order to create an adventurous life for himself by the campfire behind Raven Rock. He was quickly found by Beilin Hlaalu, a man of the Order fleeing Cyrodiil. Beilin knew that at this point, in his 300th year, he was destined to find a young apprentice, one he could pass his knowledge unto. Beilin was not a fool, this young orphan who hunted Netch was to be his apprentice, and a perfect fit in the Order.
The Order was formed on the shores of Akavir more than a thousand years ago. Three Adventuring Dunmer found themselves stranded on the alien island. They somehow managed to create a life for themselves among the vampiric snake people, the Tsaesci. They watched the frightening inhabitants of Akavir from as far as they could, learning all the while. Finally the three Dunmer were able to build a ship and leave the island, though it was several decades after they'd originally shipwrecked. They were able to implement the Tsaesci ideology of combat with their own, combining the styles and basing it in the serving of deities for strength. Boethiah, Mephala, Azura are among the first deities to be accepted among the Order. Eventually, others were added to the list (Stendarr, Lorkhan, Meridia, etc).
Sarel agreed to go with Beilin after the two sat down to a large dinner in Raven Rock. They traveled through Skyrim for the next ten years of Sarel's life as he learned the fundamental ideologies behind the Order. Then they moved through High Rock, then Hammerfell. and then into Cyrodiil. By the time Sarel was Fifty he and Beilin had settled comfortably in Cheydinhal. Beilin got word from an old associate that there was a temple of the Order still sealed in Morrowind, hidden under all the ash. The two set course for Morrowind, quickly found the temple and found three apprentices of the Order confined to the temple by the orders of their long dead master. They'd been there since the eruption of Red Mountain, hoping beyond hope. Beilin took them as his own apprentices and decided it was time Sarel and the rest trained in Akavir, where all scholars of the Order must eventually venture. They purchased a boat and supplies and set sail. Rough haggered winds plagued the first part of their journey, eventually forcing them aground on an abandoned island halfway between Akavir and Tamriel, five years after they'd set sail. They were shipwrecked on the island for another two years before being assisted by a passing Merchants ship. They were given the supplies they needed to fix their boat and continue their journey; Five years later they were once again shipwrecked on Akavir. At least that was where they wanted to be. They were able to find an ancient temple built in the jungle by long dead members of the Order, allowing them a safe place to stay. They lived in the jungle learning as much as they could through their encounters with strange, deadly beasts, and this inhospitable place. Through reading texts and communing with the ancient spirits which still roamed the halls of the temple, the group was able to discern that there was yet another temple on the Island, built for a mysterious ritual which had something to do with the Psyjic Endeavor.
The five of them journeyed into the deepest part of the jungle in order to find the temple. After several months, and one of the apprentices dying, they were able to touch the overgrown temple steps. Inside, a ritual took place, one which Sarel remembers very little of. He hummed incantations, collecting energy and dispersing it into, what seemed to be, a giant soul gem. The next thing he knew one of the apprentices had gone insane, imbued with some mysterious force he was able to overpower the two other apprentices and his master, killing all but Sarel.
Sarel remembers the ripping, searing hatred he felt during the fight. He remembers slicing the mad apprentices stomach open and then decapitating him shortly after. Then he was lost in the jungle. After the battle he was delirious and broken. Boethiah had betrayed them, or so he told himself. He stumbled into the forest, lost himself entirely for the next two years. He was found by Tang Mo scouts half-insane and mostly uncontrollable. He rested, recovered, and proved his worth to the Monkey people. They agreed to send him on his way to Tamriel after handling a problem they were having with a couple of Kamal bandits.
Sarel currently lives in the small estate of Lazerus Mede a fat Colovian politician who intelligently married into the Emperor's family and settled himself comfortably in Solstheim. Sarel protects the old man to make a comfortable, pathetic living as he searches for his next big adventure.
There it is. I'm sure there are plenty of mistakes and continuity issues. I'll gladly clear things up upon request.
Race. Dunmer
Gender. Male
Age. 81
Birthsign. The Ritual
Appearance.
Skills. One-handed, Destruction, Block, Light Armor, Heavy armor, Alteration, Conjuration.
Personality. Sarel is currently a bit glim, not to say that he hasn't always been. He's always had a bit of a dark side, though considering his childhood that isn't unexpected. Yet beside that he was always willing to crack a joke or two. During his youth he was personable yet respectable, adventurous yet docile. After his training he became a man of strict moral code and ritualistic devotion. Now he's broken and completely alone, once more. During Sarel's 4 years on Akavir he was consumed by the deepest darkest madness imaginable because he had to. Coming back to civilization after so long of purely surviving, Sarel didn't know where he fit. He slipped into addiction and found a living as a Bodyguard for a corrupt lord on Solstheim. So, suffice it to say that he is battered, but as always, he strives for adventure. He knows he still has a great deal of the world to experience, not even being near a quarter of the way through his own life. So he still holds hope, a fragment of that juvenile ideal of an adventurer's life. Of course, it's buried under the decades of abandonment issues and the scar tissue of a destroyed life.
