Looks awesome, Adora. However, can you put the section headers in bold? Makes it easier to distinguish things.
I have an open question to everyone:
How do you guys feel about non-dice combat systems? I had one for the original version of this roleplay, a coupe of months ago, but it wasn't very well developed and some people were distraught about 'numbers' and stuff. However, I often feel that descriptions of abilities, how much damage someone can suffer, and other such things become so relative without some kind of number to indicate a definite. Am I alone in this? A system like this would have low value numbers, static numbers, and function as a 'background' thing to normal combat descriptions, to which are accustomed. So, it isn't really a 'tabletop' game. I've been thinking about this since some people struggle with creating their own spirits—I struggled myself.
What is your stance on this?
I have an open question to everyone:
How do you guys feel about non-dice combat systems? I had one for the original version of this roleplay, a coupe of months ago, but it wasn't very well developed and some people were distraught about 'numbers' and stuff. However, I often feel that descriptions of abilities, how much damage someone can suffer, and other such things become so relative without some kind of number to indicate a definite. Am I alone in this? A system like this would have low value numbers, static numbers, and function as a 'background' thing to normal combat descriptions, to which are accustomed. So, it isn't really a 'tabletop' game. I've been thinking about this since some people struggle with creating their own spirits—I struggled myself.
What is your stance on this?