Name: Eric Freeman
Codename: Pariah
Age: 31
Gender: Male
Place of Birth: New York City
Affiliations: Veteran of the Marine Corps, Former CIA Field Agent, Occasional partner to Zenith and Olympia, Founder of the League
He occasionally partners with Strix, and receives most of his gadgets from the scientist-hero Savant. He also uses the Metahuman Technopath Binary as a hacker and technical support.
Occupation: Freeman has a day job as an associate in a large law firm, allowing him to keep a close eye on criminal dealings and providing him with a steady income.
Appearance: Freeman is a fit African-American male, with a height of 5’10 the athletic build of a former Marine but is not overly muscled. His head is kept shaved to his head and his face is clean-shaven, this allows him to don a variety of wigs and false beards for his disguises. His skin is not overly light or dark and he possesses no tattoos or scars that can be seen with a casual glance. His only distinguishing feature is his pair of grayish-green eyes, which he covers with special contacts while undercover.
He sometimes adds a cloak and hood to his costume for intimidation and for particularly dangerous assignments dons a bulkier version of his suit equipped with an exo-skeleton and visor.
Powers: Freeman has no metahuman or supernatural powers, a point of personal pride.
Skills: From his years in the Marine Corps Force Recon, Freeman mastered a variety of skills such as reconnaissance, survival in hostile environments, field medicine, marksmanship, hand-to-hand combat, explosives, and battlefield strategy. Freeman is skilled in several martial arts including the Marine Corps hand-to-hand program. Freeman learned parkour from a young age and is a gifted athlete, incredibly agile and quick in combat. He has proficiency with melee weapons and is an excellent knife thrower. He also makes great utility out of firearms but is especially skilled with handguns, able to draw and fire rapidly with great accuracy.
As a Covert Operative, Freeman became a master of deception and manipulation, forming daring and complex plots to accomplish his mission. Freeman demonstrated a knack for improvisation, often using unconventional objects as weapons or tools and always seemed to find a way to escape insurmountable odds when necessary. He also had a reputation as a successful interrogator, using a combination of intimidation and psychological manipulation.
From his ‘rough’ childhood in one of the more dangerous neighborhoods in New York, Eric had to learn to mostly look out for himself. This developed his skills of observation greatly, allowing Eric to read people and potentially dangerous situations from the smallest details. Eric learned often had to steal to survive, becoming quick and quiet and learned how to not stand out. He often uses this slight of hand to intimidate criminals by disappearing and reappearing seemingly from nowhere.
Eric was an intelligent student throughout school and picked up on subjects rapidly, as such he has competency in subjects such as chemistry, electrical engineering, and mechanical engineering but he is by no means a technical expert.
Equipment/Resources: Pariah’s suit is inlaid with special synthetic plates, which give him limited protection from bullets, melee weapons, explosive force and more. The strong fabric in the suit’s gloves assist him while climbing and the gauntlet features a grappling hook and micro-motor that fires high-tension cables.
The masks built-in visor comes with an advanced HUD with various special filters and a link to the League computer constantly updating him with tactical data. The suit was designed by Savant and Pariah knows enough about it to make basic field repairs.
A special exo-suit version of his gear was also designed by Savant and features more adamant body armor and allows Pariah to challenge some super-strong enemies in direct physical confrontation. It is also fully environmentally sealed and boasts an experimental energy shield. Pariah occasionally implements a cut-down version of the exo-suits energy shield and armored gauntlets with his regular armor.
His cloak is made from a nano-fiber weave and is used to glide short distances, protect him from shrapnel, or stun enemies briefly. The suit feautures several small hidden compartments in which he can store concealed knives and he keeps two handguns, next-generation Kriss Kards, on his person at all times.
His utility belt holds ammunition for his firearms, along with various small grenades which range from regular explosives, to sending electrical blasts, to flashbangs and smoke grenades, and even some which fire metallic caltrops.
