Hidden 10 yrs ago Post by Skythikon
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I've heard about most of the planes. My only problem was finding one that fitted my character's background. I went with the MiG because at that time, it seemed like the easiest thing for Everett to go into. However, I just remembered the Xian JH-7, which is pretty much a fixed-wing Su-24 in Chinese service. It'll make more sense for me when (I hope) we upgrade and y'know, get the Su-34 Fullback. Editing my CSes now.

(Going to save me a load of trouble RP-ing two separate planes, I can tell you that.)
Hidden 10 yrs ago Post by Rhona W
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Driving Park said
The easiest way to fix it would just be to remove the 29. :P


That is insanely tempting :P

Either way, I've now rectified it by taking out a few aircraft and adding in a few more. I haven't removed anything anyone's already picked though.

Also, all the currently posted characters have been approved and added to the OP.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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It's sad that the SU-29 isn't approved. xD
Hidden 10 yrs ago Post by Slypheed
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Sauron The Dark Lord said
It's sad that the SU-29 isn't approved. xD


I can only imagine it
"We're saved! The Su-29s have arrived!"
Hidden 10 yrs ago Post by nautilusmp
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Ouch, here comes Flanker.
Hidden 10 yrs ago Post by Rafale
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Driving Park said
The easiest way to fix it would just be to remove the 29. :P


While that is very radical, I may have to agree...
Maybe we can have a cut-off date for planes? And besides, the whole idea is that even older planes can be modified to make them not only up to date but also make them multirole, so the MiG-29 isn't the only multirole that is possible. Even the A-4 can be made multirole, like Brazil has done with theirs, making them fourth-generation fighters comparable to the F-16 (I can scan the article about this from Combat Aviation Monthly if anyone wants).
Hidden 10 yrs ago Post by Rhona W
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nautilusmp said
Ouch, here comes Flanker.


*waits for all the MiG-29's to turn into flankers*
Hidden 10 yrs ago Post by Slypheed
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Silverwind Blade said
*waits for all the MiG-29's to turn into flankers*


*F-111F turns into F-15 Eagle*
o 3o
Hidden 10 yrs ago Post by Rhona W
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Rafale said
While that is very radical, I may have to agree...Maybe we can have a cut-off date for planes? And besides, the whole idea is that even older planes can be modified to make them not only up to date but also make them multirole, so the MiG-29 isn't the only multirole that is possible. Even the A-4 can be made multirole, like Brazil has done with theirs, making them fourth-generation fighters comparable to the F-16 (I can scan the article about this from Combat Aviation Monthly if anyone wants).


I had originally made the decision that the majority of the aircraft would be from before 1980, and I'd rule out anything that has too many 'modernised' variants, or that was too common, which was why the F-16 etc. didn't make it in in the first place.
I agree with you entirely about the A-4, and the only reason I didn't select one was because I have a character who uses one in another RP.
As it is, I feel pressured into adding the other fighters, and like it's a bit of a reluctant compromise just so the 'normal suspects' can show up again, because people are bitching that they're not there.

Quite Frankly, I feel like saying it's my damn game, and I'll have the planes I want in it, and if they're not ones you want to fly, you don't have to play.
Hidden 10 yrs ago Post by Driving Park
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Then why don't you? I'm sure everyone here wouldn't mind choosing another plane, and it would keep the Mary Sue Fulcrum/Flanker pilots out. I don't see why you shouldn't be allowed to have the game the way you want it. You're the GM and it's your rules.

Rafale said
While that is very radical, I may have to agree...Maybe we can have a cut-off date for planes? And besides, the whole idea is that even older planes can be modified to make them not only up to date but also make them multirole, so the MiG-29 isn't the only multirole that is possible. Even the A-4 can be made multirole, like Brazil has done with theirs, making them fourth-generation fighters comparable to the F-16 (I can scan the article about this from Combat Aviation Monthly if anyone wants).


It does seem counter-intuitive to include things like the F-15, which are competent without modification in the E and ACTIVE versions. It would be cool if there was a modifications taper depending on the model of jet, which would make our unmodified jets compatible with non- or lightly modified newer multiroles like the Eagle/Flanker/etc.
Hidden 10 yrs ago Post by nautilusmp
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It's fine, actually, and choosing to add aircrafts that existed before the Fulcrum also solves the problem. I'm already imagining that Gripen would be unlocked rather early, however :D
Hidden 10 yrs ago Post by Rhona W
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I've got a good idea on which aircraft to add when the opportunity comes to do so.

I think I might remove the Fulcrum, and add in a few more aircraft of older vintages.
Hidden 10 yrs ago Post by Damo021
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Silverwind Blade said
. Quite Frankly, I feel like saying it's my damn game, and I'll have the planes I want in it, and if they're not ones you want to fly, you don't have to play.


Personally it is your RP, your built it for yourself and other to come an join in this game environment, you did a lot of research and put in a very good cast of planes. I don't blame you in saying it your game and you put in what planes you want and in fact I would support that if you take that stance, you shouldn't have to feel pressured into putting in plans that you know will pop up everywhere or drop the uniqueness and efforts of others. even with you putting up those 'Normal suspects' I am still sticking to my choice from the original cast you put in.

IMO I have to probably agree with you and Rafale concerning the 29, but it's your RP you choose what to do :) My cs will be up later today soon.

