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Hidden 11 yrs ago Post by BioHazard
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BioHazard The Plague Master

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Prelude
The land Fantasia, one of the many floating islands of the world, and by far one of the largest islands. The land itself was split into two parts, one of light and one of dark. Both always being in the same balance to keep peace to the whole island. Both co-exist peacefully together. Yes like on every other island there is crime, but overall it can be considered a happy place, balanced out well.

An equal amount of Light and Dark, Hope and Despair, Night and Day, Yin and Yang, and so the list goes on. One part of the island is called Harmonia. A peaceful valley, which always seems to be set in Spring. Small villages are scattered throughout this land, and there are various green places to be seen. Ranging from a tropical rain forest to a swamp. At the very edge of this part is the Wisdom Tree, a large tree with thick roots in which Belabog exists. The other part is called Dystopius. A place always set in night-time. A dark place, with several metropolis-like areas. Filled with locations ranging from dark caves to medieval villages. Chernabog is said to reside on top of the infamous Bald Mountain, acting as its summit. Both of the mythical beings reside locked up in their place to keep the island in balance.

However the balance was disrupted one day. This was caused by the a cult who worships Chernabog, who call themselves: Novimperij. Their goal was to awaken Chernabog in order to spread his darkness and spread it to Harmonia until the whole island would be engulfed with darkness. More people joined that cult, having given into despair. As the cult was growing they successfully managed to awaken Chernabog from his slumber. Although he was under the 'control' of the cult, he was also worshiped by them. Chernabog took over most of Harmonia, driving the people back to the last safe haven of Harmonia, which was the edge of the land near the Wisdom Tree. A part that always would be safe as long as Belabog was alive. Because of the disturbance in balance, Belabog had also awakened. She had shrunk to a smaller size because her energy was powered by the island. She however uses her energy to keep the inhabitants of Harmonia safe. The warriors of Harmonia strive to restore the balance and put Chernabog back into his place. Some Harmonians went to join Dystopius, but likewise some Dystopians joined Harmonia.

The land has been in this situation for almost 3 years now. Shortly after it began people switched sides, and went into training with their side. The Harmonians decided to focus on the teens who wanted to join the army, as they would have the most potential for it. The training also lasted 3 years and the graduates are put into teams.
As it says you will be playing a child, teen or a young adult, who is placed in a group to fight for Harmonia. It doesn't matter if you're from Harmonia or Dystopius, but I would prefer to keep the group balanced in that. Both Harmonians and Dystopians have different abilities. Harmonia will mostly feature Light magic and Dystopius Dark magic. Each character will have a set amount of ability points at the beginning of the RP, which will be talked more about below. Each character also can have a different kind of weapon. There are no specific weapons for a character although Harmonians tend to use bow & arrows, lances, and rapiers while Dystopians tend to use broadswords, axes and hammers.
Ability Points & Special Ability
Each character will start with a total of 10 Ability Points which they can divide over the four main abilities of their birthplace. These points also will indicate in what kind of ability your character is good in. You won't be getting more ability points, but it is just to indicate if your character is balanced, a magic user, a weapons user etc. You will get stronger in each ability but you will always be better in a specific something. You can only put five points into one ability, and must have at least one in all the other abilities. The Ability Points also will help with the special ability that I will grant you, which also ties in with the personality/history of your character. You will only get one special ability at the start but you might get one more over the course of the RP.
Abilities


Character Sheet


Hidden 11 yrs ago Post by Spoo
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Spoo Bad Pun Connoisseur

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NAME: Darren Kosik
AGE: 17
Birthplace: Harmonia
Alignment: Good

PERSONALITY:

A charismatic young man from the valley with a keen sense for people. Darren takes it upon himself to learn as much as possible about the people around him. Though this is more a facet of Darren's personality or a hobby than an official duty, the young man puts his knowledge to use as a talent scout of sorts. The usefulness of connections is not to be underestimated within the military, after all. Outwardly, Darren is an easygoing soldier ne'er unwilling to impart calming words or sensible advice to those who seek him out for such. This tendency towards gentle kindness has landed him -- much to his disdain -- a reputation as somewhat of a mother figure among those closest to him. A title that irks Darren, no doubt, but one that serves him as a constant reminder that he's done something right. A title that keeps marching onward a believable prospect.

BIOGRAPHY:

TBD upon learning more about the lore. Key points:


    Born to a pair of merchants; raised in the business, so familiar with trade and negotiation tactics.
    Father is/was Darren's teacher of all things information gathering.
    While mother is/was Darren's primary source of learning regarding social etiquette.
    Somewhere along the road, Darren picks up the belief that the solution to problems lies in peoples' understanding of each other.


ABILITIES:

HEALING: III
NATURE: II
HARMONY: IV
SPIRIT ANIMAL: I

Hidden 11 yrs ago Post by Double
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Double Hard-Boiled

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Hidden 11 yrs ago Post by BioHazard
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BioHazard The Plague Master

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Both are accepted, will make my own one soon too
Hidden 11 yrs ago Post by Vainvalium
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Vainvalium

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-- No longer interested.
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