He also carries two tactical telescoping batons, a foldable tomahawk, and metal knuckles, which he can slip over his hand and deliver, electrified blows with.
His job as an attorney provides him with sufficent money to fund his real job and besides a series of secret safe-houses in the city and copious amounts of weaponry and false identities, he has no extraordinary wealth. His specially designed car allows him to travel rapidly around the city and comes equipped with light machine guns, rockets, cannons, and other features. He can also call upon a stashed VTOL for aerial missions. Both were designed by Savant.
Weaknesses: For all of his weapons and skills, Pariah is still just a man and he is as susceptible as any other to gunfire and the like.
One of his major drawbacks is his rather obsessive nature. Pariah pursues a goal with relentless determination, but often doesn’t pay heed to the ones who might be affected by his actions. He is stubborn and often fully convinced that he is in the right.
Freeman is very pragmatic and logical, meaning that he has difficulty forming personal relationships and often bottles up his emotions and feelings for nobody to see. He has difficulty trusting people and takes seemingly unreasonable precautions against betrayal, often manipulating people who are his allies.
Psychological Profile: Pariah is a troubled soul, cynical and jaded after his difficult life and upbringing. He often expects the worst out of people and has a hard time accepting the wave of showy and ‘respected’ heroes.
He’ll do anything to get the job done, even using those who try to get close to him. He is not above brutally injuring or even killing to fight crime but prefers to leave criminals in pain, and full of terrifed stories of New York’s Dark Avenger.
Pariah always makes plans, and quantifies and watches everything and everyone he can. He terrifies criminals with his dark appearance and his method of slipping in and out of the shadows, trying to create a mythical figure to send fear into the hearts of criminals.
For all of his darkness, he possesses intense protective instincts and will always defend those he sees as weak and vulnerable from anyone, even Superhumans who could crush him with their powers. He has come to value Zenith and other heroes as close friends and is slowly finding that despite himself he is growing attached to them. Should harm come to anyone he considers a true friend, his vengeance would be swift and terrible.
Biography: Eric grew up in an urban slum in one of the roughest parts of New York City. His father was an abusive alcoholic and his mother was weak-willed and addicted to meth. His older siblings were a combination of in jail, running with gangs, or failing school.
His only true friend was his younger brother Will. Eric often had to look out for himself and his brother with guts and cunning, stealing when necessary and keeping his brother on the straight and narrow.
That changed one day, when Eric had been incredibly sick at home and Will walked home from school by himself. He was the unintended victim of a gang shooting and died in the streets. None of the gangbangers died from the incident. The next day, several gang members, had been severely beaten while they had been isolated and away from prying eyes. None of them knew who did it but over the next few days they fought eachother and eventually Will had been avenged.
Eric couldn’t take life at home anymore and he got his mother to sign forms for him to join the Marines at the age of 16. He forged his father’s signature and never looked back. He became a member of the elite Force Recon and gained the attention of his superiors for his effectiveness in combat and tactical know-how.
When he was twenty, he was approached by members of the CIA to join their clandestine services. He accepted and over the next six years he became a shadow and a legend among the covert operations community, completing all kinds of missions for the United States of America and other nations.
But for all the things he did abroad, he found that at home things were the same. When he was twenty-six, the Awakening occurred and all these heroes arrived to save the day. But his neighborhood and others like it were ignored.
Rising to the challenge, he used his contacts in the government to obtain equipment and left the Agency to become Pariah. Over the next five years he developed working relationships with other heroes and made a reputation for himself as one of the most effective active Vigilantes. Along the way he trained another budding Vigilante and made a partnership with the paranoid hero Strix.
He eventually formed a partnership with the heroes Zenith and Olympia and the trio evolved into odd friends. Zenith came up with the idea of the League and Pariah agreed to become one of the League’s founding members.
There will be enormous burdens to bear in the coming days and Pariah will bear them or die trying.