EDIT: Actually the Gripen gets a mention in my CS ( Little spoiler alert there.)
Hidden 10 yrs ago Post by Driving Park
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Silverwind Blade said
I've got a good idea on which aircraft to add when the opportunity comes to do so.I think I might remove the Fulcrum, and add in a few more aircraft of older vintages.


I think if you took out the Fulcrum, Flanker, and Eagle (and F-16 if you don't want it) you'd have it the way you want it.

Even if you took out the Foxbat I wouldn't really object. Limitations are fun.
Hidden 10 yrs ago Post by Rhona W
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Damo021 said
Personally it is your RP, your built it for yourself and other to come an join in this game environment, you did a lot of research and put in a very good cast of planes. I don't blame you in saying it your game and you put in what planes you want and in fact I would support that if you take that stance, you shouldn't have to feel pressured into putting in plans that you know will pop up everywhere or drop the uniqueness and efforts of others. even with you putting up those 'Normal suspects' I am still sticking to my choice from the original cast you put in. IMO I have to probably agree with you and Rafale concerning the 29, but it's your RP you choose what to do :) My cs will be up later today soon.EDIT: Actually the Gripen gets a mention in my CS ( Little spoiler alert there.)


Driving Park said
I think if you took out the Fulcrum, Flanker, and Eagle (and F-16 if you don't want it) you'd have it the way you want it.Even if you took out the Foxbat I wouldn't really object. Limitations are fun.


Right, I have removed the Fulcrum, Flanker, Eagle and F-16.
I have re-added the planes I removed, and I have also added in a bunch more Eastern-Bloc aircraft of earlier vintage. I may also add in some more US/Western ones of around the same era too, though that will come later. I'll edit the post to include links later too.

Sorry for those of you that will have to change your sheets now, but I personally feel that this is a better mix of aircraft, and I'm happier with it this way around.

The aircraft in question will be unlocked later in the game, so you'll have a chance to pilot - and upgrade - them then, but for now, what you see is what there is to choose from.

There may also be the occasional 'special mission' where you have to fly something that wouldn't normally be available, as in, a highly specialized aircraft, but that's for later on.
Hidden 10 yrs ago Post by Slypheed
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*looks at new list*
I get to keep my Aardvark, but I sees a tiny treat in that new list, the L-39 Albatros o 3o
Hidden 10 yrs ago Post by Skythikon
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Eh, I switched to the Fencer. Swing-wings FTW. As long as I can eventually upgrade into the Su-34 or something else, I'm cool.
Hidden 10 yrs ago Post by nautilusmp
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Can anyone give a quick class on air-to-surface missiles, please? It appears that they come in plenty of sorts and sizes, and different targets require different missiles.
Hidden 10 yrs ago Post by Skythikon
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EDIT: I'm going to sleep, so I'll leave this here if you need it.

Anti-Radiation missiles are missiles made specifically for destroying enemy radar installations. They are designed to detect and seek out enemy radio emissions. While they are often used against radar sites, in theory anything that transmits a radio wave is vulnerable to an ARM. Most modern ARMs have an inertial navigation system built into them, so if the enemy realizes they've be targeted and turn off their radio transmitting device, the missile will continue on it's current heading. However, this does not mean that it is infallible. The longer the enemy transmitting device stays off, the larger the error that is introduced to the missile's course.

Laser-Guided missiles work be having an emitting device on the aircraft (Any self-respecting attack aircraft should have it) 'paint' the target with a laser. The missile or bomb then 'rides' the beam towards the target. This means that the pilot or WSO has to keep the emitting device trained on the target until the missile or bomb strikes. It is the oldest method of missile guidance, but hey, it works. Generally speaking, due to the tendency for lasers to diffuse over long distances, these missiles are used for short-range, precision strikes.

Infrared missiles are in simpler terms, heat-seekers. They detect and seek out sources of heat. They are the most commonly used missiles, and are fire-and-forget, meaning you just pull the trigger and watch it fly, no additional work required. They are, however easy to defeat via flares, and in the case of dogfighting, they can be outmaneuvered, though success of that evasive tactic boils down to the make of the missile and its angle of scan.

Semi-active radar guided missiles, while sounding complicated, actually works on a simple principle. Your aircraft sends out a radar pulse every now and then (Or continuously if you're using a CW radar) and you get a return signal every time the pulse strikes an object. The missile locks onto this return pulse and tracks it. While this ensures a degree of accuracy higher than infrared-guided missiles, the need for a return pulse means that you must keep your transmitter over the target for the duration of the missile's travel. This also means that your pilot needs to be skilled enough to account for and counter any enemy evasive maneuvers. They can also be defeated via chaff as they will send back radar signals of their own.

Active radar guided missiles are fire-and-forget missiles. Unlike semi-active radar, active radar missiles have their own transmitter and receiver, meaning they are essentially a radar kit strapped to explosives strapped to a rocket. The in-built radar constantly tracks your target and homes the missile in on it. They can be defeated via noise jamming, which is when the enemy sends out a barrage of radio signals ('noise') which can disrupt the radar of the missile. Some active radar guided missiles have a backup system where they home in on the target's inherent radiation, effectively turning them into an ARM.

Hope this helps.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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Turtles.
It's sad because I really like the looks of the Fulcrum.
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