Background.
Sarel was born on Solstheim to a washed up mercenary turned guard and a necromancer turned half-assed priestess on 4E122. They lived in a decent home near Raven Rock and led a pretty decent life. At the age of ten, Sarel's father died in a bandit raid, at twelve his mother killed herself. Sarel was a lost youth living in the backwoods of the port town, surviving by hunting ashhoppers, Netches, and seagulls. Sarel's father taught him all about the aspects of hunting and skinning the netch, just as he and his father had done. He sold the chitin he earned and the profitable netch ingredients in order to create an adventurous life for himself by the campfire behind Raven Rock. He was quickly found by Beilin Hlaalu, a man of the Order fleeing Cyrodiil. Beilin knew that at this point, in his 300th year, he was destined to find a young apprentice, one he could pass his knowledge unto. Beilin was not a fool, this young orphan who hunted Netch was to be his apprentice, and a perfect fit in the Order.
The Order was formed on the shores of Akavir more than a thousand years ago. Three Adventuring Dunmer found themselves stranded on the alien island. They somehow managed to create a life for themselves among the vampiric snake people, the Tsaesci. They watched the frightening inhabitants of Akavir from as far as they could, learning all the while. Finally the three Dunmer were able to build a ship and leave the island, though it was several decades after they'd originally shipwrecked. They were able to implement the Tsaesci ideology of combat with their own, combining the styles and basing it in the serving of deities for strength. Boethiah, Mephala, Azura are among the first deities to be accepted among the Order. Eventually, others were added to the list (Stendarr, Lorkhan, Meridia, etc).
Sarel agreed to go with Beilin after the two sat down to a large dinner in Raven Rock. They traveled through Skyrim for the next ten years of Sarel's life as he learned the fundamental ideologies behind the Order. Then they moved through High Rock, then Hammerfell. and then into Cyrodiil. By the time Sarel was Fifty he and Beilin had settled comfortably in Cheydinhal. Beilin got word from an old associate that there was a temple of the Order still sealed in Morrowind, hidden under all the ash. The two set course for Morrowind, quickly found the temple and found three apprentices of the Order confined to the temple by the orders of their long dead master. They'd been there since the eruption of Red Mountain, hoping beyond hope. Beilin took them as his own apprentices and decided it was time Sarel and the rest trained in Akavir, where all scholars of the Order must eventually venture. They purchased a boat and supplies and set sail. Rough haggered winds plagued the first part of their journey, eventually forcing them aground on an abandoned island halfway between Akavir and Tamriel, five years after they'd set sail. They were shipwrecked on the island for another two years before being assisted by a passing Merchants ship. They were given the supplies they needed to fix their boat and continue their journey; Five years later they were once again shipwrecked on Akavir. At least that was where they wanted to be. They were able to find an ancient temple built in the jungle by long dead members of the Order, allowing them a safe place to stay. They lived in the jungle learning as much as they could through their encounters with strange, deadly beasts, and this inhospitable place. Through reading texts and communing with the ancient spirits which still roamed the halls of the temple, the group was able to discern that there was yet another temple on the Island, built for a mysterious ritual which had something to do with the Psyjic Endeavor.
The five of them journeyed into the deepest part of the jungle in order to find the temple. After several months, and one of the apprentices dying, they were able to touch the overgrown temple steps. Inside, a ritual took place, one which Sarel remembers very little of. He hummed incantations, collecting energy and dispersing it into, what seemed to be, a giant soul gem. The next thing he knew one of the apprentices had gone insane, imbued with some mysterious force he was able to overpower the two other apprentices and his master, killing all but Sarel.
Sarel remembers the ripping, searing hatred he felt during the fight. He remembers slicing the mad apprentices stomach open and then decapitating him shortly after. Then he was lost in the jungle. After the battle he was delirious and broken. Boethiah had betrayed them, or so he told himself. He stumbled into the forest, lost himself entirely for the next two years. He was found by Tang Mo scouts half-insane and mostly uncontrollable. He rested, recovered, and proved his worth to the Monkey people. They agreed to send him on his way to Tamriel after handling a problem they were having with a couple of Kamal bandits.
Sarel currently lives in the small estate of Lazerus Mede a fat Colovian politician who intelligently married into the Emperor's family and settled himself comfortably in Solstheim. Sarel protects the old man to make a comfortable, pathetic living as he searches for his next big adventure.
There it is. I'm sure there are plenty of mistakes and continuity issues. I'll gladly clear things up upon request.